/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ #include "hud/hudmessage.h" #include "globalincs/alphacolors.h" #include "globalincs/linklist.h" #include "freespace.h" #include "gamesequence/gamesequence.h" #include "gamesnd/gamesnd.h" #include "hud/hudconfig.h" #include "iff_defs/iff_defs.h" #include "io/key.h" #include "io/timer.h" #include "mission/missiongoals.h" #include "mission/missionlog.h" #include "mission/missionmessage.h" // for MAX_MISSION_MESSAGES #include "missionui/missionscreencommon.h" #include "network/multi.h" #include "parse/parselo.h" #include "playerman/player.h" #include "scripting/hook_api.h" #include "scripting/scripting.h" #include "ship/ship.h" #include "sound/audiostr.h" #include "ui/ui.h" #include "weapon/weapon.h" #include #include /* replaced with those static ints that follow #define LIST_X 46 #define LIST_X2 108 // second column x start position #define LIST_Y 60 #define LIST_W 558 // total width including both columns #define LIST_W2 (LIST_W + LIST_X - LIST_X2) // width of second column #define LIST_H 297 #define LIST_H_O 275 // applies only to objectives mode */ // 1st column, width includes both columns static int Hud_mission_log_list_coords[GR_NUM_RESOLUTIONS][4] = { { 46,60,558,269 // GR_640 }, { 74,96,558,297 // GR_1024 } }; // 2nd column, width is just of second column static int Hud_mission_log_list2_coords[GR_NUM_RESOLUTIONS][4] = { { 108, 60, 496, 297 // GR_640 }, { 136, 96, 496, 436 // GR_1024 } }; static int Hud_mission_log_list_objective_x_coord[GR_NUM_RESOLUTIONS] = { 275, // GR_640 440 // GR_1024 }; static int Hud_mission_log_time_coords[GR_NUM_RESOLUTIONS][2] = { { 41, 372 // GR_640 }, { 66, 595 // GR_1024 } }; static int Hud_mission_log_time2_coords[GR_NUM_RESOLUTIONS][2] = { { 103, 372 // GR_640 }, { 128, 595 // GR_1024 } }; #define SCROLLBACK_MODE_MSGS_LOG 0 #define SCROLLBACK_MODE_EVENT_LOG 1 #define SCROLLBACK_MODE_OBJECTIVES 2 #define NUM_BUTTONS 6 #define SCROLL_UP_BUTTON 0 #define SCROLL_DOWN_BUTTON 1 #define SHOW_MSGS_BUTTON 2 #define SHOW_EVENTS_BUTTON 3 #define SHOW_OBJS_BUTTON 4 #define ACCEPT_BUTTON 5 #define HUD_MSG_LENGTH_MAX 2048 //#define HUD_MSG_MAX_PIXEL_W 439 // maximum number of pixels wide message display area is //#define HUD_MSG_MAX_PIXEL_W 619 // maximum number of pixels wide message display area is /* not used anymore static int Hud_mission_log_status_coords[GR_NUM_RESOLUTIONS][2] = { { 170, 339 // GR_640 }, { 361, 542 // GR_1024 } }; */ struct scrollback_buttons { const char *filename; int x, y; int xt, yt; int hotspot; UI_BUTTON button; // because we have a class inside this struct, we need the constructor below.. scrollback_buttons(const char *name, int x1, int y1, int x2, int y2, int h) : filename(name), x(x1), y(y1), xt(x2), yt(y2), hotspot(h) {} }; SCP_vector HUD_msg_buffer; int HUD_msg_inited = FALSE; // There is a maximum number of lines that will be stored in the message scrollback. Oldest // messages are deleted to make way for newest messages. #define MAX_MSG_SCROLLBACK_LINES 1000 line_node Msg_scrollback_lines[MAX_MSG_SCROLLBACK_LINES]; line_node Msg_scrollback_free_list; line_node Msg_scrollback_used_list; #define MAX_HUD_FT 1 typedef struct HUD_ft { int end_time; // Timestamp at which this message will go away. char text[MAX_HUD_LINE_LEN]; // Text to display. int color; // 0rgb color, 8 bit fields. } HUD_ft; HUD_ft HUD_fixed_text[MAX_HUD_FT]; static int Num_obj_lines; static int Scroll_offset; static int Scroll_max; static int Scrollback_mode = SCROLLBACK_MODE_OBJECTIVES; // static int Status_bitmap; static int Background_bitmap; static UI_WINDOW Ui_window; static const char* Hud_mission_log_fname[GR_NUM_RESOLUTIONS] = { "MissionLog", // GR_640 "2_MissionLog" // GR_1024 }; /* not used anymore static char* Hud_mission_log_status_fname[GR_NUM_RESOLUTIONS] = { "MLStatus", // GR_640 "MLStatus" // GR_1024 }; */ static const char* Hud_mission_log_mask_fname[GR_NUM_RESOLUTIONS] = { "MissionLog-m", // GR_640 "2_MissionLog-m" // GR_1024 }; static scrollback_buttons Buttons[GR_NUM_RESOLUTIONS][NUM_BUTTONS] = { { // GR_640 //XSTR:OFF scrollback_buttons("LB_00", 1, 67, -1, -1, 0), scrollback_buttons("LB_01", 1, 307, -1, -1, 1), scrollback_buttons("LB_02", 111, 376, 108, 413, 2), scrollback_buttons("LB_03", 209, 376, 205, 413, 3), scrollback_buttons("LB_04", 12, 376, 7, 413, 4), scrollback_buttons("CB_05a", 571, 425, 564, 413, 5) //XSTR:ON }, { // GR_1024 //XSTR:OFF scrollback_buttons("2_LB_00", 1, 108, -1, -1, 0), scrollback_buttons("2_LB_01", 1, 492, -1, -1, 1), scrollback_buttons("2_LB_02", 177, 602, 173, 661, 2), scrollback_buttons("2_LB_03", 335, 602, 335, 661, 3), scrollback_buttons("2_LB_04", 20, 602, 11, 661, 4), scrollback_buttons("2_CB_05a",914, 681, 946, 661, 5) //XSTR:ON } }; const auto OnHudMessageReceivedHook = scripting::Hook::Factory( "On HUD Message Received", "Called when a HUD message is received. For normal messages this will be called with the final text that appears " "on the HUD (e.g. [ship]: [message]). Will also be called for engine generated messages.", { {"Text", "string", "The text of the message."}, {"SourceType", "number", "The type of message sent by the engine."}, }); // ---------------------------------------------------------------------- // HUD_init_fixed_text() // void HUD_init_fixed_text() { int i; for (i=0; i(); // there's no clear() method for queues :/ Scroll_needed = false; Scroll_in_progress = false; Scroll_time_id = 1; HudGauge::initialize(); } void HudGaugeMessages::pageIn() { } void HudGaugeMessages::processMessageBuffer() { int x, offset = 0; size_t i; char *msg; char *split_str, *ptr; for ( i = 0; i < HUD_msg_buffer.size(); i++ ) { msg = new char [HUD_msg_buffer[i].text.size()+1]; strcpy(msg, HUD_msg_buffer[i].text.c_str()); ptr = strstr(msg, NOX(": ")); if ( ptr ) { int sw; gr_get_string_size(&sw, nullptr, msg, (int)(ptr + 2 - msg)); offset = sw; } x = 0; split_str = msg; while ((ptr = split_str_once(split_str, Max_width - x - 7)) != nullptr) { // the 7 is a fudge hack // make sure that split went ok, if not then bail if (ptr == split_str) { break; } addPending(split_str, HUD_msg_buffer[i].source, x); split_str = ptr; x = offset; } addPending(split_str, HUD_msg_buffer[i].source, x); delete[] msg; } } void HudGaugeMessages::addPending(const char *text, int source, int x) { Assert(text != NULL); HUD_message_data new_message; new_message.text = text; new_message.source = source; new_message.x = x; pending_messages.push(new_message); } void HudGaugeMessages::scrollMessages() { // check if there is a message to display on the HUD, and if there is room to display it if ( !pending_messages.empty() && !Scroll_needed ) { Hud_display_info new_active_msg; new_active_msg.msg = pending_messages.front(); new_active_msg.total_life = timestamp(Total_life); pending_messages.pop(); for ( SCP_vector::iterator m = active_messages.begin(); m != active_messages.end(); ++m ) { // determine if there are any existing messages, if so need to scroll them up if ( !timestamp_elapsed(m->total_life) ) { m->target_y -= Line_h; Scroll_needed = true; } } if (Scroll_needed) { new_active_msg.y = (Max_lines-1)*Line_h; new_active_msg.target_y = new_active_msg.y - Line_h; } else { new_active_msg.y = (Max_lines-2)*Line_h; new_active_msg.target_y = new_active_msg.y; } active_messages.push_back(new_active_msg); } Scroll_in_progress = false; Scroll_needed = false; for ( SCP_vector::iterator m = active_messages.begin(); m != active_messages.end(); ) { if ( !timestamp_elapsed(m->total_life) ) { if ( m->y > m->target_y ) { Scroll_needed = true; if ( timestamp_elapsed(Scroll_time_id) ) { m->y -= Step_size; if ( m->y < m->target_y ) { m->y = m->target_y; } Scroll_in_progress = true; } } } else { bool at_end = m == (active_messages.end() - 1); if (at_end) { // Iterator will be invalid active_messages.pop_back(); break; } *m = active_messages.back(); active_messages.pop_back(); if (active_messages.empty()) { // We may not use the iterator any longer break; } else { continue; } } ++m; } if (Scroll_in_progress) { Scroll_time_id = timestamp(Scroll_time); } } void HudGaugeMessages::clearMessages() { active_messages.clear(); } void HudGaugeMessages::preprocess() { setFont(); processMessageBuffer(); scrollMessages(); } /** * HudGaugeMessages::render() will display the active HUD messages on the HUD. It will scroll * the messages up when a new message arrives. */ void HudGaugeMessages::render(float /*frametime*/) { hud_set_default_color(); // dependant on max_width, max_lines, and line_height setClip(position[0], position[1], Window_width, Window_height+2); for ( SCP_vector::iterator m = active_messages.begin(); m != active_messages.end(); ++m) { if ( !timestamp_elapsed(m->total_life) ) { if ( !(Player->flags & PLAYER_FLAGS_MSG_MODE) || !Hidden_by_comms_menu) { // set the appropriate color if ( m->msg.source ) { setGaugeColor(HUD_C_BRIGHT); } else { setGaugeColor(); } // print the message out renderPrintf(m->msg.x, m->y, "%s", m->msg.text.c_str()); } } } } // Similar to HUD printf, but shows only one message at a time, at a fixed location. void HUD_fixed_printf(float duration, color col, const char *format, ...) { va_list args; char tmp[HUD_MSG_LENGTH_MAX]; size_t msg_length; // make sure we only print these messages if we're in the correct state if((Game_mode & GM_MULTIPLAYER) && (Netgame.game_state != NETGAME_STATE_IN_MISSION)){ nprintf(("Network","HUD_fixed_printf bailing because not in multiplayer game play state\n")); return; } va_start(args, format); vsnprintf(tmp, sizeof(tmp)-1, format, args); va_end(args); tmp[sizeof(tmp)-1] = '\0'; msg_length = strlen(tmp); if ( !msg_length ) { nprintf(("Warning", "HUD_fixed_printf ==> attempt to print a 0 length string in msg window\n")); return; } else if (msg_length > MAX_HUD_LINE_LEN - 1){ nprintf(("Warning", "HUD_fixed_printf ==> Following string truncated to %d chars: %s\n", MAX_HUD_LINE_LEN - 1, tmp)); tmp[MAX_HUD_LINE_LEN-1] = '\0'; } strcpy_s(HUD_fixed_text[0].text, tmp); if (duration == 0.0f){ HUD_fixed_text[0].end_time = timestamp(-1); } else { HUD_fixed_text[0].end_time = timestamp((int) (1000.0f * duration)); } HUD_fixed_text[0].color = col.red << 16 | col.green << 8 | col.blue; } // Clear all pending text. void HUD_fixed_printf_reset() { HUD_init_fixed_text(); } // converts a TEAM_* define to a HUD_SOURCE_* define int HUD_team_get_source(int team) { return team + HUD_SOURCE_TEAM_OFFSET; } // converts a HUD_SOURCE_* define to a TEAM_* define int HUD_source_get_team(int source) { return source - HUD_SOURCE_TEAM_OFFSET; } void HUD_printf(const char *format, ...) { va_list args; char tmp[HUD_MSG_LENGTH_MAX]; // make sure we only print these messages if we're in the correct state if((Game_mode & GM_MULTIPLAYER) && (Net_player->state != NETPLAYER_STATE_IN_MISSION)){ nprintf(("Network","HUD_printf bailing because not in multiplayer game play state\n")); return; } va_start(args, format); vsnprintf(tmp, sizeof(tmp)-1, format, args); va_end(args); tmp[sizeof(tmp)-1] = '\0'; hud_sourced_print(HUD_SOURCE_COMPUTER, tmp); } // -------------------------------------------------------------------------------------- // HUD_sourced_printf() // // HUD_sourced_printf() has the same parameters as printf(), but displays the text as a scrolling // message on the HUD. Text is split into multiple lines if width exceeds msg display area // width. 'source' is used to indicate who send the message, and is used to color code text. // void HUD_sourced_printf(int source, const char *format, ...) { va_list args; char tmp[HUD_MSG_LENGTH_MAX]; // make sure we only print these messages if we're in the correct state if((Game_mode & GM_MULTIPLAYER) && (Net_player->state != NETPLAYER_STATE_IN_MISSION)){ nprintf(("Network","HUD_sourced_printf bailing because not in multiplayer game play state\n")); return; } va_start(args, format); vsnprintf(tmp, sizeof(tmp)-1, format, args); va_end(args); tmp[sizeof(tmp)-1] = '\0'; hud_sourced_print(source, tmp); } void hud_sourced_print(int source, const char *msg) { if ( !strlen(msg) ) { nprintf(("Warning", "HUD ==> attempt to print a 0 length string in msg window\n")); return; } // add message to the scrollback log first hud_add_msg_to_scrollback(msg, source, Missiontime); HUD_message_data new_msg; new_msg.text = SCP_string(msg); new_msg.source = source; new_msg.x = 0; HUD_msg_buffer.push_back(new_msg); // Invoke the scripting hook OnHudMessageReceivedHook->run(scripting::hook_param_list(scripting::hook_param("Text", 's', msg), scripting::hook_param("SourceType", 'i', source))); } int hud_query_scrollback_size() { int count = 0, y_add = 0; int font_height = gr_get_font_height(); line_node *ptr; if (EMPTY(&Msg_scrollback_used_list) || !HUD_msg_inited) return 0; ptr = GET_FIRST(&Msg_scrollback_used_list); while (ptr != END_OF_LIST(&Msg_scrollback_used_list)) { if (ptr->source != HUD_SOURCE_HIDDEN) { y_add = ptr->y; count += font_height + ptr->y; } ptr = GET_NEXT(ptr); } count -= y_add; return count; } // add text directly to the hud scrollback log, without displaying on the hud void HUD_add_to_scrollback(const char *text, int source) { if (!strlen(text)) { nprintf(("Warning", "HUD ==> attempt to print a 0 length string in msg window\n")); return; } hud_add_msg_to_scrollback(text, source, Missiontime); } // hud_add_msg_to_scrollback() adds the new_msg to the scroll-back message list. If there // are no more free slots, the first slot is released to make room for the new message. // void hud_add_line_to_scrollback(char *text, int source, int t, int x, int y, int underline_width) { line_node *new_line; Assert(HUD_msg_inited); if (!text || !strlen(text)) return; if ( EMPTY(&Msg_scrollback_free_list) ) { new_line = GET_FIRST(&Msg_scrollback_used_list); list_remove(&Msg_scrollback_used_list, new_line); vm_free(new_line->text); } else { new_line = GET_FIRST(&Msg_scrollback_free_list); list_remove(&Msg_scrollback_free_list, new_line); } new_line->x = x; new_line->y = y; new_line->underline_width = underline_width; new_line->time = t; new_line->source = source; new_line->text = (char *) vm_malloc( strlen(text) + 1 ); strcpy(new_line->text, text); list_append(&Msg_scrollback_used_list, new_line); } void hud_add_msg_to_scrollback(const char *text, int source, int t) { char buf[HUD_MSG_LENGTH_MAX], *ptr, *str; int w, max_width, x, offset = 0; size_t msg_len; max_width = Hud_mission_log_list2_coords[gr_screen.res][2]; msg_len = strlen(text); if (msg_len == 0) return; w = 0; Assert(msg_len < HUD_MSG_LENGTH_MAX); strcpy_s(buf, text); ptr = strstr(buf, NOX(": ")); if (ptr) { gr_get_string_size(&w, NULL, buf, (int)(ptr - buf)); } // if (ptr) { // gr_get_string_size(&w, NULL, buf, ptr - buf + 2); // if (w < max_width - 20) // offset = w; // } x = 0; str = buf; while ((ptr = split_str_once(str, max_width - x)) != NULL) { hud_add_line_to_scrollback(str, source, t, x, 1, w); if ( str == ptr ) break; str = ptr; x = offset; t = w = 0; } hud_add_line_to_scrollback(str, source, t, x, 3, w); } // hud_free_scrollback_list() will free the memory that was allocated to store the messages // for the scroll-back list // void hud_free_scrollback_list() { line_node *A; // check if the list has been inited yet. If not, return with doing nothing. if ( Msg_scrollback_used_list.next == NULL || Msg_scrollback_used_list.prev == NULL ) return; A = GET_FIRST(&Msg_scrollback_used_list); while( A !=END_OF_LIST(&Msg_scrollback_used_list) ) { if ( A->text != NULL ) { vm_free(A->text); A->text = NULL; } A = GET_NEXT(A); } } // how many lines to skip int hud_get_scroll_max_pos() { int max = 0, font_height = gr_get_font_height(); if (Scrollback_mode == SCROLLBACK_MODE_MSGS_LOG) { int count = 0; line_node *ptr; // number of pixels in excess of what can be displayed int excess = Scroll_max - Hud_mission_log_list_coords[gr_screen.res][3]; if (EMPTY(&Msg_scrollback_used_list) || !HUD_msg_inited) { max = 0; } else { ptr = GET_FIRST(&Msg_scrollback_used_list); while (ptr != END_OF_LIST(&Msg_scrollback_used_list)) { if (ptr->source != HUD_SOURCE_HIDDEN) { if (excess > 0) { excess -= font_height; count++; } if (excess <= 0) { max = count; break; } // spacing between lines excess -= ptr->y; } ptr = GET_NEXT(ptr); } } } else { max = (Scroll_max - Hud_mission_log_list_coords[gr_screen.res][3]) / font_height; } if (max < 0) max = 0; return max; } void hud_scroll_reset() { if (Scrollback_mode == SCROLLBACK_MODE_OBJECTIVES) { Scroll_offset = 0; } else { Scroll_offset = hud_get_scroll_max_pos(); } } void hud_scroll_list(int dir) { if (dir) { if (Scroll_offset) { Scroll_offset--; gamesnd_play_iface(InterfaceSounds::SCROLL); } else gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL); } else { if (Scroll_offset < hud_get_scroll_max_pos()) { Scroll_offset++; gamesnd_play_iface(InterfaceSounds::SCROLL); } else gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL); } } void hud_goto_pos(int delta) { int pos=0, font_height = gr_get_font_height(); if (Scrollback_mode == SCROLLBACK_MODE_MSGS_LOG) { int count = 0, y = 0; line_node *ptr; if (EMPTY(&Msg_scrollback_used_list) || !HUD_msg_inited) return; ptr = GET_FIRST(&Msg_scrollback_used_list); while (ptr != END_OF_LIST(&Msg_scrollback_used_list)) { if (ptr->source != HUD_SOURCE_HIDDEN) { if (count == Scroll_offset) { pos = y; break; } y += font_height + ptr->y; count++; } ptr = GET_NEXT(ptr); } Scroll_offset = count = y = 0; ptr = GET_FIRST(&Msg_scrollback_used_list); while (ptr != END_OF_LIST(&Msg_scrollback_used_list)) { if (ptr->source != HUD_SOURCE_HIDDEN) { if (y <= pos + delta) Scroll_offset = count; y += font_height + ptr->y; count++; } ptr = GET_NEXT(ptr); } } else { pos = Scroll_offset * font_height; pos += delta; Scroll_offset = pos / font_height; } } void hud_page_scroll_list(int dir) { int max = hud_get_scroll_max_pos(); if (dir) { if (Scroll_offset) { hud_goto_pos(-Hud_mission_log_list_coords[gr_screen.res][3]); if (Scroll_offset < 0) Scroll_offset = 0; gamesnd_play_iface(InterfaceSounds::SCROLL); } else gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL); } else { if (Scroll_offset < max) { hud_goto_pos(Hud_mission_log_list_coords[gr_screen.res][3]); if (Scroll_offset > max) Scroll_offset = max; gamesnd_play_iface(InterfaceSounds::SCROLL); } else gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL); } } void hud_scrollback_button_pressed(int n) { switch (n) { case SCROLL_UP_BUTTON: hud_scroll_list(1); break; case SCROLL_DOWN_BUTTON: hud_scroll_list(0); break; case SHOW_MSGS_BUTTON: Scrollback_mode = SCROLLBACK_MODE_MSGS_LOG; Scroll_max = hud_query_scrollback_size(); hud_scroll_reset(); break; case SHOW_EVENTS_BUTTON: Scrollback_mode = SCROLLBACK_MODE_EVENT_LOG; Scroll_max = Num_log_lines * gr_get_font_height(); hud_scroll_reset(); break; case SHOW_OBJS_BUTTON: Scrollback_mode = SCROLLBACK_MODE_OBJECTIVES; Scroll_max = Num_obj_lines * gr_get_font_height(); Scroll_offset = 0; break; case ACCEPT_BUTTON: hud_scrollback_exit(); break; } } void hud_scrollback_init() { int i; scrollback_buttons *b; // pause all game sounds weapon_pause_sounds(); audiostream_pause_all(); common_set_interface_palette("BriefingPalette"); // set the interface palette Ui_window.create(0, 0, gr_screen.max_w_unscaled, gr_screen.max_h_unscaled, 0); Ui_window.set_mask_bmap(Hud_mission_log_mask_fname[gr_screen.res]); for (i=0; ibutton.create(&Ui_window, "", b->x, b->y, 60, 30, (i < 2), 1); // set up callback for when a mouse first goes over a button b->button.set_highlight_action(common_play_highlight_sound); b->button.set_bmaps(b->filename); b->button.link_hotspot(b->hotspot); } // add all strings Ui_window.add_XSTR("Continue", 1069, Buttons[gr_screen.res][ACCEPT_BUTTON].xt, Buttons[gr_screen.res][ACCEPT_BUTTON].yt, &Buttons[gr_screen.res][ACCEPT_BUTTON].button, UI_XSTR_COLOR_PINK); Ui_window.add_XSTR("Events", 1070, Buttons[gr_screen.res][SHOW_EVENTS_BUTTON].xt, Buttons[gr_screen.res][SHOW_EVENTS_BUTTON].yt, &Buttons[gr_screen.res][SHOW_EVENTS_BUTTON].button, UI_XSTR_COLOR_GREEN); Ui_window.add_XSTR("Objectives", 1071, Buttons[gr_screen.res][SHOW_OBJS_BUTTON].xt, Buttons[gr_screen.res][SHOW_OBJS_BUTTON].yt, &Buttons[gr_screen.res][SHOW_OBJS_BUTTON].button, UI_XSTR_COLOR_GREEN); Ui_window.add_XSTR("Messages", 1072, Buttons[gr_screen.res][SHOW_MSGS_BUTTON].xt, Buttons[gr_screen.res][SHOW_MSGS_BUTTON].yt, &Buttons[gr_screen.res][SHOW_MSGS_BUTTON].button, UI_XSTR_COLOR_GREEN); // set up hotkeys for buttons so we draw the correct animation frame when a key is pressed Buttons[gr_screen.res][SCROLL_UP_BUTTON].button.set_hotkey(KEY_UP); Buttons[gr_screen.res][SCROLL_DOWN_BUTTON].button.set_hotkey(KEY_DOWN); Background_bitmap = bm_load(Hud_mission_log_fname[gr_screen.res]); // Status_bitmap = bm_load(Hud_mission_log_status_fname[gr_screen.res]); message_log_init_scrollback(Hud_mission_log_list_coords[gr_screen.res][2]); if (Scrollback_mode == SCROLLBACK_MODE_EVENT_LOG) Scroll_max = Num_log_lines * gr_get_font_height(); else if (Scrollback_mode == SCROLLBACK_MODE_OBJECTIVES) Scroll_max = Num_obj_lines * gr_get_font_height(); else Scroll_max = hud_query_scrollback_size(); Num_obj_lines = ML_objectives_init(Hud_mission_log_list_coords[gr_screen.res][0], Hud_mission_log_list_coords[gr_screen.res][1], Hud_mission_log_list_coords[gr_screen.res][2], Hud_mission_log_list_objective_x_coord[gr_screen.res]); hud_scroll_reset(); } void hud_scrollback_close() { ML_objectives_close(); message_log_shutdown_scrollback(); if (Background_bitmap >= 0) bm_release(Background_bitmap); //if (Status_bitmap >= 0) // bm_unload(Status_bitmap); Ui_window.destroy(); common_free_interface_palette(); // restore game palette game_flush(); // unpause all game sounds weapon_unpause_sounds(); audiostream_unpause_all(); } void hud_scrollback_do_frame(float /*frametime*/) { int i, k, x, y; int font_height = gr_get_font_height(); k = Ui_window.process(); switch (k) { case KEY_RIGHT: case KEY_TAB: if (Scrollback_mode == SCROLLBACK_MODE_OBJECTIVES) { Scrollback_mode = SCROLLBACK_MODE_MSGS_LOG; Scroll_max = hud_query_scrollback_size(); hud_scroll_reset(); } else if (Scrollback_mode == SCROLLBACK_MODE_MSGS_LOG) { Scrollback_mode = SCROLLBACK_MODE_EVENT_LOG; Scroll_max = Num_log_lines * gr_get_font_height(); hud_scroll_reset(); } else { Scrollback_mode = SCROLLBACK_MODE_OBJECTIVES; Scroll_max = Num_obj_lines * gr_get_font_height(); Scroll_offset = 0; } break; case KEY_LEFT: case KEY_SHIFTED | KEY_TAB: if (Scrollback_mode == SCROLLBACK_MODE_OBJECTIVES) { Scrollback_mode = SCROLLBACK_MODE_EVENT_LOG; Scroll_max = Num_log_lines * gr_get_font_height(); hud_scroll_reset(); } else if (Scrollback_mode == SCROLLBACK_MODE_MSGS_LOG) { Scrollback_mode = SCROLLBACK_MODE_OBJECTIVES; Scroll_max = Num_obj_lines * gr_get_font_height(); Scroll_offset = 0; } else { Scrollback_mode = SCROLLBACK_MODE_MSGS_LOG; Scroll_max = hud_query_scrollback_size(); hud_scroll_reset(); } break; case KEY_PAGEUP: hud_page_scroll_list(1); break; case KEY_PAGEDOWN: hud_page_scroll_list(0); break; case KEY_ENTER: case KEY_CTRLED | KEY_ENTER: case KEY_ESC: hud_scrollback_exit(); break; case KEY_F1: // show help overlay break; case KEY_F2: // goto options screen gameseq_post_event(GS_EVENT_OPTIONS_MENU); break; } // end switch for (i=0; i= 0) { gr_set_bitmap(Background_bitmap); gr_bitmap(0, 0, GR_RESIZE_MENU); } /* if ((Scrollback_mode == SCROLLBACK_MODE_OBJECTIVES) && (Status_bitmap >= 0)) { gr_set_bitmap(Status_bitmap); gr_bitmap(Hud_mission_log_status_coords[gr_screen.res][0], Hud_mission_log_status_coords[gr_screen.res][1], GR_RESIZE_MENU); } */ // draw the objectives key at the bottom of the ingame objectives screen if (Scrollback_mode == SCROLLBACK_MODE_OBJECTIVES) { ML_render_objectives_key(); } Ui_window.draw(); if (Scrollback_mode == SCROLLBACK_MODE_EVENT_LOG) { Buttons[gr_screen.res][SHOW_EVENTS_BUTTON].button.draw_forced(2); mission_log_scrollback(Scroll_offset, Hud_mission_log_list_coords[gr_screen.res][0], Hud_mission_log_list_coords[gr_screen.res][1], Hud_mission_log_list_coords[gr_screen.res][2], Hud_mission_log_list_coords[gr_screen.res][3]); } else if (Scrollback_mode == SCROLLBACK_MODE_OBJECTIVES) { Buttons[gr_screen.res][SHOW_OBJS_BUTTON].button.draw_forced(2); ML_objectives_do_frame(Scroll_offset); } else { line_node *node_ptr; Buttons[gr_screen.res][SHOW_MSGS_BUTTON].button.draw_forced(2); // y = ((LIST_H / font_height) - 1) * font_height; y = 0; if ( !EMPTY(&Msg_scrollback_used_list) && HUD_msg_inited ) { node_ptr = GET_FIRST(&Msg_scrollback_used_list); i = 0; while ( node_ptr != END_OF_LIST(&Msg_scrollback_used_list) ) { if ((node_ptr->source == HUD_SOURCE_HIDDEN) || (i++ < Scroll_offset)) { node_ptr = GET_NEXT(node_ptr); } else { int team = HUD_source_get_team(node_ptr->source); if (team >= 0) { gr_set_color_fast(iff_get_color_by_team(team, Player_ship->team, 0)); } else { switch (node_ptr->source) { case HUD_SOURCE_TRAINING: gr_set_color_fast(&Color_bright_blue); break; case HUD_SOURCE_TERRAN_CMD: gr_set_color_fast(&Color_bright_white); break; case HUD_SOURCE_IMPORTANT: case HUD_SOURCE_FAILED: case HUD_SOURCE_SATISFIED: gr_set_color_fast(&Color_bright_white); break; default: gr_set_color_fast(&Color_text_normal); break; } } if (node_ptr->time) gr_print_timestamp(Hud_mission_log_list_coords[gr_screen.res][0], Hud_mission_log_list_coords[gr_screen.res][1] + y, node_ptr->time, GR_RESIZE_MENU); x = Hud_mission_log_list2_coords[gr_screen.res][0] + node_ptr->x; gr_printf_menu(x, Hud_mission_log_list_coords[gr_screen.res][1] + y, "%s", node_ptr->text); if (node_ptr->underline_width) gr_line(x, Hud_mission_log_list_coords[gr_screen.res][1] + y + font_height - 1, x + node_ptr->underline_width, Hud_mission_log_list_coords[gr_screen.res][1] + y + font_height - 1, GR_RESIZE_MENU); if ((node_ptr->source == HUD_SOURCE_FAILED) || (node_ptr->source == HUD_SOURCE_SATISFIED)) { // draw goal icon if (node_ptr->source == HUD_SOURCE_FAILED) gr_set_color_fast(&Color_bright_red); else gr_set_color_fast(&Color_bright_green); i = Hud_mission_log_list_coords[gr_screen.res][1] + y + font_height / 2 - 1; gr_circle(Hud_mission_log_list2_coords[gr_screen.res][0] - 6, i, 5, GR_RESIZE_MENU); gr_set_color_fast(&Color_bright); gr_line(Hud_mission_log_list2_coords[gr_screen.res][0] - 10, i, Hud_mission_log_list2_coords[gr_screen.res][0] - 8, i, GR_RESIZE_MENU); gr_line(Hud_mission_log_list2_coords[gr_screen.res][0] - 6, i - 4, Hud_mission_log_list2_coords[gr_screen.res][0] - 6, i - 2, GR_RESIZE_MENU); gr_line(Hud_mission_log_list2_coords[gr_screen.res][0] - 4, i, Hud_mission_log_list2_coords[gr_screen.res][0] - 2, i, GR_RESIZE_MENU); gr_line(Hud_mission_log_list2_coords[gr_screen.res][0] - 6, i + 2, Hud_mission_log_list2_coords[gr_screen.res][0] - 6, i + 4, GR_RESIZE_MENU); } y += font_height + node_ptr->y; node_ptr = GET_NEXT(node_ptr); if (y + font_height > Hud_mission_log_list_coords[gr_screen.res][3]) break; } } } } gr_set_color_fast(&Color_text_heading); gr_print_timestamp(Hud_mission_log_time_coords[gr_screen.res][0], Hud_mission_log_time_coords[gr_screen.res][1] - font_height, Missiontime, GR_RESIZE_MENU); gr_string(Hud_mission_log_time2_coords[gr_screen.res][0], Hud_mission_log_time_coords[gr_screen.res][1] - font_height, XSTR( "Current time", 289), GR_RESIZE_MENU); gr_flip(); } void hud_scrollback_exit() { gameseq_post_event(GS_EVENT_PREVIOUS_STATE); } HudGaugeTalkingHead::HudGaugeTalkingHead(): HudGauge(HUD_OBJECT_TALKING_HEAD, HUD_TALKING_HEAD, false, true, (VM_DEAD_VIEW | VM_WARP_CHASE | VM_PADLOCK_ANY), 255, 255, 255) { } void HudGaugeTalkingHead::initialize() { head_anim = NULL; msg_id = -1; HudGauge::initialize(); } void HudGaugeTalkingHead::initHeaderOffsets(int x, int y) { Header_offsets[0] = x; Header_offsets[1] = y; } void HudGaugeTalkingHead::initAnimOffsets(int x, int y) { Anim_offsets[0] = x; Anim_offsets[1] = y; } void HudGaugeTalkingHead::initAnimSizes(int w, int h) { Anim_size[0] = w; Anim_size[1] = h; } void HudGaugeTalkingHead::initBitmaps(const char *fname) { Head_frame.first_frame = bm_load_animation(fname, &Head_frame.num_frames); if ( Head_frame.first_frame == -1 ) { Warning(LOCATION, "Could not load in ani: %s\n", fname); } } /** * Renders everything for a head animation * Also checks for when new head ani's need to start playing */ void HudGaugeTalkingHead::render(float frametime) { if ( Head_frame.first_frame == -1 ){ return; } if(msg_id != -1 && head_anim != NULL) { if(!head_anim->done_playing) { // draw frame // hud_set_default_color(); setGaugeColor(); // clear setClip(position[0] + Anim_offsets[0], position[1] + Anim_offsets[1], Anim_size[0], Anim_size[1]); gr_clear(); resetClip(); renderBitmap(Head_frame.first_frame, position[0], position[1]); // head ani border float scale_x = i2fl(Anim_size[0]) / i2fl(head_anim->width); float scale_y = i2fl(Anim_size[1]) / i2fl(head_anim->height); gr_set_screen_scale(fl2ir(base_w / scale_x), fl2ir(base_h / scale_y)); setGaugeColor(); generic_anim_render(head_anim,frametime, fl2ir((position[0] + Anim_offsets[0] + HUD_offset_x) / scale_x), fl2ir((position[1] + Anim_offsets[1] + HUD_offset_y) / scale_y)); // draw title gr_set_screen_scale(base_w, base_h); renderString(position[0] + Header_offsets[0], position[1] + Header_offsets[1], XSTR("message", 217)); } else { for (int j = 0; j < Num_messages_playing; ++j) { if (Playing_messages[j].id == msg_id) { Playing_messages[j].play_anim = false; break; // only one head ani plays at a time } } msg_id = -1; // allow repeated messages to display a new head ani head_anim = NULL; // Nothing to see here anymore, move along } } // check playing messages to see if we have any messages with talking animations that need to be created. for (int i = 0; i < Num_messages_playing; i++ ) { if(Playing_messages[i].play_anim && Playing_messages[i].id != msg_id ) { msg_id = Playing_messages[i].id; if (Playing_messages[i].anim_data) head_anim = Playing_messages[i].anim_data; else head_anim = NULL; return; } } } void HudGaugeTalkingHead::pageIn() { bm_page_in_aabitmap( Head_frame.first_frame, Head_frame.num_frames ); } bool HudGaugeTalkingHead::canRender() { if (sexp_override) { return false; } if (hud_disabled() && !hud_disabled_except_messages()) { return false; } if(!active) return false; if ( !(Game_detail_flags & DETAIL_FLAG_HUD) ) { return false; } if ((Viewer_mode & disabled_views)) { return false; } if(pop_up) { if(!popUpActive()) { return false; } } return true; } HudGaugeFixedMessages::HudGaugeFixedMessages() : HudGauge(HUD_OBJECT_FIXED_MESSAGES, HUD_MESSAGE_LINES, false, true, (VM_WARP_CHASE), 255, 255, 255) , center_text(true) { } void HudGaugeFixedMessages::initCenterText(bool center) { center_text = center; } void HudGaugeFixedMessages::render(float /*frametime*/) { HUD_ft *hp; hp = &HUD_fixed_text[0]; if (!timestamp_elapsed(hp->end_time)) { gr_set_color((hp->color >> 16) & 0xff, (hp->color >> 8) & 0xff, hp->color & 0xff); if (center_text) { int w = 0; gr_get_string_size(&w, nullptr, hp->text); renderString(position[0] - (w / 2), position[1], hp->text); } else { renderString(position[0], position[1], hp->text); } //renderString(0x8000, MSG_WINDOW_Y_START + MSG_WINDOW_HEIGHT + 8, hp->text); } } void HudGaugeFixedMessages::pageIn() { }