#include "gr_vulkan.h" #include "VulkanRenderer.h" #include "vulkan_stubs.h" #include "mod_table/mod_table.h" namespace graphics { namespace vulkan { namespace { std::unique_ptr renderer_instance; } bool initialize(std::unique_ptr&& graphicsOps) { renderer_instance.reset(new VulkanRenderer(std::move(graphicsOps))); if (!renderer_instance->initialize()) { return false; } init_stub_pointers(); // Nothing else is finished so always fail here mprintf(("Vulkan support is not finished yet so graphics initialization will always fail...\n")); return true; } void cleanup() { renderer_instance = nullptr; } } // namespace vulkan } // namespace graphics