#ifndef _LUA_H #define _LUA_H extern "C" { #include #include } #include "globalincs/pstypes.h" #include "menuui/mainhallmenu.h" #include "object/object.h" #include "scripting/ade.h" #include "scripting/api/object.h" #include "scripting/api/asteroid.h" #include "scripting/api/debris.h" //*************************Lua globals************************* using scripting::api::l_Object; extern scripting::ade_obj l_Weapon; extern scripting::ade_obj l_Ship; using scripting::api::l_Debris; using scripting::api::l_Asteroid; #endif //_LUA_H