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Section-start glows used the b_add of the most recently created bolt type (Nebl_type) rather than the bolt being drawn, so concurrent bolts of different types got the wrong glow offset. The cap glow already used the correct type. Clamp $Collision LOD to num_detail_levels - 1, the highest valid detail level. The previous bound was harmless because the collision code falls back to the lowest existing LOD, but it was off by one. Co-authored-by: Claude Opus 5.5 <[email protected]>
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