/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ /* * $Logfile: /Freespace2/code/UI/CHECKBOX.cpp $ * $Revision: 2.2 $ * $Date: 2005-05-12 17:49:17 $ * $Author: taylor $ * * Code to handle checkboxes. * * $Log: not supported by cvs2svn $ * Revision 2.1 2002/08/01 01:41:10 penguin * The big include file move * * Revision 2.0 2002/06/03 04:02:29 penguin * Warpcore CVS sync * * Revision 1.1 2002/05/02 18:03:13 mharris * Initial checkin - converted filenames and includes to lower case * * * 5 2/11/99 3:08p Dave * PXO refresh button. Very preliminary squad war support. * * 4 12/02/98 5:47p Dave * Put in interface xstr code. Converted barracks screen to new format. * * 3 10/13/98 9:29a Dave * Started neatening up freespace.h. Many variables renamed and * reorganized. Added AlphaColors.[h,cpp] * * 2 10/07/98 10:54a Dave * Initial checkin. * * 1 10/07/98 10:51a Dave * * 9 2/03/98 4:21p Hoffoss * Made UI controls draw white text when disabled. * * 8 1/14/98 6:43p Hoffoss * Massive changes to UI code. A lot cleaner and better now. Did all * this to get the new UI_DOT_SLIDER to work properly, which the old code * wasn't flexible enough to handle. * * 7 9/07/97 10:05p Lawrance * don't set hotspot_num, done in gadget constructor * * 6 6/12/97 12:39p John * made ui use freespace colors * * 5 6/11/97 1:13p John * Started fixing all the text colors in the game. * * 4 5/22/97 5:36p Lawrance * allowing custom art for scrollbars * * 3 12/08/96 1:58a Lawrance * changed text color for check-box from black to green * * 2 11/29/96 6:08p Lawrance * enabled check-boxes to be set to a specific value outside of the * create() function * * 1 11/14/96 6:55p John * * $NoKeywords: $ */ #include "ui/uidefs.h" #include "ui/ui.h" #include "globalincs/alphacolors.h" void UI_CHECKBOX::create(UI_WINDOW *wnd, char *_text, int _x, int _y, int _state ) { int _w, _h; // gr_get_string_size( &_w, &_h, "X" ); _w = 18; _h = 18; if ( _text ) text = vm_strdup( _text ); else text = NULL; base_create( wnd, UI_KIND_CHECKBOX, _x, _y, _w, _h ); position = 0; pressed_down = 0; flag = _state; }; void UI_CHECKBOX::destroy() { if (text) vm_free(text); UI_GADGET::destroy(); } void UI_CHECKBOX::draw() { int offset; if ( uses_bmaps ) { if ( disabled_flag ) { if ( flag ) { if ( bmap_ids[CBOX_DISABLED_MARKED] != -1 ) { gr_set_bitmap(bmap_ids[CBOX_DISABLED_MARKED]); gr_bitmap(x,y); } } else { if ( bmap_ids[CBOX_DISABLED_CLEAR] != -1 ) { gr_set_bitmap(bmap_ids[CBOX_DISABLED_CLEAR]); gr_bitmap(x,y); } } } else { // not disabled if ( position == 0 ) { // up if ( flag ) { // marked if ( bmap_ids[CBOX_UP_MARKED] != -1 ) { gr_set_bitmap(bmap_ids[CBOX_UP_MARKED]); gr_bitmap(x,y); } } else { // not marked if ( bmap_ids[CBOX_UP_CLEAR] != -1 ) { gr_set_bitmap(bmap_ids[CBOX_UP_CLEAR]); gr_bitmap(x,y); } } } else { // down if ( flag ) { // marked if ( bmap_ids[CBOX_DOWN_MARKED] != -1 ) { gr_set_bitmap(bmap_ids[CBOX_DOWN_MARKED]); gr_bitmap(x,y); } } else { // not marked if ( bmap_ids[CBOX_DOWN_CLEAR] != -1 ) { gr_set_bitmap(bmap_ids[CBOX_DOWN_CLEAR]); gr_bitmap(x,y); } } } } } else { gr_set_font(my_wnd->f_id); gr_set_clip( x, y, w, h ); if (position == 0 ) { ui_draw_box_out( 0, 0, w-1, h-1 ); offset = 0; } else { ui_draw_box_in( 0, 0, w-1, h-1 ); offset = 1; } if (disabled_flag) gr_set_color_fast( &CGRAY ); else if (my_wnd->selected_gadget == this) gr_set_color_fast( &CBRIGHT_GREEN ); else gr_set_color_fast( &CGREEN ); if (flag) ui_string_centered( Middle(w) + offset, Middle(h) + offset, "X" ); else ui_string_centered( Middle(w) + offset, Middle(h) + offset, " " ); if (text) { gr_reset_clip(); gr_string( x+w+4, y+2, text ); } } } void UI_CHECKBOX::process(int focus) { int OnMe, oldposition; if (disabled_flag) { position = 0; return; } if (my_wnd->selected_gadget == this) focus = 1; OnMe = is_mouse_on(); oldposition = position; if ( B1_PRESSED && OnMe ) { position = 1; } else { position = 0; } if (my_wnd->keypress == hotkey ) { position = 2; my_wnd->last_keypress = 0; } if ( focus && ((my_wnd->keypress == KEY_SPACEBAR) || (my_wnd->keypress == KEY_ENTER)) ) position = 2; if (focus) if ( (oldposition == 2) && (keyd_pressed[KEY_SPACEBAR] || keyd_pressed[KEY_ENTER]) ) position = 2; pressed_down = 0; if (position == 0) { if ( (oldposition == 1) && OnMe ){ pressed_down = 1; } if ( (oldposition == 2) && focus ){ pressed_down = 1; } } if (pressed_down && user_function ) { user_function(); } if (pressed_down) flag = !flag; } int UI_CHECKBOX::changed() { return pressed_down; } int UI_CHECKBOX::checked() { return flag; } void UI_CHECKBOX::set_state(int _state) { flag = _state; }