#include "gr_vulkan.h" #include "VulkanRenderer.h" #include "mod_table/mod_table.h" namespace graphics { namespace vulkan { bool initialize(std::unique_ptr&& graphicsOps) { VulkanRenderer renderer(std::move(graphicsOps)); if (!renderer.initialize()) { return false; } // Nothing else is finished so always fail here mprintf(("Vulkan support is not finished yet so graphics initialization will always fail...\n")); return false; } } // namespace vulkan } // namespace graphics