/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ #ifndef _TIMER_H #define _TIMER_H #include "globalincs/pstypes.h" //========================================================================== // This installs the timer services and interrupts at the rate specified by // count_val. If 'function' isn't 0, the function pointed to by function will // be called 'freq' times per second. Should be > 19 and anything around // 2-3000 is gonna start slowing down the system. Count_val should be // 1,193,180 divided by your target frequency. Use 0 for the normal 18.2 Hz // interrupt rate. #ifdef _WIN32 #define TIMER_FREQUENCY 1193180 #endif extern void timer_init(); extern void timer_close(); extern void timer_set_rate(int count_val); extern void timer_set_function( void * function ); //========================================================================== // These functions return the time since the timer was initialized in // some various units. The total length of reading time varies for each // one. They will roll around after they read 2^32. // There are milliseconds, milliseconds times 10, milliseconds times 100, // and microseconds. They time out after 1000 hrs, 100 hrs, 10 hrs, and // 1 hr, respectively. extern fix timer_get_fixed_seconds(); // Rolls about every 9 hours... extern fix timer_get_fixed_secondsX(); // Assume interrupts already disabled extern fix timer_get_approx_seconds(); // Returns time since program started... accurate to 1/120th of a second extern int timer_get_milliseconds(); // extern int timer_get_microseconds(); extern uint timer_get_high_res_microseconds(); extern int timer_get_seconds(); // seconds since program started... not accurate, but good for long // runtimes with second-based timeouts //========================================================================== // Use to access the BIOS ticker... ie... i = TICKER void timer_delay(fix seconds); //================================================================= //================================================================= // T I M E S T A M P F U N C T I O N S //================================================================= //================================================================= // NEVER USE THIS DIRECTLY!!! IF YOU REALLY NEED IT, THEN: // call timestamp(0) and use TIMESTAMP_FREQUENCY to scale it. extern int timestamp_ticker; // You shouldn't use the output of timestamp() directly, // but if you have to, use the TIMESTAMP_FREQUENCY to // scale it correctly. #define TIMESTAMP_FREQUENCY 1000 // Call this at least every 600 hours, I would // say at the start of each level should do it. extern void timestamp_reset(); // Call this once every frame with the frametime. extern void timestamp_inc(float frametime); // To do timing, call this with the interval you // want to check. Then, pass this to timestamp_elapsed // to see if delta_ms time has elapsed. If delta_ms is // zero, the next call to timestamp_elapsed will always // return 1. If delta_ms is less than zero, then this is // considered an invalid timestamp and all calls to // timestamp_elapsed will return 0. // In other words: // pass -1 for an invalid timestamp that will never time out // pass 0 for a timestamp that is instantly timed out // pass n > 0 for timestamp n milliseconds in the future. int timestamp(int delta_ms ); // use this call to get the current counter value (which represents the time at the time // this function is called). I.e. it doesn't return a count that would be in the future, // but the count that is right now. int timestamp(); // gets a timestamp randomly between a and b milliseconds in // the future. #define timestamp_rand(a,b) timestamp((myrand()%((b)-(a)+1))+(a)) // Example that makes a ship fire in 1/2 second // ... // ship->next_fire = timestamp(500); // ... // if (fire && timestamp_elapsed(ship->next_fire)) // fire_laser(); #define timestamp_elapsed( stamp ) ( (stamp!=0) ? (timestamp_ticker >= (stamp) ? 1 : 0) : 0 ) #define timestamp_valid(stamp) ((stamp==0) ? 0 : 1 ) // Returns millliseconds until timestamp will elapse. int timestamp_until(int stamp); // checks if a specified time (in milliseconds) has elapsed past the given timestamp (which // should be obtained from timestamp() or timestamp(x) with a positive x) int timestamp_has_time_elapsed(int stamp, int time); // safer version of timestamp #define timestamp_elapsed_safe(_a, _b) ( (_a != 0) ? (((timestamp_ticker >= (_a)) || (timestamp_ticker < (_a - (_b + 100)))) ? 1 : 0) : 1 ) // timing functions ------------------------------------------------------------------------------- // start timing frame stuff void timing_frame_start(); // done timing the frame void timing_frame_stop(); // get the total frame time in microseconds int timing_frame_total(); // time an individual event void timing_event_start(char *event_name); // stop timing an event void timing_event_stop(char *event_name); // get the total time for an event in microseconds int timing_event_total(char *event_name); // get the percentage of total frametime for the event (0.0 to 1.0) float timing_event_pct(char *event_name); // display timing void timing_display(int x, int y); #endif