#ifndef _LUA_H #define _LUA_H extern "C" { #include #include } #include "globalincs/pstypes.h" #include "menuui/mainhallmenu.h" #include "object/object.h" #include "scripting/ade.h" //*************************Lua globals************************* extern scripting::ade_obj l_Object; extern scripting::ade_obj l_Weapon; extern scripting::ade_obj l_Ship; extern scripting::ade_obj l_Debris; extern scripting::ade_obj l_Asteroid; #endif //_LUA_H