Goober5000andClaude Opus 5.5 61ad242997 fix lightning glow offset and collision LOD clamp (#8012)
Section-start glows used the b_add of the most recently created bolt
type (Nebl_type) rather than the bolt being drawn, so concurrent bolts
of different types got the wrong glow offset.  The cap glow already
used the correct type.

Clamp $Collision LOD to num_detail_levels - 1, the highest valid
detail level.  The previous bound was harmless because the collision
code falls back to the lowest existing LOD, but it was off by one.

Co-authored-by: Claude Opus 5.5 <[email protected]>
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FreeSpace2 Source Code Project

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Origin Repository for SCP FreeSpace 2 Open
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