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BMagnu d85c1431a4 libRocket Texture Passthrough (#4822)
* Properly handle lua texture refcounting

* Add linkTexture ui method

* Incorporate feedback
2022-11-02 18:25:22 +09:00

32 lines
506 B
C++

#pragma once
#include "globalincs/pstypes.h"
#include "scripting/ade.h"
#include "scripting/ade_api.h"
namespace scripting {
namespace api {
struct texture_h {
int handle = -1;
texture_h();
explicit texture_h(int bm, bool refcount = true);
~texture_h();
texture_h(const texture_h&) = delete;
texture_h& operator=(const texture_h&) = delete;
texture_h(texture_h&&) noexcept;
texture_h& operator=(texture_h&&) noexcept;
bool isValid() const;
};
DECLARE_ADE_OBJ(l_Texture, texture_h);
}
}