// // #include "team.h" #include "iff_defs/iff_defs.h" namespace scripting { namespace api { //**********HANDLE: Team ADE_OBJ(l_Team, int, "team", "Team handle"); ADE_FUNC(__eq, l_Team, "team, team", "Checks whether two teams are the same team", "boolean", "true if equal") { int t1, t2; if(!ade_get_args(L, "oo", l_Team.Get(&t1), l_Team.Get(&t2))) return ADE_RETURN_FALSE; return ade_set_args(L, "b", (t1 == t2)); } ADE_VIRTVAR(Name, l_Team, "string", "Team name", "string", "Team name, or empty string if handle is invalid") { int tdx=-1; const char* s = nullptr; if(!ade_get_args(L, "o|s", l_Team.Get(&tdx), &s)) return ade_set_error(L, "s", ""); if(tdx < 0 || tdx > Num_iffs) return ade_set_error(L, "s", ""); if(ADE_SETTING_VAR && s != NULL) { strncpy(Iff_info[tdx].iff_name, s, NAME_LENGTH-1); } return ade_set_args(L, "s", Iff_info[tdx].iff_name); } ADE_FUNC(getColor, l_Team, nullptr, "Gets the IFF color of the specified Team", ade_type_info({"number", "number", "number"}), "rgb color for the specified team or nil if invalid") { int idx; int r,g,b; if(!ade_get_args(L, "o", l_Team.Get(&idx))) return ADE_RETURN_NIL; if(idx < 0 || idx >= Num_iffs) return ADE_RETURN_NIL; color* col = iff_get_color_by_team(idx, 0, 0); r = col->red; g = col->green; b = col->blue; return ade_set_args(L, "iii", r, g, b); } ADE_FUNC(isValid, l_Team, NULL, "Detects whether handle is valid", "boolean", "true if valid, false if handle is invalid, nil if a syntax/type error occurs") { int idx; if(!ade_get_args(L, "o", l_Team.Get(&idx))) return ADE_RETURN_NIL; if(idx < 0 || idx >= Num_iffs) return ADE_RETURN_FALSE; return ADE_RETURN_TRUE; } ADE_FUNC(attacks, l_Team, "team", "Checks the IFF status of another team", "boolean", "True if this team attacks the specified team") { int x, y; ade_get_args(L, "oo", l_Team.Get(&x), l_Team.Get(&y)); if (iff_x_attacks_y(x, y)) return ADE_RETURN_TRUE; return ADE_RETURN_FALSE; } } }