/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ /* * $Logfile: /Freespace2/code/Io/Timer.cpp $ * $Revision: 2.2 $ * $Date: 2002-08-01 01:41:06 $ * $Author: penguin $ * * Include file for timer stuff * * $Log: not supported by cvs2svn $ * Revision 2.1 2002/07/07 19:55:59 penguin * Back-port to MSVC * * Revision 2.0 2002/06/03 04:02:24 penguin * Warpcore CVS sync * * Revision 1.4 2002/05/24 16:46:47 mharris * Fixed stupid error I made in timer_get_fixed_seconds() * * Revision 1.3 2002/05/17 06:45:53 mharris * More porting tweaks. It links! but segfaults... * * Revision 1.2 2002/05/09 13:50:50 mharris * temporarily ifdef out asm * * Revision 1.1 2002/05/02 18:03:08 mharris * Initial checkin - converted filenames and includes to lower case * * * 4 5/26/99 3:19p Dave * Fixed release build errors. * * 3 5/17/99 6:03p Dave * Added new timing code. Put in code to allow camera speed zooming. * * 2 10/07/98 10:53a Dave * Initial checkin. * * 1 10/07/98 10:49a Dave * * 14 4/13/98 10:16a John * Switched gettime back to timer_get_milliseconds, which is now thread * safe. * * 13 4/13/98 10:11a John * Made timer functions thread safe. Made timer_init be called in all * projects. * * 12 4/13/98 8:09a John * Made timer_get functions thread safe. * * 11 12/02/97 3:56p John * fixed a bug with timestamp_until, created one with it rolling over. * * 10 9/11/97 7:12p Hoffoss * Added more functionality to training sexp handling code. * * 9 8/29/97 4:49p Allender * added mprintf to check for wrap problems with timestamp ticker * * 8 8/28/97 1:38p Allender * from John: changes to timer func to detect early rollever * * 7 7/29/97 5:30p Lawrance * move gettime() from keyboard module to timer module * * 6 7/16/97 4:42p Mike * Make afterburner shake viewer, not ship. * Shake for limited time. * Add timestamp_until() function to timer library. * * 5 2/17/97 5:18p John * Added a bunch of RCS headers to a bunch of old files that don't have * them. * * $NoKeywords: $ */ #if defined _WIN32 #include #elif defined unix #include #include #endif #include "limits.h" #include "globalincs/pstypes.h" #include "io/timer.h" #include "graphics/2d.h" #include "globalincs/alphacolors.h" #ifndef NDEBUG #define USE_TIMING #endif #if defined _WIN32 static longlong Timer_last_value, Timer_base; static uint Timer_freq=0; #elif defined unix static struct timeval Timer_last_value, Timer_base; #endif static int Timer_inited = 0; static CRITICAL_SECTION Timer_lock; void timer_close() { if ( Timer_inited ) { Timer_inited = 0; DeleteCriticalSection( &Timer_lock ); } } void timer_init() { if ( !Timer_inited ) { #if defined _WIN32 LARGE_INTEGER tmp; QueryPerformanceFrequency(&tmp); Assert( tmp.HighPart == 0 ); Timer_freq = tmp.LowPart; QueryPerformanceCounter((LARGE_INTEGER *)&Timer_base); QueryPerformanceCounter((LARGE_INTEGER *)&Timer_last_value); #elif defined unix gettimeofday(&Timer_base, NULL); gettimeofday(&Timer_last_value, NULL); #endif InitializeCriticalSection(&Timer_lock); Timer_inited = 1; atexit(timer_close); } } // Fills Time_now with the ticks since program start #if defined _WIN32 static void timer_get(LARGE_INTEGER * out) #elif defined unix static void timer_get(timeval * out) #endif { EnterCriticalSection(&Timer_lock); #if defined _WIN32 longlong time_tmp; longlong Time_now; QueryPerformanceCounter((LARGE_INTEGER *)&time_tmp); if ( time_tmp < Timer_last_value ) { // The clock has rolled! Timer_base = time_tmp; mprintf(( "TIMER ROLLED!\n" )); // Hack: I'm not accounting for the time before roll occured, // since I'm not sure at what value this timer is going to roll at. Time_now = time_tmp; } Time_now = time_tmp - Timer_base; Timer_last_value = time_tmp; out->QuadPart = Time_now; #elif defined unix timeval time_tmp; gettimeofday(&time_tmp, NULL); out->tv_usec = time_tmp.tv_usec - Timer_base.tv_usec; out->tv_sec = time_tmp.tv_sec - Timer_base.tv_sec; if (out->tv_usec < 0) { out->tv_usec += 1000000; out->tv_sec -= 1; } #endif LeaveCriticalSection(&Timer_lock); } fix timer_get_fixed_seconds() { if (!Timer_inited) { Int3(); // Make sure you call timer_init before anything that uses timer functions! return 0; } #if defined(_WIN32) && defined(_MSC_VER) int tmp; LARGE_INTEGER temp_large; timer_get(&temp_large); // Timing in fixed point (16.16) seconds. // Can be used for up to 1000 hours _asm mov edx, temp_large.HighPart _asm mov eax, temp_large.LowPart _asm shld edx, eax, 16 ; Keep 32+11 bits _asm shl eax, 16 // edx:eax = number of 1.19Mhz pulses elapsed. _asm mov ebx, Timer_freq // Make sure we won't divide overflow. Make time wrap at about 9 hours sub_again: _asm sub edx, ebx ; subtract until negative... _asm jns sub_again ; ...to prevent divide overflow... _asm add edx, ebx ; ...then add in to get correct value. _asm div ebx //eax = fixed point seconds elapsed... _asm mov tmp, eax return tmp; #elif defined unix timeval tmp_tv; timer_get(&tmp_tv); // TODO: we are not handling overflow properly return ((tmp_tv.tv_sec & 0x7fff) << 16) | ((tmp_tv.tv_usec << 11) / 31250); #else #error unknown architecture/compiler #endif } fix timer_get_fixed_secondsX() { return timer_get_fixed_seconds(); } fix timer_get_approx_seconds() { return timer_get_fixed_seconds(); } int timer_get_milliseconds() { if (!Timer_inited) { Int3(); // Make sure you call timer_init before anything that uses timer functions! return 0; } #if defined(_WIN32) && defined(_MSC_VER) int tmp; LARGE_INTEGER temp_large; timer_get(&temp_large); temp_large.QuadPart *= (longlong)1000; // Timing in milliseconds. _asm mov edx, temp_large.HighPart _asm mov eax, temp_large.LowPart //_asm shld edx, eax, 16 ; Keep 32+11 bits //_asm shl eax, 16 // edx:eax = number of 1.19Mhz pulses elapsed. _asm mov ebx, Timer_freq // Make sure we won't divide overflow. Make time wrap at about 9 hours sub_again: _asm sub edx, ebx ; subtract until negative... _asm jns sub_again ; ...to prevent divide overflow... _asm add edx, ebx ; ...then add in to get correct value. _asm div ebx //eax = milliseconds elapsed... _asm mov tmp, eax return tmp; #else timeval tmp_tv; timer_get(&tmp_tv); return (tmp_tv.tv_sec * 1000) + (tmp_tv.tv_usec / 1000); #endif } int timer_get_microseconds() { if (!Timer_inited) { Int3(); // Make sure you call timer_init before anything that uses timer functions! return 0; } #if defined(_WIN32) && defined(_MSC_VER) int tmp; LARGE_INTEGER temp_large; timer_get(&temp_large); temp_large.QuadPart *= (longlong)1000000; // Timing in milliseconds. _asm mov edx, temp_large.HighPart _asm mov eax, temp_large.LowPart //_asm shld edx, eax, 16 ; Keep 32+11 bits //_asm shl eax, 16 // edx:eax = number of 1.19Mhz pulses elapsed. _asm mov ebx, Timer_freq // Make sure we won't divide overflow. Make time wrap at about 9 hours sub_again: _asm sub edx, ebx ; subtract until negative... _asm jns sub_again ; ...to prevent divide overflow... _asm add edx, ebx ; ...then add in to get correct value. _asm div ebx //eax = milliseconds elapsed... _asm mov tmp, eax return tmp; #elif defined unix timeval tmp_tv; timer_get(&tmp_tv); return (tmp_tv.tv_sec * 1000000) + tmp_tv.tv_usec; #endif } // 0 means invalid, // 1 means always return true // 2 and above actually check the time int timestamp_ticker = 2; void timestamp_reset() { timestamp_ticker = 2; } // Restrict all time values between 0 and MAX_TIME // so we don't have to use UINTs to calculate rollover. // For debugging & testing, you could set this to // something like 1 minute (6000). #define MAX_TIME (INT_MAX/2) void timestamp_inc(float frametime) { timestamp_ticker += (int)(frametime*TIMESTAMP_FREQUENCY); if ( timestamp_ticker > MAX_TIME ) { timestamp_ticker = 2; // Roll! } if (timestamp_ticker < 2 ) { mprintf(("Whoa!!! timestamp_ticker < 2 -- resetting to 2!!!\n")); timestamp_ticker = 2; } } int timestamp(int delta_ms ) { int t2; if (delta_ms < 0 ) return 0; if (delta_ms == 0 ) return 1; t2 = timestamp_ticker + delta_ms; if ( t2 > MAX_TIME ) { // wrap!!! t2 = delta_ms - (MAX_TIME-timestamp_ticker); } if (t2 < 2 ) t2 = 2; // hack?? return t2; } // Returns milliseconds until timestamp will elapse. // Negative value gives milliseconds ago that timestamp elapsed. int timestamp_until(int stamp) { // JAS: FIX // HACK!! This doesn't handle rollover! // (Will it ever happen?) return stamp - timestamp_ticker; /* uint delta; delta = stamp - timestamp_ticker; if (delta > UINT_MAX/2) delta = UINT_MAX - delta + 1; else if (delta < - ( (int) (UINT_MAX/2))) delta = UINT_MAX + delta + 1; return delta; */ } // alternate timestamp functions. The way these work is you call xtimestamp() to get the // current counter value, and then call int timestamp() { return timestamp_ticker; } int timestamp_has_time_elapsed(int stamp, int time) { int t; if (time <= 0) return 1; t = stamp + time; if (t <= timestamp_ticker) return 1; // if we are unlucky enough to have it wrap on us, this will assume time has elapsed. return 0; } // timing functions ------------------------------------------------------------------------------- #define MAX_TIMING_EVENTS 15 // timing struct #ifdef USE_TIMING typedef struct timing { char name[64]; int microseconds_total; int start; int ref_count; } timing; timing Timing_frame; timing Timing_events[MAX_TIMING_EVENTS]; int Timing_event_count = 0; #endif // lookup a timing event int timing_event_lookup(char *event_name) { #ifndef USE_TIMING return -1; #else int idx; // sanity if(event_name == NULL){ return -1; } // look through all events for(idx=0; idx