/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ #ifndef WIN32 // Goober5000 #include #include #include #include "globalincs/pstypes.h" #include "io/key.h" #include "io/mouse.h" #include "osapi/outwnd.h" #include "io/joy.h" #include "io/joy_ff.h" #include "osapi/osregistry.h" #include "graphics/2d.h" #include "freespace2/freespace.h" #define THREADED // to use the proper set of macros #include "osapi/osapi.h" // ---------------------------------------------------------------------------------------------------- // OSAPI DEFINES/VARS // // os-wide globals static int fAppActive = 1; static char szWinTitle[128]; static char szWinClass[128]; static int Os_inited = 0; static CRITICAL_SECTION Os_lock; int Os_debugger_running = 0; // ---------------------------------------------------------------------------------------------------- // OSAPI FORWARD DECLARATIONS // DWORD unix_process(DWORD lparam); // called at shutdown. Makes sure all thread processing terminates. void os_deinit(); // ---------------------------------------------------------------------------------------------------- // OSAPI FUNCTIONS // // initialization/shutdown functions ----------------------------------------------- // detect users home directory const char *detect_home(void) { return (getenv("HOME")); } // If app_name is NULL or ommited, then TITLE is used // for the app name, which is where registry keys are stored. void os_init(char * wclass, char * title, char *app_name, char *version_string ) { #ifndef NDEBUG outwnd_init(1); #endif // create default ini entries for the user if (os_config_read_string(NULL, NOX("VideocardFs2open"), NULL) == NULL) os_config_write_string(NULL, NOX("VideocardFs2open"), NOX("OGL -(640x480)x16 bit")); os_init_registry_stuff(Osreg_company_name, title, version_string); strcpy_s( szWinTitle, title ); strcpy_s( szWinClass, wclass ); INITIALIZE_CRITICAL_SECTION( Os_lock ); unix_process(0); // initialized Os_inited = 1; atexit(os_deinit); } // set the main window title void os_set_title( char *title ) { strcpy_s( szWinTitle, title ); SDL_WM_SetCaption( szWinTitle, NULL ); } extern void gr_opengl_shutdown(); // call at program end void os_cleanup() { gr_opengl_shutdown(); #ifndef NDEBUG outwnd_close(); #endif } // window management ----------------------------------------------------------------- // Returns 1 if app is not the foreground app. int os_foreground() { return fAppActive; } // Returns the handle to the main window /*uint os_get_window() { // not used return 0; }*/ // process management ----------------------------------------------------------------- // Sleeps for n milliseconds or until app becomes active. void os_sleep(int ms) { Sleep(ms); } // Used to stop message processing void os_suspend() { ENTER_CRITICAL_SECTION( Os_lock ); } // resume message processing void os_resume() { LEAVE_CRITICAL_SECTION( Os_lock ); } // ---------------------------------------------------------------------------------------------------- // OSAPI FORWARD DECLARATIONS // extern int SDLtoFS2[SDLK_LAST]; extern void joy_set_button_state(int button, int state); extern void joy_set_hat_state(int position); DWORD unix_process(DWORD lparam) { SDL_Event event; while( SDL_PollEvent(&event) ) { switch(event.type) { case SDL_ACTIVEEVENT: if( (event.active.state & SDL_APPACTIVE) || (event.active.state & SDL_APPINPUTFOCUS) ) { if (fAppActive != event.active.gain) { if (fAppActive) game_pause(); else game_unpause(); } fAppActive = event.active.gain; gr_activate(fAppActive); } break; case SDL_KEYDOWN: /*if( (event.key.keysym.mod & KMOD_ALT) && (event.key.keysym.sym == SDLK_RETURN) ) { Gr_screen_mode_switch = 1; gr_activate(1); break; }*/ if( SDLtoFS2[event.key.keysym.sym] ) { key_mark( SDLtoFS2[event.key.keysym.sym], 1, 0 ); } break; case SDL_KEYUP: /*if( (event.key.keysym.mod & KMOD_ALT) && (event.key.keysym.sym == SDLK_RETURN) ) { Gr_screen_mode_switch = 0; break; }*/ if (SDLtoFS2[event.key.keysym.sym]) { key_mark( SDLtoFS2[event.key.keysym.sym], 0, 0 ); } break; case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: if (event.button.button == SDL_BUTTON_LEFT) mouse_mark_button( MOUSE_LEFT_BUTTON, event.button.state ); else if (event.button.button == SDL_BUTTON_MIDDLE) mouse_mark_button( MOUSE_MIDDLE_BUTTON, event.button.state ); else if (event.button.button == SDL_BUTTON_RIGHT) mouse_mark_button( MOUSE_RIGHT_BUTTON, event.button.state ); break; case SDL_JOYHATMOTION: joy_set_hat_state( event.jhat.value ); break; case SDL_JOYBUTTONDOWN: case SDL_JOYBUTTONUP: if (event.jbutton.button < JOY_NUM_BUTTONS) { joy_set_button_state( event.jbutton.button, event.jbutton.state ); } break; } } return 0; } // called at shutdown. Makes sure all thread processing terminates. void os_deinit() { DELETE_CRITICAL_SECTION( Os_lock ); SDL_Quit(); } void os_poll() { unix_process(0); } void debug_int3(char *file, int line) { mprintf(("Int3(): From %s at line %d\n", file, line)); // we have to call os_deinit() before abort() so we make sure that SDL gets // closed out and we don't lose video/input control os_deinit(); abort(); } #endif // Goober5000 - #ifndef WIN32