#include "globalincs/globals.h" #include "globalincs/pstypes.h" #ifndef _WAYPOINT_H #define _WAYPOINT_H //********************CLASSES******************** class waypoint_list; class waypoint { public: waypoint(); waypoint(vec3d *pos, waypoint_list *parent_list); ~waypoint(); // accessors vec3d *get_pos(); int get_objnum(); waypoint_list *get_parent_list(); // mutators void set_pos(vec3d *pos); private: vec3d m_position; int objnum; waypoint_list *m_parent_list; friend void waypoint_create_game_object(waypoint *wpt, int list_index, int wpt_index); }; class waypoint_list { public: waypoint_list(); waypoint_list(const char *name); ~waypoint_list(); // accessors char *get_name(); SCP_vector &get_waypoints(); // mutators void set_name(const char *name); private: char m_name[NAME_LENGTH]; SCP_vector waypoints; }; //********************GLOBALS******************** extern SCP_list Waypoint_lists; // bah extern const size_t INVALID_WAYPOINT_POSITION; //********************FUNCTIONS******************** void waypoint_parse_init(); void waypoint_level_close(); // Translate between object instance and list information int calc_waypoint_instance(int waypoint_list_index, int waypoint_index); void calc_waypoint_indexes(int waypoint_instance, int &waypoint_list_index, int &waypoint_index); int calc_waypoint_list_index(int waypoint_instance); int calc_waypoint_index(int waypoint_instance); // Creates initial waypoints after mission is loaded void waypoint_create_game_objects(); // Find a waypoint list with the specified name waypoint_list *find_matching_waypoint_list(const char *name); // Find a waypoint with the specified name (e.g. Path:1) waypoint *find_matching_waypoint(const char *name); // Find a waypoint with the matching object info waypoint *find_waypoint_with_objnum(int objnum); waypoint_list *find_waypoint_list_with_instance(int waypoint_instance, int *waypoint_index = NULL); waypoint *find_waypoint_with_instance(int waypoint_instance); // Find something at the specified index waypoint_list *find_waypoint_list_at_index(int index); waypoint *find_waypoint_at_index(waypoint_list *list, int index); int find_index_of_waypoint_list(waypoint_list *wp_list); int find_index_of_waypoint(waypoint *wpt); // Find a name that doesn't conflict with any current waypoint list void waypoint_find_unique_name(char *dest_name, int start_index); // Add a new list of waypoints. Called from mission parsing. void waypoint_add_list(const char *name, SCP_vector &vec_list); // Attempts to create a waypoint with the specified instance (used to calculate list and index). // Returns the object number, or -1 on failure. Used by scripting and FRED. int waypoint_add(vec3d *pos, int waypoint_instance); // Removes a waypoint, including its entire list if it's the last waypoint remaining. void waypoint_remove(waypoint *wpt); #endif //_WAYPOINT_H