/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ #ifndef _FLOATING_H #define _FLOATING_H #include #include extern float frand(); extern int rand_chance(float frametime, float chance = 1.0f); float frand_range(float min, float max); // determine if a floating point number is NaN (Not a Number) #define fl_is_nan(fl) _isnan((double)(fl)) // Handy macros to prevent type casting all over the place #define fl_sqrt(fl) sqrtf(fl) #define fl_isqrt(fl) (1.0f/sqrtf(fl)) #define fl_abs(fl) fabsf(fl) #define i2fl(i) ((float)(i)) #define fl2i(fl) ((int)(fl)) #define fl2ir(fl) ((int)(fl + ((fl < 0.0f) ? -0.5f : 0.5f))) #define flceil(fl) (int)ceil(fl) #define flfloor(fl) (int)floor(fl) #define f2fl(fx) ((float)(fx)/65536.0f) #define fl2f(fl) (int)((fl)*65536.0f) #define fl_tan(fl) tanf(fl) // convert a measurement in degrees to radians #define fl_radians(fl) ((float)((fl * PI)/180.0f)) // convert a measurement in radians to degrees #define fl_degrees(fl) ((float)((fl * 180.0f)/PI)) // use this instead of: // for: (int)floor(x+0.5f) use fl_round_2048(x) // (int)ceil(x-0.5f) use fl_round_2048(x) // (int)floor(x-0.5f) use fl_round_2048(x-1.0f) // (int)floor(x) use fl_round_2048(x-0.5f) // for values in the range -2048 to 2048 // use this instead of: // for: (int)floor(x+0.5f) use fl_round_2048(x) // (int)ceil(x-0.5f) use fl_round_2048(x) // (int)floor(x-0.5f) use fl_round_2048(x-1.0f) // (int)floor(x) use fl_round_2048(x-0.5f) // for values in the range -2048 to 2048 /* extern const float *p_fl_magic; inline int fl_round_2048( float x ) { double tmp_quad; tmp_quad = x + *p_fl_magic; return *((int *)&tmp_quad); } inline float fl_sqrt( float x) { float retval; _asm fld x _asm fsqrt _asm fstp retval return retval; } float fl_isqrt( float x ) { float retval; _asm fld x _asm fsqrt _asm fstp retval return 1.0f / retval; } */ // sees if two floating point numbers are within the minimum tolerance inline bool fl_equal(float a, float b) { return fl_abs(a - b) <= FLT_EPSILON * MAX(1.0f, MAX(fl_abs(a), fl_abs(b))); } // rounds off a floating point number to a multiple of some number extern float fl_roundoff(float x, int multiple); #endif