/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ #ifndef NDEBUG #define BMPMAN_NDEBUG #endif #define BMPMAN_INTERNAL #ifdef _WIN32 #include #endif #include "bmpman/bmpman.h" #include "bmpman/bm_internal.h" #include "anim/animplay.h" #include "anim/packunpack.h" #include "cfile/cfile.h" #include "ddsutils/ddsutils.h" #include "debugconsole/console.h" #include "globalincs/systemvars.h" #include "globalincs/pstypes.h" #include "graphics/2d.h" #include "graphics/grinternal.h" #include "io/key.h" #include "io/timer.h" #include "jpgutils/jpgutils.h" #include "network/multiutil.h" #include "palman/palman.h" #include "parse/parselo.h" #include "pcxutils/pcxutils.h" #include "pngutils/pngutils.h" #include "ship/ship.h" #include "tgautils/tgautils.h" #include #include // -------------------------------------------------------------------------------------------------------------------- // Private macros. /** * @todo upgrade this to an inline funciton, taking bitmap_entry and const char* as arguments */ #define EFF_FILENAME_CHECK { if ( be->type == BM_TYPE_EFF ) strcpy_s( filename, be->info.ani.eff.filename ); else strcpy_s( filename, be->filename ); } // -------------------------------------------------------------------------------------------------------------------- // Monitor variables MONITOR(NumBitmapPage) MONITOR(SizeBitmapPage) // -------------------------------------------------------------------------------------------------------------------- // Definition of public variables (declared as extern in bmpman.h). int GLOWMAP = -1; int SPECMAP = -1; int ENVMAP = -1; int NORMMAP = -1; int HEIGHTMAP = -1; int MISCMAP = -1; int bm_texture_ram = 0; int Bm_paging = 0; // Extension type lists const BM_TYPE bm_type_list[] = { BM_TYPE_DDS, BM_TYPE_TGA, BM_TYPE_PNG, BM_TYPE_JPG, BM_TYPE_PCX }; const char *bm_ext_list[] = { ".dds", ".tga", ".png", ".jpg", ".pcx" }; const int BM_NUM_TYPES = sizeof(bm_type_list) / sizeof(bm_type_list[0]); const BM_TYPE bm_ani_type_list[] = { BM_TYPE_EFF, BM_TYPE_ANI }; const char *bm_ani_ext_list[] = { ".eff", ".ani" }; const int BM_ANI_NUM_TYPES = sizeof(bm_ani_type_list) / sizeof(bm_ani_type_list[0]); void(*bm_set_components)(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a) = NULL; void(*bm_set_components_32)(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a) = NULL; // -------------------------------------------------------------------------------------------------------------------- // Declaration of protected variables (defined in cmdline.cpp). extern int Cmdline_cache_bitmaps; // -------------------------------------------------------------------------------------------------------------------- // Definition of public variables (declared as extern in bm_internal.h). bitmap_entry bm_bitmaps[MAX_BITMAPS]; // -------------------------------------------------------------------------------------------------------------------- // Definition of private variables at file scope (static). static int bm_inited = 0; static uint Bm_next_signature = 0x1234; static int bm_next_handle = 1; static int Bm_low_mem = 0; /** * How much RAM bmpman can use for textures. * * @details Set to <1 to make it use all it wants. * * @note was initialized to 16*1024*1024 at some point to "use only 16MB for textures" */ static int Bm_max_ram = 0; static int Bm_ignore_duplicates = 0; static int Bm_ignore_load_count = 0; // -------------------------------------------------------------------------------------------------------------------- // Declaration of private functions and templates(declared as static type func(type param);) bitmap_lookup::bitmap_lookup(int bitmap_num): Bitmap_data(NULL) { if ( !bm_is_valid(bitmap_num) ) return; Num_channels = 3; if ( bm_has_alpha_channel(bitmap_num) ) { Num_channels = 4; } int n = bitmap_num % MAX_BITMAPS; bitmap_entry *be = &bm_bitmaps[n]; Width = be->bm.w; Height = be->bm.h; Bitmap_data = (float*)vm_malloc(Width * Height * Num_channels * sizeof(float)); gr_get_bitmap_from_texture((void*)Bitmap_data, bitmap_num); } bitmap_lookup::~bitmap_lookup() { if ( Bitmap_data != NULL ) { vm_free(Bitmap_data); } } bool bitmap_lookup::valid() { return Bitmap_data != NULL; } float bitmap_lookup::map_texture_address(float address) { // assume we're just wrapping return address - floorf(address); } float bitmap_lookup::get_channel_red(float u, float v) { Assert( Bitmap_data != NULL ); CLAMP(u, 0.0, 1.0f); CLAMP(v, 0.0, 1.0f); int x = fl2i(map_texture_address(u) * (Width-1)); int y = fl2i(map_texture_address(v) * (Height-1)); return Bitmap_data[(y*Width + x)*Num_channels]; } float bitmap_lookup::get_channel_green(float u, float v) { Assert( Bitmap_data != NULL ); CLAMP(u, 0.0, 1.0f); CLAMP(v, 0.0, 1.0f); int x = fl2i(map_texture_address(u) * (Width-1)); int y = fl2i(map_texture_address(v) * (Height-1)); return Bitmap_data[(y*Width + x)*Num_channels + 1]; } float bitmap_lookup::get_channel_blue(float u, float v) { Assert( Bitmap_data != NULL ); int x = fl2i(map_texture_address(u) * (Width-1)); int y = fl2i(map_texture_address(v) * (Height-1)); return Bitmap_data[(y*Width + x)*Num_channels + 2]; } float bitmap_lookup::get_channel_alpha(float u, float v) { Assert( Bitmap_data != NULL ); int x = fl2i(map_texture_address(u) * (Width-1)); int y = fl2i(map_texture_address(v) * (Height-1)); return Bitmap_data[(y*Width + x)*Num_channels + 3]; } /** * Converts the bitmap referenced by bmp to the type specified by flags */ static void bm_convert_format(bitmap *bmp, ubyte flags); /** * Frees a bitmap's data if it can */ static void bm_free_data(int n, bool release = false); /** * A special version of bm_free_data() that can be safely used in gr_*_texture * to save system memory once textures have been transfered to API memory * it doesn't restore the slot to a pristine state, it only releases the data * * @attention: THIS SHOULD ONLY BE USED FROM bm_unload_fast()!!! */ static void bm_free_data_fast(int n); /** * Given a raw filename and an extension set, try and find the bitmap * that isn't already loaded and may exist somewhere on the disk * * @returns -1 if it could not be found, * @returns index into ext_list[] if it was found as a file, fills img_cfg if available */ static int bm_load_sub_slow(const char *real_filename, const int num_ext, const char **ext_list, CFILE **img_cfp = NULL, int dir_type = CF_TYPE_ANY); /** * Given a raw filename, try and find a bitmap that's already loaded * * @returns 0 if it could not be found, * @returns 1 if it already exists, fills in handle */ static int bm_load_sub_fast(const char *real_filename, int *handle, int dir_type = CF_TYPE_ANY, bool animated_type = false); /** * Finds a block of... something * * @returns -1 if the block could not be found * @returns the handle of the block ? */ static int find_block_of(int n); // -------------------------------------------------------------------------------------------------------------------- // Macro-defined functions DCF(bm_frag, "Shows BmpMan fragmentation") { if (dc_optional_string_either("help", "--help")) { dc_printf("Displays a graphic showing the BmpMan fragmentation. Color key:\n"); dc_printf("\tGray : NONE\n"); dc_printf("\tRed : PCXn"); dc_printf("\tGreen : USER, TGA, PNG, DDS\n"); dc_printf("\tBlue : ANI, EFF\n\n"); dc_printf("Once done reviewing the graphic, press any key to return to the console\n"); return; } gr_clear(); int x = 0, y = 0; int xs = 2, ys = 2; int w = 4, h = 4; for (int i = 0; i 639) { x = 0; y += h + ys + ys; } } gr_flip(); key_getch(); } DCF(bmpman, "Shows/changes bitmap caching parameters and usage") { if (dc_optional_string_either("help", "--help")) { dc_printf("Usage: BmpMan [arg]\nWhere arg can be any of the following:\n"); dc_printf("\tflush Unloads all bitmaps.\n"); dc_printf("\tram [x] Sets max mem usage to x MB. (Set to 0 to have no limit.)\n"); dc_printf("\t? Displays status of Bitmap manager.\n"); return; } if (dc_optional_string_either("status", "--status") || dc_optional_string_either("?", "--?")) { dc_printf("Total RAM usage: %d bytes\n", bm_texture_ram); if (Bm_max_ram > 1024 * 1024) { dc_printf("\tMax RAM allowed: %.1f MB\n", i2fl(Bm_max_ram) / (1024.0f*1024.0f)); } else if (Bm_max_ram > 1024) { dc_printf("\tMax RAM allowed: %.1f KB\n", i2fl(Bm_max_ram) / (1024.0f)); } else if (Bm_max_ram > 0) { dc_printf("\tMax RAM allowed: %d bytes\n", Bm_max_ram); } else { dc_printf("\tNo RAM limit\n"); } return; } if (dc_optional_string("flush")) { dc_printf("Total RAM usage before flush: %d bytes\n", bm_texture_ram); int i; for (i = 0; i < MAX_BITMAPS; i++) { if (bm_bitmaps[i].type != BM_TYPE_NONE) { bm_free_data(i); } } dc_printf("Total RAM after flush: %d bytes\n", bm_texture_ram); } else if (dc_optional_string("ram")) { dc_stuff_int(&Bm_max_ram); if (Bm_max_ram > 0) { dc_printf("BmpMan limited to %i, MB's\n", Bm_max_ram); Bm_max_ram *= 1024 * 1024; } else if (Bm_max_ram == 0) { dc_printf("!!BmpMan memory is unlimited!!\n"); } else { dc_printf("Illegal value. Must be non-negative."); } } else { dc_printf(" No argument given\n"); } } // -------------------------------------------------------------------------------------------------------------------- // Definition of all functions, in alphabetical order void bm_clean_slot(int n) { bm_free_data(n); } void bm_close() { int i; if (bm_inited) { for (i = 0; i= 0; i--) { if (bm_bitmaps[i].type == BM_TYPE_NONE) { n = i; break; } } Assert(n > -1); // Out of bitmap slots if (n == -1) return -1; // make sure that we have valid data if (data == NULL) { Int3(); return -1; } memset(&bm_bitmaps[n], 0, sizeof(bitmap_entry)); sprintf(bm_bitmaps[n].filename, "TMP%dx%d+%d", w, h, bpp); bm_bitmaps[n].type = BM_TYPE_USER; bm_bitmaps[n].comp_type = BM_TYPE_NONE; bm_bitmaps[n].palette_checksum = 0; bm_bitmaps[n].bm.w = (short)w; bm_bitmaps[n].bm.h = (short)h; bm_bitmaps[n].bm.rowsize = (short)w; bm_bitmaps[n].bm.bpp = (ubyte)bpp; bm_bitmaps[n].bm.flags = (ubyte)flags; bm_bitmaps[n].bm.data = 0; bm_bitmaps[n].bm.palette = NULL; bm_bitmaps[n].info.user.bpp = (ubyte)bpp; bm_bitmaps[n].info.user.data = data; bm_bitmaps[n].info.user.flags = (ubyte)flags; bm_bitmaps[n].signature = Bm_next_signature++; bm_bitmaps[n].handle = bm_get_next_handle() * MAX_BITMAPS + n; bm_bitmaps[n].last_used = -1; bm_bitmaps[n].mem_taken = (w * h * (bpp >> 3)); bm_bitmaps[n].load_count++; bm_update_memory_used(n, bm_bitmaps[n].mem_taken); gr_bm_create(n); return bm_bitmaps[n].handle; } void bm_convert_format(bitmap *bmp, ubyte flags) { int idx; // no transparency for 24 bpp images if (!(flags & BMP_AABITMAP) && (bmp->bpp == 24)) return; if (Is_standalone) { Assert(bmp->bpp == 8); return; } else { if (flags & BMP_AABITMAP) Assert(bmp->bpp == 8); else Assert((bmp->bpp == 16) || (bmp->bpp == 32)); } // maybe swizzle to be an xparent texture if (!(bmp->flags & BMP_TEX_XPARENT) && (flags & BMP_TEX_XPARENT)) { for (idx = 0; idxw*bmp->h; idx++) { // if the pixel is transparent if (((ushort*)bmp->data)[idx] == Gr_t_green.mask) { ((ushort*)bmp->data)[idx] = 0; } } bmp->flags |= BMP_TEX_XPARENT; } } void bm_free_data(int n, bool release) { bitmap_entry *be; bitmap *bmp; Assert( (n >= 0) && (n < MAX_BITMAPS) ); be = &bm_bitmaps[n]; bmp = &be->bm; gr_bm_free_data(n, release); // If there isn't a bitmap in this structure, don't // do anything but clear out the bitmap info if (be->type==BM_TYPE_NONE) goto SkipFree; // Don't free up memory for user defined bitmaps, since // BmpMan isn't the one in charge of allocating/deallocing them. if (be->type==BM_TYPE_USER) { #ifdef BMPMAN_NDEBUG if ( be->data_size != 0 ) bm_texture_ram -= be->data_size; #endif goto SkipFree; } // If this bitmap doesn't have any data to free, skip // the freeing it part of this. if (bmp->data == 0) { #ifdef BMPMAN_NDEBUG if ( be->data_size != 0 ) bm_texture_ram -= be->data_size; #endif goto SkipFree; } // Free up the data now! #ifdef BMPMAN_NDEBUG bm_texture_ram -= be->data_size; #endif vm_free((void *)bmp->data); // reset the load_count to at least 1, don't do this in SkipFree though // since the real count ends up wrong be->load_count = 1; SkipFree: // Clear out & reset the bitmap data structure bmp->flags = 0; bmp->bpp = 0; bmp->data = 0; bmp->palette = NULL; #ifdef BMPMAN_NDEBUG be->data_size = 0; #endif be->signature = Bm_next_signature++; } void bm_free_data_fast(int n) { bitmap_entry *be; bitmap *bmp; Assert( (n >= 0) && (n < MAX_BITMAPS) ); be = &bm_bitmaps[n]; bmp = &be->bm; // If there isn't a bitmap in this structure, don't // do anything but clear out the bitmap info if (be->type == BM_TYPE_NONE) return; // Don't free up memory for user defined bitmaps, since // BmpMan isn't the one in charge of allocating/deallocing them. if (be->type == BM_TYPE_USER) { #ifdef BMPMAN_NDEBUG if ( be->data_size != 0 ) bm_texture_ram -= be->data_size; #endif return; } // If this bitmap doesn't have any data to free, skip // the freeing it part of this. if (bmp->data == 0) { #ifdef BMPMAN_NDEBUG if ( be->data_size != 0 ) { bm_texture_ram -= be->data_size; be->data_size = 0; } #endif return; } // Free up the data now! #ifdef BMPMAN_NDEBUG bm_texture_ram -= be->data_size; be->data_size = 0; #endif vm_free((void *)bmp->data); bmp->data = 0; } int bm_get_cache_slot(int bitmap_id, int separate_ani_frames) { int n = bitmap_id % MAX_BITMAPS; Assert(n >= 0); Assert(bm_bitmaps[n].handle == bitmap_id); // INVALID BITMAP HANDLE bitmap_entry *be = &bm_bitmaps[n]; if ((!separate_ani_frames) && ((be->type == BM_TYPE_ANI) || (be->type == BM_TYPE_EFF))) { return be->info.ani.first_frame; } return n; } void bm_get_components(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a) { int bit_32 = 0; if ((gr_screen.bits_per_pixel == 32) && (Gr_current_red == &Gr_red)) { bit_32 = 1; } if (r != NULL) { if (bit_32) { *r = ubyte(((*((unsigned int*)pixel) & Gr_current_red->mask) >> Gr_current_red->shift)*Gr_current_red->scale); } else { *r = ubyte(((((unsigned short*)pixel)[0] & Gr_current_red->mask) >> Gr_current_red->shift)*Gr_current_red->scale); } } if (g != NULL) { if (bit_32) { *g = ubyte(((*((unsigned int*)pixel) & Gr_current_green->mask) >> Gr_current_green->shift)*Gr_current_green->scale); } else { *g = ubyte(((((unsigned short*)pixel)[0] & Gr_current_green->mask) >> Gr_current_green->shift)*Gr_current_green->scale); } } if (b != NULL) { if (bit_32) { *b = ubyte(((*((unsigned int*)pixel) & Gr_current_blue->mask) >> Gr_current_blue->shift)*Gr_current_blue->scale); } else { *b = ubyte(((((unsigned short*)pixel)[0] & Gr_current_blue->mask) >> Gr_current_blue->shift)*Gr_current_blue->scale); } } // get the alpha value if (a != NULL) { *a = 1; Assert(!bit_32); if (!(((unsigned short*)pixel)[0] & 0x8000)) { *a = 0; } } } const char *bm_get_filename(int handle) { int n; n = handle % MAX_BITMAPS; Assert(bm_bitmaps[n].handle == handle); // INVALID BITMAP HANDLE return bm_bitmaps[n].filename; } void bm_get_filename(int bitmapnum, char *filename) { if (!bm_is_valid(bitmapnum)) { strcpy(filename, ""); return; } int n = bitmapnum % MAX_BITMAPS; Assert(n >= 0); // return filename strcpy(filename, bm_bitmaps[n].filename); } void bm_get_frame_usage(int *ntotal, int *nnew) { #ifdef BMPMAN_NDEBUG int i; *ntotal = 0; *nnew = 0; for (i = 0; iw; if (h) *h = bmp->h; if (flags) *flags = bmp->flags; if ((bm_bitmaps[bitmapnum].type == BM_TYPE_ANI) || (bm_bitmaps[bitmapnum].type == BM_TYPE_EFF)) { if (nframes) { *nframes = bm_bitmaps[bitmapnum].info.ani.num_frames; } if (fps) { *fps = bm_bitmaps[bitmapnum].info.ani.fps; } return bm_bitmaps[bm_bitmaps[bitmapnum].info.ani.first_frame].handle; } else { if (nframes) { *nframes = 1; } if (fps) { *fps = 0; } return handle; } } int bm_get_next_handle() { //bm_next_handle used to wrap around to 1 if it was over 30000. Now, believe it or not, but that is actually not uncommon; //as bitmaps get allocated and released, bm_next_handle could get there far more often than you'd think. //The check introduced below is intended to replace this behaviour with one that ensures we won't be seeing handle collisions //for a very long time. bm_next_handle++; //Due to the way bm_next_handle is used to generate the /actual/ bitmap handles ( (bm_next_handle * MAX_BITMAPS) + free slot index in bm_bitmaps[]), //this check is necessary to ensure we don't start giving out negative handles all of a sudden. if (((bm_next_handle + 1) * MAX_BITMAPS) > INT_MAX) bm_next_handle = 1; return bm_next_handle; } int bm_get_num_mipmaps(int num) { int n = num % MAX_BITMAPS; Assert(n >= 0); Assert(num == bm_bitmaps[n].handle); if (bm_bitmaps[n].num_mipmaps == 0) return 1; return bm_bitmaps[n].num_mipmaps; } void bm_get_palette(int handle, ubyte *pal, char *name) { char *filename; int w, h; int n = handle % MAX_BITMAPS; Assert(bm_bitmaps[n].handle == handle); // INVALID BITMAP HANDLE filename = bm_bitmaps[n].filename; if (name) { strcpy(name, filename); } int pcx_error = pcx_read_header(filename, NULL, &w, &h, NULL, pal); if (pcx_error != PCX_ERROR_NONE) { // Error(LOCATION, "Couldn't open '%s'\n", filename ); } } uint bm_get_signature(int handle) { if (!bm_inited) bm_init(); int bitmapnum = handle % MAX_BITMAPS; Assertion(bm_bitmaps[bitmapnum].handle == handle, "Invalid bitmap handle %d passed to bm_get_signature().\nThis might be due to an invalid animation somewhere else.\n", handle); // INVALID BITMAP HANDLE! return bm_bitmaps[bitmapnum].signature; } int bm_get_size(int num) { int n = num % MAX_BITMAPS; Assert(n >= 0); Assert(num == bm_bitmaps[n].handle); return bm_bitmaps[n].mem_taken; } int bm_get_tcache_type(int num) { if (bm_is_compressed(num)) return TCACHE_TYPE_COMPRESSED; return TCACHE_TYPE_NORMAL; } BM_TYPE bm_get_type(int handle) { if (!bm_inited) bm_init(); int bitmapnum = handle % MAX_BITMAPS; Assertion(bm_bitmaps[bitmapnum].handle == handle, "Invalid bitmap handle %d passed to bm_get_type().\nThis might be due to an invalid animation somewhere else.\n", handle); // INVALID BITMAP HANDLE! return bm_bitmaps[bitmapnum].type; } int bm_has_alpha_channel(int handle) { int n = handle % MAX_BITMAPS; Assert(n >= 0); Assert(handle == bm_bitmaps[n].handle); // assume that PCX never has a real alpha channel (it may be 32-bit, but without any alpha) if (bm_bitmaps[n].type == BM_TYPE_PCX) return 0; return (bm_bitmaps[n].bm.true_bpp == 32); } void bm_init() { int i; mprintf(("Size of bitmap info = %d KB\n", sizeof(bm_bitmaps) / 1024)); mprintf(("Size of bitmap extra info = %d bytes\n", sizeof(bm_extra_info))); if (!bm_inited) { bm_inited = 1; atexit(bm_close); } for (i = 0; i= 0); Assert(num == bm_bitmaps[n].handle); type = bm_bitmaps[n].comp_type; switch (type) { case BM_TYPE_NONE: case BM_TYPE_DDS: return 0; case BM_TYPE_DXT1: return DDS_DXT1; case BM_TYPE_DXT3: return DDS_DXT3; case BM_TYPE_DXT5: return DDS_DXT5; case BM_TYPE_CUBEMAP_DXT1: return DDS_CUBEMAP_DXT1; case BM_TYPE_CUBEMAP_DXT3: return DDS_CUBEMAP_DXT3; case BM_TYPE_CUBEMAP_DXT5: return DDS_CUBEMAP_DXT5; } return 0; } int bm_is_render_target(int bitmap_id) { int n = bitmap_id % MAX_BITMAPS; Assert(n >= 0); Assert(bitmap_id == bm_bitmaps[n].handle); if (!((bm_bitmaps[n].type == BM_TYPE_RENDER_TARGET_STATIC) || (bm_bitmaps[n].type == BM_TYPE_RENDER_TARGET_DYNAMIC))) { return 0; } return bm_bitmaps[n].type; } int bm_is_valid(int handle) { // Ensure that certain known false or out of range handles are quickly returned as invalid, // prior to utilising the handle in a way which leads to memory access outside bm_bitmaps[] if (!bm_inited) return 0; if (handle < 0) return 0; return (bm_bitmaps[handle % MAX_BITMAPS].handle == handle); } int bm_load(const char *real_filename) { int i, free_slot = -1; int w, h, bpp = 8; int rc = 0; int bm_size = 0, mm_lvl = 0; char filename[MAX_FILENAME_LEN]; BM_TYPE type = BM_TYPE_NONE; BM_TYPE c_type = BM_TYPE_NONE; CFILE *img_cfp = NULL; int handle = -1; if (!bm_inited) bm_init(); // if no file was passed then get out now if ((real_filename == NULL) || (strlen(real_filename) <= 0)) return -1; // make sure no one passed an extension memset(filename, 0, MAX_FILENAME_LEN); strncpy(filename, real_filename, MAX_FILENAME_LEN - 1); char *p = strrchr(filename, '.'); if (p) { mprintf(("Someone passed an extension to bm_load for file '%s'\n", real_filename)); *p = 0; } // If we are standalone server keep replacing the 'right_bracket' (right side help bracket) as the filename // should keep the game happy while loading only single pcx file which the needs to be present in any case if (Is_standalone) { char standalone_filename[MAX_FILENAME_LEN] = "right_bracket"; strcpy_s(filename, standalone_filename); } // safety catch for strcat... // MAX_FILENAME_LEN-5 == '.' plus 3 letter ext plus NULL terminator if (strlen(filename) > MAX_FILENAME_LEN - 5) { Warning(LOCATION, "Passed filename, '%s', is too long to support an extension!!\n\nMaximum length, minus the extension, is %i characters.\n", filename, MAX_FILENAME_LEN - 5); return -1; } // Lets find out what type it is { // see if it's already loaded (checks for any type with filename) if (bm_load_sub_fast(filename, &handle)) return handle; // if we are still here then we need to fall back to a file-based search int rval = bm_load_sub_slow(filename, BM_NUM_TYPES, bm_ext_list, &img_cfp); if (rval < 0) return -1; strcat_s(filename, bm_ext_list[rval]); type = bm_type_list[rval]; } Assert(type != BM_TYPE_NONE); // Find an open slot for (i = 0; i < MAX_BITMAPS; i++) { if (bm_bitmaps[i].type == BM_TYPE_NONE) { free_slot = i; break; } } if (free_slot < 0) { Assertion(free_slot < 0, "Could not find free BMPMAN slot for bitmap: %s", real_filename); goto Done; } rc = gr_bm_load(type, free_slot, filename, img_cfp, &w, &h, &bpp, &c_type, &mm_lvl, &bm_size); if (rc != 0) goto Done; if ((bm_size <= 0) && (w) && (h) && (bpp)) bm_size = (w * h * (bpp >> 3)); handle = bm_get_next_handle() * MAX_BITMAPS + free_slot; // ensure fields are cleared out from previous bitmap memset(&bm_bitmaps[free_slot], 0, sizeof(bitmap_entry)); // Mark the slot as filled, because cf_read might load a new bitmap // into this slot. strncpy(bm_bitmaps[free_slot].filename, filename, MAX_FILENAME_LEN - 1); bm_bitmaps[free_slot].type = type; bm_bitmaps[free_slot].comp_type = c_type; bm_bitmaps[free_slot].signature = Bm_next_signature++; bm_bitmaps[free_slot].bm.w = (short)w; bm_bitmaps[free_slot].bm.rowsize = (short)w; bm_bitmaps[free_slot].bm.h = (short)h; bm_bitmaps[free_slot].bm.bpp = 0; bm_bitmaps[free_slot].bm.true_bpp = (ubyte)bpp; bm_bitmaps[free_slot].bm.flags = 0; bm_bitmaps[free_slot].bm.data = 0; bm_bitmaps[free_slot].bm.palette = NULL; bm_bitmaps[free_slot].num_mipmaps = mm_lvl; bm_bitmaps[free_slot].mem_taken = bm_size; bm_bitmaps[free_slot].dir_type = CF_TYPE_ANY; bm_bitmaps[free_slot].palette_checksum = 0; bm_bitmaps[free_slot].handle = handle; bm_bitmaps[free_slot].last_used = -1; bm_bitmaps[free_slot].load_count++; Done: if (img_cfp != NULL) cfclose(img_cfp); return handle; } int bm_load(const SCP_string& filename) { return bm_load(filename.c_str()); } int bm_load_and_parse_eff(const char *filename, int dir_type, int *nframes, int *nfps, int *key, BM_TYPE *type) { int frames = 0, fps = 30, keyframe = 0; char ext[8]; BM_TYPE c_type = BM_TYPE_NONE; char file_text[1024]; char file_text_raw[1024]; memset(ext, 0, sizeof(ext)); memset(file_text, 0, sizeof(file_text)); memset(file_text_raw, 0, sizeof(file_text_raw)); // pause anything that may happen to be parsing right now pause_parse(); try { // now start parsing the EFF read_file_text(filename, dir_type, file_text, file_text_raw); reset_parse(file_text); required_string("$Type:"); stuff_string(ext, F_NAME, sizeof(ext)); required_string("$Frames:"); stuff_int(&frames); if (optional_string("$FPS:")) stuff_int(&fps); if (optional_string("$Keyframe:")) stuff_int(&keyframe); } catch (const parse::ParseException& e) { mprintf(("BMPMAN: Unable to parse '%s'! Error message = %s.\n", filename, e.what())); unpause_parse(); return -1; } // done with EFF so unpause parsing so whatever can continue unpause_parse(); if (!stricmp(NOX("dds"), ext)) { c_type = BM_TYPE_DDS; } else if (!stricmp(NOX("tga"), ext)) { c_type = BM_TYPE_TGA; } else if (!stricmp(NOX("png"), ext)) { c_type = BM_TYPE_PNG; } else if (!stricmp(NOX("jpg"), ext)) { c_type = BM_TYPE_JPG; } else if (!stricmp(NOX("pcx"), ext)) { c_type = BM_TYPE_PCX; } else { mprintf(("BMPMAN: Unknown file type in EFF parse!\n")); return -1; } // did we do anything? if (c_type == BM_TYPE_NONE || frames == 0) { mprintf(("BMPMAN: EFF parse ERROR!\n")); return -1; } if (type) *type = c_type; if (nframes) *nframes = frames; if (nfps) *nfps = fps; if (key) *key = keyframe; return 0; } int bm_load_animation(const char *real_filename, int *nframes, int *fps, int *keyframe, int can_drop_frames, int dir_type) { int i, n; anim the_anim; CFILE *img_cfp = NULL; char filename[MAX_FILENAME_LEN]; int reduced = 0; int anim_fps = 0, anim_frames = 0, key = 0; int anim_width = 0, anim_height = 0; BM_TYPE type = BM_TYPE_NONE, eff_type = BM_TYPE_NONE, c_type = BM_TYPE_NONE; int bpp = 0, mm_lvl = 0, img_size = 0; char clean_name[MAX_FILENAME_LEN]; if (!bm_inited) bm_init(); // set defaults for frame count and fps before going any further if (nframes) *nframes = 0; if (fps) *fps = 0; if (keyframe) *keyframe = 0; memset(filename, 0, MAX_FILENAME_LEN); strncpy(filename, real_filename, MAX_FILENAME_LEN - 1); char *p = strchr(filename, '.'); if (p) { mprintf(("Someone passed an extension to bm_load_animation for file '%s'\n", real_filename)); *p = 0; } // If we are standalone server keep replacing the 'cursorweb' (mouse cursor) as the filename // should keep the game happy while loading only single ani file which the needs to be present in any case if (Is_standalone) { char standalone_filename[MAX_FILENAME_LEN] = "cursorweb"; strcpy_s(filename, standalone_filename); } // safety catch for strcat... // MAX_FILENAME_LEN-5 == '.' plus 3 letter ext plus NULL terminator if (strlen(filename) > MAX_FILENAME_LEN - 5) { Warning(LOCATION, "Passed filename, '%s', is too long to support an extension!!\n\nMaximum length, minus the extension, is %i characters.\n", filename, MAX_FILENAME_LEN - 5); return -1; } // used later if EFF type strcpy_s(clean_name, filename); // Lets find out what type it is { int handle = -1; // do a search for any previously loaded files (looks at filename only) if (bm_load_sub_fast(filename, &handle, dir_type, true)) { n = handle % MAX_BITMAPS; Assert(bm_bitmaps[n].handle == handle); if (nframes) *nframes = bm_bitmaps[n].info.ani.num_frames; if (fps) *fps = bm_bitmaps[n].info.ani.fps; if (keyframe) *keyframe = bm_bitmaps[n].info.ani.keyframe; return handle; } // if we are still here then we need to fall back to a file-based search int rval = bm_load_sub_slow(filename, BM_ANI_NUM_TYPES, bm_ani_ext_list, &img_cfp, dir_type); if (rval < 0) return -1; strcat_s(filename, bm_ani_ext_list[rval]); type = bm_ani_type_list[rval]; } // If we found an animation then there is an extra 5 char size limit to adhere to. We don't do this check earlier since it's only needed if we found an anim // an ANI needs about 5 extra characters to have the "[###]" frame designator // an EFF needs 5 extra characters for each frame filename too, which just happens to be the same length as the frame designator needed otherwise // MAX_FILENAME_LEN-10 == 5 character frame designator plus '.' plus 3 letter ext plus NULL terminator // we only check for -5 here since the filename should already have the extension on it, and it must have passed the previous check if (strlen(filename) > MAX_FILENAME_LEN - 5) { Warning(LOCATION, "Passed filename, '%s', is too long to support an extension and frames!!\n\nMaximum length for an ANI/EFF, minus the extension, is %i characters.\n", filename, MAX_FILENAME_LEN - 10); return -1; } // it's an effect file, any readable image type with eff being txt if (type == BM_TYPE_EFF) { if (bm_load_and_parse_eff(filename, dir_type, &anim_frames, &anim_fps, &key, &eff_type) != 0) { mprintf(("BMPMAN: Error reading EFF\n")); return -1; } else { mprintf(("BMPMAN: Found EFF (%s) with %d frames at %d fps.\n", filename, anim_frames, anim_fps)); } } // regular ani file else if (type == BM_TYPE_ANI) { #ifndef NDEBUG // for debug of ANI sizes strcpy_s(the_anim.name, real_filename); #endif anim_read_header(&the_anim, img_cfp); anim_frames = the_anim.total_frames; anim_fps = the_anim.fps; anim_width = the_anim.width; anim_height = the_anim.height; bpp = 8; img_size = (anim_width * anim_height * bpp); //we only care if there are 2 keyframes - first frame, other frame to jump to for ship/weapons //mainhall door anis hav every frame as keyframe, so we don't care //other anis only have the first frame if (the_anim.num_keys == 2) { the_anim.keys = (key_frame*)vm_malloc(sizeof(key_frame) * the_anim.num_keys); Assert(the_anim.keys != NULL); for (i = 0; i> 3)); } } bm_bitmaps[n + i].info.ani.first_frame = n; bm_bitmaps[n + i].info.ani.num_frames = anim_frames; bm_bitmaps[n + i].info.ani.fps = (ubyte)anim_fps; bm_bitmaps[n + i].info.ani.keyframe = key; bm_bitmaps[n + i].bm.w = (short)anim_width; bm_bitmaps[n + i].bm.rowsize = (short)anim_width; bm_bitmaps[n + i].bm.h = (short)anim_height; if (reduced) { bm_bitmaps[n + i].bm.w /= 2; bm_bitmaps[n + i].bm.rowsize /= 2; bm_bitmaps[n + i].bm.h /= 2; } bm_bitmaps[n + i].bm.flags = 0; bm_bitmaps[n + i].bm.bpp = 0; bm_bitmaps[n + i].bm.true_bpp = (ubyte)bpp; bm_bitmaps[n + i].bm.data = 0; bm_bitmaps[n + i].bm.palette = NULL; bm_bitmaps[n + i].type = type; bm_bitmaps[n + i].comp_type = c_type; bm_bitmaps[n + i].palette_checksum = 0; bm_bitmaps[n + i].signature = Bm_next_signature++; bm_bitmaps[n + i].handle = first_handle*MAX_BITMAPS + n + i; bm_bitmaps[n + i].last_used = -1; bm_bitmaps[n + i].num_mipmaps = mm_lvl; bm_bitmaps[n + i].mem_taken = img_size; bm_bitmaps[n + i].dir_type = dir_type; bm_bitmaps[n + i].load_count++; if (i == 0) { sprintf(bm_bitmaps[n + i].filename, "%s", filename); } else { sprintf(bm_bitmaps[n + i].filename, "%s[%d]", filename, i); } } if (nframes) *nframes = anim_frames; if (fps) *fps = anim_fps; if (img_cfp != NULL) cfclose(img_cfp); if (keyframe) *keyframe = key; return bm_bitmaps[n].handle; } int bm_load_duplicate(const char *filename) { int ret; // ignore duplicates Bm_ignore_duplicates = 1; // load ret = bm_load(filename); // back to normal Bm_ignore_duplicates = 0; return ret; } int bm_load_either(const char *filename, int *nframes, int *fps, int *keyframe, int can_drop_frames, int dir_type) { if (nframes != NULL) *nframes = 0; if (fps != NULL) *fps = 0; int tidx = bm_load_animation(filename, nframes, fps, keyframe, can_drop_frames, dir_type); if (tidx == -1) { tidx = bm_load(filename); if (tidx != -1 && nframes != NULL) *nframes = 1; } return tidx; } int bm_load_sub_fast(const char *real_filename, int *handle, int dir_type, bool animated_type) { if (Bm_ignore_duplicates) return 0; int i; for (i = 0; i < MAX_BITMAPS; i++) { if (bm_bitmaps[i].type == BM_TYPE_NONE) continue; if (bm_bitmaps[i].dir_type != dir_type) continue; bool animated = ((bm_bitmaps[i].type == BM_TYPE_EFF) || (bm_bitmaps[i].type == BM_TYPE_ANI)); if (animated_type && !animated) continue; else if (!animated_type && animated) continue; if (!strextcmp(real_filename, bm_bitmaps[i].filename)) { nprintf(("BmpFastLoad", "Found bitmap %s -- number %d\n", bm_bitmaps[i].filename, i)); bm_bitmaps[i].load_count++; *handle = bm_bitmaps[i].handle; return 1; } } // not found to be loaded already return 0; } int bm_load_sub_slow(const char *real_filename, const int num_ext, const char **ext_list, CFILE **img_cfp, int dir_type) { char full_path[MAX_PATH]; int size = 0, offset = 0; int rval = -1; rval = cf_find_file_location_ext(real_filename, num_ext, ext_list, dir_type, sizeof(full_path) - 1, full_path, &size, &offset, 0); // could not be found, or is invalid for some reason if ((rval < 0) || (rval >= num_ext)) return -1; CFILE *test = cfopen_special(full_path, "rb", size, offset, dir_type); if (test != NULL) { if (img_cfp != NULL) *img_cfp = test; return rval; } // umm, that's not good... return -1; } bitmap * bm_lock(int handle, ubyte bpp, ubyte flags, bool nodebug) { bitmap *bmp; bitmap_entry *be; if (!bm_inited) bm_init(); int bitmapnum = handle % MAX_BITMAPS; Assertion(bm_bitmaps[bitmapnum].handle == handle, "Invalid handle %d passed to bm_lock. This might be due to an animation elsewhere in the code being too short.\n", handle); // INVALID BITMAP HANDLE // to fix a couple of OGL bpp passes, force 8bit on AABITMAP - taylor if (flags & BMP_AABITMAP) bpp = 8; // if we're on a standalone server, aways for it to lock to 8 bits if (Is_standalone) { bpp = 8; flags = 0; } // otherwise do it as normal else { if (flags & BMP_AABITMAP) { Assert(bpp == 8); } else if ((flags & BMP_TEX_NONCOMP) && (!(flags & BMP_TEX_COMP))) { Assert(bpp >= 16); // cheating but bpp passed isn't what we normally end up with } else if ((flags & BMP_TEX_DXT1) || (flags & BMP_TEX_DXT3) || (flags & BMP_TEX_DXT5)) { Assert(bpp >= 16); // cheating but bpp passed isn't what we normally end up with } else if (flags & BMP_TEX_CUBEMAP) { Assert((bm_bitmaps[bitmapnum].type == BM_TYPE_CUBEMAP_DDS) || (bm_bitmaps[bitmapnum].type == BM_TYPE_CUBEMAP_DXT1) || (bm_bitmaps[bitmapnum].type == BM_TYPE_CUBEMAP_DXT3) || (bm_bitmaps[bitmapnum].type == BM_TYPE_CUBEMAP_DXT5)); Assert(bpp >= 16); } else { Assert(0); //? } } be = &bm_bitmaps[bitmapnum]; bmp = &be->bm; // If you hit this assert, chances are that someone freed the // wrong bitmap and now someone is trying to use that bitmap. // See John. Assert(be->type != BM_TYPE_NONE); // Increment ref count for bitmap since lock was made on it. Assert(be->ref_count >= 0); be->ref_count++; // Lock it before we page in data; this prevents a callback from freeing this // as it gets read in // Mark this bitmap as used this frame #ifdef BMPMAN_NDEBUG if (be->used_this_frame < 255) { be->used_this_frame++; } #endif // read the file data if (gr_bm_lock(be->filename, handle, bitmapnum, bpp, flags, nodebug) == -1) { // oops, this isn't good - reset and return NULL bm_unlock(bitmapnum); bm_unload(bitmapnum); return NULL; } MONITOR_INC(NumBitmapPage, 1); MONITOR_INC(SizeBitmapPage, bmp->w*bmp->h); if ((be->type == BM_TYPE_ANI) || (be->type == BM_TYPE_EFF)) { int i, first = bm_bitmaps[bitmapnum].info.ani.first_frame; for (i = 0; i< bm_bitmaps[first].info.ani.num_frames; i++) { // Mark all the bitmaps in this bitmap or animation as recently used bm_bitmaps[first + i].last_used = timer_get_milliseconds(); #ifdef BMPMAN_NDEBUG // Mark all the bitmaps in this bitmap or animation as used for the usage tracker. bm_bitmaps[first + i].used_count++; #endif bm_bitmaps[first + i].used_flags = flags; } } else { // Mark all the bitmaps in this bitmap or animation as recently used be->last_used = timer_get_milliseconds(); #ifdef BMPMAN_NDEBUG // Mark all the bitmaps in this bitmap or animation as used for the usage tracker. be->used_count++; #endif be->used_flags = flags; } return bmp; } void bm_lock_ani(int handle, int bitmapnum, bitmap_entry *be, bitmap *bmp, ubyte bpp, ubyte flags) { anim *the_anim; anim_instance *the_anim_instance; bitmap *bm; ubyte *frame_data; int size, i; int first_frame, nframes; first_frame = be->info.ani.first_frame; nframes = bm_bitmaps[first_frame].info.ani.num_frames; if ((the_anim = anim_load(bm_bitmaps[first_frame].filename, bm_bitmaps[first_frame].dir_type)) == NULL) { nprintf(("BMPMAN", "Error opening %s in bm_lock\n", be->filename)); return; } if ((the_anim_instance = init_anim_instance(the_anim, bpp)) == NULL) { nprintf(("BMPMAN", "Error opening %s in bm_lock\n", be->filename)); anim_free(the_anim); return; } int can_drop_frames = 0; if (the_anim->total_frames != bm_bitmaps[first_frame].info.ani.num_frames) { can_drop_frames = 1; } bm = &bm_bitmaps[first_frame].bm; size = bm->w * bm->h * (bpp >> 3); be->mem_taken = size; Assert(size > 0); for (i = 0; iflags = 0; // briefing editor in Fred2 uses aabitmaps (ani's) - force to 8 bit bm->bpp = Is_standalone ? (ubyte)8 : bpp; bm->data = (ptr_u)bm_malloc(first_frame + i, size); frame_data = anim_get_next_raw_buffer(the_anim_instance, 0, flags & BMP_AABITMAP ? 1 : 0, bm->bpp); ubyte *dptr, *sptr; sptr = frame_data; dptr = (ubyte *)bm->data; if ((bm->w != the_anim->width) || (bm->h != the_anim->height)) { // Scale it down // 8 bit if (bpp == 8) { int w, h; fix u, utmp, v, du, dv; u = v = 0; du = (the_anim->width*F1_0) / bm->w; dv = (the_anim->height*F1_0) / bm->h; for (h = 0; h < bm->h; h++) { ubyte *drow = &dptr[bm->w * h]; ubyte *srow = &sptr[f2i(v)*the_anim->width]; utmp = u; for (w = 0; w < bm->w; w++) { *drow++ = srow[f2i(utmp)]; utmp += du; } v += dv; } } // 16 bpp else { int w, h; fix u, utmp, v, du, dv; u = v = 0; du = (the_anim->width*F1_0) / bm->w; dv = (the_anim->height*F1_0) / bm->h; for (h = 0; h < bm->h; h++) { unsigned short *drow = &((unsigned short*)dptr)[bm->w * h]; unsigned short *srow = &((unsigned short*)sptr)[f2i(v)*the_anim->width]; utmp = u; for (w = 0; w < bm->w; w++) { *drow++ = srow[f2i(utmp)]; utmp += du; } v += dv; } } } else { // 1-to-1 mapping memcpy(dptr, sptr, size); } bm_convert_format(bm, flags); // Skip a frame if ((i < nframes - 1) && can_drop_frames) { frame_data = anim_get_next_raw_buffer(the_anim_instance, 0, flags & BMP_AABITMAP ? 1 : 0, bm->bpp); } } free_anim_instance(the_anim_instance); anim_free(the_anim); } void bm_lock_dds(int handle, int bitmapnum, bitmap_entry *be, bitmap *bmp, ubyte bpp, ubyte flags) { ubyte *data = NULL; int error; ubyte dds_bpp = 0; char filename[MAX_FILENAME_LEN]; // free any existing data bm_free_data(bitmapnum); Assert(be->mem_taken > 0); Assert(&be->bm == bmp); data = (ubyte*)bm_malloc(bitmapnum, be->mem_taken); if (data == NULL) return; memset(data, 0, be->mem_taken); // make sure we are using the correct filename in the case of an EFF. // this will populate filename[] whether it's EFF or not EFF_FILENAME_CHECK; error = dds_read_bitmap(filename, data, &dds_bpp, be->dir_type); #if BYTE_ORDER == BIG_ENDIAN // same as with TGA, we need to byte swap 16 & 32-bit, uncompressed, DDS images if ((be->comp_type == BM_TYPE_DDS) || (be->comp_type == BM_TYPE_CUBEMAP_DDS)) { unsigned int i = 0; if (dds_bpp == 32) { unsigned int *swap_tmp; for (i = 0; i < (unsigned int)be->mem_taken; i += 4) { swap_tmp = (unsigned int *)(data + i); *swap_tmp = INTEL_INT(*swap_tmp); } } else if (dds_bpp == 16) { unsigned short *swap_tmp; for (i = 0; i < (unsigned int)be->mem_taken; i += 2) { swap_tmp = (unsigned short *)(data + i); *swap_tmp = INTEL_SHORT(*swap_tmp); } } } #endif bmp->bpp = dds_bpp; bmp->data = (ptr_u)data; bmp->flags = 0; if (error != DDS_ERROR_NONE) { bm_free_data(bitmapnum); return; } #ifdef BMPMAN_NDEBUG Assert(be->data_size > 0); #endif } void bm_lock_jpg(int handle, int bitmapnum, bitmap_entry *be, bitmap *bmp, ubyte bpp, ubyte flags) { ubyte *data = NULL; int d_size = 0; int jpg_error = JPEG_ERROR_INVALID; char filename[MAX_FILENAME_LEN]; // Unload any existing data bm_free_data(bitmapnum); d_size = (bpp >> 3); // allocate bitmap data Assert(be->mem_taken > 0); data = (ubyte*)bm_malloc(bitmapnum, be->mem_taken); if (data == NULL) return; memset(data, 0, be->mem_taken); bmp->bpp = bpp; bmp->data = (ptr_u)data; bmp->palette = NULL; Assert(&be->bm == bmp); // make sure we are using the correct filename in the case of an EFF. // this will populate filename[] whether it's EFF or not EFF_FILENAME_CHECK; jpg_error = jpeg_read_bitmap(filename, data, NULL, d_size, be->dir_type); if (jpg_error != JPEG_ERROR_NONE) { bm_free_data(bitmapnum); return; } #ifdef BMPMAN_NDEBUG Assert(be->data_size > 0); #endif } void bm_lock_pcx(int handle, int bitmapnum, bitmap_entry *be, bitmap *bmp, ubyte bpp, ubyte flags) { ubyte *data; int pcx_error; char filename[MAX_FILENAME_LEN]; // Unload any existing data bm_free_data(bitmapnum); be->mem_taken = (bmp->w * bmp->h * (bpp >> 3)); data = (ubyte *)bm_malloc(bitmapnum, be->mem_taken); bmp->bpp = bpp; bmp->data = (ptr_u)data; bmp->palette = (bpp == 8) ? gr_palette : NULL; memset(data, 0, be->mem_taken); Assert(&be->bm == bmp); #ifdef BMPMAN_NDEBUG Assert(be->data_size > 0); #endif // some sanity checks on flags Assert(!((flags & BMP_AABITMAP) && (flags & BMP_TEX_ANY))); // no aabitmap textures // make sure we are using the correct filename in the case of an EFF. // this will populate filename[] whether it's EFF or not EFF_FILENAME_CHECK; pcx_error = pcx_read_bitmap(filename, data, NULL, (bpp >> 3), (flags & BMP_AABITMAP), 0, be->dir_type); if (pcx_error != PCX_ERROR_NONE) { mprintf(("Couldn't load PCX!!! (%s)\n", filename)); return; } #ifdef BMPMAN_NDEBUG Assert(be->data_size > 0); #endif bmp->flags = 0; bm_convert_format(bmp, flags); } void bm_lock_png(int handle, int bitmapnum, bitmap_entry *be, bitmap *bmp, ubyte bpp, ubyte flags) { ubyte *data = NULL; //assume 32 bit - libpng should expand everything int d_size; int png_error = PNG_ERROR_INVALID; char filename[MAX_FILENAME_LEN]; // Unload any existing data bm_free_data(bitmapnum); // allocate bitmap data Assert(bmp->w * bmp->h > 0); //if it's not 32-bit, we expand when we read it bmp->bpp = 32; d_size = bmp->bpp >> 3; //we waste memory if it turns out to be 24-bit, but the way this whole thing works is dodgy anyway data = (ubyte*)bm_malloc(bitmapnum, bmp->w * bmp->h * d_size); if (data == NULL) return; memset(data, 0, bmp->w * bmp->h * d_size); bmp->data = (ptr_u)data; bmp->palette = NULL; Assert(&be->bm == bmp); // make sure we are using the correct filename in the case of an EFF. // this will populate filename[] whether it's EFF or not EFF_FILENAME_CHECK; //bmp->bpp gets set correctly in here after reading into memory png_error = png_read_bitmap(filename, data, &bmp->bpp, d_size, be->dir_type); if (png_error != PNG_ERROR_NONE) { bm_free_data(bitmapnum); return; } #ifdef BMPMAN_NDEBUG Assert(be->data_size > 0); #endif } void bm_lock_tga(int handle, int bitmapnum, bitmap_entry *be, bitmap *bmp, ubyte bpp, ubyte flags) { ubyte *data = NULL; int d_size, byte_size; char filename[MAX_FILENAME_LEN]; // Unload any existing data bm_free_data(bitmapnum); if (Is_standalone) { Assert(bpp == 8); } else { Assert((bpp == 16) || (bpp == 24) || (bpp == 32)); } // allocate bitmap data byte_size = (bpp >> 3); Assert(byte_size); Assert(be->mem_taken > 0); data = (ubyte*)bm_malloc(bitmapnum, be->mem_taken); if (data) { memset(data, 0, be->mem_taken); d_size = byte_size; } else { return; } bmp->bpp = bpp; bmp->data = (ptr_u)data; bmp->palette = NULL; Assert(&be->bm == bmp); #ifdef BMPMAN_NDEBUG Assert(be->data_size > 0); #endif int tga_error; // make sure we are using the correct filename in the case of an EFF. // this will populate filename[] whether it's EFF or not EFF_FILENAME_CHECK; tga_error = targa_read_bitmap(filename, data, NULL, d_size, be->dir_type); if (tga_error != TARGA_ERROR_NONE) { bm_free_data(bitmapnum); return; } bmp->flags = 0; bm_convert_format(bmp, flags); } void bm_lock_user(int handle, int bitmapnum, bitmap_entry *be, bitmap *bmp, ubyte bpp, ubyte flags) { // Unload any existing data bm_free_data(bitmapnum); if ((bpp != be->info.user.bpp) && !(flags & BMP_AABITMAP)) bpp = be->info.user.bpp; switch (bpp) { case 32: // user 32-bit bitmap bmp->bpp = bpp; bmp->flags = be->info.user.flags; bmp->data = (ptr_u)be->info.user.data; break; case 24: // user 24-bit bitmap bmp->bpp = bpp; bmp->flags = be->info.user.flags; bmp->data = (ptr_u)be->info.user.data; break; case 16: // user 16 bit bitmap bmp->bpp = bpp; bmp->flags = be->info.user.flags; bmp->data = (ptr_u)be->info.user.data; break; case 8: // Going from 8 bpp to something (probably only for aabitmaps) Assert(flags & BMP_AABITMAP); bmp->bpp = bpp; bmp->flags = be->info.user.flags; bmp->data = (ptr_u)be->info.user.data; break; default: Error(LOCATION, "Unhandled user bitmap conversion from %d to %d bpp", be->info.user.bpp, bmp->bpp); break; } bm_convert_format(bmp, flags); } int bm_make_render_target(int width, int height, int flags) { int i, n; int mm_lvl = 0; // final w and h may be different from passed width and height int w = width, h = height; ubyte bpp = 32; int size = 0; if (!bm_inited) bm_init(); // Find an open slot (starting from the end) for (n = -1, i = MAX_BITMAPS - 1; i >= 0; i--) { if (bm_bitmaps[i].type == BM_TYPE_NONE) { n = i; break; } } // Out of bitmap slots if (n == -1) return -1; if (!gr_bm_make_render_target(n, &w, &h, &bpp, &mm_lvl, flags)) return -1; Assert(mm_lvl > 0); if (flags & BMP_FLAG_RENDER_TARGET_STATIC) { // data size size = (w * h * (bpp >> 3)); if (mm_lvl > 1) { // include size of all mipmap levels (there should be a full chain) size += (size / 3) - 1; } // make sure to count all faces if a cubemap if (flags & BMP_FLAG_CUBEMAP) { size *= 6; } } // ensure fields are cleared out from previous bitmap memset(&bm_bitmaps[n], 0, sizeof(bitmap_entry)); bm_bitmaps[n].type = (flags & BMP_FLAG_RENDER_TARGET_STATIC) ? BM_TYPE_RENDER_TARGET_STATIC : BM_TYPE_RENDER_TARGET_DYNAMIC; bm_bitmaps[n].signature = Bm_next_signature++; sprintf(bm_bitmaps[n].filename, "RT_%dx%d+%d", w, h, bpp); bm_bitmaps[n].bm.w = (short)w; bm_bitmaps[n].bm.h = (short)h; bm_bitmaps[n].bm.rowsize = (short)w; bm_bitmaps[n].bm.bpp = (ubyte)bpp; bm_bitmaps[n].bm.true_bpp = (ubyte)bpp; bm_bitmaps[n].bm.flags = (ubyte)flags; bm_bitmaps[n].bm.data = 0; bm_bitmaps[n].bm.palette = NULL; bm_bitmaps[n].num_mipmaps = mm_lvl; bm_bitmaps[n].mem_taken = size; bm_bitmaps[n].dir_type = CF_TYPE_ANY; bm_bitmaps[n].palette_checksum = 0; bm_bitmaps[n].handle = bm_get_next_handle() * MAX_BITMAPS + n; bm_bitmaps[n].last_used = -1; if (bm_bitmaps[n].mem_taken) { bm_bitmaps[n].bm.data = (ptr_u)bm_malloc(n, bm_bitmaps[n].mem_taken); } return bm_bitmaps[n].handle; } void *bm_malloc(int n, int size) { Assert((n >= 0) && (n < MAX_BITMAPS)); if (size <= 0) return NULL; #ifdef BMPMAN_NDEBUG Assert(bm_bitmaps[n].data_size == 0); bm_bitmaps[n].data_size += size; bm_texture_ram += size; #endif return vm_malloc(size); } void bm_page_in_aabitmap(int bitmapnum, int nframes) { int i; int n = bitmapnum % MAX_BITMAPS; if (n == -1) return; Assert(bm_bitmaps[n].handle == bitmapnum); for (i = 0; i= 0 && n < MAX_BITMAPS); // in case it's already been released if (bm_bitmaps[n].type == BM_TYPE_NONE) return 0; Assert(bm_bitmaps[n].handle == bitmap_id); // INVALID BITMAP HANDLE // it's possible to hit < 0 here when model_page_out_textures() is called from // anywhere other than in a mission if (bm_bitmaps[n].preload_count > 0) { nprintf(("BmpMan", "PAGE-OUT: %s - preload_count remaining: %d\n", bm_bitmaps[n].filename, bm_bitmaps[n].preload_count)); // lets decrease it for next time around bm_bitmaps[n].preload_count--; return 0; } return (bm_unload(bitmap_id) == 1); } void bm_print_bitmaps() { #ifdef BMPMAN_NDEBUG int i; for (i = 0; i= 0); bitmap_entry *be; int n = handle % MAX_BITMAPS; Assert((n >= 0) && (n < MAX_BITMAPS)); be = &bm_bitmaps[n]; if (be->type == BM_TYPE_NONE) { return 0; // Already been released? } Assertion(be->handle == handle, "Invalid bitmap handle number %d (expected %d) for %s passed to bm_release()\n", be->handle, handle, be->filename); if (!clear_render_targets && ((be->type == BM_TYPE_RENDER_TARGET_STATIC) || (be->type == BM_TYPE_RENDER_TARGET_DYNAMIC))) { nprintf(("BmpMan", "Tried to release a render target!\n")); return 0; } // If it is locked, cannot free it. if (be->ref_count != 0) { nprintf(("BmpMan", "Tried to release %s that has a lock count of %d.. not releasing\n", be->filename, be->ref_count)); return 0; } // kind of like ref_count except it gets around the lock/unlock usage problem // this gets set for each bm_load() call so we can make sure and not unload it // from memory, even if we *can*, until it's really not needed anymore if (be->load_count > 0) be->load_count--; if (be->load_count != 0) { nprintf(("BmpMan", "Tried to release %s that has a load count of %d.. not releasing\n", be->filename, be->load_count + 1)); return 0; } if (be->type != BM_TYPE_USER) { nprintf(("BmpMan", "Releasing bitmap %s in slot %i with handle %i\n", be->filename, n, handle)); } // be sure that all frames of an ani are unloaded - taylor if ((be->type == BM_TYPE_ANI) || (be->type == BM_TYPE_EFF)) { int i, first = be->info.ani.first_frame, total = bm_bitmaps[first].info.ani.num_frames; for (i = 0; i < total; i++) { bm_free_data(first + i, true); // clears flags, bbp, data, etc memset(&bm_bitmaps[first + i], 0, sizeof(bitmap_entry)); bm_bitmaps[first + i].type = BM_TYPE_NONE; bm_bitmaps[first + i].comp_type = BM_TYPE_NONE; bm_bitmaps[first + i].dir_type = CF_TYPE_ANY; // Fill in bogus structures! // For debugging: strcpy_s(bm_bitmaps[first + i].filename, "IVE_BEEN_RELEASED!"); bm_bitmaps[first + i].signature = 0xDEADBEEF; // a unique signature identifying the data bm_bitmaps[first + i].palette_checksum = 0xDEADBEEF; // checksum used to be sure bitmap is in current palette // bookeeping bm_bitmaps[first + i].ref_count = -1; // Number of locks on bitmap. Can't unload unless ref_count is 0. // Stuff needed for animations bm_bitmaps[first + i].info.ani.first_frame = -1; bm_bitmaps[first + i].handle = -1; } } else { bm_free_data(n, true); // clears flags, bbp, data, etc memset(&bm_bitmaps[n], 0, sizeof(bitmap_entry)); bm_bitmaps[n].type = BM_TYPE_NONE; bm_bitmaps[n].comp_type = BM_TYPE_NONE; bm_bitmaps[n].dir_type = CF_TYPE_ANY; // Fill in bogus structures! // For debugging: strcpy_s(bm_bitmaps[n].filename, "IVE_BEEN_RELEASED!"); bm_bitmaps[n].signature = 0xDEADBEEF; // a unique signature identifying the data bm_bitmaps[n].palette_checksum = 0xDEADBEEF; // checksum used to be sure bitmap is in current palette // bookeeping bm_bitmaps[n].ref_count = -1; // Number of locks on bitmap. Can't unload unless ref_count is 0. // Stuff needed for animations bm_bitmaps[n].info.ani.first_frame = -1; bm_bitmaps[n].handle = -1; } return 1; } int bm_reload(int bitmap_handle, const char* filename) { if (!bm_inited) bm_init(); // if no file was passed then get out now if ((filename == NULL) || (strlen(filename) <= 0)) return -1; int bitmapnum = bitmap_handle % MAX_BITMAPS; if (bm_bitmaps[bitmapnum].type == BM_TYPE_NONE) return -1; if (bm_bitmaps[bitmapnum].ref_count) { nprintf(("BmpMan", "Trying to reload a bitmap that is still locked. Filename: %s, ref_count: %d", bm_bitmaps[bitmapnum].filename, bm_bitmaps[bitmapnum].ref_count)); return -1; } strcpy_s(bm_bitmaps[bitmapnum].filename, filename); return bitmap_handle; } void BM_SELECT_ALPHA_TEX_FORMAT() { Gr_current_red = &Gr_ta_red; Gr_current_green = &Gr_ta_green; Gr_current_blue = &Gr_ta_blue; Gr_current_alpha = &Gr_ta_alpha; // setup pointers bm_set_components_32 = bm_set_components_argb_32_tex; // should always assume that 16-bit is the default request bm_set_components = bm_set_components_argb_16_tex; } void BM_SELECT_SCREEN_FORMAT() { Gr_current_red = &Gr_red; Gr_current_green = &Gr_green; Gr_current_blue = &Gr_blue; Gr_current_alpha = &Gr_alpha; // setup pointers bm_set_components_32 = bm_set_components_argb_32_screen; // should always assume that 16-bit is the default request bm_set_components = bm_set_components_argb_16_screen; } void BM_SELECT_TEX_FORMAT() { Gr_current_red = &Gr_t_red; Gr_current_green = &Gr_t_green; Gr_current_blue = &Gr_t_blue; Gr_current_alpha = &Gr_t_alpha; // setup pointers bm_set_components_32 = bm_set_components_argb_32_tex; // should always assume that 16-bit is the default request bm_set_components = bm_set_components_argb_16_tex; } void bm_set_components_argb_16_screen(ubyte *pixel, ubyte *rv, ubyte *gv, ubyte *bv, ubyte *av) { if (*av == 0) { *((unsigned short*)pixel) = (unsigned short)Gr_current_green->mask; return; } *((unsigned short*)pixel) = (unsigned short)(((int)*rv / Gr_current_red->scale) << Gr_current_red->shift); *((unsigned short*)pixel) |= (unsigned short)(((int)*gv / Gr_current_green->scale) << Gr_current_green->shift); *((unsigned short*)pixel) |= (unsigned short)(((int)*bv / Gr_current_blue->scale) << Gr_current_blue->shift); } void bm_set_components_argb_16_tex(ubyte *pixel, ubyte *rv, ubyte *gv, ubyte *bv, ubyte *av) { if (*av == 0) { *((unsigned short*)pixel) = 0; return; } *((unsigned short*)pixel) = (unsigned short)(((int)*rv / Gr_current_red->scale) << Gr_current_red->shift); *((unsigned short*)pixel) |= (unsigned short)(((int)*gv / Gr_current_green->scale) << Gr_current_green->shift); *((unsigned short*)pixel) |= (unsigned short)(((int)*bv / Gr_current_blue->scale) << Gr_current_blue->shift); *((unsigned short*)pixel) |= (unsigned short)(Gr_current_alpha->mask); } void bm_set_components_argb_32_screen(ubyte *pixel, ubyte *rv, ubyte *gv, ubyte *bv, ubyte *av) { if (*av == 0) { *((unsigned int*)pixel) = (unsigned int)Gr_current_green->mask; return; } *((unsigned int*)pixel) = (unsigned int)(((int)*rv / Gr_current_red->scale) << Gr_current_red->shift); *((unsigned int*)pixel) |= (unsigned int)(((int)*gv / Gr_current_green->scale) << Gr_current_green->shift); *((unsigned int*)pixel) |= (unsigned int)(((int)*bv / Gr_current_blue->scale) << Gr_current_blue->shift); } void bm_set_components_argb_32_tex(ubyte *pixel, ubyte *rv, ubyte *gv, ubyte *bv, ubyte *av) { if (*av == 0) { *((unsigned int*)pixel) = 0; return; } *((unsigned int*)pixel) = (unsigned int)(((int)*rv / Gr_current_red->scale) << Gr_current_red->shift); *((unsigned int*)pixel) |= (unsigned int)(((int)*gv / Gr_current_green->scale) << Gr_current_green->shift); *((unsigned int*)pixel) |= (unsigned int)(((int)*bv / Gr_current_blue->scale) << Gr_current_blue->shift); *((unsigned int*)pixel) |= (unsigned int)(Gr_current_alpha->mask); } void bm_set_low_mem(int mode) { Assert((mode >= 0) && (mode <= 2)); CLAMP(mode, 0, 2); Bm_low_mem = mode; } int bm_set_render_target(int handle, int face) { int n = handle % MAX_BITMAPS; if (n >= 0) { Assert(handle == bm_bitmaps[n].handle); if ((bm_bitmaps[n].type != BM_TYPE_RENDER_TARGET_STATIC) && (bm_bitmaps[n].type != BM_TYPE_RENDER_TARGET_DYNAMIC)) { // odds are that someone passed a normal texture created with bm_load() mprintf(("Trying to set invalid bitmap (slot: %i, handle: %i) as render target!\n", n, handle)); return 0; } } if (gr_bm_set_render_target(n, face)) { if (gr_screen.rendering_to_texture == -1) { //if we are moving from the back buffer to a texture save whatever the current settings are gr_screen.save_max_w = gr_screen.max_w; gr_screen.save_max_h = gr_screen.max_h; gr_screen.save_max_w_unscaled = gr_screen.max_w_unscaled; gr_screen.save_max_h_unscaled = gr_screen.max_h_unscaled; gr_screen.save_max_w_unscaled_zoomed = gr_screen.max_w_unscaled_zoomed; gr_screen.save_max_h_unscaled_zoomed = gr_screen.max_h_unscaled_zoomed; } if (n < 0) { gr_screen.max_w = gr_screen.save_max_w; gr_screen.max_h = gr_screen.save_max_h; gr_screen.max_w_unscaled = gr_screen.save_max_w_unscaled; gr_screen.max_h_unscaled = gr_screen.save_max_h_unscaled; gr_screen.max_w_unscaled_zoomed = gr_screen.save_max_w_unscaled_zoomed; gr_screen.max_h_unscaled_zoomed = gr_screen.save_max_h_unscaled_zoomed; } else { gr_screen.max_w = bm_bitmaps[n].bm.w; gr_screen.max_h = bm_bitmaps[n].bm.h; gr_screen.max_w_unscaled = bm_bitmaps[n].bm.w; gr_screen.max_h_unscaled = bm_bitmaps[n].bm.h; gr_screen.max_w_unscaled_zoomed = bm_bitmaps[n].bm.w; gr_screen.max_h_unscaled_zoomed = bm_bitmaps[n].bm.h; } gr_screen.rendering_to_face = face; gr_screen.rendering_to_texture = n; gr_reset_clip(); if (gr_screen.mode == GR_OPENGL) { extern void opengl_setup_viewport(); opengl_setup_viewport(); } return 1; } return 0; } int bm_unload(int handle, int clear_render_targets, bool nodebug) { bitmap_entry *be; bitmap *bmp; int n = handle % MAX_BITMAPS; Assert((n >= 0) && (n < MAX_BITMAPS)); be = &bm_bitmaps[n]; bmp = &be->bm; if (!clear_render_targets && ((be->type == BM_TYPE_RENDER_TARGET_STATIC) || (be->type == BM_TYPE_RENDER_TARGET_DYNAMIC))) { return -1; } if (be->type == BM_TYPE_NONE) { return -1; // Already been released } Assert(be->handle == handle); // INVALID BITMAP HANDLE! // If it is locked, cannot free it. if (be->ref_count != 0 && !nodebug) { nprintf(("BmpMan", "Tried to unload %s that has a lock count of %d.. not unloading\n", be->filename, be->ref_count)); return 0; } // kind of like ref_count except it gets around the lock/unlock usage problem // this gets set for each bm_load() call so we can make sure and not unload it // from memory, even if we *can*, until it's really not needed anymore if (!Bm_ignore_load_count) { if (be->load_count > 0) be->load_count--; if (be->load_count != 0 && !nodebug) { nprintf(("BmpMan", "Tried to unload %s that has a load count of %d.. not unloading\n", be->filename, be->load_count + 1)); return 0; } } // be sure that all frames of an ani are unloaded - taylor if ((be->type == BM_TYPE_ANI) || (be->type == BM_TYPE_EFF)) { int i, first = be->info.ani.first_frame; // for the unload all case, don't try to unload every frame of every frame // all additional frames automatically get unloaded with the first one if ((n > be->info.ani.first_frame) && (bm_bitmaps[first].bm.data == 0)) return 1; for (i = 0; i < bm_bitmaps[first].info.ani.num_frames; i++) { if (!nodebug) nprintf(("BmpMan", "Unloading %s frame %d. %dx%dx%d\n", be->filename, i, bmp->w, bmp->h, bmp->bpp)); bm_free_data(first + i); // clears flags, bbp, data, etc } } else { if (!nodebug) nprintf(("BmpMan", "Unloading %s. %dx%dx%d\n", be->filename, bmp->w, bmp->h, bmp->bpp)); bm_free_data(n); // clears flags, bbp, data, etc } return 1; } void bm_unload_all() { int i; // since bm_unload_all() should only be called from game_shutdown() it should be // safe to ignore load_count's and unload anyway Bm_ignore_load_count = 1; for (i = 0; i < MAX_BITMAPS; i++) { if (bm_bitmaps[i].type != BM_TYPE_NONE) { bm_unload(bm_bitmaps[i].handle, 1); } } Bm_ignore_load_count = 0; } int bm_unload_fast(int handle, int clear_render_targets) { bitmap_entry *be; bitmap *bmp; int n = handle % MAX_BITMAPS; Assert((n >= 0) && (n < MAX_BITMAPS)); be = &bm_bitmaps[n]; bmp = &be->bm; if (be->type == BM_TYPE_NONE) { return -1; // Already been released } if (be->type == BM_TYPE_USER) { return -1; } if (!clear_render_targets && ((be->type == BM_TYPE_RENDER_TARGET_STATIC) || (be->type == BM_TYPE_RENDER_TARGET_DYNAMIC))) { return -1; } // If it is locked, cannot free it. if (be->ref_count != 0) { nprintf(("BmpMan", "Tried to unload_fast %s that has a lock count of %d.. not unloading\n", be->filename, be->ref_count)); return 0; } Assert(be->handle == handle); // INVALID BITMAP HANDLE! // unlike bm_unload(), we handle each frame of an animation separately, for safer use in the graphics API nprintf(("BmpMan", "Fast-unloading %s. %dx%dx%d\n", be->filename, bmp->w, bmp->h, bmp->bpp)); bm_free_data_fast(n); // clears flags, bbp, data, etc return 1; } void bm_unlock(int handle) { bitmap_entry *be; bitmap *bmp; if (!bm_inited) bm_init(); int bitmapnum = handle % MAX_BITMAPS; #ifndef NDEBUG if (bm_bitmaps[bitmapnum].handle != handle) { mprintf(("bm_unlock - %s: bm_bitmaps[%d].handle = %d, handle = %d\n", bm_bitmaps[bitmapnum].filename, bitmapnum, bm_bitmaps[bitmapnum].handle, handle)); } #endif Assert(bm_bitmaps[bitmapnum].handle == handle); // INVALID BITMAP HANDLE Assert((bitmapnum >= 0) && (bitmapnum < MAX_BITMAPS)); be = &bm_bitmaps[bitmapnum]; bmp = &be->bm; be->ref_count--; Assert(be->ref_count >= 0); // Trying to unlock data more times than lock was called!!! } void bm_update_memory_used(int n, int size) { Assert( (n >= 0) && (n < MAX_BITMAPS) ); Assert( size >= 0 ); #ifdef BMPMAN_NDEBUG Assert( bm_bitmaps[n].data_size == 0 ); bm_bitmaps[n].data_size += size; bm_texture_ram += size; #endif } int find_block_of(int n) { int i, cnt = 0, nstart = 0; if (n < 1) { Int3(); return -1; } for (i = 0; i < MAX_BITMAPS; i++) { if (bm_bitmaps[i].type == BM_TYPE_NONE) { if (cnt == 0) nstart = i; cnt++; } else { cnt = 0; } if (cnt == n) return nstart; } return -1; }