#include "EffectTiming.h" namespace particle { namespace util { EffectTiming::EffectTiming() : m_duration(Duration::Onetime) { } void EffectTiming::applyToSource(ParticleSource* source) { if (m_duration == Duration::Range || m_duration == Duration::Always) { int duration = -1; int delay = static_cast(m_delayRange.next() * 1000.f); // Make the timestamp invalid if there is no delay if (delay == 0) { delay = -1; } if (m_duration == Duration::Range) { duration = static_cast(m_durationRange.next() * 1000.f); } if (delay != -1 && duration != -1) { // Need to adjust the duration because setLifetime expects a timestamp for the end duration = delay + duration; } source->getTiming()->setLifetime(timestamp(delay), timestamp(duration)); } } bool EffectTiming::continueProcessing(const ParticleSource* source) { switch (m_duration) { case Duration::Onetime: if (source->getProcessingCount() > 0) { // Only process on the first frame return false; } break; default: // Everything else is handled elsewhere return true; } return true; } EffectTiming EffectTiming::parseTiming() { EffectTiming timing; if (optional_string("+Duration:")) { if (optional_string("Onetime")) { timing.m_duration = Duration::Onetime; } else if (optional_string("Always")) { timing.m_duration = Duration::Always; } else { timing.m_duration = Duration::Range; timing.m_durationRange = util::parseUniformRange(false); } } if (optional_string("+Delay:")) { if (timing.m_duration == Duration::Onetime) { error_display(0, "+Delay is not valid for one-time effects!"); } else { timing.m_delayRange = util::parseUniformRange(false); } } return timing; } } }