#include "executor.h" #include namespace scripting { namespace api { executor_h::executor_h() = default; executor_h::executor_h(std::shared_ptr executor) : m_executor(std::move(executor)) {} bool executor_h::isValid() { return m_executor != nullptr; } const std::shared_ptr& executor_h::getExecutor() const { return m_executor; } //**********HANDLE: executor ADE_OBJ(l_Executor, executor_h, "executor", "An executor that can be used for scheduling the execution of a function."); ADE_FUNC(schedule, l_Executor, "function() -> boolean", "Takes a function that returns a boolean and schedules that for execution on this executor. If the function " "returns true it will be run again the. If it returns false it will be removed from the executor.
Note: Use " "this with care since using this without proper care can lead to the function being run in states that are not " "desired. Consider using async.run.", "boolean", "true if function was scheduled, false otherwise.") { executor_h* executor = nullptr; luacpp::LuaFunction func; if (!ade_get_args(L, "ou", l_Executor.GetPtr(&executor), &func)) { return ADE_RETURN_FALSE; } if (executor == nullptr || !executor->isValid()) { return ADE_RETURN_FALSE; } if (!func.isValid()) { LuaError(L, "Invalid function handle specified!"); return ADE_RETURN_FALSE; } // Post the function onto the executor with a wrapper to convert the Lua value to the proper enum executor->getExecutor()->post([L, func]() { const auto ret = func(L); if (ret.empty()) { return executor::Executor::CallbackResult::Done; } if (!ret[0].is(luacpp::ValueType::BOOLEAN)) { return executor::Executor::CallbackResult::Done; } if (ret[0].getValue()) { return executor::Executor::CallbackResult::Reschedule; } return executor::Executor::CallbackResult::Done; }); return ADE_RETURN_TRUE; } ADE_FUNC(isValid, l_Executor, nullptr, "Determined if this handle is valid", "boolean", "true if valid, false otherwise.") { executor_h* executor = nullptr; if (!ade_get_args(L, "o", l_Executor.GetPtr(&executor))) { return ADE_RETURN_FALSE; } if (executor == nullptr || !executor->isValid()) { return ADE_RETURN_FALSE; } return ADE_RETURN_TRUE; } } // namespace api } // namespace scripting