/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ /* * $Logfile: /Freespace2/code/Freespace2/LevelPaging.cpp $ * $Revision: 2.1 $ * $Date: 2002-08-01 01:41:04 $ * $Author: penguin $ * * Code to page in all the bitmaps at the beginning of a level. * * $Log: not supported by cvs2svn $ * Revision 2.0 2002/06/03 04:02:22 penguin * Warpcore CVS sync * * Revision 1.1 2002/05/02 18:03:07 mharris * Initial checkin - converted filenames and includes to lower case * * * 4 8/19/99 10:12a Alanl * preload mission-specific messages on machines greater than 48MB * * 3 8/10/99 6:54p Dave * Mad optimizations. Added paging to the nebula effect. * * 2 10/07/98 10:54a Dave * Initial checkin. * * 1 10/07/98 10:48a Dave * * 6 5/23/98 4:14p John * Added code to preload textures to video card for AGP. Added in code * to page in some bitmaps that weren't getting paged in at level start. * * 5 4/05/98 4:15p Dave * Fixed a weapons model paging problem with the standalone server. * * 4 4/01/98 5:34p John * Made only the used POFs page in for a level. Reduced some interp * arrays. Made custom detail level work differently. * * 3 3/29/98 4:05p John * New paging code that loads everything necessary at level startup. * * 2 3/26/98 5:26p John * added new paging code. nonfunctional. * * 1 3/26/98 5:14p John * * $NoKeywords: $ */ #include "freespace2/freespace.h" #include "bmpman/bmpman.h" #include "freespace2/levelpaging.h" // All the page in functions extern void ship_page_in(); extern void debris_page_in(); extern void particle_page_in(); extern void stars_page_in(); extern void hud_page_in(); extern void radar_page_in(); extern void weapons_page_in(); extern void fireballs_page_in(); extern void shockwave_page_in(); extern void shield_hit_page_in(); extern void asteroid_page_in(); extern void training_mission_page_in(); extern void neb2_page_in(); extern void message_pagein_mission_messages(); // Pages in all the texutures for the currently // loaded mission. Call game_busy() occasionally... void level_page_in() { mprintf(( "Beginning level bitmap paging...\n" )); if(!(Game_mode & GM_STANDALONE_SERVER)){ bm_page_in_start(); } // Most important ones first ship_page_in(); weapons_page_in(); fireballs_page_in(); particle_page_in(); debris_page_in(); hud_page_in(); radar_page_in(); training_mission_page_in(); stars_page_in(); shockwave_page_in(); shield_hit_page_in(); asteroid_page_in(); neb2_page_in(); // preload mission messages if NOT running low-memory (greater than 48MB) if (game_using_low_mem() == false) { message_pagein_mission_messages(); } if(!(Game_mode & GM_STANDALONE_SERVER)){ bm_page_in_stop(); } mprintf(( "Ending level bitmap paging...\n" )); }