// // #include "order.h" #include "enums.h" #include "object.h" #include "subsystem.h" #include "ai/aigoals.h" #include "weapon/weapon.h" #include "playerman/player.h" namespace scripting { namespace api { order_h::order_h() { objh = object_h(); odx = -1; sig = -1; aigp = NULL; } order_h::order_h(object* objp, int n_odx) { objh = object_h(objp); if(objh.isValid() && objh.objp->type == OBJ_SHIP && n_odx > -1 && n_odx < MAX_AI_GOALS) { odx = n_odx; sig = Ai_info[Ships[objh.objp->instance].ai_index].goals[odx].signature; aigp = &Ai_info[Ships[objh.objp->instance].ai_index].goals[odx]; } else { odx = -1; sig = -1; aigp = NULL; } } bool order_h::isValid() const { if (objh.objp == NULL || aigp == NULL) return false; return objh.isValid() && objh.objp->type == OBJ_SHIP && odx > -1 && odx < MAX_AI_GOALS && sig == Ai_info[Ships[objh.objp->instance].ai_index].goals[odx].signature; } //**********HANDLE: order ADE_OBJ(l_Order, order_h, "order", "order handle"); ADE_VIRTVAR(Priority, l_Order, "number", "Priority of the given order", "number", "Order priority or 0 if invalid") { order_h *ohp = NULL; int priority = 1; if(!ade_get_args(L, "o|i", l_Order.GetPtr(&ohp), &priority)) return ade_set_error(L, "i", 0); if(!ohp->isValid()) return ade_set_error(L, "i", 0); if(ADE_SETTING_VAR) { ohp->aigp->priority = priority; } return ade_set_args(L, "i", ohp->aigp->priority); } ADE_FUNC(remove, l_Order, NULL, "Removes the given order from the ship's priority queue.", "boolean", "True if order was successfully removed, otherwise false or nil.") { order_h *ohp = NULL; if(!ade_get_args(L, "o", l_Order.GetPtr(&ohp))) return ADE_RETURN_NIL; if(!ohp->isValid()) return ADE_RETURN_FALSE; ai_info *aip = &Ai_info[Ships[ohp->objh.objp->instance].ai_index]; ai_remove_ship_goal(aip, ohp->odx); return ADE_RETURN_TRUE; } ADE_FUNC(getType, l_Order, NULL, "Gets the type of the order.", "enumeration", "The type of the order as one of the ORDER_* enumerations.") { order_h *ohp = NULL; lua_enum eh_idx = ENUM_INVALID; if(!ade_get_args(L, "o", l_Order.GetPtr(&ohp))) return ade_set_error(L, "o", l_Enum.Set(enum_h())); if(!ohp->isValid()) return ade_set_error(L, "o", l_Enum.Set(enum_h())); switch(ohp->aigp->ai_mode){ case AI_GOAL_DESTROY_SUBSYSTEM: case AI_GOAL_CHASE_WEAPON: case AI_GOAL_CHASE: eh_idx = LE_ORDER_ATTACK; break; case AI_GOAL_DOCK: eh_idx = LE_ORDER_DOCK; break; case AI_GOAL_WAYPOINTS: eh_idx = LE_ORDER_WAYPOINTS; break; case AI_GOAL_WAYPOINTS_ONCE: eh_idx = LE_ORDER_WAYPOINTS_ONCE; break; case AI_GOAL_WARP: eh_idx = LE_ORDER_DEPART; break; case AI_GOAL_FORM_ON_WING: eh_idx = LE_ORDER_FORM_ON_WING; break; case AI_GOAL_UNDOCK: eh_idx = LE_ORDER_UNDOCK; break; case AI_GOAL_GUARD: eh_idx = LE_ORDER_GUARD; break; case AI_GOAL_DISABLE_SHIP: eh_idx = LE_ORDER_DISABLE; break; case AI_GOAL_DISABLE_SHIP_TACTICAL: eh_idx = LE_ORDER_DISABLE_TACTICAL; break; case AI_GOAL_DISARM_SHIP: eh_idx = LE_ORDER_DISARM; break; case AI_GOAL_DISARM_SHIP_TACTICAL: eh_idx = LE_ORDER_DISARM_TACTICAL; break; case AI_GOAL_CHASE_ANY: eh_idx = LE_ORDER_ATTACK_ANY; break; case AI_GOAL_IGNORE: eh_idx = LE_ORDER_IGNORE; break; case AI_GOAL_IGNORE_NEW: eh_idx = LE_ORDER_IGNORE_NEW; break; case AI_GOAL_EVADE_SHIP: eh_idx = LE_ORDER_EVADE; break; case AI_GOAL_STAY_NEAR_SHIP: eh_idx = LE_ORDER_STAY_NEAR; break; case AI_GOAL_KEEP_SAFE_DISTANCE: eh_idx = LE_ORDER_KEEP_SAFE_DISTANCE; break; case AI_GOAL_REARM_REPAIR: eh_idx = LE_ORDER_REARM; break; case AI_GOAL_STAY_STILL: eh_idx = LE_ORDER_STAY_STILL; break; case AI_GOAL_PLAY_DEAD: eh_idx = LE_ORDER_PLAY_DEAD; break; case AI_GOAL_PLAY_DEAD_PERSISTENT: eh_idx = LE_ORDER_PLAY_DEAD_PERSISTENT; break; case AI_GOAL_FLY_TO_SHIP: eh_idx = LE_ORDER_FLY_TO; break; case AI_GOAL_CHASE_WING: eh_idx = LE_ORDER_ATTACK_WING; break; case AI_GOAL_GUARD_WING: eh_idx = LE_ORDER_GUARD_WING; break; case AI_GOAL_CHASE_SHIP_CLASS: eh_idx = LE_ORDER_ATTACK_SHIP_CLASS; break; } return ade_set_args(L, "o", l_Enum.Set(enum_h(eh_idx))); } ADE_VIRTVAR(Target, l_Order, "object", "Target of the order. Value may also be a deriviative of the 'object' class, such as 'ship'.", "object", "Target object or invalid object handle if order handle is invalid or order requires no target.") { order_h *ohp = NULL; object_h *newh = NULL; ai_info *aip = NULL; waypoint_list *wpl = NULL; int shipnum = -1, objnum = -1; if(!ade_get_args(L, "o|o", l_Order.GetPtr(&ohp), l_Object.GetPtr(&newh))) return ade_set_error(L, "o", l_Object.Set(object_h())); if(!ohp->isValid()) return ade_set_error(L, "o", l_Object.Set(object_h())); aip = &Ai_info[Ships[ohp->objh.objp->instance].ai_index]; if(ADE_SETTING_VAR){ if(newh && newh->isValid()){ switch(ohp->aigp->ai_mode){ case AI_GOAL_DESTROY_SUBSYSTEM: case AI_GOAL_CHASE: case AI_GOAL_FORM_ON_WING: case AI_GOAL_GUARD: case AI_GOAL_DISABLE_SHIP: case AI_GOAL_DISABLE_SHIP_TACTICAL: case AI_GOAL_DISARM_SHIP: case AI_GOAL_DISARM_SHIP_TACTICAL: case AI_GOAL_IGNORE_NEW: case AI_GOAL_IGNORE: case AI_GOAL_EVADE_SHIP: case AI_GOAL_STAY_NEAR_SHIP: case AI_GOAL_KEEP_SAFE_DISTANCE: case AI_GOAL_FLY_TO_SHIP: case AI_GOAL_STAY_STILL: if ((newh->objp->type == OBJ_SHIP) && !stricmp(Ships[newh->objp->instance].ship_name, ohp->aigp->target_name)){ ohp->aigp->target_name = Ships[newh->objp->instance].ship_name; ohp->aigp->time = Missiontime; if(ohp->odx == 0) { aip->ok_to_target_timestamp = timestamp(0); set_target_objnum(aip, OBJ_INDEX(newh->objp)); } } break; case AI_GOAL_CHASE_WEAPON: if ((newh->objp->type == OBJ_WEAPON) && (ohp->aigp->target_signature != newh->sig)){ ohp->aigp->target_instance = newh->objp->instance; ohp->aigp->target_signature = Weapons[newh->objp->instance].objnum; ohp->aigp->time = Missiontime; if(ohp->odx == 0) { aip->ok_to_target_timestamp = timestamp(0); set_target_objnum(aip, OBJ_INDEX(newh->objp)); } } break; case AI_GOAL_CHASE_SHIP_CLASS: // a ship class isn't an in-mission object return ade_set_error(L, "o", l_Object.Set(object_h())); case AI_GOAL_WAYPOINTS: case AI_GOAL_WAYPOINTS_ONCE: if (newh->objp->type == OBJ_WAYPOINT){ wpl = find_waypoint_list_with_instance(newh->objp->instance); if (!stricmp(wpl->get_name(),ohp->aigp->target_name)){ ohp->aigp->target_name = wpl->get_name(); ohp->aigp->time = Missiontime; if(ohp->odx == 0) { int flags = 0; if (ohp->aigp->ai_mode == AI_GOAL_WAYPOINTS) flags |= WPF_REPEAT; if (ohp->aigp->flags[AI::Goal_Flags::Waypoints_in_reverse]) flags |= WPF_BACKTRACK; ai_start_waypoints(ohp->objh.objp, wpl, flags, ohp->aigp->int_data); } } } break; case AI_GOAL_CHASE_WING: if((newh->objp->type == OBJ_SHIP) && !stricmp(Ships[newh->objp->instance].ship_name, ohp->aigp->target_name)){ ship *shipp = &Ships[newh->objp->instance]; if (shipp->wingnum != -1){ ohp->aigp->target_name = Wings[shipp->wingnum].name; if(ohp->odx == 0) { aip->ok_to_target_timestamp = timestamp(0); ai_attack_wing(ohp->objh.objp,shipp->wingnum); } } } break; case AI_GOAL_GUARD_WING: if((newh->objp->type == OBJ_SHIP) && !stricmp(Ships[newh->objp->instance].ship_name, ohp->aigp->target_name)){ ship *shipp = &Ships[newh->objp->instance]; if (shipp->wingnum != -1){ ohp->aigp->target_name = Wings[shipp->wingnum].name; if(ohp->odx == 0) { aip->ok_to_target_timestamp = timestamp(0); ai_set_guard_wing(ohp->objh.objp,shipp->wingnum); } } } break; } } } switch(ohp->aigp->ai_mode){ case AI_GOAL_DESTROY_SUBSYSTEM: case AI_GOAL_CHASE: case AI_GOAL_DOCK: case AI_GOAL_FORM_ON_WING: case AI_GOAL_GUARD: case AI_GOAL_DISABLE_SHIP: case AI_GOAL_DISABLE_SHIP_TACTICAL: case AI_GOAL_DISARM_SHIP: case AI_GOAL_DISARM_SHIP_TACTICAL: case AI_GOAL_IGNORE_NEW: case AI_GOAL_IGNORE: case AI_GOAL_EVADE_SHIP: case AI_GOAL_STAY_NEAR_SHIP: case AI_GOAL_KEEP_SAFE_DISTANCE: case AI_GOAL_REARM_REPAIR: case AI_GOAL_FLY_TO_SHIP: case AI_GOAL_UNDOCK: shipnum = ship_name_lookup(ohp->aigp->target_name); objnum = Ships[shipnum].objnum; break; case AI_GOAL_CHASE_WEAPON: objnum = Weapons[ohp->aigp->target_instance].objnum; break; case AI_GOAL_WAYPOINTS: case AI_GOAL_WAYPOINTS_ONCE: // check if waypoint order is the current goal (ohp->odx == 0) and if it is valid if ( (ohp->odx == 0) && (aip->wp_index != INVALID_WAYPOINT_POSITION) && (aip->wp_index >= 0 && aip->wp_index < static_cast(aip->wp_list->get_waypoints().size())) ) { objnum = aip->wp_list->get_waypoints()[aip->wp_index].get_objnum(); } else { wpl = find_matching_waypoint_list(ohp->aigp->target_name); if (wpl != nullptr) { objnum = wpl->get_waypoints().front().get_objnum(); } } break; case AI_GOAL_STAY_STILL: shipnum = ship_name_lookup(ohp->aigp->target_name); if (shipnum != -1){ objnum = Ships[shipnum].objnum; break; } break; case AI_GOAL_CHASE_WING: case AI_GOAL_GUARD_WING: int wingnum = wing_name_lookup(ohp->aigp->target_name); if (Wings[wingnum].current_count > 0){ shipnum = Wings[wingnum].ship_index[0]; objnum = Ships[shipnum].objnum; } break; } return ade_set_object_with_breed(L, objnum); } ADE_VIRTVAR(TargetSubsystem, l_Order, "subsystem", "Target subsystem of the order.", "subsystem", "Target subsystem, or invalid subsystem handle if order handle is invalid or order requires no subsystem target.") { order_h *ohp = NULL; ship_subsys_h *newh = NULL; ai_info *aip = NULL; object *objp = NULL; if(!ade_get_args(L, "o|o", l_Order.GetPtr(&ohp), l_Subsystem.GetPtr(&newh))) return ade_set_error(L, "o", l_Subsystem.Set(ship_subsys_h())); if(!ohp->isValid()) return ade_set_error(L, "o", l_Subsystem.Set(ship_subsys_h())); aip = &Ai_info[Ships[ohp->objh.objp->instance].ai_index]; if(ADE_SETTING_VAR) { if(newh && newh->isValid() && (ohp->aigp->ai_mode == AI_GOAL_DESTROY_SUBSYSTEM)) { objp = &Objects[newh->ss->parent_objnum]; if(!stricmp(Ships[objp->instance].ship_name, ohp->aigp->target_name)) { ohp->aigp->target_name = Ships[objp->instance].ship_name; ohp->aigp->time = Missiontime; if(ohp->odx == 0) { aip->ok_to_target_timestamp = timestamp(0); set_target_objnum(aip, OBJ_INDEX(objp)); } } ohp->aigp->ai_submode = ship_find_subsys( &Ships[objp->instance], newh->ss->system_info->subobj_name ); if(ohp->odx == 0) { set_targeted_subsys(aip, newh->ss, OBJ_INDEX(objp)); } if (aip == Player_ai) { Ships[newh->ss->parent_objnum].last_targeted_subobject[Player_num] = newh->ss; } } } if(ohp->aigp->ai_mode == AI_GOAL_DESTROY_SUBSYSTEM){ return ade_set_args(L, "o", l_Subsystem.Set(ship_subsys_h(&Objects[Ships[ship_name_lookup(ohp->aigp->target_name)].objnum], ship_get_indexed_subsys(&Ships[ship_name_lookup(ohp->aigp->target_name)],ohp->aigp->ai_submode)))); } else { return ade_set_error(L, "o", l_Subsystem.Set(ship_subsys_h())); } } ADE_FUNC(isValid, l_Order, NULL, "Detects whether handle is valid", "boolean", "true if valid, false if handle is invalid, nil if a syntax/type error occurs") { order_h *ohp = NULL; if(!ade_get_args(L, "o", l_Order.GetPtr(&ohp))) return ADE_RETURN_NIL; return ade_set_args(L, "b", ohp->isValid()); } //**********HANDLE: shiporders ADE_OBJ(l_ShipOrders, object_h, "shiporders", "Ship orders"); ADE_FUNC(__len, l_ShipOrders, NULL, "Number of ship orders", "number", "Number of ship orders, or 0 if handle is invalid") { object_h *objh = NULL; if(!ade_get_args(L, "o", l_ShipOrders.GetPtr(&objh))) return ade_set_error(L, "i", 0); if(!objh->isValid() || objh->objp->type != OBJ_SHIP || Ships[objh->objp->instance].ai_index < 0) return ade_set_error(L, "i", 0); return ade_set_args(L, "i", ai_goal_num(&Ai_info[Ships[objh->objp->instance].ai_index].goals[0])); } ADE_INDEXER(l_ShipOrders, "number Index", "Array of ship orders", "order", "Order, or invalid order handle on failure") { object_h *objh = NULL; int i; if (!ade_get_args(L, "oi", l_ShipOrders.GetPtr(&objh), &i)) return ade_set_error(L, "o", l_Order.Set(order_h())); i--; //Lua->FS2 if (!objh->isValid() || i < 0 || i >= MAX_AI_GOALS) return ade_set_error(L, "o", l_Order.Set(order_h())); ai_info *aip = &Ai_info[Ships[objh->objp->instance].ai_index]; if (aip->goals[i].ai_mode != AI_GOAL_NONE) return ade_set_args(L, "o", l_Order.Set(order_h(objh->objp, i))); else return ade_set_args(L, "o", l_Order.Set(order_h())); } ADE_FUNC(isValid, l_ShipOrders, NULL, "Detects whether handle is valid", "boolean", "true if valid, false if handle is invalid, nil if a syntax/type error occurs") { object_h *oh; if(!ade_get_args(L, "o", l_ShipOrders.GetPtr(&oh))) return ADE_RETURN_NIL; return ade_set_args(L, "b", oh->isValid()); } } }