## code/Makefile.am for fs2_open ## ## $Id: Makefile.am,v 1.31.2.10 2007-11-22 04:52:12 taylor Exp $ EXTRA_DIST = \ freespace2/app_icon.ico \ freespace2/freespace.rc \ freespace2/freespaceresource.h \ freespace2/goal_com.bmp \ freespace2/goal_fail.bmp \ freespace2/goal_inc.bmp \ freespace2/goal_none.bmp \ freespace2/goal_ord.bmp \ fred2/addvariabledlg.cpp \ fred2/addvariabledlg.h \ fred2/adjustgriddlg.cpp \ fred2/adjustgriddlg.h \ fred2/asteroideditordlg.cpp \ fred2/asteroideditordlg.h \ fred2/bgbitmapdlg.cpp \ fred2/bgbitmapdlg.h \ fred2/briefingeditordlg.cpp \ fred2/briefingeditordlg.h \ fred2/campaigneditordlg.cpp \ fred2/campaigneditordlg.h \ fred2/campaignfilelistbox.cpp \ fred2/campaignfilelistbox.h \ fred2/campaigntreeview.cpp \ fred2/campaigntreeview.h \ fred2/campaigntreewnd.cpp \ fred2/campaigntreewnd.h \ fred2/cmdbrief.cpp \ fred2/cmdbrief.h \ fred2/createwingdlg.cpp \ fred2/createwingdlg.h \ fred2/customwingnames.cpp \ fred2/customwingnames.h \ fred2/debriefingeditordlg.cpp \ fred2/debriefingeditordlg.h \ fred2/dialog1.cpp \ fred2/dialog1.h \ fred2/dumpstats.cpp \ fred2/dumpstats.h \ fred2/editor.h \ fred2/eventeditor.cpp \ fred2/eventeditor.h \ fred2/folderdlg.cpp \ fred2/folderdlg.h \ fred2/fred.cpp \ fred2/fred.h \ fred2/fred.rc \ fred2/freddoc.cpp \ fred2/freddoc.h \ fred2/fredrender.cpp \ fred2/fredrender.h \ fred2/fredstubs.cpp \ fred2/fredview.cpp \ fred2/fredview.h \ fred2/grid.cpp \ fred2/grid.h \ fred2/ignoreordersdlg.cpp \ fred2/ignoreordersdlg.h \ fred2/initialships.cpp \ fred2/initialships.h \ fred2/initialstatus.cpp \ fred2/initialstatus.h \ fred2/mainfrm.cpp \ fred2/mainfrm.h \ fred2/makehelp.bat \ fred2/management.cpp \ fred2/management.h \ fred2/messageeditordlg.cpp \ fred2/messageeditordlg.h \ fred2/missiongoalsdlg.cpp \ fred2/missiongoalsdlg.h \ fred2/missionnotesdlg.cpp \ fred2/missionnotesdlg.h \ fred2/missionsave.cpp \ fred2/missionsave.h \ fred2/modifyvariabledlg.cpp \ fred2/modifyvariabledlg.h \ fred2/operatorargtypeselect.cpp \ fred2/operatorargtypeselect.h \ fred2/orienteditor.cpp \ fred2/orienteditor.h \ fred2/playerstarteditor.cpp \ fred2/playerstarteditor.h \ fred2/prefsdlg.cpp \ fred2/prefsdlg.h \ fred2/reinforcementeditordlg.cpp \ fred2/reinforcementeditordlg.h \ fred2/resource.h \ fred2/resource.hm \ fred2/setglobalshipflags.cpp \ fred2/setglobalshipflags.h \ fred2/sexp_tree.cpp \ fred2/sexp_tree.h \ fred2/shieldsysdlg.cpp \ fred2/shieldsysdlg.h \ fred2/ship_select.cpp \ fred2/ship_select.h \ fred2/shipchecklistbox.cpp \ fred2/shipchecklistbox.h \ fred2/shipclasseditordlg.cpp \ fred2/shipclasseditordlg.h \ fred2/shipeditordlg.cpp \ fred2/shipeditordlg.h \ fred2/shipflagsdlg.cpp \ fred2/shipflagsdlg.h \ fred2/shipgoalsdlg.cpp \ fred2/shipgoalsdlg.h \ fred2/shipspecialdamage.cpp \ fred2/shipspecialdamage.h \ fred2/shipspecialhitpoints.cpp \ fred2/shipspecialhitpoints.h \ fred2/shiptexturesdlg.cpp \ fred2/shiptexturesdlg.h \ fred2/starfieldeditor.cpp \ fred2/starfieldeditor.h \ fred2/stdafx.cpp \ fred2/stdafx.h \ fred2/textviewdlg.cpp \ fred2/textviewdlg.h \ fred2/voiceactingmanager.cpp \ fred2/voiceactingmanager.h \ fred2/waypointpathdlg.cpp \ fred2/waypointpathdlg.h \ fred2/weaponeditordlg.cpp \ fred2/weaponeditordlg.h \ fred2/wing.cpp \ fred2/wing.h \ fred2/wing_editor.cpp \ fred2/wing_editor.h \ fred2/hlp/afxcore.rtf \ fred2/hlp/afxhelp.hm \ fred2/hlp/afxprint.rtf \ fred2/hlp/appexit.bmp \ fred2/hlp/bullet.bmp \ fred2/hlp/curarw2.bmp \ fred2/hlp/curarw4.bmp \ fred2/hlp/curhelp.bmp \ fred2/hlp/editcopy.bmp \ fred2/hlp/editcut.bmp \ fred2/hlp/editpast.bmp \ fred2/hlp/editundo.bmp \ fred2/hlp/filenew.bmp \ fred2/hlp/fileopen.bmp \ fred2/hlp/fileprnt.bmp \ fred2/hlp/filesave.bmp \ fred2/hlp/fred.hm \ fred2/hlp/fred.hpj \ fred2/hlp/help.log \ fred2/hlp/hlpsbar.bmp \ fred2/hlp/hlptbar.bmp \ fred2/hlp/recfirst.bmp \ fred2/hlp/reclast.bmp \ fred2/hlp/recnext.bmp \ fred2/hlp/recprev.bmp \ fred2/hlp/scmax.bmp \ fred2/hlp/scmenu.bmp \ fred2/hlp/scmin.bmp \ fred2/res/bitmap1.bmp \ fred2/res/black_do.bmp \ fred2/res/bmp00001.bmp \ fred2/res/chained.bmp \ fred2/res/chained_directive.bmp \ fred2/res/cursor1.cur \ fred2/res/cursor2.cur \ fred2/res/data.bmp \ fred2/res/fred.ico \ fred2/res/fred.rc2 \ fred2/res/freddoc.ico \ fred2/res/green_do.bmp \ fred2/res/root.bmp \ fred2/res/root_directive.bmp \ fred2/res/toolbar.bmp \ fred2/res/toolbar1.bmp \ fred2/res/variable.bmp \ sound/phrases.xml \ sound/gc.exe \ wxfred2/res/fred.ico \ wxfred2/wxfred.xrc # D_ variants are defaults and should always be used # FS2_ variants are for game building and wxFRED AM_CXXFLAGS = @D_CFLAGS@ @FS2_CXXFLAGS@ -I../mongoose AM_LDFLAGS = @D_LDFLAGS@ @FS2_LDFLAGS@ if BUILD_WXFRED LIBCODE= else LIBCODE=libcode.a endif noinst_LIBRARIES = $(LIBCODE) bin_PROGRAMS = @FS2_BINARY@ EXTRA_PROGRAMS = fs2_open_@PACKAGE_VERSION@ \ fs2_open_@PACKAGE_VERSION@_DEBUG \ wxFRED2_@PACKAGE_VERSION@ \ wxFRED2_@PACKAGE_VERSION@_DEBUG ############################################################################### ## ## Begin CORE library ## FS2_SOURCES = \ ai/ai.cpp \ ai/ai.h \ ai/aibig.cpp \ ai/aibig.h \ ai/aicode.cpp \ ai/aigoals.cpp \ ai/aigoals.h \ ai/aiinternal.h \ ai/ailocal.h \ ai/aiturret.cpp \ ai/ai_profiles.cpp \ ai/ai_profiles.h \ anim/animplay.cpp \ anim/animplay.h \ anim/packunpack.cpp \ anim/packunpack.h \ asteroid/asteroid.cpp \ asteroid/asteroid.h \ autopilot/autopilot.cpp \ autopilot/autopilot.h \ bmpman/bm_internal.h \ bmpman/bmpman.cpp \ bmpman/bmpman.h \ camera/camera.cpp \ camera/camera.h \ cfile/cfile.cpp \ cfile/cfile.h \ cfile/cfilearchive.cpp \ cfile/cfilearchive.h \ cfile/cfilelist.cpp \ cfile/cfilesystem.cpp \ cfile/cfilesystem.h \ cmdline/cmdline.cpp \ cmdline/cmdline.h \ cmeasure/cmeasure.cpp \ cmeasure/cmeasure.h \ controlconfig/controlsconfig.cpp \ controlconfig/controlsconfig.h \ controlconfig/controlsconfigcommon.cpp \ cutscene/cutscenes.cpp \ cutscene/cutscenes.h \ cutscene/decoder16.cpp \ cutscene/decoder8.cpp \ cutscene/movie.cpp \ cutscene/movie.h \ cutscene/mve_audio.cpp \ cutscene/mvelib.cpp \ cutscene/mvelib.h \ cutscene/mveplayer.cpp \ cutscene/oggplayer.cpp \ cutscene/oggplayer.h \ ddsutils/ddsutils.cpp \ ddsutils/ddsutils.h \ debris/debris.cpp \ debris/debris.h \ debugconsole/console.cpp \ debugconsole/console.h \ debugconsole/consolecmds.cpp \ debugconsole/consoleparse.cpp \ debugconsole/consoleparse.h \ debugconsole/timerbar.cpp \ debugconsole/timerbar.h \ exceptionhandler/exceptionhandler.cpp \ exceptionhandler/exceptionhandler.h \ external_dll/externalcode.h \ external_dll/trackirglobal.cpp \ external_dll/trackirglobal.h \ fireball/fireballs.cpp \ fireball/fireballs.h \ fireball/warpineffect.cpp \ fs2netd/fs2netd_client.cpp \ fs2netd/fs2netd_client.h \ fs2netd/tcp_client.cpp \ fs2netd/tcp_client.h \ fs2netd/tcp_socket.cpp \ fs2netd/tcp_socket.h \ fs2netd/protocol.h \ gamehelp/contexthelp.cpp \ gamehelp/contexthelp.h \ gamehelp/gameplayhelp.cpp \ gamehelp/gameplayhelp.h \ gamesequence/gamesequence.cpp \ gamesequence/gamesequence.h \ gamesnd/eventmusic.cpp \ gamesnd/eventmusic.h \ gamesnd/gamesnd.cpp \ gamesnd/gamesnd.h \ globalincs/alphacolors.cpp \ globalincs/alphacolors.h \ globalincs/def_files.cpp \ globalincs/def_files.h \ globalincs/fsmemory.cpp \ globalincs/fsmemory.h \ globalincs/globals.h \ globalincs/linklist.h \ globalincs/profiling.cpp \ globalincs/pstypes.h \ globalincs/safe_strings.cpp \ globalincs/safe_strings.h \ globalincs/safe_strings_test.cpp \ globalincs/systemvars.cpp \ globalincs/systemvars.h \ globalincs/version.cpp \ globalincs/version.h \ graphics/2d.cpp \ graphics/2d.h \ graphics/font.cpp \ graphics/font.h \ graphics/generic.cpp \ graphics/generic.h \ graphics/grbatch.cpp \ graphics/grbatch.h \ graphics/grinternal.h \ graphics/gropengl.cpp \ graphics/gropengl.h \ graphics/gropenglbmpman.cpp \ graphics/gropenglbmpman.h \ graphics/gropengldraw.cpp \ graphics/gropengldraw.h \ graphics/gropenglextension.cpp \ graphics/gropenglextension.h \ graphics/gropengllight.cpp \ graphics/gropengllight.h \ graphics/gropenglpostprocessing.cpp \ graphics/gropenglpostprocessing.h \ graphics/gropenglshader.cpp \ graphics/gropenglshader.h \ graphics/gropenglstate.cpp \ graphics/gropenglstate.h \ graphics/gropengltexture.cpp \ graphics/gropengltexture.h \ graphics/gropengltnl.cpp \ graphics/gropengltnl.h \ graphics/grstub.cpp \ graphics/grstub.h \ graphics/line.h \ graphics/shadows.cpp \ graphics/tmapper.h \ hud/hud.cpp \ hud/hud.h \ hud/hudartillery.cpp \ hud/hudartillery.h \ hud/hudbrackets.cpp \ hud/hudbrackets.h \ hud/hudconfig.cpp \ hud/hudconfig.h \ hud/hudescort.cpp \ hud/hudescort.h \ hud/hudets.cpp \ hud/hudets.h \ hud/hudgauges.h \ hud/hudlock.cpp \ hud/hudlock.h \ hud/hudmessage.cpp \ hud/hudmessage.h \ hud/hudnavigation.cpp \ hud/hudnavigation.h \ hud/hudobserver.cpp \ hud/hudobserver.h \ hud/hudparse.cpp \ hud/hudparse.h \ hud/hudreticle.cpp \ hud/hudreticle.h \ hud/hudshield.cpp \ hud/hudshield.h \ hud/hudsquadmsg.cpp \ hud/hudsquadmsg.h \ hud/hudtarget.cpp \ hud/hudtarget.h \ hud/hudtargetbox.cpp \ hud/hudtargetbox.h \ hud/hudwingmanstatus.cpp \ hud/hudwingmanstatus.h \ iff_defs/iff_defs.cpp \ iff_defs/iff_defs.h \ inetfile/cftp.cpp \ inetfile/cftp.h \ inetfile/chttpget.cpp \ inetfile/chttpget.h \ inetfile/inetgetfile.cpp \ inetfile/inetgetfile.h \ io/key.cpp \ io/key.h \ io/keycontrol.cpp \ io/keycontrol.h \ io/mouse.cpp \ io/mouse.h \ io/timer.cpp \ io/timer.h \ jpgutils/jpgutils.cpp \ jpgutils/jpgutils.h \ jumpnode/jumpnode.cpp \ jumpnode/jumpnode.h \ lab/lab.cpp \ lab/lab.h \ lab/wmcgui.cpp \ lab/wmcgui.h \ lighting/lighting.cpp \ lighting/lighting.h \ localization/fhash.cpp \ localization/fhash.h \ localization/localize.cpp \ localization/localize.h \ math/fix.cpp \ math/fix.h \ math/floating.cpp \ math/floating.h \ math/fvi.cpp \ math/fvi.h \ math/spline.cpp \ math/spline.h \ math/staticrand.cpp \ math/staticrand.h \ math/vecmat.cpp \ math/vecmat.h \ menuui/barracks.cpp \ menuui/barracks.h \ menuui/credits.cpp \ menuui/credits.h \ menuui/fishtank.cpp \ menuui/fishtank.h \ menuui/mainhallmenu.cpp \ menuui/mainhallmenu.h \ menuui/mainhalltemp.cpp \ menuui/mainhalltemp.h \ menuui/optionsmenu.cpp \ menuui/optionsmenu.h \ menuui/optionsmenumulti.cpp \ menuui/optionsmenumulti.h \ menuui/playermenu.cpp \ menuui/playermenu.h \ menuui/readyroom.cpp \ menuui/readyroom.h \ menuui/snazzyui.cpp \ menuui/snazzyui.h \ menuui/techmenu.cpp \ menuui/techmenu.h \ menuui/trainingmenu.cpp \ menuui/trainingmenu.h \ mission/missionbriefcommon.cpp \ mission/missionbriefcommon.h \ mission/missioncampaign.cpp \ mission/missioncampaign.h \ mission/missiongoals.cpp \ mission/missiongoals.h \ mission/missiongrid.cpp \ mission/missiongrid.h \ mission/missionhotkey.cpp \ mission/missionhotkey.h \ mission/missionload.cpp \ mission/missionload.h \ mission/missionlog.cpp \ mission/missionlog.h \ mission/missionmessage.cpp \ mission/missionmessage.h \ mission/missionparse.cpp \ mission/missionparse.h \ mission/missiontraining.cpp \ mission/missiontraining.h \ missionui/chatbox.cpp \ missionui/chatbox.h \ missionui/fictionviewer.cpp \ missionui/fictionviewer.h \ missionui/missionbrief.cpp \ missionui/missionbrief.h \ missionui/missioncmdbrief.cpp \ missionui/missioncmdbrief.h \ missionui/missiondebrief.cpp \ missionui/missiondebrief.h \ missionui/missionloopbrief.cpp \ missionui/missionloopbrief.h \ missionui/missionpause.cpp \ missionui/missionpause.h \ missionui/missionrecommend.cpp \ missionui/missionrecommend.h \ missionui/missionscreencommon.cpp \ missionui/missionscreencommon.h \ missionui/missionshipchoice.cpp \ missionui/missionshipchoice.h \ missionui/missionstats.cpp \ missionui/missionstats.h \ missionui/missionweaponchoice.cpp \ missionui/missionweaponchoice.h \ missionui/redalert.cpp \ missionui/redalert.h \ mod_table/mod_table.cpp \ mod_table/mod_table.h \ model/model.h \ model/modelanim.cpp \ model/modelanim.h \ model/modelcollide.cpp \ model/modelinterp.cpp \ model/modelsinc.h \ model/modeloctant.cpp \ model/modelread.cpp \ model/modelrender.cpp \ nebula/neb.cpp \ nebula/neb.h \ nebula/neblightning.cpp \ nebula/neblightning.h \ network/chat_api.cpp \ network/chat_api.h \ network/multi.cpp \ network/multi.h \ network/multilag.cpp \ network/multilag.h \ network/multimsgs.cpp \ network/multimsgs.h \ network/multiteamselect.cpp \ network/multiteamselect.h \ network/multiui.cpp \ network/multiui.h \ network/multiutil.cpp \ network/multiutil.h \ network/multi_campaign.cpp \ network/multi_campaign.h \ network/multi_data.cpp \ network/multi_data.h \ network/multi_dogfight.cpp \ network/multi_dogfight.h \ network/multi_endgame.cpp \ network/multi_endgame.h \ network/multi_ingame.cpp \ network/multi_ingame.h \ network/multi_kick.cpp \ network/multi_kick.h \ network/multi_log.cpp \ network/multi_log.h \ network/multi_obj.cpp \ network/multi_obj.h \ network/multi_observer.cpp \ network/multi_observer.h \ network/multi_options.cpp \ network/multi_options.h \ network/multi_pause.cpp \ network/multi_pause.h \ network/multi_pinfo.cpp \ network/multi_pinfo.h \ network/multi_ping.cpp \ network/multi_ping.h \ network/multi_pmsg.cpp \ network/multi_pmsg.h \ network/multi_pxo.cpp \ network/multi_pxo.h \ network/multi_rate.cpp \ network/multi_rate.h \ network/multi_respawn.cpp \ network/multi_respawn.h \ network/multi_sexp.cpp \ network/multi_sexp.h \ network/multi_team.cpp \ network/multi_team.h \ network/multi_update.h \ network/multi_voice.cpp \ network/multi_voice.h \ network/multi_xfer.cpp \ network/multi_xfer.h \ network/psnet2.cpp \ network/psnet2.h \ network/stand_gui.cpp \ network/stand_gui-unix.cpp \ network/stand_gui.h \ object/collidedebrisship.cpp \ object/collidedebrisweapon.cpp \ object/collideshipship.cpp \ object/collideshipweapon.cpp \ object/collideweaponweapon.cpp \ object/deadobjectdock.cpp \ object/deadobjectdock.h \ object/objcollide.cpp \ object/objcollide.h \ object/objectdock.cpp \ object/objectdock.h \ object/object.cpp \ object/object.h \ object/objectshield.cpp \ object/objectshield.h \ object/objectsnd.cpp \ object/objectsnd.h \ object/objectsort.cpp \ object/parseobjectdock.cpp \ object/parseobjectdock.h \ object/waypoint.cpp \ object/waypoint.h \ observer/observer.cpp \ observer/observer.h \ palman/palman.cpp \ palman/palman.h \ parse/encrypt.cpp \ parse/encrypt.h \ parse/generic_log.cpp \ parse/generic_log.h \ parse/lua.cpp \ parse/lua.h \ parse/parselo.cpp \ parse/parselo.h \ parse/scripting.cpp \ parse/scripting.h \ parse/sexp.cpp \ parse/sexp.h \ particle/particle.cpp \ particle/particle.h \ pcxutils/pcxutils.cpp \ pcxutils/pcxutils.h \ pilotfile/pilotfile.cpp \ pilotfile/pilotfile.h \ pilotfile/pilotfile_convert.cpp \ pilotfile/pilotfile_convert.h \ pilotfile/plr.cpp \ pilotfile/csg.cpp \ pilotfile/plr_convert.cpp \ pilotfile/csg_convert.cpp \ pngutils/pngutils.cpp \ pngutils/pngutils.h \ physics/physics.cpp \ physics/physics.h \ playerman/managepilot.cpp \ playerman/managepilot.h \ playerman/player.h \ playerman/playercontrol.cpp \ popup/popup.cpp \ popup/popup.h \ popup/popupdead.cpp \ popup/popupdead.h \ radar/radar.cpp \ radar/radar.h \ radar/radardradis.cpp \ radar/radardradis.h \ radar/radarorb.cpp \ radar/radarorb.h \ radar/radarsetup.cpp \ radar/radarsetup.h \ render/3d.h \ render/3dclipper.cpp \ render/3ddraw.cpp \ render/3dinternal.h \ render/3dlaser.cpp \ render/3dmath.cpp \ render/3dsetup.cpp \ ship/afterburner.cpp \ ship/afterburner.h \ ship/awacs.cpp \ ship/awacs.h \ ship/shield.cpp \ ship/ship.cpp \ ship/ship.h \ ship/shipcontrails.cpp \ ship/shipcontrails.h \ ship/shipfx.cpp \ ship/shipfx.h \ ship/shiphit.cpp \ ship/shiphit.h \ ship/subsysdamage.h \ sound/audiostr.cpp \ sound/audiostr.h \ sound/acm.cpp \ sound/acm.h \ sound/ds.cpp \ sound/ds.h \ sound/ds3d.cpp \ sound/ds3d.h \ sound/dscap.cpp \ sound/dscap.h \ sound/fsspeech.cpp \ sound/fsspeech.h \ sound/openal.cpp \ sound/openal.h \ sound/rtvoice.cpp \ sound/rtvoice.h \ sound/sound.cpp \ sound/sound.h \ sound/speech.cpp \ sound/speech.h \ sound/voicerec.cpp \ sound/voicerec.h \ sound/ogg/ogg.cpp \ sound/ogg/ogg.h \ species_defs/species_defs.cpp \ species_defs/species_defs.h \ starfield/nebula.cpp \ starfield/nebula.h \ starfield/starfield.cpp \ starfield/starfield.h \ starfield/supernova.cpp \ starfield/supernova.h \ stats/medals.cpp \ stats/medals.h \ stats/scoring.cpp \ stats/scoring.h \ stats/stats.cpp \ stats/stats.h \ tgautils/tgautils.cpp \ tgautils/tgautils.h \ ui/button.cpp \ ui/checkbox.cpp \ ui/gadget.cpp \ ui/icon.cpp \ ui/inputbox.cpp \ ui/keytrap.cpp \ ui/listbox.cpp \ ui/radio.cpp \ ui/scroll.cpp \ ui/slider.cpp \ ui/slider2.cpp \ ui/ui.h \ ui/uidefs.h \ ui/uidraw.cpp \ ui/uimouse.cpp \ ui/window.cpp \ weapon/beam.cpp \ weapon/beam.h \ weapon/corkscrew.cpp \ weapon/corkscrew.h \ weapon/emp.cpp \ weapon/emp.h \ weapon/flak.cpp \ weapon/flak.h \ weapon/muzzleflash.cpp \ weapon/muzzleflash.h \ weapon/shockwave.cpp \ weapon/shockwave.h \ weapon/swarm.cpp \ weapon/swarm.h \ weapon/trails.cpp \ weapon/trails.h \ weapon/weapons.cpp \ weapon/weapon.h ## conditional includes follow: ## joystic support sources if FS2_OS_WIN32 JOY_SOURCES = \ io/joy.cpp \ io/joy.h \ io/joy_ff.cpp \ io/joy_ff.h \ io/sw_error.hpp \ io/sw_force.h \ io/sw_guid.hpp \ io/swff_lib.cpp endif if FS2_OS_UNIX JOY_SOURCES = \ io/joy.h \ io/joy_ff.h \ io/joy-unix.cpp endif ## Win32-specific sources if FS2_OS_WIN32 WIN32_SOURCES = \ directx/vasync.h \ directx/vd3dtypes.h \ directx/vddraw.h \ directx/vdinput.h \ directx/vdplay.h \ directx/vdplobby.h \ directx/vdsetup.h \ directx/vdvp.h \ globalincs/windebug.cpp \ graphics/gl/GLAUX.H \ graphics/gl/GLU.H \ graphics/gl/Gl.h \ graphics/gl/Glext.h \ graphics/gl/wglext.h \ osapi/monopub.h \ osapi/osapi.cpp \ osapi/osapi.h \ osapi/osregistry.cpp \ osapi/osregistry.h \ osapi/outwnd.cpp \ osapi/outwnd.h endif ## Unix-specific sources if FS2_OS_UNIX UNIX_SOURCES = \ osapi/osapi_unix.cpp \ osapi/osapi.h \ osapi/osregistry_unix.cpp \ osapi/osregistry.h \ osapi/outwnd_unix.cpp \ osapi/outwnd.h \ windows_stub/stubs.cpp \ windows_stub/config.h endif ## libcode.a libcode_a_SOURCES = ${FS2_SOURCES} ${JOY_SOURCES} ${WIN32_SOURCES} \ ${UNIX_SOURCES} ## ## End CODE library ## ############################################################################### ############################################################################### ## ## Begin MAIN fs2 binary ## FS2OPEN_SOURCES = \ freespace2/freespace.cpp \ freespace2/freespace.h \ freespace2/levelpaging.cpp \ freespace2/levelpaging.h fs2_open_@PACKAGE_VERSION@_DEBUG_SOURCES = \ ${FS2OPEN_SOURCES} fs2_open_@PACKAGE_VERSION@_SOURCES = \ ${FS2OPEN_SOURCES} fs2_open_@PACKAGE_VERSION@_DEBUG_LDADD = libcode.a ../mongoose/libmongoose.a fs2_open_@PACKAGE_VERSION@_LDADD = libcode.a ../mongoose/libmongoose.a ## ## End MAIN binary ## ############################################################################### ############################################################################### ## ## Begin wxFRED2 binary ## wxFRED_SOURCES = \ wxfred2/res/select.png.h \ wxfred2/res/constz.png.h \ wxfred2/res/constx.png.h \ wxfred2/res/selectrot.png.h \ wxfred2/res/constyz.png.h \ wxfred2/res/constxy.png.h \ wxfred2/res/wingform.png.h \ wxfred2/res/zoomsel.png.h \ wxfred2/res/constxz.png.h \ wxfred2/res/consty.png.h \ wxfred2/res/wingdisband.png.h \ wxfred2/res/showdist.png.h \ wxfred2/res/orbitsel.png.h \ wxfred2/res/zoomext.png.h \ wxfred2/res/rotlocal.png.h \ wxfred2/res/selectmove.png.h \ wxfred2/res/selectlock.png.h \ wxfred2/res/selectlist.png.h \ wxfred2/base/wxfred_base.h \ wxfred2/base/wxfred_base.cpp \ wxfred2/editors/dlgobjecteditor.h \ wxfred2/editors/dlgobjecteditor.cpp \ wxfred2/editors/dlgvoiceactingmanager.h \ wxfred2/editors/frmdebriefingeditor.h \ wxfred2/editors/dlgbackgroundeditor.cpp \ wxfred2/editors/dlgmissionobjectiveseditor.cpp \ wxfred2/editors/frmbriefingeditor.cpp \ wxfred2/editors/frmteamloadouteditor.h \ wxfred2/editors/dlgmissionobjectiveseditor.h \ wxfred2/editors/dlgmissionspecseditor.h \ wxfred2/editors/frmdebriefingeditor.cpp \ wxfred2/editors/dlgfictionviewer.cpp \ wxfred2/editors/dlgvoiceactingmanager.cpp \ wxfred2/editors/dlgsoundenvironment.cpp \ wxfred2/editors/frmcommandbriefingeditor.cpp \ wxfred2/editors/frmbriefingeditor.h \ wxfred2/editors/dlgshieldsystemeditor.h \ wxfred2/editors/dlgreinforcementseditor.h \ wxfred2/editors/dlgeventseditor.h \ wxfred2/editors/frmteamloadouteditor.cpp \ wxfred2/editors/frmcommandbriefingeditor.h \ wxfred2/editors/frmwaypointeditor.h \ wxfred2/editors/dlgasteroidfieldeditor.h \ wxfred2/editors/dlgsetglobalshipflagseditor.cpp \ wxfred2/editors/dlgshieldsystemeditor.cpp \ wxfred2/editors/frmshipseditor.h \ wxfred2/editors/dlgfictionviewer.h \ wxfred2/editors/dlgreinforcementspicker.cpp \ wxfred2/editors/frmcampaigneditor.cpp \ wxfred2/editors/dlgasteroidfieldeditor.cpp \ wxfred2/editors/dlgreinforcementspicker.h \ wxfred2/editors/dlgreinforcementseditor.cpp \ wxfred2/editors/frmcampaigneditor.h \ wxfred2/editors/dlgbackgroundeditor.h \ wxfred2/editors/frmshipseditor.cpp \ wxfred2/editors/dlgeventseditor.cpp \ wxfred2/editors/dlgsetglobalshipflagseditor.h \ wxfred2/editors/frmwingeditor.h \ wxfred2/editors/frmwingeditor.cpp \ wxfred2/editors/frmwaypointeditor.cpp \ wxfred2/editors/dlgsoundenvironment.h \ wxfred2/editors/dlgmissionspecseditor.cpp \ wxfred2/glcviewport.h \ wxfred2/misc/dlgmissionstats.h \ wxfred2/misc/dlgmissionstats.cpp \ wxfred2/wxfred2.cpp \ wxfred2/wxfred2.h \ wxfred2/help/dlgsexphelp.h \ wxfred2/help/dlgsexphelp.cpp \ wxfred2/help/dlgaboutbox.h \ wxfred2/help/dlgaboutbox.cpp \ wxfred2/frmfred2.h \ wxfred2/frmfred2.cpp wxFRED2_@PACKAGE_VERSION@_DEBUG_SOURCES = \ ${wxFRED_SOURCES} wxFRED2_@PACKAGE_VERSION@_SOURCES = \ ${wxFRED_SOURCES} ## ## End wxFRED2 binary ## 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