// TCP_Client.cpp // TCP Client Functions for FS2Open PXO // Derek Meek // 2-14-2003 // ############## ATTENTION ########## // Licensed under the Academic Free License version 2.0 // View License at http://www.opensource.org/licenses/afl-2.0.php // ################################### /* * $Logfile: /Freespace2/code/fs2open_pxo/TCP_Client.cpp $ * $Revision: 1.35 $ * $Date: 2006-01-26 03:23:29 $ * $Author: Goober5000 $ * * $Log: not supported by cvs2svn $ * Revision 1.34 2006/01/20 07:10:33 Goober5000 * reordered #include files to quash Microsoft warnings * --Goober5000 * * Revision 1.33 2005/12/29 08:08:33 wmcoolmon * Codebase commit, most notably including objecttypes.tbl * * Revision 1.32 2005/10/10 17:21:04 taylor * remove NO_NETWORK * * Revision 1.31 2005/07/13 02:50:49 Goober5000 * remove PreProcDefine #includes in FS2 * --Goober5000 * * Revision 1.30 2005/06/29 18:49:37 taylor * various FS2NetD fixes: * - replace timer stuff with something that more accurately works cross-platform and without being affected by load * - better sanity checking for the server list * - working Linux compatibility that's not dog slow * - when calling DataReady() make sure that the data is properly valid * - fix messed up cvs merge cleanup from the Linux merge which did nasty things * * Revision 1.29 2005/06/21 00:13:47 taylor * add some better error checking/handling for when GetServerList messes up * * Revision 1.28 2005/05/08 20:28:57 wmcoolmon * Dynamically allocated medals * * Revision 1.27 2005/03/08 03:50:25 Goober5000 * edited for language ;) * --Goober5000 * * Revision 1.26 2005/03/02 21:18:18 taylor * better support for Inferno builds (in PreProcDefines.h now, no networking support) * make sure NO_NETWORK builds are as friendly on Windows as it is on Linux/OSX * revert a timeout in Client.h back to the original value before Linux merge * * Revision 1.25 2005/02/23 13:17:04 taylor * few more compiler warning fixes (didn't mean to commit iostream.h change) * lower warning level to 3 to stop MSVC6 from complaining about C++ headers * * Revision 1.24 2005/02/23 05:05:37 taylor * compiler warning fixes (for MSVC++ 6) * have the warp effect only load as many LODs as will get used * head off strange bug in release when corrupt soundtrack number gets used * (will still Assert in debug) * don't ever try and save a campaign savefile in multi or standalone modes * first try at 32bit->16bit color conversion for TGA code (for TGA only ship textures) * * Revision 1.23 2005/02/04 20:06:03 taylor * merge with Linux/OSX tree - p0204-2 * * Revision 1.22 2004/11/18 00:05:36 Goober5000 * #pragma'd a bunch of warnings * --Goober5000 * * Revision 1.21 2004/07/26 20:47:29 Kazan * remove MCD complete * * Revision 1.20 2004/07/12 16:32:46 Kazan * MCD - define _MCD_CHECK to use memory tracking * * Revision 1.19 2004/07/09 22:05:32 Kazan * fs2netd 1.0 RC5 full support - Rank and Medal updates * * Revision 1.18 2004/07/07 21:00:06 Kazan * FS2NetD: C2S Ping/Pong, C2S Ping/Pong, Global IP Banlist, Global Network Messages * * Revision 1.17 2004/07/06 23:45:34 Kazan * minor multi fix * * Revision 1.16 2004/05/25 00:21:39 wmcoolmon * Updated to use instead of * * Revision 1.15 2004/03/31 05:42:26 Goober5000 * got rid of all those nasty warnings from xlocale and so forth; also added comments * to indicate which warnings were being disabled * --Goober5000 * * Revision 1.14 2004/03/09 17:59:01 Kazan * Disabled multithreaded TCP_Socket in favor of safer single threaded * FS2NetD doesn't kill the game on connection failure now - just gives warning message and effectively dsiables itself until they try to connect again * * Revision 1.13 2004/03/08 15:06:23 Kazan * Did, undo * * Revision 1.12 2004/03/07 23:07:20 Kazan * [Incomplete] Readd of Software renderer so Standalone server works * * Revision 1.11 2004/03/05 21:19:39 Kazan * Fixed mission validation (was returning false positives) * * Revision 1.10 2004/03/05 09:01:56 Goober5000 * Uber pass at reducing #includes * --Goober5000 * * Revision 1.9 2004/02/21 00:59:43 Kazan * FS2NETD License Comments * * Revision 1.8 2004/02/04 09:02:42 Goober5000 * got rid of unnecessary double semicolons * --Goober5000 * * Revision 1.7 2003/11/13 03:59:52 Kazan * PXO_SID changed from unsigned to signed * * Revision 1.6 2003/11/11 02:15:42 Goober5000 * ubercommit - basically spelling and language fixes with some additional * warnings disabled * --Goober5000 * * Revision 1.5 2003/11/09 04:09:17 Goober5000 * edited for language * --Goober5000 * * Revision 1.4 2003/11/06 20:22:05 Kazan * slight change to .dsp - leave the release target as fs2_open_r.exe already * added myself to credit * killed some of the stupid warnings (including doing some casting and commenting out unused vars in the graphics modules) * Release builds should have warning level set no higher than 2 (default is 1) * Why are we getting warning's about function selected for inline expansion... (killing them with warning disables) * FS2_SPEECH was not defined (source file doesn't appear to capture preproc defines correctly either) * * Revision 1.3 2003/10/13 05:57:47 Kazan * Removed a bunch of Useless *_printf()s in the rendering pipeline that were just slowing stuff down * Commented out the "warning null vector in vector normalize" crap * Added "beam no whack" flag for beams - said beams NEVER whack * Some reliability updates in FS2NetD * * * */ #include "fs2open_pxo/Client.h" #include "fs2open_pxo/protocol.h" #include "fs2open_pxo/TCP_Socket.h" #include "network/multi_log.h" #include "playerman/player.h" #include "ship/ship.h" #include "io/timer.h" #include "globalincs/pstypes.h" #include #define PXO_ADDINT(n) *((int *)cur) = (n); cur += sizeof(int); #define PXO_ADDSTRING(x, y) memcpy(cur, x, y); cur += y; // need to compile and link TCP_Socket.cpp //************************************************************************************************************************************************** int CheckSingleMission(const char* mission, unsigned int crc32, TCP_Socket &Socket, const char* masterserver, int port, int timeout) { // Clear any old dead crap data Socket.IgnorePackets(); fix end_time = timer_get_fixed_seconds() + (timeout * F1_0); std::string sender = masterserver; // send Packet fs2open_file_check_single checkpack; memset((char *) &checkpack, 0, sizeof(fs2open_file_check_single)); checkpack.pid = PCKT_MISSION_CHECK; strncpy(checkpack.name, mission, 60); checkpack.crc32 = crc32; if (Socket.SendData((char *) &checkpack, sizeof(fs2open_file_check_single)) == -1) return -1; fs2open_fcheck_reply c_reply; while ( timer_get_fixed_seconds() <= end_time ) { if (Socket.DataReady() && Socket.GetData((char *) &c_reply, sizeof(fs2open_fcheck_reply)) != -1) { if (c_reply.pid != PCKT_MCHECK_REPLY) // ignore packet { continue; } return c_reply.status; } } return -1; } //************************************************************************************************************************************************** int SendPlayerData(int SID, const char* player_name, const char* user, player *pl, const char* masterserver, TCP_Socket &Socket, int port, int timeout) { // Clear any old dead crap data Socket.IgnorePackets(); fix end_time = timer_get_fixed_seconds() + (timeout * F1_0); std::string sender = masterserver; char PacketBuffer[16384]; // 16K should be enough i think..... I HOPE! memset(PacketBuffer,0, 16384); // char *cur = PacketBuffer; fs2open_pilot_update *p_update = (fs2open_pilot_update *) PacketBuffer; fs2open_ship_typekill *type_kills = (fs2open_ship_typekill *) (PacketBuffer + 204); int *medals = (int*)(PacketBuffer + 204 + (sizeof(fs2open_ship_typekill) * MAX_SHIP_CLASSES)); p_update->pid = PCKT_PILOT_UPDATE2; p_update->sid = SID; strncpy(p_update->name, player_name, 65); strncpy(p_update->user, user, 65); p_update->points = pl->stats.score; p_update->missions = pl->stats.missions_flown; p_update->flighttime = pl->stats.flight_time; p_update->LastFlight = pl->stats.last_flown; p_update->Kills = pl->stats.kill_count; p_update->FriendlyKills = pl->stats.kill_count - pl->stats.kill_count_ok; p_update->Assists = pl->stats.assists; p_update->PriShots = pl->stats.p_shots_fired; p_update->PriHits = pl->stats.p_shots_hit; p_update->PriFHits = pl->stats.p_bonehead_hits; p_update->SecShots = pl->stats.s_shots_fired; p_update->SecHits = pl->stats.s_shots_hit; p_update->SecFHits = pl->stats.s_bonehead_hits; p_update->ship_types = MAX_SHIP_CLASSES; p_update->num_medals = MAX_MEDALS; p_update->rank = pl->stats.rank; int i; for (i = 0; i < MAX_SHIP_CLASSES; i++) { strncpy(type_kills[i].name, Ship_info[i].name, 32); type_kills[i].kills = pl->stats.kills[i]; } for (i = 0; i < MAX_MEDALS; i++) { medals[i] = pl->stats.medals[i]; } int packet_size = 204; // size of all the ints only packet_size += sizeof(fs2open_ship_typekill) * MAX_SHIP_CLASSES; // add the size of the ship_kills array packet_size += sizeof(int) * MAX_MEDALS; // add the size of the ship_kills array // send Packet if (Socket.SendData(PacketBuffer, packet_size) == -1) return -1; fs2open_pilot_updatereply u_reply; while ( timer_get_fixed_seconds() <= end_time ) { if (Socket.DataReady() && (Socket.GetData((char *) &u_reply, sizeof(fs2open_pilot_updatereply)) != -1)) { if (u_reply.pid != PCKT_PILOT_UREPLY) // ignore packet { continue; } return u_reply.replytype; } } return -1; } //************************************************************************************************************************************************** int GetPlayerData(int SID, const char* player_name, player *pl, const char* masterserver, TCP_Socket &Socket, int port, bool CanCreate, int timeout) { // Clear any old dead crap data Socket.IgnorePackets(); fs2open_get_pilot prq_packet; memset((char *) &prq_packet, 0, sizeof(fs2open_get_pilot)); prq_packet.pid = PCKT_PILOT_GET2; prq_packet.sid = SID; strncpy(prq_packet.pilotname, player_name, 64); prq_packet.create = CanCreate; std::string sender = masterserver; // send Packet if (Socket.SendData((char *)&prq_packet, sizeof(fs2open_get_pilot)) == -1) return -1; char PacketBuffer[16384]; // 16K should be enough i think..... I HOPE! fs2open_pilot_reply *p_reply = (fs2open_pilot_reply *) PacketBuffer; memset(PacketBuffer, 0, 16384); fs2open_ship_typekill *type_kills = (fs2open_ship_typekill *) (PacketBuffer + 72); int *medals = NULL; //(int*)(PacketBuffer+72+(sizeof(fs2open_ship_typekill) * pilotrep.ship_types)); int CheckSize = 72, i; int recvsize = 0, rs2; Sleep(2); // give them a second fix end_time = timer_get_fixed_seconds() + (timeout * F1_0); while ( timer_get_fixed_seconds() <= end_time ) { if (Socket.DataReady() && ((recvsize = Socket.GetData((char *) &PacketBuffer, 16384)) != -1)) { if (p_reply->pid != PCKT_PILOT_REPLY) // ignore packet { continue; } if (p_reply->replytype == 0) CheckSize += (sizeof(fs2open_ship_typekill) * p_reply->ship_types) + (sizeof(int) * p_reply->num_medals); else CheckSize = 8; ml_printf("Precompletion Pilot Update: CheckSize = %d, recvsize = %d", CheckSize, recvsize); while (CheckSize - recvsize > 0 && timer_get_fixed_seconds() <= end_time) { if (Socket.DataReady()) { rs2 = Socket.GetData((char *) &PacketBuffer+recvsize, 16384-recvsize); ml_printf("Tables Completetion: Got Additional %u bytes", rs2); recvsize += rs2; } } ml_printf("PostCompletion Tables Get: CheckSize = %u, recvsize = %u", CheckSize, recvsize); // if we timed out if ( timer_get_fixed_seconds() >= end_time ) { ml_printf("Pilot Update completetion timed out"); break; } medals = (int*)(PacketBuffer+72+(sizeof(fs2open_ship_typekill) * p_reply->ship_types)); if (p_reply->replytype > 1) return p_reply->replytype; // don't want to try and access non-existant data pl->stats.score = p_reply->points; pl->stats.missions_flown = p_reply->missions; pl->stats.flight_time = p_reply->flighttime; pl->stats.last_flown = p_reply->LastFlight; pl->stats.kill_count = p_reply->Kills; pl->stats.kill_count_ok = p_reply->Kills - p_reply->FriendlyKills; // p_reply.FriendlyKills = pl->stats.kill_count -> pl->stats.kill_count_ok; pl->stats.assists = p_reply->Assists; pl->stats.p_shots_fired = p_reply->PriShots; pl->stats.p_shots_hit = p_reply->PriHits; pl->stats.p_bonehead_hits = p_reply->PriFHits; pl->stats.s_shots_fired = p_reply->SecShots; pl->stats.s_shots_hit = p_reply->SecHits; pl->stats.s_bonehead_hits = p_reply->SecFHits; pl->stats.rank = p_reply->rank; if (p_reply->ship_types == 0) memset(pl->stats.kills, 0, sizeof(int) * MAX_SHIP_CLASSES); else { // i should really assert p_reply->ship_types == MAX_SHIP_CLASSES for (i = 0; i < MAX_SHIP_CLASSES && p_reply->ship_types; i++) { pl->stats.kills[i] = type_kills[i].kills; } } if (p_reply->num_medals == 0) memset(pl->stats.medals, 0, sizeof(int) * MAX_MEDALS); else { // i should really assert p_reply->ship_types == MAX_SHIP_CLASSES for (i = 0; i < MAX_MEDALS && p_reply->num_medals; i++) { pl->stats.medals[i] = medals[i]; } } // ignored on load... fs2 doesn't need this // type_kills[index].name[65] = Ship_info[index].name[32] return p_reply->replytype; } } return -1; } //************************************************************************************************************************************************** fs2open_banmask* GetBanList(int &numBanMasks, TCP_Socket &Socket, int timeout) { // Clear any old dead crap data Socket.IgnorePackets(); fs2open_banlist_request br_packet; br_packet.pid = PCKT_BANLIST_RQST; br_packet.reserved = 0; //std::string sender = masterserver; // send Packet if (Socket.SendData((char *)&br_packet, sizeof(fs2open_banlist_request)) == -1) return NULL; char PacketBuffer[16384]; // 16K should be enough i think..... I HOPE! fs2open_banlist_reply *banreply_ptr = (fs2open_banlist_reply *) PacketBuffer; fs2open_banmask *masks = NULL; numBanMasks = 0; Sleep(1); //lets give them a second fix end_time = timer_get_fixed_seconds() + (timeout * F1_0); int recvsize = 0, rs2; int CheckSize = sizeof(int) * 2; while ( timer_get_fixed_seconds() <= end_time ) { if (Socket.DataReady() && ((recvsize = Socket.GetData(PacketBuffer, 16384)) != -1)) { if (banreply_ptr->pid != PCKT_BANLIST_RPLY) { continue; // skip and ignore this packet } CheckSize += banreply_ptr->num_ban_masks * sizeof(fs2open_banmask); ml_printf("Precompletion Table Get: CheckSize = %d, recvsize = %d", CheckSize, recvsize); while (CheckSize - recvsize > 0 && timer_get_fixed_seconds() <= end_time) { if (Socket.DataReady()) { rs2 = Socket.GetData(PacketBuffer+recvsize, 16384-recvsize); ml_printf("Banlist Completetion: Got Additional %u bytes", rs2); recvsize += rs2; } } ml_printf("PostCompletion Banlist Get: CheckSize = %u, recvsize = %u", CheckSize, recvsize); if ( timer_get_fixed_seconds() >= end_time ) { ml_printf("Banlist Transfer completetion timed out"); break; } masks = new fs2open_banmask[banreply_ptr->num_ban_masks]; memcpy(masks, PacketBuffer + 8, sizeof(fs2open_banmask) * banreply_ptr->num_ban_masks); // packet buffer will be two ints then the array; numBanMasks = banreply_ptr->num_ban_masks; return masks; } } return NULL; } //************************************************************************************************************************************************** file_record* GetTablesList(int &numTables, const char *masterserver, TCP_Socket &Socket, int port, int timeout) { // Clear any old dead crap data Socket.IgnorePackets(); fs2open_file_check fc_packet; fc_packet.pid = PCKT_TABLES_RQST; std::string sender = masterserver; // send Packet if (Socket.SendData((char *)&fc_packet, sizeof(fs2open_file_check)) == -1) return NULL; char PacketBuffer[16384]; // 16K should be enough i think..... I HOPE! fs2open_pxo_missreply *misreply_ptr = (fs2open_pxo_missreply *) PacketBuffer; file_record *frecs = NULL; numTables = 0; Sleep(2); //lets give them a second fix end_time = timer_get_fixed_seconds() + (timeout * F1_0); int recvsize = 0, rs2; int CheckSize = sizeof(int) * 2; while ( timer_get_fixed_seconds() <= end_time ) { if (Socket.DataReady() && ((recvsize = Socket.GetData(PacketBuffer, 16384)) != -1)) { if (misreply_ptr->pid != PCKT_TABLES_REPLY) { continue; // skip and ignore this packet } CheckSize += misreply_ptr->num_files * sizeof(file_record); ml_printf("Precompletion Table Get: CheckSize = %d, recvsize = %d", CheckSize, recvsize); while (CheckSize - recvsize > 0 && timer_get_fixed_seconds() <= end_time) { if (Socket.DataReady()) { rs2 = Socket.GetData(PacketBuffer+recvsize, 16384-recvsize); ml_printf("Tables Completetion: Got Additional %u bytes", rs2); recvsize += rs2; } } ml_printf("PostCompletion Tables Get: CheckSize = %u, recvsize = %u", CheckSize, recvsize); if ( timer_get_fixed_seconds() >= end_time ) { ml_printf("Tables Transfer completetion timed out"); break; } /* if ((misreply_ptr->num_files * sizeof(file_record)) + (sizeof(int) * 2) > 16384) { // WE'RE IN TROUBLE! ml_printf("Network (FS2OpenPXO): PCKT_TABLES_REPLY was larger than 16k!!!\n"); return NULL; }*/ frecs = new file_record[misreply_ptr->num_files]; memcpy(frecs, PacketBuffer + 8, sizeof(file_record) * misreply_ptr->num_files); // packet buffer will be two ints then the array; numTables = misreply_ptr->num_files; /*for (int i = 0; i < misreply_ptr->num_files; i++) { ml_printf("Tables[%u] = { \"%s\", %u}", i, frecs[i].name, frecs[i].crc32); }*/ return frecs; } } return NULL; } //************************************************************************************************************************************************** file_record* GetMissionsList(int &numMissions, const char *masterserver, TCP_Socket &Socket, int port, int timeout) { // Clear any old dead crap data Socket.IgnorePackets(); fs2open_file_check fc_packet; fc_packet.pid = PCKT_MISSIONS_RQST; std::string sender = masterserver; // send Packet if (Socket.SendData((char *)&fc_packet, sizeof(fs2open_file_check)) == -1) return NULL; char PacketBuffer[16384]; // 16K should be enough i think..... I HOPE! memset(PacketBuffer, 0, 16384); fs2open_pxo_missreply *misreply_ptr = (fs2open_pxo_missreply *) PacketBuffer; file_record *frecs = NULL; numMissions = 0; //int depth = 0; Sleep(2); // lets give it a second fix end_time = timer_get_fixed_seconds() + (timeout * F1_0); int recvsize = 0, rs2; int CheckSize = sizeof(int) * 2; while ( timer_get_fixed_seconds() <= end_time ) { if (Socket.DataReady() && ((recvsize = Socket.GetData(PacketBuffer, 16384)) != -1)) { if (misreply_ptr->pid != PCKT_MISSIONS_REPLY) { continue; // skip and ignore this packet } CheckSize += misreply_ptr->num_files * sizeof(file_record); ml_printf("Precompletion Missions Get: CheckSize = %d, recvsize = %d", CheckSize, recvsize); while (CheckSize - recvsize > 0 && timer_get_fixed_seconds() <= end_time) { if (Socket.DataReady()) { rs2 = Socket.GetData(PacketBuffer+recvsize, 16384-recvsize); ml_printf("Missions Completetion: Got Additional %u bytes", rs2); recvsize += rs2; } } ml_printf("PostCompletion Missions Get: CheckSize = %u, recvsize = %u", CheckSize, recvsize); if ( timer_get_fixed_seconds() >= end_time ) { ml_printf("Missions Transfer completetion timed out"); break; } /* if ((misreply_ptr->num_files * sizeof(file_record)) + (sizeof(int) * 2) > 16384) { // WE'RE IN TROUBLE! ml_printf("Network (FS2OpenPXO): PCKT_MISSIONS_REPLY was larger than 16k!!!\n"); return NULL; }*/ frecs = new file_record[misreply_ptr->num_files]; memcpy(frecs, PacketBuffer + 8, sizeof(file_record) * misreply_ptr->num_files); // packet buffer will be two ints then the array; numMissions = misreply_ptr->num_files; for (int i = 0; i < misreply_ptr->num_files; i++) { ml_printf("Tables[%u] = { \"%s\", %u}", i, frecs[i].name, frecs[i].crc32); } return frecs; } } return NULL; } //************************************************************************************************************************************************** int Fs2OpenPXO_Login(const char* username, const char* password, TCP_Socket &Socket, const char* masterserver, int port, int timeout) { // Clear any old dead crap data Socket.IgnorePackets(); std::string sender = masterserver; // create and send login packet fs2open_pxo_login loginpckt; memset(&loginpckt, 0, sizeof(loginpckt)); loginpckt.pid = PCKT_LOGIN_AUTH; strncpy(loginpckt.username, username, 64); strncpy(loginpckt.password, password, 64); if (Socket.SendData((char *) &loginpckt, sizeof(loginpckt)) == -1) { std::cout << "Error Sending Packet" << std::endl; return -1; } fix end_time = timer_get_fixed_seconds() + (timeout * F1_0); // await reply fs2open_pxo_lreply loginreply; while ( timer_get_fixed_seconds() <= end_time ) { if (Socket.DataReady() && Socket.GetData((char *)&loginreply, sizeof(fs2open_pxo_lreply)) != -1) { if (loginreply.pid != PCKT_LOGIN_REPLY) { continue; // skip and ignore this packet } if (loginreply.login_status == false) { return -1; } else return loginreply.sid; } } return -1; } //************************************************************************************************************************************************** void SendHeartBeat(const char* masterserver, int targetport, TCP_Socket &Socket, const char* myName, const char* MisName, const char* title, int flags, int port, int players) { // Clear any old dead crap data Socket.IgnorePackets(); // ---------- Prepair and send packet ------------ serverlist_hb_packet hbpack; memset(&hbpack, 0, sizeof(serverlist_hb_packet)); hbpack.pid = PCKT_SLIST_HB; strncpy(hbpack.name, myName, 64); strncpy(hbpack.mission_name, MisName, 64); strncpy(hbpack.title, title, 64); hbpack.flags = flags; // cooperative hbpack.players = (short) players; hbpack.port = port; Socket.SendData((char *) &hbpack, sizeof(serverlist_hb_packet)); } //************************************************************************************************************************************************** net_server* GetServerList(const char* masterserver, int &numServersFound, TCP_Socket &Socket, int port, int timeout) { // Clear any old dead crap data Socket.IgnorePackets(); numServersFound = 0; // ---------- Prepair and send request packet ------------ serverlist_request_packet rpack; rpack.pid = PCKT_SLIST_REQUEST; rpack.type = 0xFFFFFFFF; rpack.status = 0xFFFFFFFF; std::string sender = masterserver; Socket.SendData((char *) &rpack, sizeof(serverlist_request_packet)); // ---------- Receive Reply ------------ serverlist_reply_packet NewServer; net_server *retlist = NULL, templist[MAX_SERVERS]; fix end_time = timer_get_fixed_seconds() + (timeout * F1_0); while ( timer_get_fixed_seconds() <= end_time ) { if (Socket.DataReady() && Socket.GetData((char *)&NewServer, sizeof(serverlist_reply_packet)) == sizeof(serverlist_reply_packet)) { if (!strcmp(NewServer.name, "TERM") && NewServer.flags == 0 && NewServer.players == 0) { break; } memcpy((char *)&templist[numServersFound], (char *)&NewServer, sizeof(serverlist_reply_packet)); numServersFound++; if (numServersFound >= MAX_SERVERS) { numServersFound = MAX_SERVERS; break; } } } if (!numServersFound) return NULL; // ---------- Prepair and return list ------------ retlist = new net_server[numServersFound]; memcpy(retlist, templist, sizeof(net_server) * numServersFound); return retlist; } //************************************************************************************************************************************************** int Ping(const char* target, TCP_Socket &Socket) { // Clear any old dead crap data Socket.IgnorePackets(); fs2open_ping ping; //fs2open_pingreply rping; ping.pid = PCKT_PING; ping.time = clock(); //std::string rctp = target; Socket.SendData((char *)&ping, sizeof(fs2open_ping)); //Socket.GetData((char *)&rping, sizeof(fs2open_pingreply)); //return int( float(time(0) - rping.time)/2.0 ); return 0; } //************************************************************************************************************************************************** /* struct fs2open_pingreply { int pid; // 0xE (PCKT_PINGREPLY int time; }; */ int GetPingReply(TCP_Socket &Socket) { fs2open_pingreply rping; Socket.GetData((char *)&rping, sizeof(fs2open_pingreply)); return int( float(clock() - rping.time)/2.0 ); } //************************************************************************************************************************************************** void SendPingReply(TCP_Socket &Socket, int tstamp) { fs2open_pingreply rping; rping.pid = PCKT_PINGREPLY; rping.time = tstamp; Socket.SendData((char*)&rping, sizeof(rping)); }