Files
fs2open.github.com/code/options/OptionsManager.h
Mike Nelson e6a2a2a7f9 Fix retail options not saving (#6020)
* Make sure retail options are saved properly when Using_in_game_options is true

* don't need this
2024-03-15 15:43:45 -04:00

64 lines
1.6 KiB
C++

#pragma once
#include "globalincs/pstypes.h"
#include "libs/jansson.h"
#include <memory>
namespace options {
// Forward declaration
class OptionBase;
class OptionsManager {
OptionsManager();
SCP_unordered_map<SCP_string, std::unique_ptr<json_t>> _config_overrides;
SCP_unordered_map<SCP_string, std::unique_ptr<json_t>> _changed_values;
SCP_unordered_map<SCP_string, const OptionBase*> _optionsMapping;
SCP_vector<std::unique_ptr<const OptionBase>> _options;
bool _optionsSorted = false;
public:
static OptionsManager* instance();
~OptionsManager();
std::unique_ptr<json_t> getValueFromConfig(const SCP_string& key) const;
void setConfigValue(const SCP_string& key, std::unique_ptr<json_t>&& value);
void setOverride(const SCP_string& key, const SCP_string& json);
const OptionBase* addOption(std::unique_ptr<const OptionBase>&& option);
void removeOption(const OptionBase* option);
const OptionBase* getOptionByKey(SCP_string name);
const SCP_vector<std::unique_ptr<const options::OptionBase>>& getOptions();
bool persistOptionChanges(const options::OptionBase* option);
/**
* @brief Persists changes to the disk
*
* This writes all the outstanding changes to the config file and returns a vector of all the options that indicated
* that they could not change the value. If the return value is empty then all changes were applied but if it is not
* empty then a restart is required for all the options to take effect.
*
* @return A vector of options that did not support changing the value
*/
SCP_vector<const options::OptionBase*> persistChanges();
void discardChanges();
void loadInitialValues();
void printValues();
};
}