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* Make sure retail options are saved properly when Using_in_game_options is true * don't need this
64 lines
1.6 KiB
C++
64 lines
1.6 KiB
C++
#pragma once
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#include "globalincs/pstypes.h"
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#include "libs/jansson.h"
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#include <memory>
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namespace options {
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// Forward declaration
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class OptionBase;
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class OptionsManager {
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OptionsManager();
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SCP_unordered_map<SCP_string, std::unique_ptr<json_t>> _config_overrides;
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SCP_unordered_map<SCP_string, std::unique_ptr<json_t>> _changed_values;
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SCP_unordered_map<SCP_string, const OptionBase*> _optionsMapping;
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SCP_vector<std::unique_ptr<const OptionBase>> _options;
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bool _optionsSorted = false;
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public:
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static OptionsManager* instance();
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~OptionsManager();
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std::unique_ptr<json_t> getValueFromConfig(const SCP_string& key) const;
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void setConfigValue(const SCP_string& key, std::unique_ptr<json_t>&& value);
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void setOverride(const SCP_string& key, const SCP_string& json);
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const OptionBase* addOption(std::unique_ptr<const OptionBase>&& option);
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void removeOption(const OptionBase* option);
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const OptionBase* getOptionByKey(SCP_string name);
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const SCP_vector<std::unique_ptr<const options::OptionBase>>& getOptions();
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bool persistOptionChanges(const options::OptionBase* option);
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/**
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* @brief Persists changes to the disk
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*
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* This writes all the outstanding changes to the config file and returns a vector of all the options that indicated
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* that they could not change the value. If the return value is empty then all changes were applied but if it is not
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* empty then a restart is required for all the options to take effect.
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*
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* @return A vector of options that did not support changing the value
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*/
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SCP_vector<const options::OptionBase*> persistChanges();
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void discardChanges();
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void loadInitialValues();
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void printValues();
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};
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}
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