/* * $Logfile: /Freespace2/code/Graphics/Grstub.cpp $ * $Revision: 2.1 $ * $Date: 2006-09-11 06:36:38 $ * $Author: taylor $ * * $Log: not supported by cvs2svn $ * * $NoKeywords: $ */ #include "graphics/2d.h" #include "graphics/grinternal.h" uint gr_stub_lock() { return 1; } int gr_stub_make_buffer(poly_list *list, uint flags) { return 0; } int gr_stub_make_light(light *light, int idx, int priority) { return 0; } int gr_stub_preload(int bitmap_num, int is_aabitmap) { return 0; } int gr_stub_save_screen() { return 1; } int gr_stub_supports_res_ingame(int res) { return 1; } int gr_stub_supports_res_interface(int res) { return 1; } int gr_stub_tcache_set(int bitmap_id, int bitmap_type, float *u_scale, float *v_scale, int fail_on_full = 0, int force = 0, int tex_unit = 0) { return 0; } int gr_stub_zbuffer_get() { return 0; } int gr_stub_zbuffer_set(int mode) { return 0; } void gr_set_fill_mode_stub(int mode) { } void gr_stub_aabitmap_ex(int x,int y,int w,int h,int sx,int sy,bool resize,bool mirror) { } void gr_stub_aabitmap(int x, int y,bool resize, bool mirror) { } void gr_stub_aaline(vertex *v1, vertex *v2) { } void gr_stub_activate(int active) { } void gr_stub_bitmap_ex(int x, int y, int w, int h, int sx, int sy, bool resize) { } void gr_stub_bitmap(int x, int y) { } void gr_stub_center_alpha( int type) { } void gr_stub_circle( int xc, int yc, int d, bool resize ) { } void gr_stub_cleanup(int minimize) { } void gr_stub_clear() { } void gr_stub_cross_fade(int bmap1, int bmap2, int x1, int y1, int x2, int y2, float pct) { } void gr_stub_curve(int xc, int yc, int r, int direction) { } void gr_stub_destroy_buffer(int idx) { } void gr_stub_destroy_light(int idx) { } void gr_stub_dump_frame() { } void gr_stub_dump_frame_start(int first_frame, int frames_between_dumps) { } void gr_stub_dump_frame_stop() { } void gr_stub_end_clip_plane() { } void gr_stub_end_instance_matrix() { } void gr_stub_end_projection_matrix() { } void gr_stub_end_view_matrix() { } void gr_stub_fade_in(int instantaneous) { } void gr_stub_fade_out(int instantaneous) { } void gr_stub_filter_set(int filter) { } void gr_stub_flash_alpha(int r, int g, int b, int a) { } void gr_stub_flash(int r, int g, int b) { } void gr_stub_flip() { } void gr_stub_flip_window(uint _hdc, int x, int y, int w, int h ) { } void gr_stub_fog_set(int fog_mode, int r, int g, int b, float fog_near, float fog_far) { } void gr_stub_free_screen(int id) { } void gr_stub_get_pixel(int x, int y, int *r, int *g, int *b) { } void gr_stub_get_region(int front, int w, int h, ubyte *data) { data = NULL; } void gr_stub_gradient(int x1,int y1,int x2,int y2, bool resize) { } void gr_stub_line(int x1,int y1,int x2,int y2, bool resize = false) { } void gr_stub_modify_light(light* light, int idx, int priority) { } void gr_stub_pixel(int x, int y, bool resize) { } void gr_stub_pop_scale_matrix() { } void gr_stub_pop_texture_matrix(int unit) { } void gr_stub_preload_init() { } void gr_stub_print_screen(char *filename) { } void gr_stub_push_scale_matrix(vec3d *scale_factor) { } void gr_stub_push_texture_matrix(int unit) { } void gr_stub_rect(int x, int y, int w, int h, bool resize) { } void gr_stub_render_buffer(int start, int n_prim, ushort *index_buffer, int flags) { } void gr_stub_reset_clip() { } void gr_stub_reset_lighting() { } void gr_stub_restore_screen(int id) { } void gr_stub_save_mouse_area(int x, int y, int w, int h) { } void gr_stub_scaler(vertex *va, vertex *vb ) { } void gr_stub_set_additive_tex_env() { } void gr_stub_set_bitmap( int bitmap_num, int alphablend_mode, int bitblt_mode, float alpha ) { } void gr_stub_set_buffer(int idx) { } void gr_stub_set_clear_color(int r, int g, int b) { } void gr_stub_set_clip(int x, int y, int w, int h, bool resize) { } void gr_stub_set_cull(int cull) { } void gr_stub_set_gamma(float gamma) { } void gr_stub_set_lighting(bool set, bool state) { } void gr_stub_set_light(light *light) { } void gr_stub_set_palette(ubyte *new_palette, int is_alphacolor) { } void gr_stub_set_projection_matrix(float fov, float aspect, float z_near, float z_far) { } void gr_stub_set_tex_env_scale(float scale) { } void gr_stub_set_texture_addressing(int mode) { } void gr_stub_set_view_matrix(vec3d *pos, matrix* orient) { } void gr_stub_start_clip_plane() { } void gr_stub_start_instance_angles(vec3d *pos, angles* rotation) { } void gr_stub_start_instance_matrix(vec3d *offset, matrix* rotation) { } void gr_stub_string( int sx, int sy, char *s, bool resize = false) { } void gr_stub_stuff_fog_coord(vertex *v) { } void gr_stub_stuff_secondary_color(vertex *v, ubyte fr, ubyte fg, ubyte fb) { } void gr_stub_tmapper( int nverts, vertex **verts, uint flags ) { } void gr_stub_translate_texture_matrix(int unit, vec3d *shift) { } void gr_stub_unlock() { } void gr_stub_zbias_stub(int bias) { } void gr_stub_zbuffer_clear(int mode) { } /*void gr_stub_shade(int x,int y,int w,int h) { }*/ // bitmap functions int gr_stub_bm_load(ubyte type, int n, char *filename, CFILE *img_cfp, int *w, int *h, int *bpp, ubyte *c_type, int *mm_lvl, int *size) { return 0; } int gr_stub_bm_lock(char *filename, int handle, int bitmapnum, ubyte bpp, ubyte flags) { return -1; } int gr_stub_bm_make_render_target(int n, int *width, int *height, ubyte *bpp, int *mm_lvl, int flags) { return 0; } int gr_stub_bm_set_render_target(int n, int face) { return 0; } void gr_stub_bm_create(int n) { } void gr_stub_bm_free_data(int n) { } void gr_stub_bm_init(int n) { } void gr_stub_bm_page_in_start() { } void gr_stub_init() { if (gr_screen.res != GR_640) { gr_screen.res = GR_640; gr_screen.max_w = 640; gr_screen.max_h = 480; } Gr_red.bits = 8; Gr_red.shift = 16; Gr_red.scale = 1; Gr_red.mask = 0xff0000; Gr_t_red = Gr_red; Gr_green.bits = 8; Gr_green.shift = 8; Gr_green.scale = 1; Gr_green.mask = 0xff00; Gr_t_green = Gr_green; Gr_blue.bits = 8; Gr_blue.shift = 0; Gr_blue.scale = 1; Gr_blue.mask = 0xff; Gr_t_blue = Gr_blue; // function pointers... gr_screen.gf_flip = gr_stub_flip; gr_screen.gf_flip_window = gr_stub_flip_window; gr_screen.gf_set_clip = gr_stub_set_clip; gr_screen.gf_reset_clip = gr_stub_reset_clip; gr_screen.gf_set_bitmap = gr_stub_set_bitmap; gr_screen.gf_clear = gr_stub_clear; gr_screen.gf_bitmap_ex = gr_stub_bitmap_ex; gr_screen.gf_aabitmap = gr_stub_aabitmap; gr_screen.gf_aabitmap_ex = gr_stub_aabitmap_ex; // gr_screen.gf_rect = gr_stub_rect; // gr_screen.gf_shade = gr_stub_shade; gr_screen.gf_string = gr_stub_string; gr_screen.gf_circle = gr_stub_circle; gr_screen.gf_curve = gr_stub_curve; gr_screen.gf_line = gr_stub_line; gr_screen.gf_aaline = gr_stub_aaline; gr_screen.gf_pixel = gr_stub_pixel; gr_screen.gf_scaler = gr_stub_scaler; gr_screen.gf_tmapper = gr_stub_tmapper; gr_screen.gf_gradient = gr_stub_gradient; gr_screen.gf_set_palette = gr_stub_set_palette; gr_screen.gf_print_screen = gr_stub_print_screen; gr_screen.gf_fade_in = gr_stub_fade_in; gr_screen.gf_fade_out = gr_stub_fade_out; gr_screen.gf_flash = gr_stub_flash; gr_screen.gf_flash_alpha = gr_stub_flash_alpha; gr_screen.gf_zbuffer_get = gr_stub_zbuffer_get; gr_screen.gf_zbuffer_set = gr_stub_zbuffer_set; gr_screen.gf_zbuffer_clear = gr_stub_zbuffer_clear; gr_screen.gf_save_screen = gr_stub_save_screen; gr_screen.gf_restore_screen = gr_stub_restore_screen; gr_screen.gf_free_screen = gr_stub_free_screen; gr_screen.gf_dump_frame_start = gr_stub_dump_frame_start; gr_screen.gf_dump_frame_stop = gr_stub_dump_frame_stop; gr_screen.gf_dump_frame = gr_stub_dump_frame; gr_screen.gf_set_gamma = gr_stub_set_gamma; gr_screen.gf_lock = gr_stub_lock; gr_screen.gf_unlock = gr_stub_unlock; gr_screen.gf_fog_set = gr_stub_fog_set; // UnknownPlayer : Don't recognize this - MAY NEED DEBUGGING gr_screen.gf_get_region = gr_stub_get_region; // now for the bitmap functions gr_screen.gf_bm_free_data = gr_stub_bm_free_data; gr_screen.gf_bm_create = gr_stub_bm_create; gr_screen.gf_bm_init = gr_stub_bm_init; gr_screen.gf_bm_load = gr_stub_bm_load; gr_screen.gf_bm_page_in_start = gr_stub_bm_page_in_start; gr_screen.gf_bm_lock = gr_stub_bm_lock; gr_screen.gf_bm_make_render_target = gr_stub_bm_make_render_target; gr_screen.gf_bm_set_render_target = gr_stub_bm_set_render_target; gr_screen.gf_get_pixel = gr_stub_get_pixel; gr_screen.gf_set_cull = gr_stub_set_cull; gr_screen.gf_cross_fade = gr_stub_cross_fade; gr_screen.gf_filter_set = gr_stub_filter_set; gr_screen.gf_tcache_set = gr_stub_tcache_set; gr_screen.gf_set_clear_color = gr_stub_set_clear_color; gr_screen.gf_preload = gr_stub_preload; gr_screen.gf_push_texture_matrix = gr_stub_push_texture_matrix; gr_screen.gf_pop_texture_matrix = gr_stub_pop_texture_matrix; gr_screen.gf_translate_texture_matrix = gr_stub_translate_texture_matrix; gr_screen.gf_set_texture_addressing = gr_stub_set_texture_addressing; gr_screen.gf_zbias = gr_stub_zbias_stub; gr_screen.gf_set_fill_mode = gr_set_fill_mode_stub; gr_screen.gf_make_buffer = gr_stub_make_buffer; gr_screen.gf_destroy_buffer = gr_stub_destroy_buffer; gr_screen.gf_render_buffer = gr_stub_render_buffer; gr_screen.gf_set_buffer = gr_stub_set_buffer; gr_screen.gf_start_instance_matrix = gr_stub_start_instance_matrix; gr_screen.gf_end_instance_matrix = gr_stub_end_instance_matrix; gr_screen.gf_start_angles_instance_matrix = gr_stub_start_instance_angles; gr_screen.gf_make_light = gr_stub_make_light; gr_screen.gf_modify_light = gr_stub_modify_light; gr_screen.gf_destroy_light = gr_stub_destroy_light; gr_screen.gf_set_light = gr_stub_set_light; gr_screen.gf_reset_lighting = gr_stub_reset_lighting; gr_screen.gf_start_clip_plane = gr_stub_start_clip_plane; gr_screen.gf_end_clip_plane = gr_stub_end_clip_plane; gr_screen.gf_lighting = gr_stub_set_lighting; gr_screen.gf_set_proj_matrix=gr_stub_set_projection_matrix; gr_screen.gf_end_proj_matrix=gr_stub_end_projection_matrix; gr_screen.gf_set_view_matrix=gr_stub_set_view_matrix; gr_screen.gf_end_view_matrix=gr_stub_end_view_matrix; gr_screen.gf_push_scale_matrix = gr_stub_push_scale_matrix; gr_screen.gf_pop_scale_matrix = gr_stub_pop_scale_matrix; gr_screen.gf_center_alpha = gr_stub_center_alpha; gr_screen.gf_make_light = gr_stub_make_light; gr_screen.gf_modify_light = gr_stub_modify_light; gr_screen.gf_destroy_light = gr_stub_destroy_light; gr_screen.gf_set_light = gr_stub_set_light; gr_screen.gf_reset_lighting = gr_stub_reset_lighting; gr_screen.gf_lighting = gr_stub_set_lighting; }