#include #include "globalincs/linklist.h" #include "object/object.h" #include "object/waypoint.h" //********************GLOBALS******************** SCP_list Waypoint_lists; // In order to restore ai_info to a plain-old-data struct, ai_info->wp_index // now uses size_t rather than iterator to index into the list. If ai_info // eventually becomes an actual class, we ought to go back to using iterators. //SCP_list dummy_waypoint; //const SCP_list::iterator INVALID_WAYPOINT_POSITION = dummy_waypoint.end(); const size_t INVALID_WAYPOINT_POSITION = (size_t) -1; //********************CLASS MEMBERS******************** waypoint::waypoint() { this->m_position.xyz.x = 0.0f; this->m_position.xyz.y = 0.0f; this->m_position.xyz.z = 0.0f; this->objnum = -1; this->m_parent_list = NULL; } waypoint::waypoint(vec3d *position, waypoint_list *parent_list) { Assert(position != NULL); this->m_position.xyz.x = position->xyz.x; this->m_position.xyz.y = position->xyz.y; this->m_position.xyz.z = position->xyz.z; this->objnum = -1; this->m_parent_list = parent_list; } waypoint::~waypoint() { // nothing to do } vec3d *waypoint::get_pos() { return &m_position; } int waypoint::get_objnum() { return objnum; } waypoint_list *waypoint::get_parent_list() { return m_parent_list; } void waypoint::set_pos(vec3d *pos) { Assert(pos != NULL); this->m_position = *pos; } waypoint_list::waypoint_list() { this->m_name[0] = '\0'; } waypoint_list::waypoint_list(const char *name) { Assert(name != NULL); Assert(find_matching_waypoint_list(name) == NULL); strcpy_s(this->m_name, name); } waypoint_list::~waypoint_list() { // nothing to do } char *waypoint_list::get_name() { return m_name; } SCP_vector &waypoint_list::get_waypoints() { return waypoints; } void waypoint_list::set_name(const char *name) { Assert(name != NULL); strcpy_s(this->m_name, name); } //********************FUNCTIONS******************** void waypoint_parse_init() { Waypoint_lists.clear(); } void waypoint_level_close() { Waypoint_lists.clear(); } int calc_waypoint_instance(int waypoint_list_index, int waypoint_index) { Assert(waypoint_list_index >= 0); Assert(waypoint_index >= 0); return waypoint_list_index * 0x10000 + waypoint_index; } void calc_waypoint_indexes(int waypoint_instance, int &waypoint_list_index, int &waypoint_index) { Assert(waypoint_instance >= 0); waypoint_list_index = calc_waypoint_list_index(waypoint_instance); waypoint_index = calc_waypoint_index(waypoint_instance); } int calc_waypoint_list_index(int waypoint_instance) { Assert(waypoint_instance >= 0); return waypoint_instance / 0x10000; } int calc_waypoint_index(int waypoint_instance) { Assert(waypoint_instance >= 0); return waypoint_instance & 0xffff; } void waypoint_create_game_object(waypoint *wpt, int list_index, int wpt_index) { Assert(wpt != NULL); Assert(list_index >= 0); Assert(wpt_index >= 0); flagset default_flags; default_flags.set(Object::Object_Flags::Renders); wpt->objnum = obj_create(OBJ_WAYPOINT, -1, calc_waypoint_instance(list_index, wpt_index), NULL, wpt->get_pos(), 0.0f, default_flags); } // done immediately after mission load; originally found in aicode.cpp void waypoint_create_game_objects() { SCP_list::iterator ii; SCP_vector::iterator jj; int list = 0; for (ii = Waypoint_lists.begin(); ii != Waypoint_lists.end(); ++ii) { int wpt = 0; for (jj = ii->get_waypoints().begin(); jj != ii->get_waypoints().end(); ++jj) { waypoint_create_game_object(&(*jj), list, wpt); wpt++; } list++; } } waypoint_list *find_matching_waypoint_list(const char *name) { Assert(name != NULL); SCP_list::iterator ii; for (ii = Waypoint_lists.begin(); ii != Waypoint_lists.end(); ++ii) { if (!stricmp(ii->get_name(), name)) return &(*ii); } return NULL; } // NOTE: waypoint names are always in the format Name:index waypoint *find_matching_waypoint(const char *name) { Assert(name != NULL); SCP_list::iterator ii; for (ii = Waypoint_lists.begin(); ii != Waypoint_lists.end(); ++ii) { auto len = strlen(ii->get_name()); // the first half (before the :) matches if (!strnicmp(ii->get_name(), name, len)) { // this is ok because it could be "Waypoint path 1" vs. "Waypoint path 10" if (*(name + len) != ':') continue; // skip over the : to inspect a new string holding only the index const char *index_str = name + len + 1; if (*index_str == '\0') { nprintf(("waypoints", "possible error with waypoint name '%s': no waypoint number after the colon\n", name)); continue; } // make sure it's actually a number bool valid = true; for (const char *ch = index_str; *ch != '\0'; ch++) { if (!isdigit(*ch)) { valid = false; break; } } if (!valid) { nprintf(("waypoints", "possible error with waypoint name '%s': string after the colon is not a number\n", name)); continue; } // get the number and make sure it's in range uint index = atoi(index_str); if (index < 1 || index > ii->get_waypoints().size()) { nprintf(("waypoints", "possible error with waypoint name '%s': waypoint number is out of range\n", name)); continue; } return find_waypoint_at_index(&(*ii), index - 1); } } return NULL; } waypoint *find_waypoint_with_objnum(int objnum) { if (objnum < 0 || Objects[objnum].type != OBJ_WAYPOINT) return NULL; SCP_list::iterator ii; SCP_vector::iterator jj; for (ii = Waypoint_lists.begin(); ii != Waypoint_lists.end(); ++ii) { for (jj = ii->get_waypoints().begin(); jj != ii->get_waypoints().end(); ++jj) { if (jj->get_objnum() == objnum) return &(*jj); } } return NULL; } waypoint_list *find_waypoint_list_with_instance(int waypoint_instance, int *waypoint_index) { if (waypoint_instance < 0) { if (waypoint_index != NULL) *waypoint_index = -1; return NULL; } waypoint_list *wp_list = find_waypoint_list_at_index(calc_waypoint_list_index(waypoint_instance)); if (wp_list == NULL) { if (waypoint_index != NULL) *waypoint_index = -1; return NULL; } if (waypoint_index != NULL) { *waypoint_index = calc_waypoint_index(waypoint_instance); Assert(*waypoint_index >= 0 && (uint) *waypoint_index < wp_list->get_waypoints().size()); } return wp_list; } waypoint *find_waypoint_with_instance(int waypoint_instance) { if (waypoint_instance < 0) return NULL; waypoint_list *wp_list = find_waypoint_list_at_index(calc_waypoint_list_index(waypoint_instance)); if (wp_list == NULL) return NULL; return find_waypoint_at_index(wp_list, calc_waypoint_index(waypoint_instance)); } waypoint_list *find_waypoint_list_at_index(int index) { Assert(index >= 0); int i = 0; SCP_list::iterator ii; for (ii = Waypoint_lists.begin(); ii != Waypoint_lists.end(); ++i, ++ii) { if (i == index) return &(*ii); } return NULL; } waypoint *find_waypoint_at_index(waypoint_list *list, int index) { Assert(list != NULL); Assert(index >= 0); int i = 0; SCP_vector::iterator ii; for (ii = list->get_waypoints().begin(); ii != list->get_waypoints().end(); ++i, ++ii) { if (i == index) return &(*ii); } return NULL; } int find_index_of_waypoint_list(waypoint_list *wp_list) { Assert(wp_list != NULL); SCP_list::iterator ii; int index = 0; for (ii = Waypoint_lists.begin(); ii != Waypoint_lists.end(); ++ii) { if (&(*ii) == wp_list) return index; index++; } return -1; } int find_index_of_waypoint(waypoint_list *wp_list, waypoint *wpt) { Assert(wp_list != NULL); Assert(wpt != NULL); SCP_vector::iterator ii; int index = 0; for (ii = wp_list->get_waypoints().begin(); ii != wp_list->get_waypoints().end(); ++ii) { if (&(*ii) == wpt) return index; index++; } return -1; } void waypoint_find_unique_name(char *dest_name, int start_index) { Assert(dest_name != NULL); Assert(start_index >= 0); int index = start_index; waypoint_list *collision; do { sprintf(dest_name, "Waypoint path %d", index); index++; // valid name if no collision collision = find_matching_waypoint_list(dest_name); } while (collision != NULL); } void waypoint_add_list(const char *name, SCP_vector &vec_list) { Assert(name != NULL); if (find_matching_waypoint_list(name) != NULL) { Warning(LOCATION, "Waypoint list '%s' already exists in this mission! Not adding the new list...", name); return; } waypoint_list new_list(name); Waypoint_lists.push_back(new_list); waypoint_list *wp_list = &Waypoint_lists.back(); wp_list->get_waypoints().reserve(vec_list.size()); SCP_vector::iterator ii; for (ii = vec_list.begin(); ii != vec_list.end(); ++ii) { waypoint new_waypoint(&(*ii), wp_list); wp_list->get_waypoints().push_back(new_waypoint); } // so that masking in the other function works // though if you actually hit this Assert, you have other problems Assert(wp_list->get_waypoints().size() <= 0xffff); } int waypoint_add(vec3d *pos, int waypoint_instance) { Assert(pos != NULL); waypoint_list *wp_list; waypoint *wpt; int i, wp_list_index, wp_index; // find a new list to start if (waypoint_instance < 0) { // get a name for it char buf[NAME_LENGTH]; waypoint_find_unique_name(buf, (int)(Waypoint_lists.size() + 1)); // add new list with that name waypoint_list new_list(buf); Waypoint_lists.push_back(new_list); wp_list = &Waypoint_lists.back(); // set up references wp_list_index = (int)(Waypoint_lists.size() - 1); wp_index = (int) wp_list->get_waypoints().size(); } // create the waypoint on the same list as, and immediately after, waypoint_instance else { calc_waypoint_indexes(waypoint_instance, wp_list_index, wp_index); wp_list = find_waypoint_list_at_index(wp_list_index); // theoretically waypoint_instance points to a current waypoint, so advance past it wp_index++; // it has to be on, or at the end of, an existing list Assert(wp_list != NULL); Assert((uint) wp_index <= wp_list->get_waypoints().size()); // iterate through all waypoints that are at this index or later, // and edit their instances so that they point to a waypoint one place higher for (object *objp = GET_FIRST(&obj_used_list); objp != END_OF_LIST(&obj_used_list); objp = GET_NEXT(objp)) { if ((objp->type == OBJ_WAYPOINT) && (calc_waypoint_list_index(objp->instance) == wp_list_index) && (calc_waypoint_index(objp->instance) >= wp_index)) objp->instance++; } } // so that masking in the other function works // (though if you actually hit this Assert, you have other problems) Assert(wp_index < 0x10000); // create the waypoint object waypoint new_waypoint(pos, wp_list); // add it at its appropriate spot, which may be the end of the list SCP_vector::iterator ii = wp_list->get_waypoints().begin(); for (i = 0; i < wp_index; i++) ++ii; wp_list->get_waypoints().insert(ii, new_waypoint); wpt = find_waypoint_at_index(wp_list, wp_index); // apparently we create it in-game too; this is called by both scripting and FRED waypoint_create_game_object(wpt, wp_list_index, wp_index); return wpt->get_objnum(); } void waypoint_remove(waypoint *wpt) { int objnum = wpt->get_objnum(); waypoint_list *wp_list = wpt->get_parent_list(); int this_list = calc_waypoint_list_index(Objects[objnum].instance); int this_index = calc_waypoint_index(Objects[objnum].instance); // special case... this is the only waypoint on its list if (wp_list->get_waypoints().size() == 1) { wp_list->get_waypoints().clear(); // special special case... this is the only waypoint list! if (Waypoint_lists.size() == 1) { Waypoint_lists.clear(); } // shift the other waypoint lists down else { // remove this particular waypoint list SCP_list::iterator ii; int i; for (i = 0, ii = Waypoint_lists.begin(); ii != Waypoint_lists.end(); ++i, ++ii) { if (i == this_list) { Waypoint_lists.erase(ii); break; } } Assert(ii != Waypoint_lists.end()); // iterate through all waypoints that are in lists later than this one, // and edit their instances so that they point to a list one place lower for (object *objp = GET_FIRST(&obj_used_list); objp != END_OF_LIST(&obj_used_list); objp = GET_NEXT(objp)) { if ((objp->type == OBJ_WAYPOINT) && (calc_waypoint_list_index(objp->instance) > this_list)) objp->instance -= 0x10000; } } } // shift the other waypoints down else { // remove this particular waypoint SCP_vector::iterator ii; int i; for (i = 0, ii = wp_list->get_waypoints().begin(); ii != wp_list->get_waypoints().end(); ++i, ++ii) { if (i == this_index) { wp_list->get_waypoints().erase(ii); break; } } Assert(ii != wp_list->get_waypoints().end()); // iterate through all waypoints that are later than this one, // and edit their instances so that they point to a waypoint one place lower for (object *objp = GET_FIRST(&obj_used_list); objp != END_OF_LIST(&obj_used_list); objp = GET_NEXT(objp)) { if ((objp->type == OBJ_WAYPOINT) && (calc_waypoint_list_index(objp->instance) == this_list) && (calc_waypoint_index(objp->instance) > this_index)) objp->instance--; } } // FRED has its own object removal logic if (!Fred_running) obj_delete(objnum); }