mirror of
https://github.com/scp-fs2open/fs2open.github.com.git
synced 2026-11-11 17:49:53 -10:00
* Add imgui * migrate render options * remove wmcgui * Add subsystem selection and highlighting * Add a syntactic sugar extension for imgui * don't rebuild the mission list every frame * Add imgui_sugar extension * Move helper functions out of lab_ui, add function to display consolidated table text for object * add button to export cubemap * fix entering and exiting the lab * refactor some of this for greater cleanness * use techroom lighting when no mission background is set * minor things * add imguizmo * add imguizmo * Add imgui * migrate render options * remove wmcgui * Add subsystem selection and highlighting * Add a syntactic sugar extension for imgui * don't rebuild the mission list every frame * Move helper functions out of lab_ui, add function to display consolidated table text for object * add button to export cubemap * fix entering and exiting the lab * refactor some of this for greater cleanness * minor things * add imguizmo * add imguizmo * Add button to reset changes made in the render dialog * refactoring * unfuck rebase * fix issue with loose mission files * use with_CollapsingHeader for greater uniformity * add weapon selection functionality * make primaries and secondaries fire again * implement animation triggers * avoid crash when switching back and forth between ships with and without team colors * add control to set team color setting to renderer texture dialog * make sure the table text updates when the ship class changes * let rotating subsystems rotate * do not add imgui.h to pstypes * code cleanup * add subsys highlighter from fred * Highlight non-modelled subsystems as well * add cmdline flag to show the imgui demo dialogue * fix compiler warnings reported by CI * fix error when building the subsystem list * refactor variable/method naming * code cleanup * remove vestigial code * update to imgui 1.89.1 * add credits entry for imgui * use the imgui namespace * Separate the background dialog out into its own window * make sure the subsystem highlights are placed correctly Co-authored-by: Fabian Woltermann <[email protected]>
89 lines
2.9 KiB
Makefile
89 lines
2.9 KiB
Makefile
#
|
|
# Makefile to use with emscripten
|
|
# See https://emscripten.org/docs/getting_started/downloads.html
|
|
# for installation instructions.
|
|
#
|
|
# This Makefile assumes you have loaded emscripten's environment.
|
|
# (On Windows, you may need to execute emsdk_env.bat or encmdprompt.bat ahead)
|
|
#
|
|
# Running `make` will produce three files:
|
|
# - web/index.html (current stored in the repository)
|
|
# - web/index.js
|
|
# - web/index.wasm
|
|
#
|
|
# All three are needed to run the demo.
|
|
|
|
CC = emcc
|
|
CXX = em++
|
|
WEB_DIR = web
|
|
EXE = $(WEB_DIR)/index.js
|
|
IMGUI_DIR = ../..
|
|
SOURCES = main.cpp
|
|
SOURCES += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp
|
|
SOURCES += $(IMGUI_DIR)/backends/imgui_impl_glfw.cpp $(IMGUI_DIR)/backends/imgui_impl_wgpu.cpp
|
|
OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
|
|
UNAME_S := $(shell uname -s)
|
|
CPPFLAGS =
|
|
LDFLAGS =
|
|
EMS =
|
|
|
|
##---------------------------------------------------------------------
|
|
## EMSCRIPTEN OPTIONS
|
|
##---------------------------------------------------------------------
|
|
|
|
# ("EMS" options gets added to both CPPFLAGS and LDFLAGS, whereas some options are for linker only)
|
|
EMS += -s DISABLE_EXCEPTION_CATCHING=1
|
|
LDFLAGS += -s USE_GLFW=3 -s USE_WEBGPU=1
|
|
LDFLAGS += -s WASM=1 -s ALLOW_MEMORY_GROWTH=1 -s NO_EXIT_RUNTIME=0 -s ASSERTIONS=1
|
|
|
|
# Emscripten allows preloading a file or folder to be accessible at runtime.
|
|
# The Makefile for this example project suggests embedding the misc/fonts/ folder into our application, it will then be accessible as "/fonts"
|
|
# See documentation for more details: https://emscripten.org/docs/porting/files/packaging_files.html
|
|
# (Default value is 0. Set to 1 to enable file-system and include the misc/fonts/ folder as part of the build.)
|
|
USE_FILE_SYSTEM ?= 0
|
|
ifeq ($(USE_FILE_SYSTEM), 0)
|
|
LDFLAGS += -s NO_FILESYSTEM=1
|
|
CPPFLAGS += -DIMGUI_DISABLE_FILE_FUNCTIONS
|
|
endif
|
|
ifeq ($(USE_FILE_SYSTEM), 1)
|
|
LDFLAGS += --no-heap-copy --preload-file ../../misc/fonts@/fonts
|
|
endif
|
|
|
|
##---------------------------------------------------------------------
|
|
## FINAL BUILD FLAGS
|
|
##---------------------------------------------------------------------
|
|
|
|
CPPFLAGS += -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
|
|
#CPPFLAGS += -g
|
|
CPPFLAGS += -Wall -Wformat -Os $(EMS)
|
|
#LDFLAGS += --shell-file shell_minimal.html
|
|
LDFLAGS += $(EMS)
|
|
|
|
##---------------------------------------------------------------------
|
|
## BUILD RULES
|
|
##---------------------------------------------------------------------
|
|
|
|
%.o:%.cpp
|
|
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -c -o $@ $<
|
|
|
|
%.o:$(IMGUI_DIR)/%.cpp
|
|
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -c -o $@ $<
|
|
|
|
%.o:$(IMGUI_DIR)/backends/%.cpp
|
|
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -c -o $@ $<
|
|
|
|
all: $(EXE)
|
|
@echo Build complete for $(EXE)
|
|
|
|
$(WEB_DIR):
|
|
mkdir $@
|
|
|
|
serve: all
|
|
python3 -m http.server -d $(WEB_DIR)
|
|
|
|
$(EXE): $(OBJS) $(WEB_DIR)
|
|
$(CXX) -o $@ $(OBJS) $(LDFLAGS)
|
|
|
|
clean:
|
|
rm -f $(EXE) $(OBJS) $(WEB_DIR)/*.js $(WEB_DIR)/*.wasm $(WEB_DIR)/*.wasm.pre
|