#ifndef _GROPENGLPOSTPROCESSING_H #define _GROPENGLPOSTPROCESSING_H void opengl_post_process_init(); void opengl_post_process_shutdown(); void gr_opengl_post_process_set_effect(const char *name, int x); void gr_opengl_post_process_set_defaults(); void gr_opengl_post_process_save_zbuffer(); void gr_opengl_post_process_begin(); void gr_opengl_post_process_end(); void get_post_process_effect_names(SCP_vector &names); void opengl_post_init_uniforms(int flags); void opengl_post_load_shader(SCP_string &sflags, shader_type shader, int flags); #endif // _GROPENGLPOSTPROCESSING_H