mirror of
https://github.com/scp-fs2open/fs2open.github.com.git
synced 2026-11-08 17:48:46 -10:00
This does some refactoring to make it possible to cimpile and run FSO without needing to link to FFmpeg. Since that eliminates support for cutscenes or sound this is mostly useful for running a standalone server which has no need for this anyway. This reduces the image size of the standalone Docker image to only 20MB and also resolves any licensing issues that might have existed.
406 lines
11 KiB
C++
406 lines
11 KiB
C++
#include "cutscene/player.h"
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#include "cutscene/Decoder.h"
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#include "cutscene/VideoPresenter.h"
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#include "cutscene/ffmpeg/FFMPEGDecoder.h"
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#include "graphics/2d.h"
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#include "globalincs/alphacolors.h"
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#include "osapi/osapi.h"
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#include "sound/openal.h"
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#include "tracing/tracing.h"
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#include "io/key.h"
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#include "io/timer.h"
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#include "player.h"
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#include "parse/parselo.h"
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using namespace cutscene::player;
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namespace {
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using namespace cutscene;
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const int MAX_AUDIO_BUFFERS = 15;
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std::unique_ptr<Decoder> findDecoder(__UNUSED const SCP_string& name, __UNUSED const PlaybackProperties& properties) {
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#ifdef WITH_FFMPEG
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{
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std::unique_ptr<Decoder> ffmpeg(new ::cutscene::ffmpeg::FFMPEGDecoder());
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if (ffmpeg->initialize(name, properties)) {
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return ffmpeg;
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}
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}
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#endif
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return nullptr;
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}
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// get relative time since beginning playback, compensating for A/V drift
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double playbackGetTime(PlayerState* state) {
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return state->playback_time * 0.000001;
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}
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void videoPlaybackInit(PlayerState* state) {
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if (state->videoInited) {
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return;
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}
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Assert(state != NULL);
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if (gr_screen.mode != GR_STUB) {
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// The video presenter is independent of the underlying graphics API
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state->videoPresenter.reset(new VideoPresenter(state->props));
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}
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state->videoInited = true;
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}
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void audioPlaybackInit(PlayerState* state) {
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if (state->audioInited) {
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return;
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}
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if (!state->decoder->hasAudio() || Cmdline_freespace_no_sound) {
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state->hasAudio = false;
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return;
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}
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state->hasAudio = true;
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OpenAL_ErrorCheck(alGenSources(1, &state->audioSid), return);
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OpenAL_ErrorPrint(alSourcef(state->audioSid, AL_GAIN, 1.0f));
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state->audioBuffers.clear();
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state->audioBuffers.resize(MAX_AUDIO_BUFFERS, 0);
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OpenAL_ErrorCheck(alGenBuffers(static_cast<ALsizei>(state->audioBuffers.size()), state->audioBuffers.data()),
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return);
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for (auto buffer : state->audioBuffers) {
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state->unqueuedAudioBuffers.push(buffer);
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}
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state->audioInited = true;
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}
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void processVideoData(PlayerState* state) {
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TRACE_SCOPE(tracing::CutsceneProcessVideoData);
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state->newFrameAdded = false;
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if (!state->decoder->isVideoFrameAvailable()) {
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// Nothing to do here...
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return;
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}
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if (state->currentFrame == nullptr && state->nextFrame == nullptr) {
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// Load the initial frame
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VideoFramePtr firstFrame;
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auto r = state->decoder->tryPopVideoFrame(firstFrame);
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// This shouldn't happen...
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Assertion(r, "Failed to pop frame!");
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// At this point the new frame is the next frame
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state->nextFrame = std::move(firstFrame);
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}
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if (!state->nextFrame) {
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// No next frame, try getting a new one
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if (!state->decoder->tryPopVideoFrame(state->nextFrame)) {
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// No new frame available :(
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return;
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}
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}
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auto currentTime = playbackGetTime(state);
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if (currentTime < state->nextFrame->frameTime) {
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// Old frame is still valid, nothing to do here
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return;
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}
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while (currentTime >= state->nextFrame->frameTime) {
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if (state->currentFrame) {
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if (state->nextFrame->frameTime < state->currentFrame->frameTime) {
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// We reached the end of the movie and just looped to the beginning. Now we need to reset the playback
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// time
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state->playback_time = 0;
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currentTime = playbackGetTime(state);
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}
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}
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// Move the next frame to the current frame slot
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state->currentFrame = std::move(state->nextFrame);
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// Get a new frame from the decoder
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auto success = state->decoder->tryPopVideoFrame(state->nextFrame);
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if (!success) {
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// Make sure the pointer is actually empty
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state->nextFrame = nullptr;
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// No more frames available
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break;
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}
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}
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// Now upload the new frame
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if (state->videoPresenter) {
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state->videoPresenter->uploadVideoFrame(state->currentFrame);
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state->newFrameAdded = true;
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}
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}
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void processSubtitleData(PlayerState* state) {
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SubtitleFramePtr ptr;
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while (state->decoder->tryPopSubtitleData(ptr)) {
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// Take all subtitle frames from our queue
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state->queued_subtitles.push(std::move(ptr));
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}
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if (state->currentSubtitle && playbackGetTime(state) <= state->currentSubtitle->displayEndTime) {
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// We currently have a frame and it it still being displayed so there is nothing for us to do here
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return;
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}
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// Subtitle has expired so we don't need it anymore
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state->currentSubtitle = nullptr;
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while(!state->queued_subtitles.empty()) {
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// Take a look at the first entry and check if it's time to display it yet
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auto& nextSubtitle = state->queued_subtitles.front();
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if (playbackGetTime(state) >= nextSubtitle->displayStartTime) {
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state->currentSubtitle = std::move(nextSubtitle);
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state->queued_subtitles.pop();
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} else {
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// The next subtitle should not be displayed yet so we are done here
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break;
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}
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}
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}
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bool processAudioData(PlayerState* state) {
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TRACE_SCOPE(tracing::CutsceneProcessAudioData);
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if (!state->hasAudio) {
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if (state->decoder->hasAudio()) {
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// Even if we don't play the sound we still need to remove it from the queue
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AudioFramePtr audioData;
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while (state->decoder->tryPopAudioData(audioData)) {
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// Intentionally left empty
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}
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}
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return false;
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}
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ALint processed = 0;
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OpenAL_ErrorCheck(alGetSourcei(state->audioSid, AL_BUFFERS_PROCESSED, &processed), return false);
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// First check for free buffers and push them int the audio queue
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for (int i = 0; i < processed; ++i) {
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ALuint buffer;
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OpenAL_ErrorPrint(alSourceUnqueueBuffers(state->audioSid, 1, &buffer));
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state->unqueuedAudioBuffers.push(buffer);
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}
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AudioFramePtr audioData;
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while (!state->unqueuedAudioBuffers.empty() && state->decoder->tryPopAudioData(audioData)) {
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auto buffer = state->unqueuedAudioBuffers.front();
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state->unqueuedAudioBuffers.pop();
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ALenum format = (audioData->channels == 2) ? AL_FORMAT_STEREO16 : AL_FORMAT_MONO16;
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OpenAL_ErrorCheck(alBufferData(buffer,
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format,
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audioData->audioData.data(),
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static_cast<ALsizei>(audioData->audioData.size() * sizeof(short)),
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static_cast<ALsizei>(audioData->rate)), return false);
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OpenAL_ErrorCheck(alSourceQueueBuffers(state->audioSid, 1, &buffer), return false);
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}
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ALint status = 0, queued = 0;
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OpenAL_ErrorCheck(alGetSourcei(state->audioSid, AL_SOURCE_STATE, &status), return false);
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OpenAL_ErrorCheck(alGetSourcei(state->audioSid, AL_BUFFERS_QUEUED, &queued), return false);
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if ((status != AL_PLAYING) && (queued > 0)) {
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OpenAL_ErrorPrint(alSourcePlay(state->audioSid));
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}
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// Get status again in cause we just started playback
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OpenAL_ErrorCheck(alGetSourcei(state->audioSid, AL_SOURCE_STATE, &status), return false);
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return status == AL_PLAYING;
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}
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void audioPlaybackClose(PlayerState* state) {
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if (!state->audioInited) {
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return;
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}
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ALint p = 0;
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OpenAL_ErrorPrint(alSourceStop(state->audioSid));
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OpenAL_ErrorPrint(alGetSourcei(state->audioSid, AL_BUFFERS_PROCESSED, &p));
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OpenAL_ErrorPrint(alSourceUnqueueBuffers(state->audioSid, p, state->audioBuffers.data()));
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OpenAL_ErrorPrint(alDeleteSources(1, &state->audioSid));
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for (auto buffer : state->audioBuffers) {
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// make sure that the buffer is real before trying to delete, it could crash for some otherwise
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if ((buffer != 0) && alIsBuffer(buffer)) {
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OpenAL_ErrorPrint(alDeleteBuffers(1, &buffer));
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}
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}
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state->audioInited = false;
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}
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void videoPlaybackClose(PlayerState* state) {
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if (!state->videoInited) {
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return;
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}
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state->videoPresenter.reset();
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state->videoInited = false;
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}
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bool shouldBeginPlayback(Decoder* decoder) {
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auto video = decoder->isVideoQueueFull();
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auto audio = decoder->isAudioQueueFull();
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auto subtitles = decoder->isSubtitleQueueFull();
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// Wait until one of the queues is full, that should make sure
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// that we have enough frames at the beginning of playback and that
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// we don't wait indefinitely if the cutscene has a weird amount of audio
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// or video at the beginning
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// Also only wait while the decoder is still working. Otherwise we will wait indefinitely if the video
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// is very short.
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return (audio || video || subtitles) || !decoder->isDecoding();
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}
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}
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namespace cutscene {
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Player::Player(std::unique_ptr<Decoder>&& decoder, const PlaybackProperties& properties)
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: m_decoder(std::move(decoder))
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{
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Assertion(!m_state.videoInited,
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"Internal State has been initialized before! Create a new player for replaying a movie.");
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m_decoderThread.reset(new std::thread(std::bind(&Player::decoderThread, this)));
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m_state.props = m_decoder->getProperties();
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m_state.decoder = m_decoder.get();
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videoPlaybackInit(&m_state);
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if (properties.with_audio) {
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audioPlaybackInit(&m_state);
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}
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}
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Player::~Player() {
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// If video is initialized it means that stopPlayback has not been called yet
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if (m_state.videoInited) {
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stopPlayback();
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}
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if (m_decoder) {
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m_decoder->close();
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}
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}
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bool Player::processDecoderData() {
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if (!m_state.playbackHasBegun) {
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// Wait until video and audio are available
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// If we don't have audio, don't wait for it (obviously...)
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if (!shouldBeginPlayback(m_state.decoder)) {
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return true;
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}
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m_state.playbackHasBegun = true;
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}
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TRACE_SCOPE(tracing::CutsceneProcessDecoder);
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processVideoData(&m_state);
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processSubtitleData(&m_state);
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auto audioPlaying = processAudioData(&m_state);
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// Set the playing flag if the decoder is still active or there is still data available
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auto decoding = m_decoder->isDecoding();
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// Audio is pending if there is data left in the queue or if OpenAL is still playing audio
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auto pendingAudio = (m_decoder->isAudioFrameAvailable() && m_decoder->hasAudio()) || audioPlaying;
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auto pendingVideo = m_decoder->isVideoFrameAvailable();
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return decoding || pendingAudio || pendingVideo;
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}
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bool Player::update(uint64_t diff_time_micro) {
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if (m_state.playbackHasBegun) {
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m_state.playback_time += diff_time_micro;
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}
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return processDecoderData();
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}
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void Player::stopPlayback() {
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m_decoder->stopDecoder();
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audioPlaybackClose(&m_state);
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videoPlaybackClose(&m_state);
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m_decoderThread->join();
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}
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void Player::decoderThread() {
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try {
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m_decoder->startDecoding();
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} catch (const std::exception& e) {
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mprintf(("Video: An exception was thrown while decoding the video: %s\n", e.what()));
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} catch (...) {
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mprintf(("Video: An exception was thrown while decoding the video!\n"));
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}
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}
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std::unique_ptr<Player> Player::newPlayer(const SCP_string& name, const PlaybackProperties& properties)
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{
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mprintf(("Creating player for movie '%s'.\n", name.c_str()));
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auto decoder = findDecoder(name, properties);
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if (decoder == nullptr) {
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return nullptr;
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}
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return std::unique_ptr<Player>(new Player(std::move(decoder), properties));
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}
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const PlayerState& Player::getInternalState() const {
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return m_state;
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}
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const MovieProperties& Player::getMovieProperties() const {
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return m_state.props;
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}
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void Player::draw(float x1, float y1, float x2, float y2) {
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if (!m_state.currentFrame) {
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return;
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}
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if (m_state.videoPresenter) {
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m_state.videoPresenter->displayFrame(x1, y1, x2, y2);
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}
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}
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SCP_string Player::getCurrentSubtitle() {
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if (!m_state.currentSubtitle) {
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return "";
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} else {
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return m_state.currentSubtitle->text;
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}
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}
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bool Player::isPlaybackReady() const { return m_state.playbackHasBegun || shouldBeginPlayback(m_decoder.get()); }
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}
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