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96 lines
5.0 KiB
C++
96 lines
5.0 KiB
C++
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#include "hook_api.h"
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#include "scripting/hook_conditions.h"
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namespace scripting {
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namespace hooks {
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extern const std::shared_ptr<Hook<>> OnGameInit;
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extern const std::shared_ptr<Hook<>> OnIntroAboutToPlay;
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//The On State Start hook previously used to pass OldState to the conditions, but no semantically sensible condition read the value, so we pretend it has no local condition
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extern const std::shared_ptr<OverridableHook<>> OnStateStart;
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extern const std::shared_ptr<Hook<>> OnLoadScreen;
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extern const std::shared_ptr<Hook<>> OnCampaignMissionAccept;
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extern const std::shared_ptr<Hook<>> OnBriefStage;
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extern const std::shared_ptr<Hook<>> OnMissionStart;
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extern const std::shared_ptr<Hook<>> OnGameplayStart;
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extern const std::shared_ptr<Hook<ControlActionConditions>> OnAction;
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extern const std::shared_ptr<Hook<ControlActionConditions>> OnActionStopped;
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extern const std::shared_ptr<Hook<>> OnKeyPressed;
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extern const std::shared_ptr<Hook<>> OnKeyReleased;
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extern const std::shared_ptr<Hook<>> OnMouseMoved;
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extern const std::shared_ptr<Hook<>> OnMousePressed;
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extern const std::shared_ptr<Hook<>> OnMouseReleased;
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extern const std::shared_ptr<Hook<ShipSourceConditions>> OnAfterburnerStart;
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extern const std::shared_ptr<Hook<ShipSourceConditions>> OnAfterburnerEnd;
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extern const std::shared_ptr<Hook<ShipSourceConditions>> OnWaypointsDone;
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extern const std::shared_ptr<Hook<ShipSourceConditions>> OnGoalsCleared;
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extern const std::shared_ptr<Hook<ShipSourceConditions>> OnDebrisCreated;
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extern const std::shared_ptr<Hook<>> OnAsteroidCreated;
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extern const std::shared_ptr<OverridableHook<CollisionConditions>> OnShipCollision;
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extern const std::shared_ptr<OverridableHook<CollisionConditions>> OnWeaponCollision;
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extern const std::shared_ptr<OverridableHook<CollisionConditions>> OnBeamCollision;
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extern const std::shared_ptr<OverridableHook<CollisionConditions>> OnDebrisCollision;
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extern const std::shared_ptr<OverridableHook<CollisionConditions>> OnAsteroidCollision;
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extern const std::shared_ptr<Hook<ShipArriveConditions>> OnShipArrive;
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extern const std::shared_ptr<Hook<WeaponCreatedConditions>> OnWeaponCreated;
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extern const std::shared_ptr<Hook<ShipDeathConditions>> OnShipDeathStarted;
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extern const std::shared_ptr<OverridableHook<ShipDeathConditions>> OnShipDeath;
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extern const std::shared_ptr<Hook<WeaponDeathConditions>> OnMissileDeathStarted;
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extern const std::shared_ptr<Hook<WeaponDeathConditions>> OnMissileDeath;
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extern const std::shared_ptr<Hook<>> OnBeamDeath;
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extern const std::shared_ptr<Hook<>> OnAsteroidDeath;
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extern const std::shared_ptr<Hook<>> OnDebrisDeath;
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extern const std::shared_ptr<Hook<SubsystemDeathConditions>> OnSubsystemDestroyed;
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extern const std::shared_ptr<Hook<ShipDepartConditions>> OnShipDepart;
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extern const std::shared_ptr<Hook<WeaponDeathConditions>> OnWeaponDelete;
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extern const std::shared_ptr<Hook<WeaponEquippedConditions>> OnWeaponEquipped;
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extern const std::shared_ptr<Hook<WeaponUsedConditions>> OnWeaponFired;
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extern const std::shared_ptr<Hook<WeaponUsedConditions>> OnPrimaryFired;
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extern const std::shared_ptr<Hook<WeaponUsedConditions>> OnSecondaryFired;
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extern const std::shared_ptr<Hook<WeaponSelectedConditions>> OnWeaponSelected;
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extern const std::shared_ptr<Hook<WeaponDeselectedConditions>> OnWeaponDeselected;
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extern const std::shared_ptr<Hook<WeaponUsedConditions>> OnTurretFired;
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extern const std::shared_ptr<Hook<WeaponUsedConditions>> OnBeamWarmup;
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extern const std::shared_ptr<Hook<WeaponUsedConditions>> OnBeamFired;
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extern const std::shared_ptr<Hook<WeaponUsedConditions>> OnBeamWarmdown;
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extern const std::shared_ptr<OverridableHook<>> OnHudCommMenuOpened;
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extern const std::shared_ptr<OverridableHook<>> OnHudCommMenuClosed;
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extern const std::shared_ptr<OverridableHook<ObjectDrawConditions>> OnHudDraw;
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extern const std::shared_ptr<OverridableHook<ObjectDrawConditions>> OnObjectRender;
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extern const std::shared_ptr<Hook<>> OnSimulation;
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extern const std::shared_ptr<OverridableHook<>> OnDialogInit;
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extern const std::shared_ptr<OverridableHook<>> OnDialogFrame;
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extern const std::shared_ptr<Hook<>> OnDialogClose;
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extern const std::shared_ptr<Hook<>> OnCheat;
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extern const std::shared_ptr<Hook<>> OnMissionAboutToEndHook;
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extern const std::shared_ptr<OverridableHook<>> OnMissionEndHook;
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extern const std::shared_ptr<Hook<>> OnStateAboutToEndHook;
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extern const std::shared_ptr<OverridableHook<>> OnStateEndHook;
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extern const std::shared_ptr<Hook<>> OnCameraSetUpHook;
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// FRED Hooks
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extern const std::shared_ptr<Hook<>> FredOnMissionLoad;
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extern const std::shared_ptr<Hook<>> FredOnMissionSpecsSave;
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// deprecated
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extern const std::shared_ptr<OverridableHook<>> OnSplashScreen;
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extern const std::shared_ptr<OverridableHook<ObjectDeathConditions>> OnDeath;
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}
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} // namespace scripting
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