#pragma once #include "globalincs/pstypes.h" #include "lighting/lighting.h" #include "cmdline/cmdline.h" //-----Fadein stuff struct shader; extern shader Viewer_shader; enum class FadeType { FI_NONE = 0, FI_FADEIN, FI_FADEOUT }; extern FadeType Fade_type; extern TIMESTAMP Fade_start_timestamp; extern TIMESTAMP Fade_end_timestamp; //Variables extern int Num_active_gr_lights; extern const float gr_light_color[4]; extern const float gr_light_zero[4]; extern const float gr_light_emission[4]; extern float gr_light_ambient[4]; //Functions void gr_set_light(light *fs_light); void gr_reset_lighting(); void gr_set_lighting(); void gr_set_center_alpha(int type); void gr_set_ambient_light(int red, int green, int blue); void gr_get_ambient_light(vec3d* light_vector); void gr_lighting_fill_uniforms(void* data_out, size_t buffer_size); void gr_light_init(); void gr_light_shutdown();