/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ /* * $Logfile: /Freespace2/code/fred2/wing_editor.cpp $ * $Revision: 1.1 $ * $Date: 2006-01-19 02:27:32 $ * $Author: Goober5000 $ * * Wing editor dialog box handler code * * $Log: not supported by cvs2svn $ * Revision 1.14 2006/01/14 23:49:01 Goober5000 * second pass; all the errors are fixed now; one more thing to take care of * --Goober5000 * * Revision 1.13 2005/10/29 23:02:33 Goober5000 * partial FRED commit of changes * --Goober5000 * * Revision 1.12 2005/09/26 07:10:20 Goober5000 * fix a small bug with custom wing names * --Goober5000 * * Revision 1.11 2005/08/23 07:26:49 Goober5000 * Noooooo! Not the double-equals bug! * --Goober5000 * * Revision 1.10 2005/07/12 23:49:13 Goober5000 * remove restriction on names starting with "player" * --Goober5000 * * Revision 1.9 2005/06/29 19:00:25 taylor * some departure target fixes: * - the ships editor was just plain wrong since it wouldn't properly add ships to the departure target list * - the wing editor tried to set the departure target before having a list to set with * * Revision 1.8 2005/03/29 03:43:11 phreak * ai directory fixes as well as fixes for the new jump node code * * Revision 1.7 2005/03/06 22:43:15 wmcoolmon * Fixx0red some of the jump node errors * * Revision 1.6 2004/12/15 19:16:13 Goober5000 * FRED code for custom wing names * --Goober5000 * * Revision 1.5 2004/09/17 07:56:51 Goober5000 * bunch of FRED tweaks and fixes * --Goober5000 * * Revision 1.4 2004/03/15 12:14:46 randomtiger * Fixed a whole heap of problems with Fred introduced by changes to global vars. * * Revision 1.3 2003/01/06 20:49:15 Goober5000 * FRED2 support for wing squad logos - look in the wing editor * --Goober5000 * * Revision 1.2 2002/08/15 01:06:34 penguin * Include filename reorg (to coordinate w/ fs2_open) * * Revision 1.1.1.1 2002/07/15 03:11:04 inquisitor * Initial FRED2 Checking * * * 3 8/16/99 10:52p Andsager * Allow closer ship positioning for NEAR_SHIP ship and wing arrivals. * * 2 10/07/98 6:28p Dave * Initial checkin. Renamed all relevant stuff to be Fred2 instead of * Fred. Globalized mission and campaign file extensions. Removed Silent * Threat specific code. * * 1 10/07/98 3:02p Dave * * 1 10/07/98 3:00p Dave * * 83 9/14/98 3:31p Allender * don't allow alpha, beta, and gamma to get > 1 wave when editing a * multiplayer missions * * 82 6/17/98 4:50p Hoffoss * Added error checking for arrival delays used on wing player is in. * * 81 5/22/98 10:10a Hoffoss * Fixed bug with hide cue button not working correctly. * * 80 3/24/98 12:30p Allender * arrival/departure target boxes were getting initialized incorrectly * * 79 3/21/98 7:36p Lawrance * Move jump nodes to own lib. * * 78 3/16/98 8:27p Allender * Fred support for two new AI flags -- kamikaze and no dynamic goals. * * 77 3/10/98 6:11p Hoffoss * Added jump node renaming abilities to Fred. * * 76 2/23/98 9:48p Allender * added no arrival/departure warps to wings * * 75 12/31/97 3:56p Hoffoss * Forced alpha wing to always have a true arrival cue. * * 74 12/29/97 4:55p Johnson * Added some fixes. * * 73 12/18/97 10:40a Hoffoss * Fixed bug with a few of the checkboxes not initializing properly. * * 72 11/25/97 10:03a Allender * added no arrival message checkbox to wing editor * * 71 11/25/97 9:42a Hoffoss * Removed starting wing checkbox from wing editor. * * 70 11/13/97 4:14p Allender * automatic assignment of hotkeys for starting wings. Appripriate * warnings when they are incorrectly used. hotkeys correctly assigned to * ships/wing arriving after mission start * * 69 11/11/97 2:13p Allender * docking bay support for Fred and Freespace. Added hook to ai code for * arrival/departure from dock bays. Fred support now sufficient. * * 68 11/10/97 10:13p Allender * added departure anchor to Fred and Freespace in preparation for using * docking bays. Functional in Fred, not in FreeSpace. * * 67 10/28/97 3:33p Hoffoss * Fixed bug where <1 num_waves was being allowed to be entered into Fred. * * 66 10/14/97 5:33p Hoffoss * Added Fred support (and fsm support) for the no_arrival_music flags in * ships and wings. * * 65 10/01/97 12:37p Hoffoss * Changed Fred (and FreeSpace) to utilize alpha, beta and gamma as player * starting wing names. * * 64 9/04/97 5:35p Hoffoss * Fixed arrival distance stuff. * * 63 9/04/97 5:04p Johnson * Fixed bug with arrival target distance checking. * * 62 9/04/97 4:30p Hoffoss * Removed sexp tree info from grayed trees. * * 61 8/30/97 9:52p Hoffoss * Implemented arrival location, distance, and anchor in Fred. * * 60 8/22/97 4:16p Hoffoss * added support for arrival and departure info in ship editor using * wing's info if editing marked ships in a wing instead of using ship's. * * 59 8/21/97 3:20p Duncan * Fixed bug in wing renaming when a player is in the wing. * * 58 8/19/97 1:44p Hoffoss * Fixed bug with updating too quickly (i.e. via prev and next buttons). * * 57 8/15/97 5:14p Hoffoss * Completely changed around how initial orders dialog worked. It's * pretty awesome now. * * 56 8/15/97 11:24a Hoffoss * Changed order of events. * * 55 8/13/97 11:31p Hoffoss * Added bound checking on min/max wave delay. * * 54 8/13/97 11:22p Hoffoss * Implemented wave delay min and max in Fred. * * 53 8/12/97 7:17p Hoffoss * Added previous button to ship and wing editors. * * 52 8/12/97 6:32p Hoffoss * Added code to allow hiding of arrival and departure cues in editors. * * 51 8/12/97 3:33p Hoffoss * Fixed the "press cancel to go to reference" code to work properly. * * 50 8/12/97 1:55a Hoffoss * Made extensive changes to object reference checking and handling for * object deletion call. * * 49 8/10/97 4:22p Hoffoss * Made main display update when ships or wings are renamed. * * 48 8/08/97 10:00a Hoffoss * Added protection from threshold being equal or higher than the number * of ships in a wing. * * 47 8/01/97 2:45p Hoffoss * Fixed bug with no new item in MFC CTreeCtrl selection changed message. * Throught it shouldn't happen, but Whiteside made it happen. * * 46 7/30/97 5:23p Hoffoss * Removed Sexp tree verification code, since it duplicates normal sexp * verification, and is just another set of code to keep maintained. * * 45 7/30/97 12:31p Hoffoss * Made improvements to ship goals editor (initial orders) to disallow * illegal orders. * * 44 7/28/97 2:28p Hoffoss * Added bypasses to MFC integer validation routines. * * 43 7/25/97 2:40p Hoffoss * Fixed bug in sexp tree selection updating handling. * * 42 7/24/97 4:44p Hoffoss * Added sexp help to more dialogs, and changed made some changes to make * it work correctly for ship and wing editors. * * 41 7/18/97 2:05p Hoffoss * Fixed some bugs BoundsChecker turned up. * * 40 7/16/97 6:30p Hoffoss * Added icons to sexp trees, mainly because I think they will be required * for drag n drop. * * 39 7/09/97 2:38p Allender * organized ship/wing editor dialogs. Added protect ship and ignore * count checkboxes to those dialogs. Changed flag code for * parse_objects. Added unprotect sexpressions * * 38 7/08/97 10:15a Allender * making ships/wings reinforcements now do not set the arrival cue to * false. A reinforcement may only be available after its arrival cue is * true * * 37 7/02/97 3:30p Hoffoss * Put in code to validate and bash if necessary the wing wave threshold. * * 36 6/18/97 3:07p Hoffoss * Wing ship names are 1 indexes instead of 0 indexed now. * * 35 6/05/97 6:10p Hoffoss * Added features: Autosaving, object hiding. Also fixed some minor bugs. * * 34 5/30/97 11:33a Allender * more hotkey combo box stuff * * 33 5/23/97 1:53p Hoffoss * Fixed problems with modeless dialog updating. It won't get caught in * an infinate loop anymore, but still gives an error warning 3 times when * using cancel and trying to switch window focus to main window. Don't * know if I can fix that, but it's not too critical right now. * * 32 5/01/97 4:15p Hoffoss * Fixed bugs. * * 31 4/28/97 2:37p Hoffoss * Added hotkey editing to Fred for ships and wings. * * 30 4/23/97 11:55a Hoffoss * Fixed many bugs uncovered while trying to create Mission 6. * * 29 4/07/97 1:53p Hoffoss * Fixed a few bugs, and added sexp chain duplicating for object * duplicating. * * 28 4/03/97 11:35a Hoffoss * Fixed bugs: viewpoint didn't reset, initial orders not updated when * referenced ship is renamed or deleted. * * 27 4/01/97 5:15p Hoffoss * Fixed errors in max length checks, renaming a wing now renames the * ships in the wing as well, as it should. * * 26 3/20/97 3:55p Hoffoss * Major changes to how dialog boxes initialize (load) and update (save) * their internal data. This should simplify things and create less * problems. * * 25 3/17/97 4:29p Hoffoss * Automated player's wing flaging as a starting player wing. * * 24 3/05/97 10:54a Hoffoss * removed special arrival/departure cue token usage in wing editor. * * 23 2/28/97 11:31a Hoffoss * Implemented modeless dialog saving and restoring, and changed some * variables names. * * 22 2/27/97 3:16p Allender * major wing structure enhancement. simplified wing code. All around * better wing support * * 21 2/24/97 5:38p Hoffoss * Added dialog box to name a wing at creation, code to change ship names * to match wing name, and code to maintain these ship names. * * 20 2/21/97 5:34p Hoffoss * Added extensive modification detection and fixed a bug in initial * orders editor. * * 19 2/20/97 4:03p Hoffoss * Several ToDo items: new reinforcement clears arrival cue, reinforcement * control from ship and wing dialogs, show grid toggle. * * 18 2/17/97 5:28p Hoffoss * Checked RCS headers, added them were missing, changing description to * something better, etc where needed. * * $NoKeywords: $ */ #include "stdafx.h" #include "MainFrm.h" #include "FRED.h" #include "FREDDoc.h" #include "Management.h" #include "wing.h" #include "globalincs/linklist.h" #include "ai/aigoals.h" #include "FREDView.h" #include "starfield/starfield.h" #include "jumpnode/jumpnode.h" #include "cfile/cfile.h" #define ID_WING_MENU 9000 #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // wing_editor dialog wing_editor::wing_editor(CWnd* pParent /*=NULL*/) : CDialog(wing_editor::IDD, pParent) { //{{AFX_DATA_INIT(wing_editor) m_wing_name = _T(""); m_wing_squad_filename = _T(""); m_special_ship = -1; m_waves = 0; m_threshold = 0; m_arrival_location = -1; m_departure_location = -1; m_arrival_delay = 0; m_departure_delay = 0; m_reinforcement = FALSE; m_hotkey = -1; m_ignore_count = FALSE; m_arrival_delay_max = 0; m_arrival_delay_min = 0; m_arrival_dist = 0; m_arrival_target = -1; m_no_arrival_music = FALSE; m_departure_target = -1; m_no_arrival_message = FALSE; m_no_arrival_warp = FALSE; m_no_departure_warp = FALSE; m_no_dynamic = FALSE; //}}AFX_DATA_INIT modified = 0; select_sexp_node = -1; bypass_errors = 0; } void wing_editor::DoDataExchange(CDataExchange* pDX) { CString str; CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(wing_editor) DDX_Control(pDX, IDC_DEPARTURE_DELAY_SPIN, m_departure_delay_spin); DDX_Control(pDX, IDC_ARRIVAL_DELAY_SPIN, m_arrival_delay_spin); DDX_Control(pDX, IDC_DEPARTURE_TREE, m_departure_tree); DDX_Control(pDX, IDC_ARRIVAL_TREE, m_arrival_tree); DDX_Control(pDX, IDC_SPIN_WAVE_THRESHOLD, m_threshold_spin); DDX_Control(pDX, IDC_SPIN_WAVES, m_waves_spin); DDX_Text(pDX, IDC_WING_NAME, m_wing_name); DDX_Text(pDX, IDC_WING_SQUAD_LOGO, m_wing_squad_filename); DDX_CBIndex(pDX, IDC_WING_SPECIAL_SHIP, m_special_ship); DDX_CBIndex(pDX, IDC_ARRIVAL_LOCATION, m_arrival_location); DDX_CBIndex(pDX, IDC_DEPARTURE_LOCATION, m_departure_location); DDX_Check(pDX, IDC_REINFORCEMENT, m_reinforcement); DDX_CBIndex(pDX, IDC_HOTKEY, m_hotkey); DDX_Check(pDX, IDC_IGNORE_COUNT, m_ignore_count); DDX_Text(pDX, IDC_ARRIVAL_DISTANCE, m_arrival_dist); DDX_CBIndex(pDX, IDC_ARRIVAL_TARGET, m_arrival_target); DDX_Check(pDX, IDC_NO_ARRIVAL_MUSIC, m_no_arrival_music); DDX_CBIndex(pDX, IDC_DEPARTURE_TARGET, m_departure_target); DDX_Check(pDX, IDC_NO_ARRIVAL_MESSAGE, m_no_arrival_message); DDX_Check(pDX, IDC_NO_ARRIVAL_WARP, m_no_arrival_warp); DDX_Check(pDX, IDC_NO_DEPARTURE_WARP, m_no_departure_warp); DDX_Check(pDX, IDC_NO_DYNAMIC, m_no_dynamic); //}}AFX_DATA_MAP if (pDX->m_bSaveAndValidate) { // get dialog control values GetDlgItem(IDC_ARRIVAL_DELAY)->GetWindowText(str); m_arrival_delay = atoi(str); if (m_arrival_delay < 0) m_arrival_delay = 0; GetDlgItem(IDC_DEPARTURE_DELAY)->GetWindowText(str); m_departure_delay = atoi(str); if (m_departure_delay < 0) m_departure_delay = 0; GetDlgItem(IDC_WING_WAVES)->GetWindowText(str); m_waves = atoi(str); if (m_waves < 0) m_waves = 0; GetDlgItem(IDC_WING_WAVE_THRESHOLD)->GetWindowText(str); m_threshold = atoi(str); if (m_threshold < 0) m_threshold = 0; GetDlgItem(IDC_ARRIVAL_DELAY_MIN)->GetWindowText(str); m_arrival_delay_min = atoi(str); if (m_arrival_delay_min < 0) m_arrival_delay_min = 0; GetDlgItem(IDC_ARRIVAL_DELAY_MAX)->GetWindowText(str); m_arrival_delay_max = atoi(str); if (m_arrival_delay_max < 0) m_arrival_delay_max = 0; } else { DDX_Text(pDX, IDC_ARRIVAL_DELAY, m_arrival_delay); DDX_Text(pDX, IDC_DEPARTURE_DELAY, m_departure_delay); DDX_Text(pDX, IDC_WING_WAVES, m_waves); DDX_Text(pDX, IDC_WING_WAVE_THRESHOLD, m_threshold); DDX_Text(pDX, IDC_ARRIVAL_DELAY_MIN, m_arrival_delay_min); DDX_Text(pDX, IDC_ARRIVAL_DELAY_MAX, m_arrival_delay_max); } } BEGIN_MESSAGE_MAP(wing_editor, CDialog) //{{AFX_MSG_MAP(wing_editor) ON_WM_INITMENU() ON_NOTIFY(UDN_DELTAPOS, IDC_SPIN_WAVES, OnDeltaposSpinWaves) ON_NOTIFY(NM_RCLICK, IDC_ARRIVAL_TREE, OnRclickArrivalTree) ON_NOTIFY(NM_RCLICK, IDC_DEPARTURE_TREE, OnRclickDepartureTree) ON_NOTIFY(TVN_BEGINLABELEDIT, IDC_ARRIVAL_TREE, OnBeginlabeleditArrivalTree) ON_NOTIFY(TVN_BEGINLABELEDIT, IDC_DEPARTURE_TREE, OnBeginlabeleditDepartureTree) ON_NOTIFY(TVN_ENDLABELEDIT, IDC_ARRIVAL_TREE, OnEndlabeleditArrivalTree) ON_NOTIFY(TVN_ENDLABELEDIT, IDC_DEPARTURE_TREE, OnEndlabeleditDepartureTree) ON_BN_CLICKED(IDC_DELETE_WING, OnDeleteWing) ON_BN_CLICKED(IDC_DISBAND_WING, OnDisbandWing) ON_WM_CLOSE() ON_BN_CLICKED(IDC_GOALS2, OnGoals2) ON_BN_CLICKED(IDC_REINFORCEMENT, OnReinforcement) ON_BN_CLICKED(IDC_NEXT, OnNext) ON_NOTIFY(TVN_SELCHANGED, IDC_ARRIVAL_TREE, OnSelchangedArrivalTree) ON_NOTIFY(TVN_SELCHANGED, IDC_DEPARTURE_TREE, OnSelchangedDepartureTree) ON_BN_CLICKED(IDC_HIDE_CUES, OnHideCues) ON_BN_CLICKED(IDC_PREV, OnPrev) ON_CBN_SELCHANGE(IDC_ARRIVAL_LOCATION, OnSelchangeArrivalLocation) ON_CBN_SELCHANGE(IDC_DEPARTURE_LOCATION, OnSelchangeDepartureLocation) ON_CBN_SELCHANGE(IDC_HOTKEY, OnSelchangeHotkey) ON_BN_CLICKED(IDC_WING_SQUAD_LOGO_BUTTON, OnSquadLogo) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // wing_editor message handlers BOOL wing_editor::Create() { BOOL r; int i; CComboBox *box; r = CDialog::Create(IDD, Fred_main_wnd); box = (CComboBox *) GetDlgItem(IDC_ARRIVAL_LOCATION); box->ResetContent(); for (i=0; iAddString(Arrival_location_names[i]); box = (CComboBox *) GetDlgItem(IDC_DEPARTURE_LOCATION); box->ResetContent(); for (i=0; iAddString(Departure_location_names[i]); m_hotkey = 0; m_waves_spin.SetRange(1, 99); m_arrival_tree.link_modified(&modified); // provide way to indicate trees are modified in dialog m_arrival_tree.setup((CEdit *) GetDlgItem(IDC_HELP_BOX)); m_departure_tree.link_modified(&modified); m_departure_tree.setup(); m_arrival_delay_spin.SetRange(0, 999); m_departure_delay_spin.SetRange(0, 999); initialize_data(1); return r; } void wing_editor::OnInitMenu(CMenu* pMenu) { CMenu *m; m = pMenu->GetSubMenu(0); clear_menu(m); generate_wing_popup_menu(m, ID_WING_MENU, MF_ENABLED); if (cur_wing != -1) m->CheckMenuItem(ID_WING_MENU + cur_wing, MF_BYCOMMAND | MF_CHECKED); CDialog::OnInitMenu(pMenu); } void wing_editor::OnOK() { HWND h; CWnd *w; w = GetFocus(); if (w) { h = w->m_hWnd; GetDlgItem(IDC_ARRIVAL_TREE)->SetFocus(); ::SetFocus(h); } } void wing_editor::OnClose() { if (verify() && (!bypass_errors)) { SetWindowPos(&wndTop, 0, 0, 0, 0, SWP_SHOWWINDOW | SWP_NOMOVE | SWP_NOSIZE); bypass_errors = 0; return; } if (update_data()) { SetWindowPos(&wndTop, 0, 0, 0, 0, SWP_SHOWWINDOW | SWP_NOMOVE | SWP_NOSIZE); bypass_errors = 0; return; } SetWindowPos(Fred_main_wnd, 0, 0, 0, 0, SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOSIZE | SWP_HIDEWINDOW); Fred_main_wnd->SetWindowPos(&wndTop, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE); } // initialize everything that update_data_safe() saves. void wing_editor::initialize_data_safe(int full_update) { int i, enable = TRUE, player_wing = 0, player_enabled = 1; CComboBox *arrival_box, *departure_box; nprintf(("Fred routing", "Wing dialog load safe\n")); if (!GetSafeHwnd()) return; arrival_box = (CComboBox *) GetDlgItem(IDC_ARRIVAL_TARGET); departure_box = (CComboBox *)GetDlgItem(IDC_DEPARTURE_TARGET); m_ignore_count = 0; if (cur_wing < 0) { m_wing_squad_filename = _T(""); m_special_ship = -1; m_arrival_location = -1; m_departure_location = -1; m_arrival_delay = 0; m_arrival_delay_min = 0; m_arrival_delay_max = 0; m_arrival_dist = 0; m_arrival_target = -1; m_departure_target = -1; m_departure_delay = 0; m_arrival_tree.clear_tree(); m_departure_tree.clear_tree(); m_arrival_tree.DeleteAllItems(); m_departure_tree.DeleteAllItems(); m_reinforcement = FALSE; m_hotkey = 0; m_ignore_count = 0; m_no_arrival_music = 0; m_no_arrival_message = 0; m_no_arrival_warp = 0; m_no_departure_warp = 0; m_no_dynamic = 0; player_enabled = enable = FALSE; } else { CComboBox *ptr; if (The_mission.game_type & MISSION_TYPE_MULTI) { if (The_mission.game_type & MISSION_TYPE_MULTI_TEAMS) { for (i=0; i= 0) && (Player_start_shipnum < MAX_SHIPS) && (Ships[Player_start_shipnum].objnum >= 0)) if (Ships[Player_start_shipnum].wingnum == cur_wing) player_wing = 1; m_wing_squad_filename = _T(Wings[cur_wing].wing_squad_filename); m_special_ship = Wings[cur_wing].special_ship; m_waves = Wings[cur_wing].num_waves; m_threshold = Wings[cur_wing].threshold; m_arrival_location = Wings[cur_wing].arrival_location; m_departure_location = Wings[cur_wing].departure_location; m_arrival_delay = Wings[cur_wing].arrival_delay; m_arrival_delay_min = Wings[cur_wing].wave_delay_min; m_arrival_delay_max = Wings[cur_wing].wave_delay_max; m_arrival_dist = Wings[cur_wing].arrival_distance; m_arrival_target = Wings[cur_wing].arrival_anchor; m_departure_target = Wings[cur_wing].departure_anchor; m_no_dynamic = (Wings[cur_wing].flags & WF_NO_DYNAMIC)?1:0; // Add the ships/special items to the combo box here before data is updated if ( m_arrival_location == ARRIVE_FROM_DOCK_BAY ) { management_add_ships_to_combo( arrival_box, SHIPS_2_COMBO_DOCKING_BAY_ONLY ); } else { management_add_ships_to_combo( arrival_box, SHIPS_2_COMBO_SPECIAL | SHIPS_2_COMBO_ALL_SHIPS ); } // Goober5000 - gah, this is ridiculous! Prior to this point in the function (and only in this function), // m_arrival_target seems to refer to the arrival anchor. The rest of the time, it refers to the index // of the drop-down list. if (m_arrival_target & SPECIAL_ARRIVAL_ANCHOR_FLAG) { // figure out what the box represents this as char tmp[NAME_LENGTH + 15]; stuff_special_arrival_anchor_name(tmp, m_arrival_target, 0); // find it in the box m_arrival_target = arrival_box->FindStringExact(-1, tmp); } else if (m_arrival_target >= 0) { // find it in the box m_arrival_target = arrival_box->FindStringExact(-1, Ships[m_arrival_target].ship_name); } // add the ships to the departure target combo box if ( m_departure_location == DEPART_AT_DOCK_BAY ) { management_add_ships_to_combo( departure_box, SHIPS_2_COMBO_DOCKING_BAY_ONLY ); } else { departure_box->ResetContent(); } if ( m_departure_target >= 0 ) m_departure_target = departure_box->FindStringExact(-1, Ships[m_departure_target].ship_name); m_departure_delay = Wings[cur_wing].departure_delay; if (player_wing) m_arrival_tree.load_tree(Locked_sexp_true); else m_arrival_tree.load_tree(Wings[cur_wing].arrival_cue); m_departure_tree.load_tree(Wings[cur_wing].departure_cue, "false"); m_hotkey = Wings[cur_wing].hotkey+1; if (Wings[cur_wing].flags & WF_IGNORE_COUNT) m_ignore_count = 1; else m_ignore_count = 0; if (Wings[cur_wing].flags & WF_NO_ARRIVAL_MUSIC) m_no_arrival_music = 1; else m_no_arrival_music = 0; if ( Wings[cur_wing].flags & WF_NO_ARRIVAL_MESSAGE ) m_no_arrival_message = 1; else m_no_arrival_message = 0; if ( Wings[cur_wing].flags & WF_NO_ARRIVAL_WARP ) m_no_arrival_warp = 1; else m_no_arrival_warp = 0; if ( Wings[cur_wing].flags & WF_NO_DEPARTURE_WARP ) m_no_departure_warp = 1; else m_no_departure_warp = 0; ptr = (CComboBox *) GetDlgItem(IDC_WING_SPECIAL_SHIP); ptr->ResetContent(); for (i=0; iAddString(Ships[Wings[cur_wing].ship_index[i]].ship_name); m_threshold_spin.SetRange(0, Wings[cur_wing].wave_count - 1); for (i=0; iEnableWindow(enable); GetDlgItem(IDC_WING_SQUAD_LOGO_BUTTON)->EnableWindow(enable); GetDlgItem(IDC_WING_SPECIAL_SHIP)->EnableWindow(enable); GetDlgItem(IDC_WING_WAVES)->EnableWindow(player_enabled); GetDlgItem(IDC_WING_WAVE_THRESHOLD)->EnableWindow(player_enabled); GetDlgItem(IDC_DISBAND_WING)->EnableWindow(enable); GetDlgItem(IDC_SPIN_WAVES)->EnableWindow(player_enabled); GetDlgItem(IDC_SPIN_WAVE_THRESHOLD)->EnableWindow(player_enabled); GetDlgItem(IDC_ARRIVAL_LOCATION)->EnableWindow(enable); GetDlgItem(IDC_ARRIVAL_DELAY)->EnableWindow(player_enabled); GetDlgItem(IDC_ARRIVAL_DELAY_MIN)->EnableWindow(player_enabled); GetDlgItem(IDC_ARRIVAL_DELAY_MAX)->EnableWindow(player_enabled); GetDlgItem(IDC_ARRIVAL_DELAY_SPIN)->EnableWindow(player_enabled); if (m_arrival_location) { GetDlgItem(IDC_ARRIVAL_DISTANCE)->EnableWindow(enable); GetDlgItem(IDC_ARRIVAL_TARGET)->EnableWindow(enable); } else { GetDlgItem(IDC_ARRIVAL_DISTANCE)->EnableWindow(FALSE); GetDlgItem(IDC_ARRIVAL_TARGET)->EnableWindow(FALSE); } GetDlgItem(IDC_NO_DYNAMIC)->EnableWindow(enable); if ( m_departure_location ) { GetDlgItem(IDC_DEPARTURE_TARGET)->EnableWindow(enable); } else { GetDlgItem(IDC_DEPARTURE_TARGET)->EnableWindow(FALSE); } if (player_wing) GetDlgItem(IDC_ARRIVAL_TREE)->EnableWindow(0); else GetDlgItem(IDC_ARRIVAL_TREE)->EnableWindow(enable); GetDlgItem(IDC_DEPARTURE_LOCATION)->EnableWindow(enable); GetDlgItem(IDC_DEPARTURE_DELAY)->EnableWindow(enable); GetDlgItem(IDC_DEPARTURE_DELAY_SPIN)->EnableWindow(enable); GetDlgItem(IDC_DEPARTURE_TREE)->EnableWindow(enable); GetDlgItem(IDC_GOALS2)->EnableWindow(enable); GetDlgItem(IDC_DELETE_WING)->EnableWindow(enable); GetDlgItem(IDC_REINFORCEMENT)->EnableWindow(enable); GetDlgItem(IDC_HOTKEY)->EnableWindow(enable); GetDlgItem(IDC_IGNORE_COUNT)->EnableWindow(enable); GetDlgItem(IDC_NO_ARRIVAL_MUSIC)->EnableWindow(enable); GetDlgItem(IDC_NO_ARRIVAL_MESSAGE)->EnableWindow(enable); GetDlgItem(IDC_NO_ARRIVAL_WARP)->EnableWindow(enable); GetDlgItem(IDC_NO_DEPARTURE_WARP)->EnableWindow(enable); if (cur_wing >= 0) { enable = TRUE; // check to see if the wing has a ship which is not a fighter/bomber type. If so, then disable // the wing_waves and wing_threshold stuff for (i = 0; i < Wings[cur_wing].wave_count; i++ ) { int sflag; sflag = Ship_info[Ships[Wings[cur_wing].ship_index[i]].ship_info_index].flags; if ( !(sflag & SIF_FIGHTER) && !(sflag & SIF_BOMBER) ) enable = FALSE; } } else enable = FALSE; } void wing_editor::initialize_data(int full_update) { int i; CWnd *w = NULL; nprintf(("Fred routing", "Wing dialog load\n")); if (!GetSafeHwnd()) return; m_arrival_tree.select_sexp_node = m_departure_tree.select_sexp_node = select_sexp_node; select_sexp_node = -1; if (cur_wing == -1) m_wing_name = _T(""); else m_wing_name = _T(Wings[cur_wing].name); initialize_data_safe(full_update); modified = 0; if (w) w -> SetFocus(); i = m_arrival_tree.select_sexp_node; if (i != -1) { w = GetDlgItem(IDC_ARRIVAL_TREE); m_arrival_tree.hilite_item(i); } else { i = m_departure_tree.select_sexp_node; if (i != -1) { w = GetDlgItem(IDC_DEPARTURE_TREE); m_departure_tree.hilite_item(i); } } } // update wing structure(s) with dialog data. The data is first checked for errors. If // no errors occur, returns 0. If an error occurs, returns -1. If the update is bypassed, // returns 1. Bypass is necessary to avoid an infinite loop, and it doesn't actually // update the data. Bypass only occurs if bypass mode is active and we still get an error. // Once the error no longer occurs, bypass mode is cleared and data is updated. int wing_editor::update_data(int redraw) { char *str, old_name[255], buf[512]; int i, z; object *ptr; nprintf(("Fred routing", "Wing dialog save\n")); if (!GetSafeHwnd()) return 0; UpdateData(TRUE); UpdateData(TRUE); if (cur_wing >= 0) { for (i=0; itype == OBJ_SHIP) { if (!stricmp(m_wing_name, Ships[ptr->instance].ship_name)) { if (bypass_errors) return 1; bypass_errors = 1; z = MessageBox("This wing name is already being used by a ship\n" "Press OK to restore old name", "Error", MB_ICONEXCLAMATION | MB_OKCANCEL); if (z == IDCANCEL) return -1; m_wing_name = _T(Wings[cur_wing].name); UpdateData(FALSE); } } ptr = GET_NEXT(ptr); } for (i=0; i= Wings[cur_wing].wave_count) { m_threshold = Wings[cur_wing].wave_count - 1; if (!bypass_errors) sprintf(buf, "Wave threshold is set too high. Value has been lowered to %d", (int) m_threshold); MessageBox(buf); } if (m_threshold + Wings[cur_wing].wave_count > MAX_SHIPS_PER_WING) { m_threshold = MAX_SHIPS_PER_WING - Wings[cur_wing].wave_count; if (!bypass_errors) sprintf(buf, "Wave threshold is set too high. Value has been lowered to %d", (int) m_threshold); MessageBox(buf); } if (m_waves < 1) { m_waves = 1; if (!bypass_errors) sprintf(buf, "Number of waves illegal. Has been set to 1.", (int) m_waves); MessageBox(buf); } MODIFY(Wings[cur_wing].special_ship, m_special_ship); MODIFY(Wings[cur_wing].num_waves, m_waves); MODIFY(Wings[cur_wing].threshold, m_threshold); MODIFY(Wings[cur_wing].arrival_location, m_arrival_location); MODIFY(Wings[cur_wing].departure_location, m_departure_location); MODIFY(Wings[cur_wing].arrival_delay, m_arrival_delay); if (m_arrival_delay_min > m_arrival_delay_max) { if (!bypass_errors) sprintf(buf, "Arrival delay minimum greater than maximum. Value lowered to %d", m_arrival_delay_max); MessageBox(buf); m_arrival_delay_min = m_arrival_delay_max; } MODIFY(Wings[cur_wing].wave_delay_min, m_arrival_delay_min); MODIFY(Wings[cur_wing].wave_delay_max, m_arrival_delay_max); MODIFY(Wings[cur_wing].arrival_distance, m_arrival_dist); if (m_arrival_target >= 0) { i = ((CComboBox *) GetDlgItem(IDC_ARRIVAL_TARGET)) -> GetItemData(m_arrival_target); MODIFY(Wings[cur_wing].arrival_anchor, i); // when arriving near or in front of a ship, be sure that we are far enough away from it!!! if (((m_arrival_location != ARRIVE_AT_LOCATION) && (m_arrival_location != ARRIVE_FROM_DOCK_BAY)) && (i >= 0) && !(i & SPECIAL_ARRIVAL_ANCHOR_FLAG)) { d = int(min(500, 2.0f * Objects[Ships[i].objnum].radius)); if ((Wings[cur_wing].arrival_distance < d) && (Wings[cur_wing].arrival_distance > -d)) { if (!bypass_errors) sprintf(buf, "Ship must arrive at least %d meters away from target.\n" "Value has been reset to this. Use with caution!\r\n" "Reccomended distance is %d meters.\r\n", d, (int)(2.0f * Objects[Ships[i].objnum].radius) ); MessageBox(buf); if (Wings[cur_wing].arrival_distance < 0) Wings[cur_wing].arrival_distance = -d; else Wings[cur_wing].arrival_distance = d; m_arrival_dist = Wings[cur_wing].arrival_distance; } } } i = ((CComboBox*)GetDlgItem(IDC_DEPARTURE_TARGET))->GetItemData(m_departure_target); MODIFY(Wings[cur_wing].departure_anchor, i); MODIFY(Wings[cur_wing].departure_delay, m_departure_delay); hotkey = m_hotkey - 1; MODIFY(Wings[cur_wing].hotkey, hotkey); if ( m_ignore_count ) { if ( !(Wings[cur_wing].flags & WF_IGNORE_COUNT) ) set_modified(); Wings[cur_wing].flags |= WF_IGNORE_COUNT; } else { if ( Wings[cur_wing].flags & WF_IGNORE_COUNT ) set_modified(); Wings[cur_wing].flags &= ~WF_IGNORE_COUNT; } if ( m_no_arrival_music ) { if ( !(Wings[cur_wing].flags & WF_NO_ARRIVAL_MUSIC) ) set_modified(); Wings[cur_wing].flags |= WF_NO_ARRIVAL_MUSIC; } else { if ( Wings[cur_wing].flags & WF_NO_ARRIVAL_MUSIC ) set_modified(); Wings[cur_wing].flags &= ~WF_NO_ARRIVAL_MUSIC; } // check the no message flag if ( m_no_arrival_message ) { if ( !(Wings[cur_wing].flags & WF_NO_ARRIVAL_MESSAGE) ) set_modified(); Wings[cur_wing].flags |= WF_NO_ARRIVAL_MESSAGE; } else { if ( Wings[cur_wing].flags & WF_NO_ARRIVAL_MESSAGE ) set_modified(); Wings[cur_wing].flags &= ~WF_NO_ARRIVAL_MESSAGE; } // set the no warp effect for wings flag if ( m_no_arrival_warp ) { if ( !(Wings[cur_wing].flags & WF_NO_ARRIVAL_WARP) ) set_modified(); Wings[cur_wing].flags |= WF_NO_ARRIVAL_WARP; } else { if ( Wings[cur_wing].flags & WF_NO_ARRIVAL_WARP ) set_modified(); Wings[cur_wing].flags &= ~WF_NO_ARRIVAL_WARP; } // set the no warp effect for wings flag if ( m_no_departure_warp ) { if ( !(Wings[cur_wing].flags & WF_NO_DEPARTURE_WARP) ) set_modified(); Wings[cur_wing].flags |= WF_NO_DEPARTURE_WARP; } else { if ( Wings[cur_wing].flags & WF_NO_DEPARTURE_WARP ) set_modified(); Wings[cur_wing].flags &= ~WF_NO_DEPARTURE_WARP; } if ( m_no_dynamic ) { if ( !(Wings[cur_wing].flags & WF_NO_DYNAMIC) ) set_modified(); Wings[cur_wing].flags |= WF_NO_DYNAMIC; } else { if ( Wings[cur_wing].flags & WF_NO_DYNAMIC ) set_modified(); Wings[cur_wing].flags &= ~WF_NO_DYNAMIC; } if (Wings[cur_wing].arrival_cue >= 0) free_sexp2(Wings[cur_wing].arrival_cue); Wings[cur_wing].arrival_cue = m_arrival_tree.save_tree(); if (Wings[cur_wing].departure_cue >= 0) free_sexp2(Wings[cur_wing].departure_cue); Wings[cur_wing].departure_cue = m_departure_tree.save_tree(); // copy squad stuff if(stricmp(m_wing_squad_filename, Wings[cur_wing].wing_squad_filename)) { string_copy(Wings[cur_wing].wing_squad_filename, m_wing_squad_filename, MAX_FILENAME_LEN); set_modified(); } if (modified) set_modified(); } BOOL wing_editor::OnCommand(WPARAM wParam, LPARAM lParam) { int id, wing; id = LOWORD(wParam); if (id >= ID_WING_MENU && id < ID_WING_MENU + MAX_WINGS) { if (!update_data()) { wing = id - ID_WING_MENU; mark_wing(wing); return 1; } } return CDialog::OnCommand(wParam, lParam); } void wing_editor::OnDeltaposSpinWaves(NMHDR* pNMHDR, LRESULT* pResult) { int new_pos; NM_UPDOWN* pNMUpDown = (NM_UPDOWN*)pNMHDR; new_pos = pNMUpDown->iPos + pNMUpDown->iDelta; if (new_pos > 0 && new_pos < 100) { *pResult = 0; modified = 1; } else *pResult = 1; } void wing_editor::OnRclickArrivalTree(NMHDR* pNMHDR, LRESULT* pResult) { m_arrival_tree.right_clicked(); *pResult = 0; } void wing_editor::OnRclickDepartureTree(NMHDR* pNMHDR, LRESULT* pResult) { m_departure_tree.right_clicked(); *pResult = 0; } void wing_editor::OnBeginlabeleditArrivalTree(NMHDR* pNMHDR, LRESULT* pResult) { TV_DISPINFO* pTVDispInfo = (TV_DISPINFO*)pNMHDR; if (m_arrival_tree.edit_label(pTVDispInfo->item.hItem) == 1) { *pResult = 0; modified = 1; } else *pResult = 1; } void wing_editor::OnBeginlabeleditDepartureTree(NMHDR* pNMHDR, LRESULT* pResult) { TV_DISPINFO* pTVDispInfo = (TV_DISPINFO*)pNMHDR; if (m_departure_tree.edit_label(pTVDispInfo->item.hItem) == 1) { *pResult = 0; modified = 1; } else *pResult = 1; } void wing_editor::OnEndlabeleditArrivalTree(NMHDR* pNMHDR, LRESULT* pResult) { TV_DISPINFO* pTVDispInfo = (TV_DISPINFO*)pNMHDR; *pResult = m_arrival_tree.end_label_edit(pTVDispInfo->item.hItem, pTVDispInfo->item.pszText); } void wing_editor::OnEndlabeleditDepartureTree(NMHDR* pNMHDR, LRESULT* pResult) { TV_DISPINFO* pTVDispInfo = (TV_DISPINFO*)pNMHDR; *pResult = m_departure_tree.end_label_edit(pTVDispInfo->item.hItem, pTVDispInfo->item.pszText); } int wing_editor::verify() { nprintf(("Fred routing", "Wing dialog verify\n")); if (!GetSafeHwnd() || !modified) return 0; if (bypass_errors) return 1; return 0; } // delete wing and all ships that are part of the wing void wing_editor::OnDeleteWing() { modified = 0; // no need to run update checks, since wing will be gone shortly anyway. delete_wing(cur_wing); } // delete wing, but leave ships intact and wingless void wing_editor::OnDisbandWing() { modified = 0; // no need to run update checks, since wing will be gone shortly anyway. remove_wing(cur_wing); } void wing_editor::OnGoals2() { ShipGoalsDlg dlg_goals; Assert(cur_wing != -1); dlg_goals.self_wing = cur_wing; dlg_goals.DoModal(); if (query_initial_orders_conflict(cur_wing)) MessageBox("One or more ships of this wing also has initial orders", "Possible conflict"); } void wing_editor::OnReinforcement() { UpdateData(TRUE); UpdateData(TRUE); //if (m_reinforcement) // m_arrival_tree.clear_tree("false"); } void wing_editor::OnPrev() { int wing, count = 0; if (!update_data() && Num_wings) { wing = cur_wing - 1; if (wing < 0) wing = MAX_WINGS - 1; while (!Wings[wing].wave_count) { wing--; if (count++ > MAX_WINGS) return; if (wing < 0) wing = MAX_WINGS - 1; } mark_wing(wing); Wing_editor_dialog.initialize_data(1); Update_wing = 0; } return; } void wing_editor::OnNext() { int wing, count = 0; if (!update_data() && Num_wings) { wing = cur_wing + 1; if (wing >= MAX_WINGS) wing = 0; while (!Wings[wing].wave_count) { wing++; if (count++ > MAX_WINGS) return; if (wing >= MAX_WINGS) wing = 0; } mark_wing(wing); Wing_editor_dialog.initialize_data(1); Update_wing = 0; } return; } void wing_editor::OnSelchangedArrivalTree(NMHDR* pNMHDR, LRESULT* pResult) { HTREEITEM h; NM_TREEVIEW* pNMTreeView = (NM_TREEVIEW*)pNMHDR; h = pNMTreeView->itemNew.hItem; if (h) m_arrival_tree.update_help(h); *pResult = 0; } void wing_editor::OnSelchangedDepartureTree(NMHDR* pNMHDR, LRESULT* pResult) { HTREEITEM h; NM_TREEVIEW* pNMTreeView = (NM_TREEVIEW*)pNMHDR; h = pNMTreeView->itemNew.hItem; if (h) m_departure_tree.update_help(h); *pResult = 0; } void wing_editor::calc_cue_height() { CRect cue; GetDlgItem(IDC_CUE_FRAME)->GetWindowRect(cue); cue_height = cue.bottom - cue.top + 10; if (Show_sexp_help) cue_height += SEXP_HELP_BOX_SIZE; if (Hide_wing_cues) { ((CButton *) GetDlgItem(IDC_HIDE_CUES)) -> SetCheck(1); OnHideCues(); } } void wing_editor::show_hide_sexp_help() { CRect rect; if (Show_sexp_help) cue_height += SEXP_HELP_BOX_SIZE; else cue_height -= SEXP_HELP_BOX_SIZE; if (((CButton *) GetDlgItem(IDC_HIDE_CUES)) -> GetCheck()) return; GetWindowRect(rect); if (Show_sexp_help) rect.bottom += SEXP_HELP_BOX_SIZE; else rect.bottom -= SEXP_HELP_BOX_SIZE; MoveWindow(rect); } void wing_editor::OnHideCues() { CRect rect; GetWindowRect(rect); if (((CButton *) GetDlgItem(IDC_HIDE_CUES)) -> GetCheck()) { rect.bottom -= cue_height; Hide_wing_cues = 1; } else { rect.bottom += cue_height; Hide_wing_cues = 0; } MoveWindow(rect); } void wing_editor::OnSelchangeArrivalLocation() { CComboBox *box; box = (CComboBox *)GetDlgItem(IDC_ARRIVAL_TARGET); UpdateData(); if (m_arrival_location) { GetDlgItem(IDC_ARRIVAL_DISTANCE)->EnableWindow(TRUE); GetDlgItem(IDC_ARRIVAL_TARGET)->EnableWindow(TRUE); if (m_arrival_target < 0) { m_arrival_target = 0; } // determine which items we should put into the arrival target combo box if ( m_arrival_location == ARRIVE_FROM_DOCK_BAY ) { management_add_ships_to_combo( box, SHIPS_2_COMBO_DOCKING_BAY_ONLY ); } else { management_add_ships_to_combo( box, SHIPS_2_COMBO_SPECIAL | SHIPS_2_COMBO_ALL_SHIPS ); } } else { m_arrival_target = -1; GetDlgItem(IDC_ARRIVAL_DISTANCE)->EnableWindow(FALSE); GetDlgItem(IDC_ARRIVAL_TARGET)->EnableWindow(FALSE); } UpdateData(FALSE); } void wing_editor::OnSelchangeDepartureLocation() { CComboBox *box; box = (CComboBox *)GetDlgItem(IDC_DEPARTURE_TARGET); UpdateData(); if (m_departure_location) { GetDlgItem(IDC_DEPARTURE_TARGET)->EnableWindow(TRUE); if (m_departure_target < 0) { m_departure_target = 0; } // we need to build up the list box content based on the departure type. When // from a docking bay, only show ships in the list which have them. Show all ships otherwise if ( m_departure_location == DEPART_AT_DOCK_BAY ) { management_add_ships_to_combo( box, SHIPS_2_COMBO_DOCKING_BAY_ONLY ); } else { // I think that this section is currently illegal Int3(); } } else { m_departure_target = -1; GetDlgItem(IDC_DEPARTURE_TARGET)->EnableWindow(FALSE); } UpdateData(FALSE); } // see if hotkey should possibly be reserved for player starting wing void wing_editor::OnSelchangeHotkey() { char buf[256]; int set_num, i; UpdateData(TRUE); set_num = m_hotkey - 1; // hotkey sets are 1 index based // first, determine if we are currently working with a starting wing for ( i = 0; i < MAX_STARTING_WINGS; i++ ) { if ( !stricmp( Wings[cur_wing].name, Starting_wing_names[i]) ) break; } if ( i == MAX_STARTING_WINGS ) return; // we have a player starting wing. See if we assigned a non-standard hotkey if ( (set_num >= MAX_STARTING_WINGS) || (set_num != i) ) { sprintf(buf, "Assigning nonstandard hotkey to wing %s (default is F%d)", Wings[cur_wing].name, 5+i); MessageBox(buf, NULL, MB_OK | MB_ICONEXCLAMATION ); } } void wing_editor::OnSquadLogo() { CString pcx_filename; int z; //phreak 05/05/2003 //this needs to be here or else the data in the dialog will revert //to what it was before it was opened. UpdateData(TRUE); // get list of squad images z = cfile_push_chdir(CF_TYPE_SQUAD_IMAGES_MAIN); CFileDialog dlg(TRUE, "pcx", pcx_filename, OFN_FILEMUSTEXIST | OFN_NOCHANGEDIR, "Pcx Files (*.pcx)|*.pcx"); // if we have a result if (dlg.DoModal() == IDOK) { m_wing_squad_filename = dlg.GetFileName(); } else { m_wing_squad_filename = _T(""); } UpdateData(FALSE); // restore directory if (!z){ cfile_pop_dir(); } }