#include "medals.h" #include "stats/medals.h" namespace scripting { namespace api { medal_h::medal_h() : medal(-1) {} medal_h::medal_h(int l_medal) : medal(l_medal) {} medal_stuff* medal_h::getMedal() const { if (!isValid()) return nullptr; return &Medals[medal]; } bool medal_h::isValid() const { return SCP_vector_inbounds(Medals, medal); } bool medal_h::isRank() const { return medal == Rank_medal_index; } //**********HANDLE: medal ADE_OBJ(l_Medal, medal_h, "medal", "Medal handle"); ADE_FUNC(isValid, l_Medal, nullptr, "Detects whether handle is valid", "boolean", "true if valid, false if handle is invalid, nil if a syntax/type error occurs") { medal_h current; if (!ade_get_args(L, "o", l_Medal.Get(¤t))) return ADE_RETURN_NIL; return ade_set_args(L, "b", current.isValid()); } ADE_VIRTVAR(Name, l_Medal, nullptr, "The name of the medal", "string", "The name") { medal_h current; if (!ade_get_args(L, "o", l_Medal.Get(¤t))) { return ADE_RETURN_NIL; } if (!current.isValid()) { return ade_set_error(L, "s", ""); } if (ADE_SETTING_VAR) { LuaError(L, "This property is read only."); } return ade_set_args(L, "s", current.getMedal()->name); } ADE_VIRTVAR(DisplayName, l_Medal, nullptr, "The display name of the medal", "string", "The display name") { medal_h current; if (!ade_get_args(L, "o", l_Medal.Get(¤t))) { return ADE_RETURN_NIL; } if (!current.isValid()) { return ade_set_error(L, "s", ""); } if (ADE_SETTING_VAR) { LuaError(L, "This property is read only."); } return ade_set_args(L, "s", current.getMedal()->get_display_name()); } ADE_VIRTVAR(Bitmap, l_Medal, nullptr, "The bitmap of the medal", "string", "The bitmap") { medal_h current; if (!ade_get_args(L, "o", l_Medal.Get(¤t))) { return ADE_RETURN_NIL; } if (!current.isValid()) { return ade_set_error(L, "s", ""); } if (ADE_SETTING_VAR) { LuaError(L, "This property is read only."); } return ade_set_args(L, "s", current.getMedal()->bitmap); } ADE_VIRTVAR(NumMods, l_Medal, nullptr, "The number of mods of the medal", "number", "The number of mods") { medal_h current; if (!ade_get_args(L, "o", l_Medal.Get(¤t))) { return ADE_RETURN_NIL; } if (!current.isValid()) { return ade_set_error(L, "i", 0); } if (ADE_SETTING_VAR) { LuaError(L, "This property is read only."); } return ade_set_args(L, "i", current.getMedal()->num_versions); } ADE_VIRTVAR(FirstMod, l_Medal, nullptr, "The first mod of the medal. Some start at 1, some start at 0", "number", "The first mod") { medal_h current; if (!ade_get_args(L, "o", l_Medal.Get(¤t))) { return ADE_RETURN_NIL; } if (!current.isValid()) { return ade_set_error(L, "i", 0); } if (ADE_SETTING_VAR) { LuaError(L, "This property is read only."); } int start = 0; if (current.getMedal()->version_starts_at_1) start = 1; return ade_set_args(L, "i", start); } ADE_VIRTVAR(KillsNeeded, l_Medal, nullptr, "The number of kills needed to earn this badge. If not a badge, then returns 0", "number", "The number of kills needed") { medal_h current; if (!ade_get_args(L, "o", l_Medal.Get(¤t))) { return ADE_RETURN_NIL; } if (!current.isValid()) { return ade_set_error(L, "i", 0); } if (ADE_SETTING_VAR) { LuaError(L, "This property is read only."); } return ade_set_args(L, "i", current.getMedal()->kills_needed); } ADE_FUNC(isRank, l_Medal, nullptr, "Detects whether medal is the rank medal", "boolean", "true if yes, false if not, nil if a syntax/type error occurs") { medal_h current; if (!ade_get_args(L, "o", l_Medal.Get(¤t))) return ADE_RETURN_NIL; return ade_set_args(L, "b", current.isRank()); } } // namespace api } // namespace scripting