ChangeLog for fs2_open. All times are UTC. Features: September 2013 http://www.hard-light.net/forums/index.php?topic=85700.0 - show-subtitle-text can now display messages as well as raw text - Goober5000 - toggle subsytem scanning, scannable, cargo revealed, hidden from sensors, stealth and friendly stealth added to the alter-ship-flag sexp - karajorma - Support added to add more languages besides English, French, German and Polish, leading the way to better localization! - karajorma - event.log can now snapshot events checked in a frame and record the status of an event the previous time it was checked as well as the current state - karajorma - added a player-is-cheating sexp - The E - allow a user-specified number of credit images - Goober5000 - allow the specification of the positions of medals, callsigns and labels on the medal screen. - Goober5000 - lua function to check if a ship is warp capable, and access to a ship's auto-aim FOV - zookeeper - is-facing now works for things that aren't ships (like waypoints!) - zookeeper - experimental configurations to make AVX builds (see this post for more explainations) - The E - new ship flag to enable smarter AI use of afterburners. Now it can use them while flying waypoints or attacking capital ships (use the free-afterburner-use flag with alter-ship-flag) - Admiral MS - the number of medals is now dynamic! - Goober5000 - frame profiling code, see what exactly is slowing down FreeSpace. (Mostly for devs or coders) - Swifty + The E - allowing fade-in and fade-out sexps to use any color, not just black, white and red. - Goober5000 ================================================================== ( massive gap in updates, maybe this will be filled in someday...) ================================================================== 2002-10-30 22:57 randomtiger * code/: code.dsp (1.6.2.8), graphics/grd3d.cpp (2.2.2.18), graphics/grd3dinternal.h (2.1.2.7), graphics/grd3dtexture.cpp (2.1.2.16), model/modelinterp.cpp (2.3.2.1): Changed DX8 code to not use set render and texture states if they are already set to that value. Disabled buffer saving and restoring code when windowed to stop DX8 debug runs from crashing. - RT 2002-10-30 20:22 inquisitor * code/cmdline/cmdline.h (2.10): Bad Committ, Rolling back 2002-10-30 06:29 DTP * code/cfile/: cfilesystem.cpp (2.5), cfile.cpp (2.5): doh!, used upper case in include, dont know how much it matters for *nix systems, but here it is 2002-10-30 06:26 DTP * code/cfile/cfilesystem.cpp (2.4): DTP Implemented basic VP files handling. mission and campaign files inside VP files found in mod dir still not supported, cheking / creating directories not implented either 2002-10-29 22:41 sesquipedalian * code/parse/: sexp.cpp (2.3), sexp.h (2.3): no message 2002-10-28 02:28 DTP * code/cmdline/cmdline.h (2.9): Crap, somebody may restore cmdline.h to 2 version before this. 2002-10-28 00:40 randomtiger * code/graphics/grd3d.cpp (2.2.2.17): Implemented screen saving code for restoring when drawing popups, a bit slow but works. - RT 2002-10-27 23:59 DTP * code/cfile/: cfile.cpp (2.4), cfile.h (2.3): DTP; started basic implementation of mod-support plain files only for now. fs2_open.exe -mod X will look for files in fs2/ X /all-legal-subdirectories. no checking/creating dirs yet. directories must be there. 2002-10-27 23:55 DTP * code/cmdline/: cmdline.cpp (2.9), cmdline.h (2.8): DTP; started basic implementation of mod-support plain files only for now. fs2_open.exe -mod X will look for files in fs2/ X /all-legal-subdirectories. no checking/creating dirs yet. directories must be there. 2002-10-26 09:55 unknownplayer * code/: freespace2/freespace.cpp (2.6.2.5), nebula/neb.cpp (2.1.2.1): Fixed the nebula flicker bug. Check the NO_DIRECT3D conditional compile sections in the future for bits of code which may cause problems due to hacks correcting for DirectX5 that no longer apply. 2002-10-26 01:24 randomtiger * code/: bmpman/bmpman.cpp (2.2.2.10), bmpman/bmpman.h (2.0.2.7), graphics/grd3d.cpp (2.2.2.16), graphics/grd3drender.cpp (2.3.2.15), graphics/grd3dtexture.cpp (2.1.2.15): Fixed debug bitmap compiling bug. Fixed tga bug. - RT 2002-10-22 23:02 randomtiger * code/: cmdline/cmdline.cpp (2.8), cmdline/cmdline.h (2.7), debugconsole/timerbar.h (1.2), hud/hudtargetbox.cpp (2.4), model/modelinterp.cpp (2.5): Made Phreaks alternative scanning style optional under the command line tag "-phreak" Fixed bug that changes HUD colour when targetting debris in a full nebula. - RT 2002-10-22 17:46 randomtiger * Freespace2.dsp (1.7.2.4), code/bmpman/bmpman.cpp (2.2.2.9), code/bmpman/bmpman.h (2.0.2.6), code/graphics/grd3dtexture.cpp (2.1.2.14): Fixed new TGA code texturing bug. - RT 2002-10-22 17:42 randomtiger * code/: freespace2/freespace.cpp (2.13), missionui/missionpause.cpp (2.3): Fixed lighting bug that caused special pause to crash on debug build. Also added TAB functionality for special pause that toggles HUD. - RT 2002-10-21 16:33 randomtiger * code/: bmpman/bmpman.cpp (2.2.2.8), bmpman/bmpman.h (2.0.2.5), graphics/grd3d.cpp (2.2.2.15), graphics/grd3dinternal.h (2.1.2.6), graphics/grd3drender.cpp (2.3.2.14), graphics/grd3dtexture.cpp (2.1.2.13): Added D3D only 32 bit TGA functionality. Will load a texture as big as your graphics card allows. Code not finished yet and will forge the beginnings of the new texture system. - RT 2002-10-20 22:21 randomtiger * code/: bmpman/bmpman.cpp (2.2.2.7), graphics/grd3d.cpp (2.2.2.14), graphics/grd3drender.cpp (2.3.2.13), palman/palman.cpp (2.1.2.1): Some incomplete code to handle background drawing when message boxes are drawn. It doesnt work but its a good base for someone to start from. - RT 2002-10-19 23:56 randomtiger * code/: bmpman/bmpman.cpp (2.2.2.6), bmpman/bmpman.h (2.0.2.4), globalincs/pstypes.h (2.4.2.3), graphics/grd3d.cpp (2.2.2.13), graphics/grd3dtexture.cpp (2.1.2.12): Changed generic bitmap code to allow maximum dimensions to be determined by 3D's engines maximum texture size query. Defaults to 256 as it was before. Also added base code for reworking the texture code to be more efficient. - RT 2002-10-19 19:29 bobboau * code/: controlconfig/controlsconfig.h (2.2), controlconfig/controlsconfigcommon.cpp (2.3), model/model.h (2.5), model/modelinterp.cpp (2.4), model/modelread.cpp (2.4), model/modelsinc.h (2.4), object/object.cpp (2.2), osapi/outwnd.cpp (2.2), physics/physics.cpp (2.2), physics/physics.h (2.2), playerman/playercontrol.cpp (2.2), ship/ai.h (2.2), ship/aibig.cpp (2.2), ship/aicode.cpp (2.8), ship/ship.cpp (2.7), ship/ship.h (2.4), ship/shipcontrails.cpp (2.3), ship/shipcontrails.h (2.1), ship/shiphit.cpp (2.6), starfield/starfield.cpp (2.3), weapon/beam.cpp (2.4), weapon/beam.h (2.3), weapon/weapon.h (2.2), weapon/weapons.cpp (2.2): inital commit, trying to get most of my stuff into FSO, there should be most of my fighter beam, beam rendering, beam sheild hit, ABtrails, and ssm stuff. one thing you should be happy to know is the beam texture tileing is now set in the beam section section of the weapon table entry 2002-10-19 03:50 randomtiger * code/: cmdline/cmdline.cpp (2.7), cmdline/cmdline.h (2.6), freespace2/freespace.cpp (2.12), io/keycontrol.cpp (2.4), menuui/readyroom.cpp (2.2), missionui/missionpause.cpp (2.2), missionui/missionpause.h (2.2): Added special pause mode for easier action screenshots. Added new command line parameter for accessing all single missions in tech room. - RT 2002-10-17 20:40 randomtiger * code/: controlconfig/controlsconfig.h (2.1), controlconfig/controlsconfigcommon.cpp (2.2), hud/hud.cpp (2.2), hud/hud.h (2.2), io/keycontrol.cpp (2.3), mission/missionmessage.cpp (2.2): Added ability to remove HUD ingame on keypress shift O So I've added a new key to the bind list and made use of already existing hud removal code. 2002-10-16 00:41 randomtiger * code/graphics/: 2d.cpp (2.3.2.8), 2d.h (2.1.2.2), grd3d.cpp (2.2.2.12), grd3d.h (2.0.2.4), grd3drender.cpp (2.3.2.12): Fixed small bug that was stopping unactive text from displaying greyed out Also added ability to run FS2 DX8 in 640x480, however I needed to make a small change to 2d.cpp which invloved calling the resolution processing code after initialising the device for D3D only. This is because D3D8 for the moment has its own internal launcher. Also I added a fair bit of documentation and tidied some stuff up. - RT 2002-10-14 21:52 randomtiger * code/: bmpman/bmpman.cpp (2.2.2.5), graphics/grd3d.cpp (2.2.2.11), graphics/grd3drender.cpp (2.3.2.11), graphics/grd3dtexture.cpp (2.1.2.11): Finally tracked down and killed off that 8 bit alpha bug. So the font, HUD and 8 bit ani's now work fine. - RT 2002-10-14 19:49 phreak * code/graphics/gropenglw32x.cpp (1.4): screenshots, yay! 2002-10-13 21:43 phreak * code/graphics/gropenglw32x.cpp (1.3): further optimizations 2002-10-12 17:48 phreak * code/graphics/gropenglw32x.cpp (1.2): fixed text 2002-10-11 21:35 phreak * code/graphics/gropenglw32.cpp (1.2): dont use this one 2002-10-11 21:30 phreak * code/graphics/: gropenglw32.cpp (1.1), gropenglw32x.cpp (1.1): first run at opengl for w32, only useful in main hall, barracks and campaign room 2002-10-11 18:50 randomtiger * code/graphics/: 2d.cpp (2.3.2.7), 2d.h (2.1.2.1), grd3d.cpp (2.2.2.10), grd3d.h (2.0.2.3), grd3dinternal.h (2.1.2.5), grd3drender.cpp (2.3.2.10), grd3dtexture.cpp (2.1.2.10): Checked in fix for 16 bit problem, thanks to Righteous1 Removed a fair bit of code that was used by the 16 bit code path which no longer exists. 32 bit and 16 bit should now work in exactly the same way. - RT 2002-10-08 14:33 randomtiger * code/: graphics/grd3d.cpp (2.2.2.9), graphics/grd3drender.cpp (2.3.2.9), graphics/grd3dtexture.cpp (2.1.2.9), osapi/outwnd.cpp (2.1.2.1): OK, I've fixed the z-buffer problem. However I have abandoned using w-buffer for now because of problems. I think I know how to solve it but Im not sure it would make much difference given the way FS2 engine works. I have left code in there of use if anyone wants to turn their hand to it. However for now we just need to crack of the alpha problem then we will have FS2 fully wokring in DX8 on GF4 in 32 bit. 2002-10-05 16:46 randomtiger * code/: code.dsp (1.10), debugconsole/timerbar.cpp (1.1), debugconsole/timerbar.h (1.1), freespace2/freespace.cpp (2.11), globalincs/systemvars.h (2.2), graphics/grd3d.cpp (2.3), graphics/grd3dinternal.h (2.2), graphics/grd3drender.cpp (2.4), menuui/credits.cpp (2.3): Added us fs2_open people to the credits. Worth looking at just for that. Added timer bar code, by default its not compiled in. Use TIMEBAR_ACTIVE in project and dependancy code settings to activate. Added the new timebar files with the new code. 2002-10-04 00:48 randomtiger * code/graphics/: grd3d.cpp (2.2.2.8), grd3dinternal.h (2.1.2.4), grd3drender.cpp (2.3.2.8), grd3dtexture.cpp (2.1.2.8): Fixed video memory leaks Added code to cope with lost device, not tested Got rid of some DX5 stuff we definately dont need Moved some enum's into internal,h because gr_d3d_set_state should be able to be called from any dx file Cleaned up some stuff - RT 2002-10-03 08:32 unknownplayer * code/: graphics/grd3d.cpp (2.2.2.7), graphics/grd3dtexture.cpp (2.1.2.7), osapi/osapi.cpp (2.2.2.2): Hacked in a windowed mode so we can properly debug this without using monitors (although I drool at the concept of having that!) 2002-10-02 17:52 randomtiger * code/: debugconsole/dbugfile.cpp (2.1.2.3), debugconsole/dbugfile.h (2.1.2.3), graphics/grd3d.cpp (2.2.2.6), graphics/grd3drender.cpp (2.3.2.7), graphics/grd3dtexture.cpp (2.1.2.6): Fixed blue lighting bug. Put filtering flag set back in that I accidentally removed Added some new functionality to my debuging system - RT 2002-10-02 11:40 randomtiger * code/: code.dsp (1.6.2.7), bmpman/bmpman.cpp (2.2.2.4), bmpman/bmpman.h (2.0.2.3), graphics/2d.cpp (2.3.2.6), graphics/grd3d.cpp (2.2.2.5), graphics/grd3d.h (2.0.2.2), graphics/grd3dinternal.h (2.1.2.3), graphics/grd3drender.cpp (2.3.2.6), graphics/grd3dtexture.cpp (2.1.2.5), pcxutils/pcxutils.cpp (2.1.2.2): Bmpmap has been reverted to an old non d3d8 version. All d3d8 code is now in the proper place. PCX code is now working to an extent. Problems with alpha though. Ani's work slowly with alpha problems. Also I have done a bit of tidying - RT 2002-09-28 22:13 randomtiger * code/: anim/animplay.cpp (2.1.2.2), bmpman/bmpman.cpp (2.2.2.3), graphics/grd3d.cpp (2.2.2.4), graphics/grd3dinternal.h (2.1.2.2), graphics/grd3drender.cpp (2.3.2.5), graphics/grd3dtexture.cpp (2.1.2.4), weapon/weapons.cpp (2.1.2.2): Sorted out some bits and pieces. The background nebula blends now which is nice. – RT 2002-09-28 12:20 randomtiger * code/graphics/: grd3d.cpp (2.2.2.3), grd3drender.cpp (2.3.2.4), grd3dtexture.cpp (2.1.2.3): Just a tiny code change that lets stuff work in 16 bit. For some reason 16 bit code was taking a different code path for displaying textures. So until I unstand why, Im cutting off that codepath because it isnt easy to convert into DX8. 2002-09-28 00:18 randomtiger * code/: bmpman/bmpman.cpp (2.2.2.2), bmpman/bmpman.h (2.0.2.2), graphics/grd3drender.cpp (2.3.2.3), graphics/grd3dtexture.cpp (2.1.2.2): Did some work on trying to get textures to load from pcx, define TX_ATTEMPT for access to it. Converted some DX7 blending calls to DX8 which a fair difference to ingame visuals. - RT 2002-09-24 18:56 randomtiger * Freespace2.dsp (1.7.2.3), code/code.dsp (1.6.2.6), code/anim/animplay.cpp (2.1.2.1), code/bmpman/bmpman.cpp (2.2.2.1), code/bmpman/bmpman.h (2.0.2.1), code/cfile/cfile.cpp (2.3.2.1), code/cmeasure/cmeasure.cpp (2.1.2.1), code/controlconfig/controlsconfig.cpp (2.1.2.1), code/cutscene/cutscenes.cpp (2.2.2.4), code/cutscene/movie.cpp (2.1.2.4), code/cutscene/movie.h (2.1.2.2), code/debugconsole/console.cpp (2.1.2.1), code/debugconsole/dbugfile.cpp (2.1.2.2), code/debugconsole/dbugfile.h (2.1.2.2), code/freespace2/freespace.cpp (2.6.2.4), code/freespace2/freespace.rc (2.0.2.1), code/freespace2/freespaceresource.h (2.0.2.1), code/gamehelp/gameplayhelp.cpp (2.1.2.1), code/globalincs/pstypes.h (2.4.2.2), code/graphics/2d.cpp (2.3.2.5), code/graphics/bitblt.cpp (2.1.2.1), code/graphics/grd3d.cpp (2.2.2.2), code/graphics/grd3d.h (2.0.2.1), code/graphics/grd3dinternal.h (2.1.2.1), code/graphics/grd3drender.cpp (2.3.2.2), code/graphics/grd3dtexture.cpp (2.1.2.1), code/graphics/grdirectdraw.cpp (2.1.2.2), code/hud/hudconfig.cpp (2.2.2.1), code/hud/hudmessage.cpp (2.1.2.1), code/menuui/barracks.cpp (2.2.2.1), code/menuui/credits.cpp (2.2.2.1), code/menuui/mainhallmenu.cpp (2.3.2.4), code/menuui/mainhalltemp.cpp (2.1.2.1), code/menuui/optionsmenu.cpp (2.1.2.1), code/menuui/playermenu.cpp (2.2.2.1), code/menuui/readyroom.cpp (2.1.2.1), code/menuui/techmenu.cpp (2.1.2.1), code/menuui/trainingmenu.cpp (2.1.2.1), code/mission/missioncampaign.cpp (2.3.2.3), code/mission/missiongoals.cpp (2.1.2.1), code/mission/missionhotkey.cpp (2.1.2.1), code/mission/missionload.cpp (2.1.2.1), code/missionui/missionbrief.cpp (2.1.2.1), code/missionui/missioncmdbrief.cpp (2.1.2.1), code/missionui/missiondebrief.cpp (2.2.2.1), code/missionui/missionloopbrief.cpp (2.1.2.1), code/missionui/missionpause.cpp (2.1.2.1), code/missionui/missionshipchoice.cpp (2.1.2.1), code/missionui/missionweaponchoice.cpp (2.1.2.1), code/missionui/redalert.cpp (2.1.2.1), code/network/multi_dogfight.cpp (2.1.2.1), code/network/multi_ingame.cpp (2.1.2.1), code/network/multi_pinfo.cpp (2.1.2.1), code/network/multiteamselect.cpp (2.2.2.1), code/network/multiui.cpp (2.4.2.1), code/pcxutils/pcxutils.cpp (2.1.2.1), code/popup/popup.cpp (2.1.2.1), code/render/3ddraw.cpp (2.2.2.1), code/ship/ship.cpp (2.6.2.1), code/stats/medals.cpp (2.2.2.1), code/ui/gadget.cpp (2.1.2.1), code/weapon/weapons.cpp (2.1.2.1): DX8 branch commit This is the scub of UP's previous code with the more up to date RT code. For full details check previous dev e-mails 2002-09-20 20:09 phreak * code/freespace2/freespace.cpp (2.10): did glare stuff in game_sunspot_process() 2002-09-20 20:05 phreak * code/starfield/starfield.cpp (2.2): glare parser stuff in stars_init() 2002-09-20 20:04 phreak * code/starfield/starfield.h (2.2): added glare variable for ambient suns if glare is 0 then the sun glare whiteout is not shown when looking at the sun 2002-09-20 20:02 phreak * code/hud/hudtarget.cpp (2.2): lead indicator for dumbfire missiles 2002-09-20 20:01 phreak * code/hud/hudtargetbox.cpp (2.3): extra effects during cargo scan 2002-09-10 21:58 unknownplayer * code/graphics/directx8/GrD3d81Stubs.cpp (1.1): file GrD3d81Stubs.cpp was initially added on branch directx8. 2002-09-10 21:58 unknownplayer * code/: freespace2/freespace.cpp (2.6.2.3), graphics/2d.cpp (2.3.2.4), graphics/grdirectdraw.cpp (2.1.2.1), graphics/directx8/GrD3D81.cpp (1.2.2.4), graphics/directx8/GrD3D81.h (1.1.2.4), graphics/directx8/GrD3d81Stubs.cpp (1.1.2.1): Added the DX8 stub file, plus new CODE! 2002-09-08 02:36 unknownplayer * code/: code.dsp (1.6.2.5), graphics/2d.cpp (2.3.2.3), graphics/grd3d.cpp (2.2.2.1), graphics/grd3drender.cpp (2.3.2.1), graphics/directx8/GrD3D81.cpp (1.2.2.3), graphics/directx8/GrD3D81.h (1.1.2.3): Framework for the new D3DRENDER class is in place, and gr_screen function structures are now there too. The way it's done is probably kind of inefficient, but until we're further along actually drawing polygons we should keep it that way for consistency's sake. 2002-09-01 08:18 unknownplayer * Freespace2.dsp (1.7.2.2), code/code.dsp (1.6.2.4), code/globalincs/pstypes.h (2.4.2.1), code/graphics/2d.cpp (2.3.2.2), code/graphics/directx8/GrD3D81.cpp (1.2.2.2), code/graphics/directx8/GrD3D81.h (1.1.2.2), code/menuui/mainhallmenu.cpp (2.3.2.3): Started writing some code for the new DX8.1 class and hit a serious snag to do with window handling and DirectDraw (and possibly my unfamiliarity with DX). It seems we may need to make some changes further up the code because we no longer use DX through DD in 8.1 and the V code did that a lot (to go fullscreen and such check out the device creation code) 2002-08-31 04:50 unknownplayer * code/: code.dsp (1.6.2.3), graphics/2d.cpp (2.3.2.1), graphics/directx8/GrD3D81.cpp (1.2.2.1), graphics/directx8/GrD3D81.h (1.1.2.1): Removed some older DX81 stuff I added before and changed some other things. I'm currently thinking that I'm going to run with putting everything into a specialized class with the d3d_init and d3d_cleanup functions as gods. (Creation / Destruction functions - i.e. gods :) 2002-08-31 04:48 unknownplayer * code/graphics/directx8/grd3d81internal.h (1.2.2.1): These are all officially now out of FS2 unless you have a specific reason to need them. I'm running with the idea that we make a C++ class and use that as an effective way to control the code. Rewriting V's stuff is just insanely difficult. 2002-08-28 21:47 randomtiger * Freespace2.dsp (1.10), code/cutscene/cutscenes.cpp (2.2.2.3), code/cutscene/movie.cpp (2.1.2.3): Tiny change to DX branch to keep movie code optional (default off) 2002-08-28 12:39 randomtiger * code/: code.dsp (1.6.2.2), cutscene/cutscenes.cpp (2.2.2.2), cutscene/movie.cpp (2.1.2.2), debugconsole/dbugfile.cpp (2.1.2.1), debugconsole/dbugfile.h (2.1.2.1), directx/dx8show.cpp (1.1.2.2), directx/dx8show.h (1.1.2.2), freespace2/freespace.cpp (2.6.2.2), menuui/mainhallmenu.cpp (2.3.2.2), mission/missioncampaign.cpp (2.3.2.2), osapi/osapi.cpp (2.2.2.1), osapi/osapi.h (2.2.2.1): OK, this should be a commit to the DX branch or Im going to be in a lot of trouble. The movie and dx8show files have been cleaned up big time. My debug system is in but has NO EFFECT at all unless a compiler flag is turned on, check h file for details. Aside from that a few changes to help the movie code work properly. Works on most things including GF4 and Voodoo 3. However may not work properly on a voodoo 2. Im going to leave this as a bug for now, serves you right for buying voodoo! 2002-08-28 10:51 randomtiger * code/: code.dsp (1.9), debugconsole/dbugfile.cpp (2.1), debugconsole/dbugfile.h (2.1), freespace2/freespace.cpp (2.9): Woh! I sure as hell didnt modify all these files it says I did. I will put this down to the branch! Note: I did start from a fresh checkout! 2002-08-27 13:38 penguin * Freespace2.dsp (1.9), code/code.dsp (1.8), code/cmdline/cmdline.cpp (2.6), code/cmdline/cmdline.h (2.5), code/cutscene/cutscenes.cpp (2.4), code/cutscene/movie.cpp (2.2), code/cutscene/movie.h (2.2), code/directx/DShow.h (1.2), code/directx/ddraw.lib (1.2), code/directx/dx8show.cpp (1.2), code/directx/dx8show.h (1.2), code/directx/dxguid.lib (1.2), code/directx/strmiids.lib (1.2), code/freespace2/freespace.cpp (2.8), code/menuui/mainhallmenu.cpp (2.5), code/mission/missioncampaign.cpp (2.5): Moved DirectX8 stuff to directx8 branch; reverted to previous 2002-08-27 13:25 penguin * code/directx/: DShow.h (1.1.2.1), ddraw.lib (1.1.2.1), dx8show.cpp (1.1.2.1), dx8show.h (1.1.2.1), dxguid.lib (1.1.2.1), strmiids.lib (1.1.2.1): Moved to directx8 branch 2002-08-27 13:21 penguin * code/: freespace2/freespace.cpp (2.6.2.1), menuui/mainhallmenu.cpp (2.3.2.1), mission/missioncampaign.cpp (2.3.2.1), code.dsp (1.6.2.1), cmdline/cmdline.cpp (2.4.2.1), cmdline/cmdline.h (2.3.2.1), cutscene/cutscenes.cpp (2.2.2.1), cutscene/movie.cpp (2.1.2.1), cutscene/movie.h (2.1.2.1), Freespace2.dsp (1.7.2.1): Moved to directx8 branch 2002-08-18 19:48 randomtiger * Freespace2.dsp (1.8), code/code.dsp (1.7), code/cmdline/cmdline.cpp (2.5), code/cmdline/cmdline.h (2.4), code/cutscene/cutscenes.cpp (2.3), code/cutscene/movie.cpp (2.1), code/cutscene/movie.h (2.1), code/directx/DShow.h (1.1), code/directx/ddraw.lib (1.1), code/directx/dx8show.cpp (1.1), code/directx/dx8show.h (1.1), code/directx/dxguid.lib (1.1), code/directx/strmiids.lib (1.1), code/freespace2/freespace.cpp (2.7), code/menuui/mainhallmenu.cpp (2.4), code/mission/missioncampaign.cpp (2.4): Added new lib files: strmiids and ddraw to get dshow working Added new command line parameter to active direct show movie play: -dshowvid Uncommented movie_play calls and includes 2002-08-15 04:41 penguin * code/globalincs/systemvars.h (2.1): Added #include, needed for FRED 2002-08-13 03:40 penguin RELEASED: fs2_open 3.2 (tag: fs2_open3_2) 2002-08-13 03:34 penguin * code/freespace2/freespace.cpp (2.6): 1. Disable CD checking 2. Add CVS tag to version string 2002-08-13 03:32 penguin * code/globalincs/version.h (2.2): Bumped to version 3.2 2002-08-07 00:45 DTP * code/graphics/grd3drender.cpp (2.3): Implented -GF4FIX commandline switch & #include "cmdline/cmdline.h" 2002-08-07 00:44 DTP * code/cmdline/: cmdline.cpp (2.4), cmdline.h (2.3): Implented -GF4FIX commandline switch 2002-08-06 16:50 phreak * code/hud/hudtargetbox.cpp (2.2): added wireframe targetbox feature 2002-08-06 16:50 phreak * code/hud/hudtargetbox.h (2.1): added Targetbox_wire variable to check what mode the hud targetbox uses 2002-08-06 16:49 phreak * code/io/keycontrol.cpp (2.2): added keybing for wireframe hud, fixed previous missile cheat 2002-08-06 04:39 penguin * code/hud/hudwingmanstatus.cpp (2.2): Use text strings for wingmen names instead of ANI 2002-08-06 03:50 penguin * code/ui/ui.h (2.2): inserted "class" keyword on "friend" definitions (ANSI C++ ) 2002-08-06 02:42 penguin * Freespace2.dsp (1.7), code/code.dsp (1.6): Fixed problem w/ compile options for Debug mode 2002-08-06 01:49 penguin * code/Makefile (2.4): Removed a couple more include dirs I missed 2002-08-06 01:49 penguin * code/: globalincs/pstypes.h (2.4), render/3dclipper.cpp (2.2), render/3ddraw.cpp (2.2): Renamed ccode members to cc_or and cc_and 2002-08-04 05:43 penguin * ChangeLog (1.1), code/ChangeLog (1.3): Moved ChangeLog to top-level directory 2002-08-04 05:13 penguin RELEASED: fs2_open 3.1 (tag: fs2_open3_1) 2002-08-04 05:13 penguin * code/network/stand_gui.cpp (2.3): Change version display * code/menuui/playermenu.cpp (2.2): Display fs2_open version instead of "Freespace 2" * code/menuui/mainhallmenu.cpp (2.3): Change version display location * code/globalincs/version.h (2.1): Update version number to 3.1 * code/freespace2/freespace.cpp (2.5): Don't write version to registry; change way version string is formatted * code/ChangeLog (1.1), ChangeLog (1.2): Moved ChangeLog to top-level directory 2002-08-03 19:42 randomtiger * code/graphics/grd3drender.cpp (2.2): Fixed Geforce 4 bug that caused font and hall video distortion. Very small change in 'gr_d3d_aabitmap_ex_internal' Tested and works on the following systems OUTSIDER Voodoo 3 win98 OUTSIDER Geforce 2 win2000 Me Geforce 4 PNY 4600 XP JBX-Phoenix Geforce 4 PNY XP Mehrunes GeForce 3 XP WMCoolmon nVidia TNT2 M64 win2000 Orange GeForce 4 4200 XP ShadowWolf_IH Monster2 win98 ShadowWolf_IH voodoo 2 win98 2002-08-03 18:34 wmcoolmon * code/code.dsp (1.5), Freespace2.dsp (1.6): Fixed Win32 debug configuration 2002-08-03 17:42 wmcoolmon * Freespace2.dsp (1.5), code/code.dsp (1.4): Sync with makefile 1.4 2002-08-01 04:04 penguin * code/ChangeLog (1.2): updated 2002-08-01 02:00 penguin * fs2_open.w32.mak (1.4): The big include file move ==== NOTE: ==== below this point, all files are relative to the 'code' directory 2002-08-01 01:41 penguin * Makefile (2.3), anim/animplay.cpp (2.1), anim/animplay.h (2.1), anim/packunpack.cpp (2.1), anim/packunpack.h (2.1), asteroid/asteroid.cpp (2.1), asteroid/asteroid.h (2.1), bmpman/bmpman.cpp (2.2), cfile/cfile.cpp (2.3), cfile/cfile.h (2.2), cfile/cfilearchive.cpp (2.2), cfile/cfilelist.cpp (2.2), cfile/cfilesystem.cpp (2.3), cmdline/cmdline.cpp (2.3), cmeasure/cmeasure.cpp (2.1), cmeasure/cmeasure.h (2.1), controlconfig/controlsconfig.cpp (2.1), controlconfig/controlsconfigcommon.cpp (2.1), cryptstring/cryptstring.cpp (2.1), cutscene/cutscenes.cpp (2.2), cutscene/cutscenes.h (2.1), debris/debris.cpp (2.1), debugconsole/console.cpp (2.1), demo/demo.cpp (2.2), directx/vd3d.h (2.1), directx/vd3dcaps.h (2.1), directx/vd3di.h (2.2), directx/vd3drm.h (2.1), directx/vd3drmdef.h (2.2), directx/vd3drmobj.h (2.1), directx/vd3drmwin.h (2.2), directx/vd3dtypes.h (2.2), directx/vdplobby.h (2.1), directx/vdsound.h (2.1), fireball/fireballs.cpp (2.1), fireball/fireballs.h (2.1), fireball/warpineffect.cpp (2.1), freespace2/freespace.cpp (2.4), freespace2/freespace.h (2.1), freespace2/levelpaging.cpp (2.1), gamehelp/contexthelp.cpp (2.1), gamehelp/gameplayhelp.cpp (2.1), gamesequence/gamesequence.cpp (2.1), gamesequence/gamesequence.h (2.1), gamesnd/eventmusic.cpp (2.1), gamesnd/eventmusic.h (2.1), gamesnd/gamesnd.cpp (2.1), gamesnd/gamesnd.h (2.1), glide/glide.cpp (2.2), glide/glide.h (2.2), globalincs/alphacolors.cpp (2.1), globalincs/crypt.cpp (2.1), globalincs/pstypes.h (2.3), globalincs/systemvars.cpp (2.1), globalincs/version.cpp (2.1), globalincs/windebug.cpp (2.1), graphics/2d.cpp (2.3), graphics/2d.h (2.1), graphics/aaline.cpp (2.2), graphics/bitblt.cpp (2.1), graphics/circle.cpp (2.1), graphics/colors.cpp (2.1), graphics/font.cpp (2.3), graphics/font.h (2.2), graphics/gradient.cpp (2.2), graphics/grd3d.cpp (2.2), graphics/grd3dinternal.h (2.1), graphics/grd3drender.cpp (2.1), graphics/grd3dtexture.cpp (2.1), graphics/grdirectdraw.cpp (2.1), graphics/grglide.cpp (2.1), graphics/grglideinternal.h (2.1), graphics/grglidetexture.cpp (2.1), graphics/grinternal.h (2.1), graphics/gropengl.cpp (2.3), graphics/grsoft.cpp (2.2), graphics/grzbuffer.cpp (2.1), graphics/line.cpp (2.2), graphics/pixel.cpp (2.1), graphics/rect.cpp (2.1), graphics/scaler.cpp (2.2), graphics/scaler.h (2.1), graphics/shade.cpp (2.2), graphics/tmapgenericscans.cpp (2.1), graphics/tmapper.cpp (2.2), graphics/tmapscanline.cpp (2.1), graphics/tmapscantiled128x128.cpp (2.1), graphics/tmapscantiled16x16.cpp (2.1), graphics/tmapscantiled256x256.cpp (2.1), graphics/tmapscantiled32x32.cpp (2.1), graphics/tmapscantiled64x64.cpp (2.1), graphics/directx8/GrD3D81.cpp (1.2), graphics/directx8/grd3d81internal.h (1.2), hud/hud.cpp (2.1), hud/hud.h (2.1), hud/hudartillery.cpp (2.1), hud/hudartillery.h (2.1), hud/hudbrackets.cpp (2.1), hud/hudbrackets.h (2.1), hud/hudconfig.cpp (2.2), hud/hudconfig.h (2.1), hud/hudescort.cpp (2.1), hud/hudets.cpp (2.1), hud/hudets.h (2.1), hud/hudlock.cpp (2.1), hud/hudmessage.cpp (2.1), hud/hudobserver.cpp (2.1), hud/hudobserver.h (2.1), hud/hudreticle.cpp (2.1), hud/hudreticle.h (2.1), hud/hudshield.cpp (2.2), hud/hudsquadmsg.cpp (2.1), hud/hudsquadmsg.h (2.1), hud/hudtarget.cpp (2.1), hud/hudtarget.h (2.1), hud/hudtargetbox.cpp (2.1), hud/hudwingmanstatus.cpp (2.1), inetfile/cftp.cpp (2.1), inetfile/chttpget.cpp (2.2), inetfile/inetgetfile.cpp (2.1), inetfile/inetgetfile.h (2.1), io/joy.cpp (2.1), io/joy_ff.cpp (2.2), io/key.cpp (2.3), io/key.h (2.1), io/keycontrol.cpp (2.1), io/keycontrol.h (2.1), io/mouse.cpp (2.3), io/mouse.h (2.2), io/sw_force.h (2.1), io/swff_lib.cpp (2.1), io/timer.cpp (2.2), io/timer.h (2.2), io/xmouse.cpp (2.1), jumpnode/jumpnode.cpp (2.1), jumpnode/jumpnode.h (2.1), lighting/lighting.cpp (2.1), localization/fhash.cpp (2.1), localization/localize.cpp (2.1), math/fix.cpp (2.2), math/floating.cpp (2.1), math/fvi.cpp (2.1), math/fvi.h (2.1), math/spline.cpp (2.1), math/spline.h (2.1), math/staticrand.cpp (2.1), math/vecmat.cpp (2.1), math/vecmat.h (2.1), menuui/barracks.cpp (2.2), menuui/credits.cpp (2.2), menuui/fishtank.cpp (2.1), menuui/mainhallmenu.cpp (2.2), menuui/mainhalltemp.cpp (2.1), menuui/optionsmenu.cpp (2.1), menuui/optionsmenu.h (2.1), menuui/optionsmenumulti.cpp (2.1), menuui/playermenu.cpp (2.1), menuui/readyroom.cpp (2.1), menuui/snazzyui.cpp (2.1), menuui/snazzyui.h (2.1), menuui/techmenu.cpp (2.1), menuui/trainingmenu.cpp (2.1), mission/missionbriefcommon.cpp (2.1), mission/missionbriefcommon.h (2.1), mission/missioncampaign.cpp (2.3), mission/missioncampaign.h (2.1), mission/missiongoals.cpp (2.1), mission/missiongoals.h (2.1), mission/missiongrid.cpp (2.1), mission/missionhotkey.cpp (2.1), mission/missionload.cpp (2.1), mission/missionload.h (2.2), mission/missionlog.cpp (2.1), mission/missionmessage.cpp (2.1), mission/missionmessage.h (2.1), mission/missionparse.cpp (2.1), mission/missionparse.h (2.3), mission/missiontraining.cpp (2.1), missionui/chatbox.cpp (2.1), missionui/missionbrief.cpp (2.1), missionui/missionbrief.h (2.1), missionui/missioncmdbrief.cpp (2.1), missionui/missiondebrief.cpp (2.2), missionui/missionloopbrief.cpp (2.1), missionui/missionpause.cpp (2.1), missionui/missionpause.h (2.1), missionui/missionscreencommon.cpp (2.1), missionui/missionscreencommon.h (2.1), missionui/missionshipchoice.cpp (2.1), missionui/missionshipchoice.h (2.1), missionui/missionweaponchoice.cpp (2.1), missionui/missionweaponchoice.h (2.1), missionui/redalert.cpp (2.1), missionui/redalert.h (2.1), model/model.h (2.4), model/modelcollide.cpp (2.1), model/modelinterp.cpp (2.3), model/modeloctant.cpp (2.1), model/modelread.cpp (2.3), model/modelsinc.h (2.3), nebula/neb.cpp (2.1), nebula/neblightning.cpp (2.1), network/fs2ox.cpp (1.2), network/multi.cpp (2.2), network/multi.h (2.2), network/multi_campaign.cpp (2.2), network/multi_data.cpp (2.3), network/multi_dogfight.cpp (2.1), network/multi_endgame.cpp (2.2), network/multi_ingame.cpp (2.1), network/multi_kick.cpp (2.1), network/multi_log.cpp (2.2), network/multi_obj.cpp (2.2), network/multi_observer.cpp (2.2), network/multi_oo.cpp (2.1), network/multi_oo.h (2.1), network/multi_options.cpp (2.2), network/multi_pause.cpp (2.2), network/multi_pinfo.cpp (2.1), network/multi_ping.cpp (2.1), network/multi_pmsg.cpp (2.3), network/multi_rate.cpp (2.1), network/multi_respawn.cpp (2.2), network/multi_team.cpp (2.1), network/multi_update.cpp (2.1), network/multi_voice.cpp (2.2), network/multi_xfer.cpp (2.2), network/multilag.cpp (2.1), network/multimsgs.cpp (2.2), network/multiteamselect.cpp (2.2), network/multiui.cpp (2.4), network/multiui.h (2.1), network/multiutil.cpp (2.3), network/multiutil.h (2.1), network/psnet.cpp (2.2), network/psnet.h (2.1), network/psnet2.cpp (2.3), network/psnet2.h (2.4), network/stand_gui.cpp (2.2), object/collidedebrisship.cpp (2.1), object/collidedebrisweapon.cpp (2.1), object/collideshipship.cpp (2.2), object/collideshipweapon.cpp (2.1), object/collideweaponweapon.cpp (2.1), object/objcollide.cpp (2.1), object/objcollide.h (2.1), object/object.cpp (2.1), object/object.h (2.1), object/objectsnd.cpp (2.2), object/objectsort.cpp (2.1), observer/observer.cpp (2.1), observer/observer.h (2.1), osapi/osapi.cpp (2.2), osapi/osapi.h (2.2), osapi/osapi_unix.cpp (2.2), osapi/osregistry.cpp (2.1), osapi/osregistry_unix.cpp (2.2), osapi/outwnd.cpp (2.1), osapi/outwnd_unix.cpp (2.2), palman/palman.cpp (2.1), parse/encrypt.cpp (2.1), parse/parselo.cpp (2.1), parse/parselo.h (2.2), parse/sexp.cpp (2.2), parse/sexp.h (2.2), particle/particle.cpp (2.1), pcxutils/pcxutils.cpp (2.1), pcxutils/pcxutils.h (2.1), physics/physics.cpp (2.1), physics/physics.h (2.1), playerman/managepilot.cpp (2.2), playerman/managepilot.h (2.1), playerman/player.h (2.1), playerman/playercontrol.cpp (2.1), popup/popup.cpp (2.1), popup/popupdead.cpp (2.1), radar/radar.cpp (2.1), render/3d.h (2.1), render/3dclipper.cpp (2.1), render/3ddraw.cpp (2.1), render/3dinternal.h (2.1), render/3dlaser.cpp (2.1), render/3dmath.cpp (2.1), render/3dsetup.cpp (2.1), scramble/scramble.cpp (2.1), ship/afterburner.cpp (2.1), ship/afterburner.h (2.1), ship/ai.cpp (2.1), ship/ai.h (2.1), ship/aibig.cpp (2.1), ship/aicode.cpp (2.7), ship/aigoals.cpp (2.1), ship/aigoals.h (2.1), ship/awacs.cpp (2.1), ship/shield.cpp (2.3), ship/ship.cpp (2.6), ship/ship.h (2.3), ship/shipcontrails.cpp (2.2), ship/shipfx.cpp (2.1), ship/shiphit.cpp (2.5), sound/acm.cpp (2.1), sound/acm.h (2.1), sound/audiostr.cpp (2.1), sound/channel.h (2.1), sound/ds.cpp (2.1), sound/ds.h (2.1), sound/ds3d.cpp (2.2), sound/dscap.cpp (2.1), sound/rbaudio.cpp (2.1), sound/rtvoice.cpp (2.1), sound/sound.cpp (2.2), starfield/nebula.cpp (2.1), starfield/starfield.cpp (2.1), starfield/starfield.h (2.1), starfield/supernova.cpp (2.1), stats/medals.cpp (2.2), stats/medals.h (2.1), stats/scoring.cpp (2.1), stats/scoring.h (2.1), stats/stats.cpp (2.2), stats/stats.h (2.1), tgautils/tgautils.cpp (2.1), ui/button.cpp (2.1), ui/checkbox.cpp (2.1), ui/gadget.cpp (2.1), ui/icon.cpp (2.1), ui/inputbox.cpp (2.1), ui/keytrap.cpp (2.1), ui/listbox.cpp (2.1), ui/radio.cpp (2.1), ui/scroll.cpp (2.1), ui/slider.cpp (2.1), ui/slider2.cpp (2.1), ui/ui.h (2.1), ui/uidefs.h (2.1), ui/uidraw.cpp (2.1), ui/uimouse.cpp (2.1), ui/window.cpp (2.1), vcodec/codec1.cpp (2.3), weapon/beam.cpp (2.3), weapon/beam.h (2.2), weapon/corkscrew.cpp (2.1), weapon/corkscrew.h (2.1), weapon/emp.cpp (2.1), weapon/flak.cpp (2.1), weapon/muzzleflash.cpp (2.1), weapon/shockwave.cpp (2.1), weapon/shockwave.h (2.1), weapon/swarm.cpp (2.1), weapon/swarm.h (2.1), weapon/trails.cpp (2.1), weapon/trails.h (2.1), weapon/weapon.h (2.1), weapon/weapons.cpp (2.1), windows_stub/stubs.cpp (2.4): The big include file move 2002-07-30 18:11 wmcoolmon * ship/ship.cpp (2.5): Fixed a bug I added in ship_do_rearm_frame 2002-07-30 17:57 wmcoolmon * ship/ship.cpp (2.4): Modified to add hull repair capabilities and toggling of them via a mission flag, MISSION_FLAG_SUPPORT_REPAIRS_HULL 2002-07-30 17:35 wmcoolmon * mission/missionparse.h (2.2): Added mission flag "MISSION_FLAG_SUPPORT_REPAIRS_HULL" for toggling Support Ship hull repair on and off 2002-07-30 14:29 unknownplayer * code.dsp (1.3), graphics/2d.cpp (2.2), graphics/grd3d.cpp (2.1), graphics/directx8/GrD3D81.cpp (1.1), graphics/directx8/GrD3D81.h (1.1), graphics/directx8/GrD3D81Render.cpp (1.1), graphics/directx8/GrD3D81Texture.cpp (1.1), graphics/directx8/grd3d81internal.h (1.1), network/psnet2.cpp (2.2): Started work on DX8.1 implementation. Updated the project files to encompass the new files. Disable the compiler tag to use old DX code (THERE IS NO NEW CODE YET!) 2002-07-29 22:24 penguin * network/: fs2ox.cpp (1.1), fs2ox.h (1.1): First attempt at "fs2_open exchange" (PXO substitute) screen 2002-07-29 22:14 penguin * ChangeLog (1.1): We finally have a ChangeLog 2002-07-29 20:48 penguin * Ship/shiphit.cpp (2.4): Moved extern declaration of ssm_create outside of block (it wouldn't compile w/ gcc) 2002-07-29 20:12 penguin * FREESPACE2/freespace.cpp (2.3), Graphics/font.cpp (2.2), Graphics/gradient.cpp (2.1), Graphics/line.cpp (2.1), Io/key.cpp (2.2), Io/mouse.cpp (2.2), Math/fix.cpp (2.1), Mission/missioncampaign.cpp (2.2), Stats/stats.cpp (2.1), VCodec/codec1.cpp (2.2): added #ifdef _WIN32 around windows-specific system headers 2002-07-29 20:12 penguin * OsApi/: osregistry_unix.cpp (2.1), outwnd_unix.cpp (2.1): removed bogus #include windows.h 2002-07-29 19:52 penguin * CFile/cfilesystem.cpp (2.2): added #ifdef _WIN32 around windows-specific system headers 2002-07-29 19:37 penguin * CFile/cfilelist.cpp (2.1): added #ifdef _WIN32 around windows-specific system headers 2002-07-29 19:17 penguin * CFile/cfilearchive.cpp (2.1): added #ifdef _WIN32 around windows-specific system headers 2002-07-29 19:04 penguin * CFile/cfile.cpp (2.2): added #ifdef _WIN32 around windows-specific system headers 2002-07-29 08:31 DTP * Model/model.h (2.3): Forgot to Bump MAX_MODEL_SUBSYSTEMS from 128 to 200 2002-07-29 08:28 DTP * Model/model.h (2.2): BUMPED MAX_POLYGON_MODELS TO 198 , MAX_SHIP_TYPES - 2 = 198 2002-07-29 08:24 DTP * Ship/ship.h (2.2): Bumped all MAX_SHIPS, and SHIP_LIMIT to 400.(let the mission designers decide what is good, and what is bad 2002-07-29 08:22 DTP * Ship/ship.cpp (2.3): Bumped MAX_SHIP_SUBOBJECTS to 2100(2100 /(average fighter has 7 subsystems) = 400 fighters 2002-07-29 08:19 DTP * Ship/shiphit.cpp (2.3): Bumped MAX_SUBSYS_LIST from 32 to 200 2002-07-29 08:05 DTP * Network/multiui.cpp (2.3): -almission(autoload mission) commandline arguement handling implemented 2002-07-29 07:56 DTP * MenuUI/mainhallmenu.cpp (2.1): FIX; Startgame arguement dont go ahead when a singleplayer pilot is selected 2002-07-29 06:35 DTP * Cmdline/: cmdline.cpp (2.2), cmdline.h (2.2): added -almission commandline arguement, will autoload mission i.e fs2_open.exe -almission kickass will autoload kickass.fs2 which should be a multiplayer mission. 2002-07-28 15:07 DTP * Network/multiui.cpp (2.2): FIX -stargame commandline arguement will now let you quit, a thing not possible before when using the startgame arguement 2002-07-26 16:17 penguin * Object/collideshipship.cpp (2.1): renamed 'big' and 'small' (conflict w/ MS include file) 2002-07-26 16:12 penguin * Network/psnet2.h (2.3): fixed bug where winsock.h wasn't defined 2002-07-26 03:11 wmcoolmon * Weapon/beam.cpp (2.2): Added Bobboau's beam tiling code 2002-07-25 04:50 wmcoolmon * Ship/shield.cpp (2.2), Ship/ship.cpp (2.2), Weapon/beam.cpp (2.1), Weapon/beam.h (2.1): Added Bobboau's fighter-beam code. 2002-07-22 01:39 penguin * FREESPACE2/freespace.cpp (2.2): Added ifndef NO_STANDALONE 2002-07-22 01:37 penguin * Sound/rtvoice.h (2.1): Stub defines for NO_SOUND 2002-07-22 01:22 penguin * Network/: multi.cpp (2.1), multi.h (2.1), multi_campaign.cpp (2.1), multi_data.cpp (2.2), multi_endgame.cpp (2.1), multi_options.cpp (2.1), multi_pause.cpp (2.1), multi_pmsg.cpp (2.2), multi_voice.cpp (2.1), multimsgs.cpp (2.1), multiui.cpp (2.1), multiutil.cpp (2.2), psnet.cpp (2.1), psnet2.cpp (2.1), psnet2.h (2.2), stand_gui.cpp (2.1), stand_gui.h (2.1): Linux port -- added NO_STANDALONE ifdefs 2002-07-22 01:14 penguin * Makefile (2.2): Made more compatible w/ Win32; defines for NO_SOUND, NO_JOYSTICK, NO_NETWORK 2002-07-22 01:10 penguin * windows_stub/stubs.cpp (2.3): Moved the dummy "sound" definitions to main program (freespace.cpp) 2002-07-22 01:06 penguin * windows_stub/config.h (2.2): More defines for winsock compatibility 2002-07-22 01:04 penguin * GlobalIncs/pstypes.h (2.2): took out GAME_CD_CHECK define 2002-07-20 23:51 DTP * Hud/hudshield.cpp (2.1): Bumped Max Shield Icons to 80 2002-07-20 23:50 DTP * MissionUI/missiondebrief.cpp (2.1): Fixed multiplayer music. succes music on all Primary goals complete, fail music if otherwise 2002-07-20 23:49 DTP * Ship/ship.cpp (2.1): Fixed Secondary bank bug, where next valid secondary bank inherits current valid banks FULL fire delay 2002-07-20 19:21 DTP * Parse/parselo.h (2.1): bumped MAX_MISSION_TEXT to 1000000 in code/parse/parselo.h 2002-07-18 20:07 penguin * Hud/hudconfig.cpp (2.1): Fixed bug (potential access of unitialized pointer) in hud_config_render_gauges() -- thanks to DTP for finding it! 2002-07-18 14:36 unknownplayer * Ship/aicode.cpp (2.6): no message 2002-07-18 09:55 unknownplayer * Ship/aicode.cpp (2.5): Revised AI primary selection code again to be more intelligent. 2002-07-18 05:38 unknownplayer * Ship/aicode.cpp (2.4): Rewrote my original algorithm to search by proportional hull damage. Does the same thing a little better. 2002-07-18 03:27 unknownplayer * Ship/aicode.cpp (2.3): Fixed AI problems with using the maxim on fighters. 2002-07-18 03:26 unknownplayer * Ship/shield.cpp (2.1): Added some commentry to the low detail shield function. 2002-07-18 03:25 unknownplayer * Ship/shiphit.cpp (2.2): no message 2002-07-17 23:59 unknownplayer * code.dsp (1.2): Altered project files to properly build debug info. Should save you all some time. 2002-07-17 23:58 unknownplayer * Ship/aicode.cpp (2.2): Minor commenting added to two functions. 2002-07-17 20:04 wmcoolmon * Ship/shiphit.cpp (2.1): Added SSM code for Tag C from Bobboau. Note that strings.tbl may need to be updated. 2002-07-16 14:39 unknownplayer * Graphics/gropengl.cpp (2.2): Updated to enable compilation under MSVC++ - all changes are marked with my name ##UnknownPlayer## 2002-07-16 14:37 unknownplayer * code.dsp (1.1): This is the code project file. Use the workspace file I included to get at this. 2002-07-15 02:09 wmcoolmon * Mission/missionparse.h (2.1), Ship/shipcontrails.cpp (2.1): Added support for toggling ship trails 2002-07-13 09:16 wmcoolmon * Parse/: sexp.cpp (2.1), sexp.h (2.1): Added initial code for "ship-lights-on" and "ship-lights-off" SEXPs 2002-07-12 16:59 penguin * Ship/ship.h (2.1): Added flags2 (ran out of bits in flags!) to ship struct; bit 0 will be used to toggle Bobboau's lights. 2002-07-12 02:56 penguin * windows_stub/: commctrl.h (2.1), conio.h (2.1), crtdbg.h (2.1), d3dcom.h (2.1), direct.h (2.1), initguid.h (2.1), io.h (2.1), mmreg.h (2.1), mmsystem.h (2.1), msacm.h (2.1), objbase.h (2.1), ole2.h (2.1), ole2ver.h (2.1), process.h (2.1), ras.h (2.1), raserror.h (2.1), subwtype.h (2.1), winbase.h (2.1), windows.h (2.1), windowsx.h (2.1), winerror.h (2.1), winioctl.h (2.1), winsock.h (2.1), wsipx.h (2.1): Removed dummy include file 2002-07-12 02:44 penguin * Model/modelsinc.h (2.2): Fixed endian-ness of new "GLOW" IDs 2002-07-10 18:42 wmcoolmon * Model/: modelsinc.h (2.1), model.h (2.1), modelinterp.cpp (2.2), modelread.cpp (2.2): Added Bobboau's glow code; all comments include "-Bobboau" 2002-07-07 19:55 penguin * Makefile (2.1), Bmpman/bmpman.cpp (2.1), CFile/cfile.cpp (2.1), CFile/cfile.h (2.1), CFile/cfilearchive.h (2.1), CFile/cfilesystem.cpp (2.1), Cmdline/cmdline.cpp (2.1), Cmdline/cmdline.h (2.1), Cutscene/cutscenes.cpp (2.1), Demo/demo.cpp (2.1), DirectX/vd3di.h (2.1), DirectX/vd3drmdef.h (2.1), DirectX/vd3drmwin.h (2.1), DirectX/vd3dtypes.h (2.1), ExceptionHandler/exceptionhandler.h (2.1), FREESPACE2/freespace.cpp (2.1), Glide/3dfx.h (2.1), Glide/fxdll.h (2.1), Glide/fxos.h (2.1), Glide/glide.cpp (2.1), Glide/glide.h (2.1), GlobalIncs/pstypes.h (2.1), Graphics/2d.cpp (2.1), Graphics/aaline.cpp (2.1), Graphics/font.cpp (2.1), Graphics/font.h (2.1), Graphics/gropengl.cpp (2.1), Graphics/grsoft.cpp (2.1), Graphics/scaler.cpp (2.1), Graphics/shade.cpp (2.1), Graphics/tmapper.cpp (2.1), Inetfile/chttpget.cpp (2.1), Io/joy_ff.cpp (2.1), Io/key.cpp (2.1), Io/mouse.cpp (2.1), Io/mouse.h (2.1), Io/timer.cpp (2.1), Io/timer.h (2.1), MenuUI/barracks.cpp (2.1), MenuUI/credits.cpp (2.1), Mission/missioncampaign.cpp (2.1), Mission/missionload.h (2.1), Model/modelinterp.cpp (2.1), Model/modelread.cpp (2.1), Network/multi_data.cpp (2.1), Network/multi_log.cpp (2.1), Network/multi_obj.cpp (2.1), Network/multi_observer.cpp (2.1), Network/multi_pmsg.cpp (2.1), Network/multi_respawn.cpp (2.1), Network/multi_xfer.cpp (2.1), Network/multiteamselect.cpp (2.1), Network/multiutil.cpp (2.1), Network/psnet2.h (2.1), Object/objectsnd.cpp (2.1), OsApi/osapi.cpp (2.1), OsApi/osapi.h (2.1), OsApi/osapi_unix.cpp (2.1), Playerman/managepilot.cpp (2.1), Ship/aicode.cpp (2.1), Sound/ds3d.cpp (2.1), Sound/sound.cpp (2.1), Stats/medals.cpp (2.1), VCodec/codec1.cpp (2.1), windows_stub/config.h (2.1), windows_stub/stubs.cpp (2.2): Back-port to MSVC 2002-06-04 06:38 penguin * windows_stub/stubs.cpp (2.1): Added machine-independent version of MulDiv (in case we don't know the processor type) 2002-06-03 04:10 penguin * Io/xmouse.cpp (2.0), OsApi/osapi_unix.cpp (2.0), OsApi/osregistry_unix.cpp (2.0), OsApi/outwnd_unix.cpp (2.0) (utags: fs2_open_0_1): Warpcore CVS sync 2002-06-03 04:08 penguin * windows_stub/: commctrl.h (2.0), conio.h (2.0), crtdbg.h (2.0), d3dcom.h (2.0), direct.h (2.0), initguid.h (2.0), io.h (2.0), mmreg.h (2.0), mmsystem.h (2.0), msacm.h (2.0), objbase.h (2.0), ole2.h (2.0), ole2ver.h (2.0), process.h (2.0), ras.h (2.0), raserror.h (2.0), subwtype.h (2.0), winbase.h (2.0), windowsx.h (2.0), winerror.h (2.0), winioctl.h (2.0), winsock.h (2.0), wsipx.h (2.0) (utags: fs2_open_0_1): Dummy include file 2002-06-03 04:07 penguin * windows_stub/: config.h (2.0), stubs.cpp (2.0), windows.h (2.0) (utags: fs2_open_0_1): Warpcore CVS sync 2002-06-03 04:02 penguin * Makefile (2.0), Anim/animplay.cpp (2.0), Anim/animplay.h (2.0), Anim/packunpack.cpp (2.0), Anim/packunpack.h (2.0), Asteroid/asteroid.cpp (2.0), Asteroid/asteroid.h (2.0), Bmpman/bmpman.cpp (2.0), Bmpman/bmpman.h (2.0), CFile/cfile.cpp (2.0), CFile/cfile.h (2.0), CFile/cfilearchive.cpp (2.0), CFile/cfilearchive.h (2.0), CFile/cfilelist.cpp (2.0), CFile/cfilesystem.cpp (2.0), CFile/cfilesystem.h (2.0), CMeasure/cmeasure.cpp (2.0), CMeasure/cmeasure.h (2.0), Cfilearchiver/cfilearchiver.cpp (2.0), Cmdline/cmdline.cpp (2.0), Cmdline/cmdline.h (2.0), ControlConfig/controlsconfig.cpp (2.0), ControlConfig/controlsconfig.h (2.0), ControlConfig/controlsconfigcommon.cpp (2.0), Cryptstring/cryptstring.cpp (2.0), Cutscene/cutscenes.cpp (2.0), Cutscene/cutscenes.h (2.0), Debris/debris.cpp (2.0), Debris/debris.h (2.0), DebugConsole/console.cpp (2.0), Demo/demo.cpp (2.0), Demo/demo.h (2.0), DirectX/vasync.h (2.0), DirectX/vd3d.h (2.0), DirectX/vd3dcaps.h (2.0), DirectX/vd3di.h (2.0), DirectX/vd3drm.h (2.0), DirectX/vd3drmdef.h (2.0), DirectX/vd3drmobj.h (2.0), DirectX/vd3drmwin.h (2.0), DirectX/vd3dtypes.h (2.0), DirectX/vd3dvec.inl (2.0), DirectX/vddraw.h (2.0), DirectX/vddraw.lib (2.0), DirectX/vdinput.h (2.0), DirectX/vdinput.lib (2.0), DirectX/vdplay.h (2.0), DirectX/vdplobby.h (2.0), DirectX/vdsetup.h (2.0), DirectX/vdsound.h (2.0), DirectX/vdsound.lib (2.0), DirectX/vdvp.h (2.0), DirectX/vdxguid.lib (2.0), ExceptionHandler/exceptionhandler.cpp (2.0), ExceptionHandler/exceptionhandler.h (2.0), FREESPACE2/app_icon.ico (2.0), FREESPACE2/freespace.cpp (2.0), FREESPACE2/freespace.h (2.0), FREESPACE2/freespace.rc (2.0), FREESPACE2/freespaceresource.h (2.0), FREESPACE2/goal_com.bmp (2.0), FREESPACE2/goal_fail.bmp (2.0), FREESPACE2/goal_inc.bmp (2.0), FREESPACE2/goal_none.bmp (2.0), FREESPACE2/goal_ord.bmp (2.0), FREESPACE2/levelpaging.cpp (2.0), FREESPACE2/levelpaging.h (2.0), Fireball/fireballs.cpp (2.0), Fireball/fireballs.h (2.0), Fireball/warpineffect.cpp (2.0), GameHelp/contexthelp.cpp (2.0), GameHelp/contexthelp.h (2.0), GameHelp/gameplayhelp.cpp (2.0), GameHelp/gameplayhelp.h (2.0), GameSequence/gamesequence.cpp (2.0), GameSequence/gamesequence.h (2.0), Gamesnd/eventmusic.cpp (2.0), Gamesnd/eventmusic.h (2.0), Gamesnd/gamesnd.cpp (2.0), Gamesnd/gamesnd.h (2.0), Glide/3dfx.h (2.0), Glide/fxdll.h (2.0), Glide/fxglob.h (2.0), Glide/fxos.h (2.0), Glide/glide.cpp (2.0), Glide/glide.h (2.0), Glide/glidesys.h (2.0), Glide/glideutl.h (2.0), Glide/sst1vid.h (2.0), GlobalIncs/alphacolors.cpp (2.0), GlobalIncs/alphacolors.h (2.0), GlobalIncs/crypt.cpp (2.0), GlobalIncs/crypt.h (2.0), GlobalIncs/linklist.h (2.0), GlobalIncs/pstypes.h (2.0), GlobalIncs/systemvars.cpp (2.0), GlobalIncs/systemvars.h (2.0), GlobalIncs/version.cpp (2.0), GlobalIncs/version.h (2.0), GlobalIncs/windebug.cpp (2.0), Graphics/2d.cpp (2.0), Graphics/2d.h (2.0), Graphics/aaline.cpp (2.0), Graphics/bitblt.cpp (2.0), Graphics/bitblt.h (2.0), Graphics/circle.cpp (2.0), Graphics/circle.h (2.0), Graphics/colors.cpp (2.0), Graphics/colors.h (2.0), Graphics/font.cpp (2.0), Graphics/font.h (2.0), Graphics/gradient.cpp (2.0), Graphics/gradient.h (2.0), Graphics/grd3d.cpp (2.0), Graphics/grd3d.h (2.0), Graphics/grd3dinternal.h (2.0), Graphics/grd3drender.cpp (2.0), Graphics/grd3dtexture.cpp (2.0), Graphics/grdirectdraw.cpp (2.0), Graphics/grdirectdraw.h (2.0), Graphics/grglide.cpp (2.0), Graphics/grglide.h (2.0), Graphics/grglideinternal.h (2.0), Graphics/grglidetexture.cpp (2.0), Graphics/grinternal.h (2.0), Graphics/gropengl.h (2.0), Graphics/grsoft.cpp (2.0), Graphics/grsoft.h (2.0), Graphics/grzbuffer.cpp (2.0), Graphics/grzbuffer.h (2.0), Graphics/line.cpp (2.0), Graphics/line.h (2.0), Graphics/pixel.cpp (2.0), Graphics/pixel.h (2.0), Graphics/rect.cpp (2.0), Graphics/rect.h (2.0), Graphics/scaler.cpp (2.0), Graphics/scaler.h (2.0), Graphics/shade.cpp (2.0), Graphics/shade.h (2.0), Graphics/tmapgenericscans.cpp (2.0), Graphics/tmapper.cpp (2.0), Graphics/tmapper.h (2.0), Graphics/tmapscanline.cpp (2.0), Graphics/tmapscanline.h (2.0), Graphics/tmapscantiled128x128.cpp (2.0), Graphics/tmapscantiled16x16.cpp (2.0), Graphics/tmapscantiled256x256.cpp (2.0), Graphics/tmapscantiled32x32.cpp (2.0), Graphics/tmapscantiled64x64.cpp (2.0), Hud/hud.cpp (2.0), Hud/hud.h (2.0), Hud/hudartillery.cpp (2.0), Hud/hudartillery.h (2.0), Hud/hudbrackets.cpp (2.0), Hud/hudbrackets.h (2.0), Hud/hudconfig.cpp (2.0), Hud/hudconfig.h (2.0), Hud/hudescort.cpp (2.0), Hud/hudescort.h (2.0), Hud/hudets.cpp (2.0), Hud/hudets.h (2.0), Hud/hudgauges.h (2.0), Hud/hudlock.cpp (2.0), Hud/hudlock.h (2.0), Hud/hudmessage.cpp (2.0), Hud/hudmessage.h (2.0), Hud/hudobserver.cpp (2.0), Hud/hudobserver.h (2.0), Hud/hudresource.cpp (2.0), Hud/hudresource.h (2.0), Hud/hudreticle.cpp (2.0), Hud/hudreticle.h (2.0), Hud/hudshield.cpp (2.0), Hud/hudshield.h (2.0), Hud/hudsquadmsg.cpp (2.0), Hud/hudsquadmsg.h (2.0), Hud/hudtarget.cpp (2.0), Hud/hudtarget.h (2.0), Hud/hudtargetbox.cpp (2.0), Hud/hudtargetbox.h (2.0), Hud/hudwingmanstatus.cpp (2.0), Hud/hudwingmanstatus.h (2.0), Inetfile/cftp.cpp (2.0), Inetfile/cftp.h (2.0), Inetfile/chttpget.cpp (2.0), Inetfile/chttpget.h (2.0), Inetfile/inetgetfile.cpp (2.0), Inetfile/inetgetfile.h (2.0), Io/joy.cpp (2.0), Io/joy.h (2.0), Io/joy_ff.cpp (2.0), Io/joy_ff.h (2.0), Io/key.cpp (2.0), Io/key.h (2.0), Io/keycontrol.cpp (2.0), Io/keycontrol.h (2.0), Io/mouse.cpp (2.0), Io/mouse.h (2.0), Io/sw_error.hpp (2.0), Io/sw_force.h (2.0), Io/sw_guid.hpp (2.0), Io/swff_lib.cpp (2.0), Io/timer.cpp (2.0), Io/timer.h (2.0), JumpNode/jumpnode.cpp (2.0), JumpNode/jumpnode.h (2.0), Lighting/lighting.cpp (2.0), Lighting/lighting.h (2.0), Localization/fhash.cpp (2.0), Localization/fhash.h (2.0), Localization/localize.cpp (2.0), Localization/localize.h (2.0), Math/fix.cpp (2.0), Math/fix.h (2.0), Math/floating.cpp (2.0), Math/floating.h (2.0), Math/fvi.cpp (2.0), Math/fvi.h (2.0), Math/spline.cpp (2.0), Math/spline.h (2.0), Math/staticrand.cpp (2.0), Math/staticrand.h (2.0), Math/vecmat.cpp (2.0), Math/vecmat.h (2.0), MenuUI/barracks.cpp (2.0), MenuUI/barracks.h (2.0), MenuUI/credits.cpp (2.0), MenuUI/credits.h (2.0), MenuUI/fishtank.cpp (2.0), MenuUI/fishtank.h (2.0), MenuUI/mainhallmenu.cpp (2.0), MenuUI/mainhallmenu.h (2.0), MenuUI/mainhalltemp.cpp (2.0), MenuUI/mainhalltemp.h (2.0), MenuUI/optionsmenu.cpp (2.0), MenuUI/optionsmenu.h (2.0), MenuUI/optionsmenumulti.cpp (2.0), MenuUI/optionsmenumulti.h (2.0), MenuUI/playermenu.cpp (2.0), MenuUI/playermenu.h (2.0), MenuUI/readyroom.cpp (2.0), MenuUI/readyroom.h (2.0), MenuUI/snazzyui.cpp (2.0), MenuUI/snazzyui.h (2.0), MenuUI/techmenu.cpp (2.0), MenuUI/techmenu.h (2.0), MenuUI/trainingmenu.cpp (2.0), MenuUI/trainingmenu.h (2.0), Mission/missionbriefcommon.cpp (2.0), Mission/missionbriefcommon.h (2.0), Mission/missioncampaign.cpp (2.0), Mission/missioncampaign.h (2.0), Mission/missiongoals.cpp (2.0), Mission/missiongoals.h (2.0), Mission/missiongrid.cpp (2.0), Mission/missiongrid.h (2.0), Mission/missionhotkey.cpp (2.0), Mission/missionhotkey.h (2.0), Mission/missionload.cpp (2.0), Mission/missionload.h (2.0), Mission/missionlog.cpp (2.0), Mission/missionlog.h (2.0), Mission/missionmessage.cpp (2.0), Mission/missionmessage.h (2.0), Mission/missionparse.cpp (2.0), Mission/missionparse.h (2.0), Mission/missiontraining.cpp (2.0), Mission/missiontraining.h (2.0), MissionUI/chatbox.cpp (2.0), MissionUI/chatbox.h (2.0), MissionUI/missionbrief.cpp (2.0), MissionUI/missionbrief.h (2.0), MissionUI/missioncmdbrief.cpp (2.0), MissionUI/missioncmdbrief.h (2.0), MissionUI/missiondebrief.cpp (2.0), MissionUI/missiondebrief.h (2.0), MissionUI/missionloopbrief.cpp (2.0), MissionUI/missionloopbrief.h (2.0), MissionUI/missionpause.cpp (2.0), MissionUI/missionpause.h (2.0), MissionUI/missionrecommend.cpp (2.0), MissionUI/missionrecommend.h (2.0), MissionUI/missionscreencommon.cpp (2.0), MissionUI/missionscreencommon.h (2.0), MissionUI/missionshipchoice.cpp (2.0), MissionUI/missionshipchoice.h (2.0), MissionUI/missionstats.cpp (2.0), MissionUI/missionstats.h (2.0), MissionUI/missionweaponchoice.cpp (2.0), MissionUI/missionweaponchoice.h (2.0), MissionUI/redalert.cpp (2.0), MissionUI/redalert.h (2.0), Model/model.h (2.0), Model/modelcollide.cpp (2.0), Model/modelinterp.cpp (2.0), Model/modeloctant.cpp (2.0), Model/modelread.cpp (2.0), Model/modelsinc.h (2.0), Nebula/neb.cpp (2.0), Nebula/neb.h (2.0), Nebula/neblightning.cpp (2.0), Nebula/neblightning.h (2.0), Network/multi.cpp (2.0), Network/multi.h (2.0), Network/multi_campaign.cpp (2.0), Network/multi_campaign.h (2.0), Network/multi_data.cpp (2.0), Network/multi_data.h (2.0), Network/multi_dogfight.cpp (2.0), Network/multi_dogfight.h (2.0), Network/multi_endgame.cpp (2.0), Network/multi_endgame.h (2.0), Network/multi_ingame.cpp (2.0), Network/multi_ingame.h (2.0), Network/multi_kick.cpp (2.0), Network/multi_kick.h (2.0), Network/multi_log.cpp (2.0), Network/multi_log.h (2.0), Network/multi_obj.cpp (2.0), Network/multi_obj.h (2.0), Network/multi_observer.cpp (2.0), Network/multi_observer.h (2.0), Network/multi_oo.cpp (2.0), Network/multi_oo.h (2.0), Network/multi_options.cpp (2.0), Network/multi_options.h (2.0), Network/multi_pause.cpp (2.0), Network/multi_pause.h (2.0), Network/multi_pinfo.cpp (2.0), Network/multi_pinfo.h (2.0), Network/multi_ping.cpp (2.0), Network/multi_ping.h (2.0), Network/multi_pmsg.cpp (2.0), Network/multi_pmsg.h (2.0), Network/multi_rate.cpp (2.0), Network/multi_rate.h (2.0), Network/multi_respawn.cpp (2.0), Network/multi_respawn.h (2.0), Network/multi_team.cpp (2.0), Network/multi_team.h (2.0), Network/multi_update.cpp (2.0), Network/multi_update.h (2.0), Network/multi_voice.cpp (2.0), Network/multi_voice.h (2.0), Network/multi_xfer.cpp (2.0), Network/multi_xfer.h (2.0), Network/multilag.cpp (2.0), Network/multilag.h (2.0), Network/multimsgs.cpp (2.0), Network/multimsgs.h (2.0), Network/multiteamselect.cpp (2.0), Network/multiteamselect.h (2.0), Network/multiui.cpp (2.0), Network/multiui.h (2.0), Network/multiutil.cpp (2.0), Network/multiutil.h (2.0), Network/psnet.cpp (2.0), Network/psnet.h (2.0), Network/psnet2.cpp (2.0), Network/psnet2.h (2.0), Network/stand_gui.cpp (2.0), Network/stand_gui.h (2.0), Object/collidedebrisship.cpp (2.0), Object/collidedebrisweapon.cpp (2.0), Object/collideshipship.cpp (2.0), Object/collideshipweapon.cpp (2.0), Object/collideweaponweapon.cpp (2.0), Object/objcollide.cpp (2.0), Object/objcollide.h (2.0), Object/object.cpp (2.0), Object/object.h (2.0), Object/objectsnd.cpp (2.0), Object/objectsnd.h (2.0), Object/objectsort.cpp (2.0), Observer/observer.cpp (2.0), Observer/observer.h (2.0), OsApi/monopub.h (2.0), OsApi/osapi.cpp (2.0), OsApi/osapi.h (2.0), OsApi/osregistry.cpp (2.0), OsApi/osregistry.h (2.0), OsApi/outwnd.cpp (2.0), OsApi/outwnd.h (2.0), Palman/palman.cpp (2.0), Palman/palman.h (2.0), Parse/encrypt.cpp (2.0), Parse/encrypt.h (2.0), Parse/parselo.cpp (2.0), Parse/parselo.h (2.0), Parse/sexp.cpp (2.0), Parse/sexp.h (2.0), Particle/particle.cpp (2.0), Particle/particle.h (2.0), PcxUtils/pcxutils.cpp (2.0), PcxUtils/pcxutils.h (2.0), Physics/physics.cpp (2.0), Physics/physics.h (2.0), Playerman/managepilot.cpp (2.0), Playerman/managepilot.h (2.0), Playerman/player.h (2.0), Playerman/playercontrol.cpp (2.0), Popup/popup.cpp (2.0), Popup/popup.h (2.0), Popup/popupdead.cpp (2.0), Popup/popupdead.h (2.0), Radar/radar.cpp (2.0), Radar/radar.h (2.0), Render/3d.h (2.0), Render/3dclipper.cpp (2.0), Render/3ddraw.cpp (2.0), Render/3dinternal.h (2.0), Render/3dlaser.cpp (2.0), Render/3dmath.cpp (2.0), Render/3dsetup.cpp (2.0), Scramble/scramble.cpp (2.0), Scramble/scramble.h (2.0), Ship/afterburner.cpp (2.0), Ship/afterburner.h (2.0), Ship/ai.cpp (2.0), Ship/ai.h (2.0), Ship/aibig.cpp (2.0), Ship/aibig.h (2.0), Ship/aicode.cpp (2.0), Ship/aigoals.cpp (2.0), Ship/aigoals.h (2.0), Ship/ailocal.h (2.0), Ship/awacs.cpp (2.0), Ship/awacs.h (2.0), Ship/shield.cpp (2.0), Ship/ship.cpp (2.0), Ship/ship.h (2.0), Ship/shipcontrails.cpp (2.0), Ship/shipcontrails.h (2.0), Ship/shipfx.cpp (2.0), Ship/shipfx.h (2.0), Ship/shiphit.cpp (2.0), Ship/shiphit.h (2.0), Ship/subsysdamage.h (2.0), Sound/acm.cpp (2.0), Sound/acm.h (2.0), Sound/audiostr.cpp (2.0), Sound/audiostr.h (2.0), Sound/channel.h (2.0), Sound/ds.cpp (2.0), Sound/ds.h (2.0), Sound/ds3d.cpp (2.0), Sound/ds3d.h (2.0), Sound/dscap.cpp (2.0), Sound/dscap.h (2.0), Sound/midifile.cpp (2.0), Sound/midifile.h (2.0), Sound/midiseq.h (2.0), Sound/rbaudio.cpp (2.0), Sound/rbaudio.h (2.0), Sound/rtvoice.cpp (2.0), Sound/rtvoice.h (2.0), Sound/sound.cpp (2.0), Sound/sound.h (2.0), Sound/winmidi.cpp (2.0), Sound/winmidi.h (2.0), Sound/winmidi_base.cpp (2.0), Starfield/nebula.cpp (2.0), Starfield/nebula.h (2.0), Starfield/starfield.cpp (2.0), Starfield/starfield.h (2.0), Starfield/supernova.cpp (2.0), Starfield/supernova.h (2.0), Stats/medals.cpp (2.0), Stats/medals.h (2.0), Stats/scoring.cpp (2.0), Stats/scoring.h (2.0), Stats/stats.cpp (2.0), Stats/stats.h (2.0), TgaUtils/tgautils.cpp (2.0), TgaUtils/tgautils.h (2.0), UI/button.cpp (2.0), UI/checkbox.cpp (2.0), UI/gadget.cpp (2.0), UI/icon.cpp (2.0), UI/inputbox.cpp (2.0), UI/keytrap.cpp (2.0), UI/listbox.cpp (2.0), UI/radio.cpp (2.0), UI/scroll.cpp (2.0), UI/slider.cpp (2.0), UI/slider2.cpp (2.0), UI/ui.h (2.0), UI/uidefs.h (2.0), UI/uidraw.cpp (2.0), UI/uimouse.cpp (2.0), UI/window.cpp (2.0), VCodec/codec1.cpp (2.0), VCodec/codec1.h (2.0), Weapon/beam.cpp (2.0), Weapon/beam.h (2.0), Weapon/corkscrew.cpp (2.0), Weapon/corkscrew.h (2.0), Weapon/emp.cpp (2.0), Weapon/emp.h (2.0), Weapon/flak.cpp (2.0), Weapon/flak.h (2.0), Weapon/muzzleflash.cpp (2.0), Weapon/muzzleflash.h (2.0), Weapon/shockwave.cpp (2.0), Weapon/shockwave.h (2.0), Weapon/swarm.cpp (2.0), Weapon/swarm.h (2.0), Weapon/trails.cpp (2.0), Weapon/trails.h (2.0), Weapon/weapon.h (2.0), Weapon/weapons.cpp (2.0) (utags: fs2_open_0_1): Warpcore CVS sync 2002-06-03 03:55 penguin * Graphics/gropengl.cpp (2.0, fs2_open_0_1): Warpcore CVS sync 2002-06-03 03:25 penguin * Makefile (1.1), Anim/animplay.cpp (1.1), Anim/animplay.h (1.1), Anim/packunpack.cpp (1.1), Anim/packunpack.h (1.1), Asteroid/asteroid.cpp (1.1), Asteroid/asteroid.h (1.1), Bmpman/bmpman.cpp (1.1), Bmpman/bmpman.h (1.1), CFile/cfile.cpp (1.1), CFile/cfile.h (1.1), CFile/cfilearchive.cpp (1.1), CFile/cfilearchive.h (1.1), CFile/cfilelist.cpp (1.1), CFile/cfilesystem.cpp (1.1), CFile/cfilesystem.h (1.1), CMeasure/cmeasure.cpp (1.1), CMeasure/cmeasure.h (1.1), Cfilearchiver/cfilearchiver.cpp (1.1), Cmdline/cmdline.cpp (1.1), Cmdline/cmdline.h (1.1), ControlConfig/controlsconfig.cpp (1.1), ControlConfig/controlsconfig.h (1.1), ControlConfig/controlsconfigcommon.cpp (1.1), Cryptstring/cryptstring.cpp (1.1), Cutscene/cutscenes.cpp (1.1), Cutscene/cutscenes.h (1.1), Debris/debris.cpp (1.1), Debris/debris.h (1.1), DebugConsole/console.cpp (1.1), Demo/demo.cpp (1.1), Demo/demo.h (1.1), DirectX/vasync.h (1.1), DirectX/vd3d.h (1.1), DirectX/vd3dcaps.h (1.1), DirectX/vd3di.h (1.1), DirectX/vd3drm.h (1.1), DirectX/vd3drmdef.h (1.1), DirectX/vd3drmobj.h (1.1), DirectX/vd3drmwin.h (1.1), DirectX/vd3dtypes.h (1.1), DirectX/vd3dvec.inl (1.1), DirectX/vddraw.h (1.1), DirectX/vddraw.lib (1.1), DirectX/vdinput.h (1.1), DirectX/vdinput.lib (1.1), DirectX/vdplay.h (1.1), DirectX/vdplobby.h (1.1), DirectX/vdsetup.h (1.1), DirectX/vdsound.h (1.1), DirectX/vdsound.lib (1.1), DirectX/vdvp.h (1.1), DirectX/vdxguid.lib (1.1), ExceptionHandler/exceptionhandler.cpp (1.1), ExceptionHandler/exceptionhandler.h (1.1), FREESPACE2/app_icon.ico (1.1), FREESPACE2/freespace.cpp (1.1), FREESPACE2/freespace.h (1.1), FREESPACE2/freespace.rc (1.1), FREESPACE2/freespaceresource.h (1.1), FREESPACE2/goal_com.bmp (1.1), FREESPACE2/goal_fail.bmp (1.1), FREESPACE2/goal_inc.bmp (1.1), FREESPACE2/goal_none.bmp (1.1), FREESPACE2/goal_ord.bmp (1.1), FREESPACE2/levelpaging.cpp (1.1), FREESPACE2/levelpaging.h (1.1), Fireball/fireballs.cpp (1.1), Fireball/fireballs.h (1.1), Fireball/warpineffect.cpp (1.1), GameHelp/contexthelp.cpp (1.1), GameHelp/contexthelp.h (1.1), GameHelp/gameplayhelp.cpp (1.1), GameHelp/gameplayhelp.h (1.1), GameSequence/gamesequence.cpp (1.1), GameSequence/gamesequence.h (1.1), Gamesnd/eventmusic.cpp (1.1), Gamesnd/eventmusic.h (1.1), Gamesnd/gamesnd.cpp (1.1), Gamesnd/gamesnd.h (1.1), Glide/3dfx.h (1.1), Glide/fxdll.h (1.1), Glide/fxglob.h (1.1), Glide/fxos.h (1.1), Glide/glide.cpp (1.1), Glide/glide.h (1.1), Glide/glidesys.h (1.1), Glide/glideutl.h (1.1), Glide/sst1vid.h (1.1), GlobalIncs/alphacolors.cpp (1.1), GlobalIncs/alphacolors.h (1.1), GlobalIncs/crypt.cpp (1.1), GlobalIncs/crypt.h (1.1), GlobalIncs/linklist.h (1.1), GlobalIncs/pstypes.h (1.1), GlobalIncs/systemvars.cpp (1.1), GlobalIncs/systemvars.h (1.1), GlobalIncs/version.cpp (1.1), GlobalIncs/version.h (1.1), GlobalIncs/windebug.cpp (1.1), Graphics/2d.cpp (1.1), Graphics/2d.h (1.1), Graphics/aaline.cpp (1.1), Graphics/bitblt.cpp (1.1), Graphics/bitblt.h (1.1), Graphics/circle.cpp (1.1), Graphics/circle.h (1.1), Graphics/colors.cpp (1.1), Graphics/colors.h (1.1), Graphics/font.cpp (1.1), Graphics/font.h (1.1), Graphics/gradient.cpp (1.1), Graphics/gradient.h (1.1), Graphics/grd3d.cpp (1.1), Graphics/grd3d.h (1.1), Graphics/grd3dinternal.h (1.1), Graphics/grd3drender.cpp (1.1), Graphics/grd3dtexture.cpp (1.1), Graphics/grdirectdraw.cpp (1.1), Graphics/grdirectdraw.h (1.1), Graphics/grglide.cpp (1.1), Graphics/grglide.h (1.1), Graphics/grglideinternal.h (1.1), Graphics/grglidetexture.cpp (1.1), Graphics/grinternal.h (1.1), Graphics/gropengl.cpp (1.1), Graphics/gropengl.h (1.1), Graphics/grsoft.cpp (1.1), Graphics/grsoft.h (1.1), Graphics/grzbuffer.cpp (1.1), Graphics/grzbuffer.h (1.1), Graphics/line.cpp (1.1), Graphics/line.h (1.1), Graphics/pixel.cpp (1.1), Graphics/pixel.h (1.1), Graphics/rect.cpp (1.1), Graphics/rect.h (1.1), Graphics/scaler.cpp (1.1), Graphics/scaler.h (1.1), Graphics/shade.cpp (1.1), Graphics/shade.h (1.1), Graphics/tmapgenericscans.cpp (1.1), Graphics/tmapper.cpp (1.1), Graphics/tmapper.h (1.1), Graphics/tmapscanline.cpp (1.1), Graphics/tmapscanline.h (1.1), Graphics/tmapscantiled128x128.cpp (1.1), Graphics/tmapscantiled16x16.cpp (1.1), Graphics/tmapscantiled256x256.cpp (1.1), Graphics/tmapscantiled32x32.cpp (1.1), Graphics/tmapscantiled64x64.cpp (1.1), Hud/hud.cpp (1.1), Hud/hud.h (1.1), Hud/hudartillery.cpp (1.1), Hud/hudartillery.h (1.1), Hud/hudbrackets.cpp (1.1), Hud/hudbrackets.h (1.1), Hud/hudconfig.cpp (1.1), Hud/hudconfig.h (1.1), Hud/hudescort.cpp (1.1), Hud/hudescort.h (1.1), Hud/hudets.cpp (1.1), Hud/hudets.h (1.1), Hud/hudgauges.h (1.1), Hud/hudlock.cpp (1.1), Hud/hudlock.h (1.1), Hud/hudmessage.cpp (1.1), Hud/hudmessage.h (1.1), Hud/hudobserver.cpp (1.1), Hud/hudobserver.h (1.1), Hud/hudresource.cpp (1.1), Hud/hudresource.h (1.1), Hud/hudreticle.cpp (1.1), Hud/hudreticle.h (1.1), Hud/hudshield.cpp (1.1), Hud/hudshield.h (1.1), Hud/hudsquadmsg.cpp (1.1), Hud/hudsquadmsg.h (1.1), Hud/hudtarget.cpp (1.1), Hud/hudtarget.h (1.1), Hud/hudtargetbox.cpp (1.1), Hud/hudtargetbox.h (1.1), Hud/hudwingmanstatus.cpp (1.1), Hud/hudwingmanstatus.h (1.1), Inetfile/cftp.cpp (1.1), Inetfile/cftp.h (1.1), Inetfile/chttpget.cpp (1.1), Inetfile/chttpget.h (1.1), Inetfile/inetgetfile.cpp (1.1), Inetfile/inetgetfile.h (1.1), Io/joy.cpp (1.1), Io/joy.h (1.1), Io/joy_ff.cpp (1.1), Io/joy_ff.h (1.1), Io/key.cpp (1.1), Io/key.h (1.1), Io/keycontrol.cpp (1.1), Io/keycontrol.h (1.1), Io/mouse.cpp (1.1), Io/mouse.h (1.1), Io/sw_error.hpp (1.1), Io/sw_force.h (1.1), Io/sw_guid.hpp (1.1), Io/swff_lib.cpp (1.1), Io/timer.cpp (1.1), Io/timer.h (1.1), JumpNode/jumpnode.cpp (1.1), JumpNode/jumpnode.h (1.1), Lighting/lighting.cpp (1.1), Lighting/lighting.h (1.1), Localization/fhash.cpp (1.1), Localization/fhash.h (1.1), Localization/localize.cpp (1.1), Localization/localize.h (1.1), Math/fix.cpp (1.1), Math/fix.h (1.1), Math/floating.cpp (1.1), Math/floating.h (1.1), Math/fvi.cpp (1.1), Math/fvi.h (1.1), Math/spline.cpp (1.1), Math/spline.h (1.1), Math/staticrand.cpp (1.1), Math/staticrand.h (1.1), Math/vecmat.cpp (1.1), Math/vecmat.h (1.1), MenuUI/barracks.cpp (1.1), MenuUI/barracks.h (1.1), MenuUI/credits.cpp (1.1), MenuUI/credits.h (1.1), MenuUI/fishtank.cpp (1.1), MenuUI/fishtank.h (1.1), MenuUI/mainhallmenu.cpp (1.1), MenuUI/mainhallmenu.h (1.1), MenuUI/mainhalltemp.cpp (1.1), MenuUI/mainhalltemp.h (1.1), MenuUI/optionsmenu.cpp (1.1), MenuUI/optionsmenu.h (1.1), MenuUI/optionsmenumulti.cpp (1.1), MenuUI/optionsmenumulti.h (1.1), MenuUI/playermenu.cpp (1.1), MenuUI/playermenu.h (1.1), MenuUI/readyroom.cpp (1.1), MenuUI/readyroom.h (1.1), MenuUI/snazzyui.cpp (1.1), MenuUI/snazzyui.h (1.1), MenuUI/techmenu.cpp (1.1), MenuUI/techmenu.h (1.1), MenuUI/trainingmenu.cpp (1.1), MenuUI/trainingmenu.h (1.1), Mission/missionbriefcommon.cpp (1.1), Mission/missionbriefcommon.h (1.1), Mission/missioncampaign.cpp (1.1), Mission/missioncampaign.h (1.1), Mission/missiongoals.cpp (1.1), Mission/missiongoals.h (1.1), Mission/missiongrid.cpp (1.1), Mission/missiongrid.h (1.1), Mission/missionhotkey.cpp (1.1), Mission/missionhotkey.h (1.1), Mission/missionload.cpp (1.1), Mission/missionload.h (1.1), Mission/missionlog.cpp (1.1), Mission/missionlog.h (1.1), Mission/missionmessage.cpp (1.1), Mission/missionmessage.h (1.1), Mission/missionparse.cpp (1.1), Mission/missionparse.h (1.1), Mission/missiontraining.cpp (1.1), Mission/missiontraining.h (1.1), MissionUI/chatbox.cpp (1.1), MissionUI/chatbox.h (1.1), MissionUI/missionbrief.cpp (1.1), MissionUI/missionbrief.h (1.1), MissionUI/missioncmdbrief.cpp (1.1), MissionUI/missioncmdbrief.h (1.1), MissionUI/missiondebrief.cpp (1.1), MissionUI/missiondebrief.h (1.1), MissionUI/missionloopbrief.cpp (1.1), MissionUI/missionloopbrief.h (1.1), MissionUI/missionpause.cpp (1.1), MissionUI/missionpause.h (1.1), MissionUI/missionrecommend.cpp (1.1), MissionUI/missionrecommend.h (1.1), MissionUI/missionscreencommon.cpp (1.1), MissionUI/missionscreencommon.h (1.1), MissionUI/missionshipchoice.cpp (1.1), MissionUI/missionshipchoice.h (1.1), MissionUI/missionstats.cpp (1.1), MissionUI/missionstats.h (1.1), MissionUI/missionweaponchoice.cpp (1.1), MissionUI/missionweaponchoice.h (1.1), MissionUI/redalert.cpp (1.1), MissionUI/redalert.h (1.1), Model/model.h (1.1), Model/modelcollide.cpp (1.1), Model/modelinterp.cpp (1.1), Model/modeloctant.cpp (1.1), Model/modelread.cpp (1.1), Model/modelsinc.h (1.1), Nebula/neb.cpp (1.1), Nebula/neb.h (1.1), Nebula/neblightning.cpp (1.1), Nebula/neblightning.h (1.1), Network/multi.cpp (1.1), Network/multi.h (1.1), Network/multi_campaign.cpp (1.1), Network/multi_campaign.h (1.1), Network/multi_data.cpp (1.1), Network/multi_data.h (1.1), Network/multi_dogfight.cpp (1.1), Network/multi_dogfight.h (1.1), Network/multi_endgame.cpp (1.1), Network/multi_endgame.h (1.1), Network/multi_ingame.cpp (1.1), Network/multi_ingame.h (1.1), Network/multi_kick.cpp (1.1), Network/multi_kick.h (1.1), Network/multi_log.cpp (1.1), Network/multi_log.h (1.1), Network/multi_obj.cpp (1.1), Network/multi_obj.h (1.1), Network/multi_observer.cpp (1.1), Network/multi_observer.h (1.1), Network/multi_oo.cpp (1.1), Network/multi_oo.h (1.1), Network/multi_options.cpp (1.1), Network/multi_options.h (1.1), Network/multi_pause.cpp (1.1), Network/multi_pause.h (1.1), Network/multi_pinfo.cpp (1.1), Network/multi_pinfo.h (1.1), Network/multi_ping.cpp (1.1), Network/multi_ping.h (1.1), Network/multi_pmsg.cpp (1.1), Network/multi_pmsg.h (1.1), Network/multi_rate.cpp (1.1), Network/multi_rate.h (1.1), Network/multi_respawn.cpp (1.1), Network/multi_respawn.h (1.1), Network/multi_team.cpp (1.1), Network/multi_team.h (1.1), Network/multi_update.cpp (1.1), Network/multi_update.h (1.1), Network/multi_voice.cpp (1.1), Network/multi_voice.h (1.1), Network/multi_xfer.cpp (1.1), Network/multi_xfer.h (1.1), Network/multilag.cpp (1.1), Network/multilag.h (1.1), Network/multimsgs.cpp (1.1), Network/multimsgs.h (1.1), Network/multiteamselect.cpp (1.1), Network/multiteamselect.h (1.1), Network/multiui.cpp (1.1), Network/multiui.h (1.1), Network/multiutil.cpp (1.1), Network/multiutil.h (1.1), Network/psnet.cpp (1.1), Network/psnet.h (1.1), Network/psnet2.cpp (1.1), Network/psnet2.h (1.1), Network/stand_gui.cpp (1.1), Network/stand_gui.h (1.1), Object/collidedebrisship.cpp (1.1), Object/collidedebrisweapon.cpp (1.1), Object/collideshipship.cpp (1.1), Object/collideshipweapon.cpp (1.1), Object/collideweaponweapon.cpp (1.1), Object/objcollide.cpp (1.1), Object/objcollide.h (1.1), Object/object.cpp (1.1), Object/object.h (1.1), Object/objectsnd.cpp (1.1), Object/objectsnd.h (1.1), Object/objectsort.cpp (1.1), Observer/observer.cpp (1.1), Observer/observer.h (1.1), OsApi/monopub.h (1.1), OsApi/osapi.cpp (1.1), OsApi/osapi.h (1.1), OsApi/osregistry.cpp (1.1), OsApi/osregistry.h (1.1), OsApi/outwnd.cpp (1.1), OsApi/outwnd.h (1.1), Palman/palman.cpp (1.1), Palman/palman.h (1.1), Parse/encrypt.cpp (1.1), Parse/encrypt.h (1.1), Parse/parselo.cpp (1.1), Parse/parselo.h (1.1), Parse/sexp.cpp (1.1), Parse/sexp.h (1.1), Particle/particle.cpp (1.1), Particle/particle.h (1.1), PcxUtils/pcxutils.cpp (1.1), PcxUtils/pcxutils.h (1.1), Physics/physics.cpp (1.1), Physics/physics.h (1.1), Playerman/managepilot.cpp (1.1), Playerman/managepilot.h (1.1), Playerman/player.h (1.1), Playerman/playercontrol.cpp (1.1), Popup/popup.cpp (1.1), Popup/popup.h (1.1), Popup/popupdead.cpp (1.1), Popup/popupdead.h (1.1), Radar/radar.cpp (1.1), Radar/radar.h (1.1), Render/3d.h (1.1), Render/3dclipper.cpp (1.1), Render/3ddraw.cpp (1.1), Render/3dinternal.h (1.1), Render/3dlaser.cpp (1.1), Render/3dmath.cpp (1.1), Render/3dsetup.cpp (1.1), Scramble/scramble.cpp (1.1), Scramble/scramble.h (1.1), Ship/afterburner.cpp (1.1), Ship/afterburner.h (1.1), Ship/ai.cpp (1.1), Ship/ai.h (1.1), Ship/aibig.cpp (1.1), Ship/aibig.h (1.1), Ship/aicode.cpp (1.1), Ship/aigoals.cpp (1.1), Ship/aigoals.h (1.1), Ship/ailocal.h (1.1), Ship/awacs.cpp (1.1), Ship/awacs.h (1.1), Ship/shield.cpp (1.1), Ship/ship.cpp (1.1), Ship/ship.h (1.1), Ship/shipcontrails.cpp (1.1), Ship/shipcontrails.h (1.1), Ship/shipfx.cpp (1.1), Ship/shipfx.h (1.1), Ship/shiphit.cpp (1.1), Ship/shiphit.h (1.1), Ship/subsysdamage.h (1.1), Sound/acm.cpp (1.1), Sound/acm.h (1.1), Sound/audiostr.cpp (1.1), Sound/audiostr.h (1.1), Sound/channel.h (1.1), Sound/ds.cpp (1.1), Sound/ds.h (1.1), Sound/ds3d.cpp (1.1), Sound/ds3d.h (1.1), Sound/dscap.cpp (1.1), Sound/dscap.h (1.1), Sound/midifile.cpp (1.1), Sound/midifile.h (1.1), Sound/midiseq.h (1.1), Sound/rbaudio.cpp (1.1), Sound/rbaudio.h (1.1), Sound/rtvoice.cpp (1.1), Sound/rtvoice.h (1.1), Sound/sound.cpp (1.1), Sound/sound.h (1.1), Sound/winmidi.cpp (1.1), Sound/winmidi.h (1.1), Sound/winmidi_base.cpp (1.1), Starfield/nebula.cpp (1.1), Starfield/nebula.h (1.1), Starfield/starfield.cpp (1.1), Starfield/starfield.h (1.1), Starfield/supernova.cpp (1.1), Starfield/supernova.h (1.1), Stats/medals.cpp (1.1), Stats/medals.h (1.1), Stats/scoring.cpp (1.1), Stats/scoring.h (1.1), Stats/stats.cpp (1.1), Stats/stats.h (1.1), TgaUtils/tgautils.cpp (1.1), TgaUtils/tgautils.h (1.1), UI/button.cpp (1.1), UI/checkbox.cpp (1.1), UI/gadget.cpp (1.1), UI/icon.cpp (1.1), UI/inputbox.cpp (1.1), UI/keytrap.cpp (1.1), UI/listbox.cpp (1.1), UI/radio.cpp (1.1), UI/scroll.cpp (1.1), UI/slider.cpp (1.1), UI/slider2.cpp (1.1), UI/ui.h (1.1), UI/uidefs.h (1.1), UI/uidraw.cpp (1.1), UI/uimouse.cpp (1.1), UI/window.cpp (1.1), VCodec/codec1.cpp (1.1), VCodec/codec1.h (1.1), Weapon/beam.cpp (1.1), Weapon/beam.h (1.1), Weapon/corkscrew.cpp (1.1), Weapon/corkscrew.h (1.1), Weapon/emp.cpp (1.1), Weapon/emp.h (1.1), Weapon/flak.cpp (1.1), Weapon/flak.h (1.1), Weapon/muzzleflash.cpp (1.1), Weapon/muzzleflash.h (1.1), Weapon/shockwave.cpp (1.1), Weapon/shockwave.h (1.1), Weapon/swarm.cpp (1.1), Weapon/swarm.h (1.1), Weapon/trails.cpp (1.1), Weapon/trails.h (1.1), Weapon/weapon.h (1.1), Weapon/weapons.cpp (1.1) (utags: volition_import): Volition sources -- warpcore CVS import # generated by cvs2cl.pl # cvs2cl.pl -r -S --utc -f ChangeLog2