#include "rank.h" #include "stats/scoring.h" namespace scripting { namespace api { rank_h::rank_h() : rank(-1) {} rank_h::rank_h(int l_rank) : rank(l_rank) {} rank_stuff* rank_h::getRank() const { if (!isValid()) return nullptr; return &Ranks[rank]; } bool rank_h::isValid() const { return rank >= 0 && rank < (int)Ranks.size(); } //**********HANDLE: rank ADE_OBJ(l_Rank, rank_h, "rank", "Rank handle"); ADE_FUNC(isValid, l_Rank, nullptr, "Detects whether handle is valid", "boolean", "true if valid, false if handle is invalid, nil if a syntax/type error occurs") { rank_h current; if (!ade_get_args(L, "o", l_Rank.Get(¤t))) return ADE_RETURN_NIL; return ade_set_args(L, "b", current.isValid()); } ADE_VIRTVAR(Name, l_Rank, nullptr, "The name of the rank", "string", "The name") { rank_h current; if (!ade_get_args(L, "o", l_Rank.Get(¤t))) { return ADE_RETURN_NIL; } if (!current.isValid()) { return ade_set_error(L, "s", ""); } if (ADE_SETTING_VAR) { LuaError(L, "This property is read only."); } return ade_set_args(L, "s", current.getRank()->name); } ADE_VIRTVAR(Bitmap, l_Rank, nullptr, "The bitmap of the rank", "string", "The bitmap") { rank_h current; if (!ade_get_args(L, "o", l_Rank.Get(¤t))) { return ADE_RETURN_NIL; } if (!current.isValid()) { return ade_set_error(L, "s", ""); } if (ADE_SETTING_VAR) { LuaError(L, "This property is read only."); } return ade_set_args(L, "s", current.getRank()->bitmap); } ADE_VIRTVAR(Index, l_Rank, nullptr, "The index of the rank within the Ranks list", "number", "The rank index") { rank_h current; if (!ade_get_args(L, "o", l_Rank.Get(¤t))) { return ADE_RETURN_NIL; } if (!current.isValid()) { return ade_set_error(L, "i", 0); } if (ADE_SETTING_VAR) { LuaError(L, "This property is read only."); } return ade_set_args(L, "i", current.rank + 1); // Convert to Lua's 1 based index system } } // namespace api } // namespace scripting