/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ /* * $Logfile: /Freespace2/code/JumpNode/JumpNode.h $ * $Revision: 2.14 $ * $Date: 2006-10-20 20:34:34 $ * $Author: wmcoolmon $ * * Header for everything to do with jump nodes * * $Log: not supported by cvs2svn $ * Revision 2.13 2005/07/13 03:15:53 Goober5000 * remove PreProcDefine #includes in FS2 * --Goober5000 * * Revision 2.12 2005/04/05 05:53:18 taylor * s/vector/vec3d/g, better support for different compilers (Jens Granseuer) * * Revision 2.11 2005/03/29 06:28:52 wmcoolmon * Fixed extern to compile under Linux * * Revision 2.10 2005/03/29 03:42:07 phreak * global variable "Jump_nodes" needs external linkage for FRED * * Revision 2.9 2005/03/25 06:57:34 wmcoolmon * Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase) * * Revision 2.8 2005/03/20 21:07:10 phreak * Add a function to check whether any duplicate jumpnode names exist * * Revision 2.7 2005/03/11 01:28:23 wmcoolmon * Oops, gotta remember to commit main codebase stuff when fixing FRED * * Revision 2.6 2005/03/03 06:05:28 wmcoolmon * Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure" * * Revision 2.5 2004/08/11 05:06:26 Kazan * added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this * * Revision 2.4 2004/07/01 01:12:32 bobboau * implemented index buffered background bitmaps, * OGL people you realy should get this implemented * * Revision 2.3 2004/03/05 09:02:04 Goober5000 * Uber pass at reducing #includes * --Goober5000 * * Revision 2.2 2002/12/17 01:56:36 DTP * Bumped MAX JUMP-nodes to 50. if anybody wants a Jump-node forest * * Revision 2.1 2002/08/01 01:41:06 penguin * The big include file move * * Revision 2.0 2002/06/03 04:02:24 penguin * Warpcore CVS sync * * Revision 1.1 2002/05/02 18:03:09 mharris * Initial checkin - converted filenames and includes to lower case * * * 2 10/07/98 10:53a Dave * Initial checkin. * * 1 10/07/98 10:49a Dave * * 2 3/21/98 7:36p Lawrance * Move jump nodes to own lib. * * 1 3/21/98 3:53p Lawrance * * $NoKeywords: $ */ #ifndef __JUMPNODE_H__ #define __JUMPNODE_H__ #include #include "globalincs/globals.h" #include "globalincs/linklist.h" #include "graphics/2d.h" struct vec3d; struct object; //#define MAX_JUMP_NODES 50 //No max anymore. Why you'd want more than 50 is anybody's guess though. //Jump node flags #define JN_USE_DISPLAY_COLOR (1<<0) //Use display_color instead of HUD color #define JN_SHOW_POLYS (1<<1) //Display model normally, rather than as wireframe #define JN_HIDE (1<<2) //Hides a jump node #define JN_SPECIAL_MODEL (1<<3) //If non-default model class jump_node : public linked_list { char m_name[NAME_LENGTH]; int m_modelnum; int m_objnum; // objnum of this jump node int m_flags; color m_display_color; // Color node will be shown in (Default:0/255/0/255) public: //Construction jump_node(vec3d *pos); ~jump_node(); //Getting color get_color(){return m_display_color;} int get_modelnum(){return m_modelnum;} int get_objnum(){return m_objnum;} object *get_obj(){return &Objects[m_objnum];} char *get_name_ptr(){return m_name;} bool is_hidden(){if(m_flags & JN_HIDE){return true;}else{return false;}} bool is_colored(){return ((m_flags & JN_USE_DISPLAY_COLOR) != 0);} bool is_special_model(){return ((m_flags & JN_SPECIAL_MODEL) != 0);} //Setting void set_alphacolor(int r, int g, int b, int alpha); void set_model(char *model_name, bool show_polys=false); void show(bool show){if(show){m_flags&=~JN_HIDE;}else{m_flags|=JN_HIDE;}} //Rendering void render(vec3d *pos, vec3d *view_pos = NULL); }; //-----Globals------ //extern int Num_jump_nodes; //extern linked_list Jump_nodes; extern linked_list Jump_nodes; //-----Functions----- //Given a name, returns pointer to the jump node object jump_node *jumpnode_get_by_name(char *name); //Given an object, returns which jump node it's in jump_node *jumpnode_get_which_in(object *objp); void jumpnode_level_init(); void jumpnode_render_all(); // called by FRED void jumpnode_level_close(); bool jumpnode_check_for_duplicates(); #endif