// Launcher.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "Launcher.h" #include "LauncherDlg.h" #include "dbugfile.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CLauncherApp BEGIN_MESSAGE_MAP(CLauncherApp, CWinApp) //{{AFX_MSG_MAP(CLauncherApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CLauncherApp construction CLauncherApp::CLauncherApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CLauncherApp object CLauncherApp theApp; ///////////////////////////////////////////////////////////////////////////// // CLauncherApp initialization BOOL CLauncherApp::InitInstance() { AfxEnableControlContainer(); // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif #if 0 HMODULE check_for_v_launcher = ::GetModuleHandle("FreeSpace2.exe"); if( check_for_v_launcher != NULL ) { MessageBox(NULL, "Please close the other launcher first (FreeSpace2.exe)", "Error", MB_ICONERROR); return FALSE; } #endif ::CoInitialize(NULL); DBUGFILE_INIT(); CLauncherDlg dlg; m_pMainWnd = &dlg; int nResponse = dlg.DoModal(); if (nResponse == IDOK) { // dismissed with OK } else if (nResponse == IDCANCEL) { // dismissed with Cancel } DBUGFILE_DEINIT() ::CoUninitialize(); // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; }