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* add skeleton for hook condition API * Begin Scripting Hook refactor * Program Hook Conditions for current new-style hooks * Replace more hooks * Fully transition global hooks * Convert legacy hooks pt. 1 * Convert legacy hooks pt. 2 * Convert legacy hooks pt. 3 * Post-conversion cleanup * restore parsing * Add Documentation and fix parsing * Fixup engine ingame hook adding * Fixup engine ingame hook adding again * Fix warnings * Fix GCC unqualified template base lookup * unqualified lookup v2 * Virtual Destrcutors * Fix Clang * Fix ship objp hook condition shadow * Remove global hook include in ship.h * Incorporate Feedback * Incorporate Feedback 2 * Add revision to inline version specififer
124 lines
3.6 KiB
C++
124 lines
3.6 KiB
C++
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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#ifndef _MOUSE_H
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#define _MOUSE_H
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#include "controlconfig/controlsconfig.h"
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#include "globalincs/pstypes.h"
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#include "scripting/hook_api.h"
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extern int Mouse_sensitivity;
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extern bool Use_mouse_to_fly;
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extern const std::shared_ptr<scripting::Hook<>> OnMouseWheelHook;
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// call once to init the mouse
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void mouse_init();
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extern void mouse_mark_button( uint flags, int set );
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// Fills in xpos & ypos if not NULL.
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// Returns Button states
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// Always returns coordinates clipped to screen coordinates.
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extern int mouse_get_pos( int *xpos, int *ypos );
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// same as above but gets an unscaled reading (ie. the 1024x768/640x480 equivalent)
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extern int mouse_get_pos_unscaled( int *xpos, int *ypos );
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// get_real_pos could be negative.
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extern void mouse_get_real_pos(int *mx, int *my);
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extern void mouse_set_pos(int xpos,int ypos);
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#define MOUSE_LEFT_BUTTON (1<<0)
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#define MOUSE_RIGHT_BUTTON (1<<1)
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#define MOUSE_MIDDLE_BUTTON (1<<2)
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#define MOUSE_X1_BUTTON (1<<3)
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#define MOUSE_X2_BUTTON (1<<4)
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#define MOUSE_WHEEL_UP (1<<5) // Wheel is treated like a pair of buttons, but they don't have a down nor up count
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#define MOUSE_WHEEL_DOWN (1<<6)
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#define MOUSE_WHEEL_LEFT (1<<7)
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#define MOUSE_WHEEL_RIGHT (1<<8)
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#define MOUSE_NUM_BUTTONS 9
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// keep the following #defines up to date with the #defines above
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// These mouse_button defines are a quick check to verify the input button is a mouse button
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// Likewise, the mouse_wheel defines quickly check against the mousewheel directions
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#define LOWEST_MOUSE_BUTTON MOUSE_LEFT_BUTTON
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#define HIGHEST_MOUSE_BUTTON MOUSE_X2_BUTTON
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#define LOWEST_MOUSE_WHEEL MOUSE_WHEEL_UP
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#define HIGHEST_MOUSE_WHEEL MOUSE_WHEEL_RIGHT
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/**
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* Checks how many times the given mouse button went down since last check
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*
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* @returns 0 if the CC_bind is not CID_MOUSE when Use_mouse_to_fly == false, or
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* @returns 0 if the CC_bind is not CID_JOY0 when Use_mouse_to_fly == true, or
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* @returns 0 if the button id >= NUM_MOUSE_BUTTONS, or
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* @returns 0 if the button did not go down, or
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*
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* @returns the number of times the button went down
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*/
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int mouse_down_count(const CC_bind &bind, int reset_count = 1);
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int mouse_down_count(int n, int reset_count = 1);
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/**
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* @brief Returns the number of times button n went from down to up since last call
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*/
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int mouse_up_count(const CC_bind &bind);
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int mouse_up_count(int n);
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/**
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* @brief Flushes the mouse's states clean. Called whenever it gains/loses focus
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*/
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void mouse_flush();
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/**
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* Checks if the given mouse button is down
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*
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* @returns 0 if the CC_bind is not CID_MOUSE when Use_mouse_to_fly == false, or
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* @returns 0 if the CC_bind is not CID_JOY0 when Use_mouse_to_fly == true, or
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* @returns 0 if the button id >= NUM_MOUSE_BUTTONS, or
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* @returns 0 if the button is not down, or
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*
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* @returns 1 if the given button is down
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*/
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int mouse_down(const CC_bind &bind);
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/**
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* Returns 1 if any of the given mouse buttons are down. 0 otherwise
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*/
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int mouse_down(int btn);
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void mouse_reset_deltas();
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void mouse_get_delta(int *dx = NULL, int *dy = NULL, int *dz = NULL);
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void mouse_event(int x, int y, int dx, int dy);
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/**
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* Called when there is motion on the mouse wheel(s). Supports 2 axes
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*/
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void mousewheel_motion(int x, int y, bool reversed);
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extern void mouse_force_pos(int x, int y);
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/**
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* Get the closest distance of a bit mask to 0
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* @note use this to translate mouse button masks to button id's
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*/
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short bit_distance(short x);
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#endif
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