/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ /* * $Logfile: /Freespace2/code/UI/UIDRAW.cpp $ * $Revision: 2.5 $ * $Date: 2005-07-18 03:45:10 $ * $Author: taylor $ * * Routines to draw UI sort of stuff. * * $Log: not supported by cvs2svn $ * Revision 2.4 2005/07/02 19:45:02 taylor * ton of non-standard resolution fixes * * Revision 2.3 2004/07/26 20:47:55 Kazan * remove MCD complete * * Revision 2.2 2004/07/12 16:33:08 Kazan * MCD - define _MCD_CHECK to use memory tracking * * Revision 2.1 2002/08/01 01:41:10 penguin * The big include file move * * Revision 2.0 2002/06/03 04:02:29 penguin * Warpcore CVS sync * * Revision 1.1 2002/05/02 18:03:13 mharris * Initial checkin - converted filenames and includes to lower case * * * 3 10/13/98 9:29a Dave * Started neatening up freespace.h. Many variables renamed and * reorganized. Added AlphaColors.[h,cpp] * * 2 10/07/98 10:54a Dave * Initial checkin. * * 1 10/07/98 10:51a Dave * * 4 3/10/98 4:19p John * Cleaned up graphics lib. Took out most unused gr functions. Made D3D * & Glide have popups and print screen. Took out all >8bpp software * support. Made Fred zbuffer. Made zbuffer allocate dynamically to * support Fred. Made zbuffering key off of functions rather than one * global variable. * * 3 2/03/98 4:21p Hoffoss * Made UI controls draw white text when disabled. * * 2 6/11/97 1:13p John * Started fixing all the text colors in the game. * * 1 11/14/96 6:55p John * * $NoKeywords: $ */ #include "ui/uidefs.h" #include "ui/ui.h" #include "globalincs/alphacolors.h" void ui_hline(int x1, int x2, int y ) { gr_line(x1,y,x2,y); } void ui_vline(int y1, int y2, int x ) { gr_line(x,y1,x,y2); } void ui_string_centered( int x, int y, char * s ) { int height, width; gr_get_string_size( &width, &height, s ); //baseline = height-grd_curcanv->cv_font->ft_baseline; gr_string(x-((width-1)/2), y-((height-1)/2), s ); } void ui_draw_shad( int x1, int y1, int x2, int y2, color * c1, color *c2 ) { gr_set_color_fast( c1 ); ui_hline( x1+0, x2-1, y1+0 ); ui_vline( y1+1, y2+0, x1+0 ); gr_set_color_fast( c2 ); ui_hline( x1+1, x2, y2-0 ); ui_vline( y1+0, y2-1, x2-0 ); } void ui_draw_frame( int x1, int y1, int x2, int y2 ) { ui_draw_shad( x1+0, y1+0, x2-0, y2-0, &CBRIGHT, &CGRAY ); ui_draw_shad( x1+1, y1+1, x2-1, y2-1, &CBRIGHT, &CGRAY ); ui_draw_shad( x1+2, y1+2, x2-2, y2-2, &CWHITE, &CWHITE ); ui_draw_shad( x1+3, y1+3, x2-3, y2-3, &CWHITE, &CWHITE ); ui_draw_shad( x1+4, y1+4, x2-4, y2-4, &CWHITE, &CWHITE ); ui_draw_shad( x1+5, y1+5, x2-5, y2-5, &CWHITE, &CWHITE ); ui_draw_shad( x1+6, y1+6, x2-6, y2-6, &CGRAY, &CBRIGHT ); ui_draw_shad( x1+7, y1+7, x2-7, y2-7, &CGRAY, &CBRIGHT ); } void ui_rect( int x1, int y1, int x2, int y2 ) { gr_rect( x1, y1, x2-x1+1, y2-y1+1 ); } void ui_draw_box_out( int x1, int y1, int x2, int y2 ) { gr_set_color_fast( &CWHITE ); gr_rect( x1+2, y1+2, (x2-2)-(x1+2)+1, (y2-2)-(y1+2)+1 ); ui_draw_shad( x1+0, y1+0, x2-0, y2-0, &CBRIGHT, &CGRAY ); ui_draw_shad( x1+1, y1+1, x2-1, y2-1, &CBRIGHT, &CGRAY ); } void ui_draw_box_in( int x1, int y1, int x2, int y2 ) { gr_set_color_fast( &CWHITE ); gr_rect( x1+2, y1+2, (x2-2)-(x1+2)+1, (y2-2)-(y1+2)+1 ); ui_draw_shad( x1+0, y1+0, x2-0, y2-0, &CGRAY, &CBRIGHT ); ui_draw_shad( x1+1, y1+1, x2-1, y2-1, &CGRAY, &CBRIGHT ); } void ui_draw_line_in( int x1, int y1, int x2, int y2 ) { gr_set_color_fast( &CGRAY ); ui_hline( x1, x2, y1 ); ui_hline( x1, x2-1, y2-1 ); ui_vline( y1+1, y2-2, x1 ); ui_vline( y1+1, y2-2, x2-1 ); gr_set_color_fast( &CBRIGHT ); ui_hline( x1+1, x2-1, y1+1 ); ui_hline( x1, x2, y2 ); ui_vline( y1+2, y2-2, x1+1 ); ui_vline( y1+1, y2-1, x2 ); } void ui_draw_sunken_border( int x1, int y1, int x2, int y2 ) { gr_set_color_fast( &CGRAY ); ui_hline( x1-1, x2+1, y1-1); ui_vline( y1-1, y2+1, x1-1); gr_set_color_fast( &CBRIGHT ); ui_hline( x1-1, x2+1, y2+1); ui_vline( y1, y2+1, x2+1); }