mirror of
https://github.com/scp-fs2open/fs2open.github.com.git
synced 2026-11-10 04:31:34 -10:00
This adds an Antlr grammar for parsing argument lists instead of using a hand written parser. This allows to write much more complicated syntax constructs and have all the code being auto-generated. It will also produce a much more correct parser instead of having all those hacks in the hand-written one. This also adds (in addition to supporting the previous syntax) support for function types along with support for them in HTML and JSON output formats. The ANTLR generated parser is included in source form so that it is not necessary to have an ANTLR installation around if you are not going to change the grammar. Also includes the necessary runtime code from Antlr.
196 lines
5.4 KiB
C++
196 lines
5.4 KiB
C++
//
|
|
//
|
|
|
|
#include "hudgauge.h"
|
|
#include "hud/hudscripting.h"
|
|
#include "texture.h"
|
|
|
|
namespace scripting {
|
|
namespace api {
|
|
|
|
ADE_OBJ(l_HudGauge, HudGauge*, "HudGauge", "HUD Gauge handle");
|
|
|
|
ADE_VIRTVAR(Name, l_HudGauge, "string", "Custom HUD Gauge name", "string", "Custom HUD Gauge name, or nil if handle is invalid")
|
|
{
|
|
HudGauge* gauge;
|
|
|
|
if (!ade_get_args(L, "o", l_HudGauge.Get(&gauge)))
|
|
return ADE_RETURN_NIL;
|
|
|
|
if (gauge->getObjectType() != HUD_OBJECT_CUSTOM)
|
|
return ADE_RETURN_NIL;
|
|
|
|
return ade_set_args(L, "s", gauge->getCustomGaugeName());
|
|
}
|
|
|
|
ADE_VIRTVAR(Text, l_HudGauge, "string", "Custom HUD Gauge text", "string", "Custom HUD Gauge text, or nil if handle is invalid")
|
|
{
|
|
HudGauge* gauge;
|
|
const char* text = nullptr;
|
|
|
|
if (!ade_get_args(L, "o|s", l_HudGauge.Get(&gauge), &text))
|
|
return ADE_RETURN_NIL;
|
|
|
|
if (gauge->getObjectType() != HUD_OBJECT_CUSTOM)
|
|
return ADE_RETURN_NIL;
|
|
|
|
if (ADE_SETTING_VAR && text != NULL)
|
|
{
|
|
gauge->updateCustomGaugeText(text);
|
|
}
|
|
|
|
return ade_set_args(L, "s", gauge->getCustomGaugeText());
|
|
}
|
|
|
|
ADE_VIRTVAR(RenderFunction,
|
|
l_HudGauge,
|
|
"function (HudGaugeDrawFunctions gauge_handle) => void",
|
|
"For scripted HUD gauges, the function that will be called for rendering the HUD gauge",
|
|
"function (HudGaugeDrawFunctions gauge_handle) => void",
|
|
"Render function or nil if no action is set or handle is invalid") {
|
|
HudGauge* gauge;
|
|
luacpp::LuaFunction func;
|
|
|
|
if (!ade_get_args(L, "o|u", l_HudGauge.Get(&gauge), &func)) {
|
|
return ADE_RETURN_NIL;
|
|
}
|
|
|
|
if (gauge->getObjectType() != HUD_OBJECT_SCRIPTING) {
|
|
return ADE_RETURN_NIL;
|
|
}
|
|
|
|
auto scriptedGauge = static_cast<HudGaugeScripting*>(gauge);
|
|
|
|
if (ADE_SETTING_VAR && func.isValid()) {
|
|
scriptedGauge->setRenderFunction(func);
|
|
}
|
|
|
|
return ade_set_args(L, "u", scriptedGauge->getRenderFunction());
|
|
}
|
|
|
|
ADE_OBJ(l_HudGaugeDrawFuncs,
|
|
HudGauge*,
|
|
"HudGaugeDrawFunctions",
|
|
"Handle to the rendering functions used for HUD gauges. Do not keep a reference to this since these are only useful inside the rendering callback of a HUD gauge.");
|
|
|
|
ADE_FUNC(drawString,
|
|
l_HudGaugeDrawFuncs,
|
|
"string text, number x, number y",
|
|
"Draws a string in the context of the HUD gauge.",
|
|
"boolean",
|
|
"true on success, false otherwise") {
|
|
HudGauge* gauge;
|
|
float x;
|
|
float y;
|
|
const char* text;
|
|
|
|
if (!ade_get_args(L, "osff", l_HudGaugeDrawFuncs.Get(&gauge), &text, &x, &y)) {
|
|
return ADE_RETURN_FALSE;
|
|
}
|
|
|
|
int gauge_x, gauge_y;
|
|
gauge->getPosition(&gauge_x, &gauge_y);
|
|
|
|
gauge->renderString(fl2i(gauge_x + x), fl2i(gauge_y + y), text);
|
|
|
|
return ADE_RETURN_TRUE;
|
|
}
|
|
|
|
ADE_FUNC(drawLine, l_HudGaugeDrawFuncs, "number X1, number Y1, number X2, number Y2",
|
|
"Draws a line in the context of the HUD gauge.", "boolean", "true on success, false otherwise")
|
|
{
|
|
HudGauge* gauge;
|
|
float x1;
|
|
float y1;
|
|
float x2;
|
|
float y2;
|
|
|
|
if (!ade_get_args(L, "offff", l_HudGaugeDrawFuncs.Get(&gauge), &x1, &y1, &x2, &y2)) {
|
|
return ADE_RETURN_FALSE;
|
|
}
|
|
|
|
int gauge_x, gauge_y;
|
|
gauge->getPosition(&gauge_x, &gauge_y);
|
|
|
|
gauge->renderLine(fl2i(gauge_x + x1), fl2i(gauge_y + y1), fl2i(gauge_x + x2), fl2i(gauge_y + y2));
|
|
|
|
return ADE_RETURN_TRUE;
|
|
}
|
|
|
|
ADE_FUNC(drawCircle, l_HudGaugeDrawFuncs, "number radius, number X, number Y, [boolean filled=true]",
|
|
"Draws a circle in the context of the HUD gauge.", "boolean", "true on success, false otherwise")
|
|
{
|
|
HudGauge* gauge;
|
|
float x;
|
|
float y;
|
|
float radius;
|
|
bool filled=true;
|
|
|
|
if (!ade_get_args(L, "offf|b", l_HudGaugeDrawFuncs.Get(&gauge), &radius, &x, &y, &filled)) {
|
|
return ADE_RETURN_FALSE;
|
|
}
|
|
|
|
int gauge_x, gauge_y;
|
|
gauge->getPosition(&gauge_x, &gauge_y);
|
|
|
|
gauge->renderCircle(fl2i(gauge_x + x), fl2i(gauge_y + y), fl2i(radius*2), filled);
|
|
|
|
return ADE_RETURN_TRUE;
|
|
}
|
|
|
|
ADE_FUNC(drawRectangle, l_HudGaugeDrawFuncs, "number X1, number Y1, number X2, number Y2, [boolean Filled=true]",
|
|
"Draws a rectangle in the context of the HUD gauge.", "boolean", "true on success, false otherwise")
|
|
{
|
|
HudGauge* gauge;
|
|
float x1;
|
|
float y1;
|
|
float x2;
|
|
float y2;
|
|
bool filled = true;
|
|
|
|
if (!ade_get_args(L, "offff|b", l_HudGaugeDrawFuncs.Get(&gauge), &x1, &y1, &x2, &y2, &filled)) {
|
|
return ADE_RETURN_FALSE;
|
|
}
|
|
|
|
int gauge_x, gauge_y;
|
|
gauge->getPosition(&gauge_x, &gauge_y);
|
|
|
|
if (filled) {
|
|
gauge->renderRect(fl2i(gauge_x + x1), fl2i(gauge_y + y1), fl2i(x2-x1), fl2i(y2-y1));
|
|
} else {
|
|
gauge->renderLine(fl2i(gauge_x + x1), fl2i(gauge_y + y1), fl2i(gauge_x + x2), fl2i(gauge_y + y1));
|
|
gauge->renderLine(fl2i(gauge_x + x1), fl2i(gauge_y + y2), fl2i(gauge_x + x2), fl2i(gauge_y + y2));
|
|
gauge->renderLine(fl2i(gauge_x + x1), fl2i(gauge_y + y1), fl2i(gauge_x + x1), fl2i(gauge_y + y2));
|
|
gauge->renderLine(fl2i(gauge_x + x2), fl2i(gauge_y + y1), fl2i(gauge_x + x2), fl2i(gauge_y + y2));
|
|
}
|
|
|
|
return ADE_RETURN_TRUE;
|
|
}
|
|
|
|
ADE_FUNC(drawImage, l_HudGaugeDrawFuncs, "texture Texture, [number X=0, number Y=0]",
|
|
"Draws an image in the context of the HUD gauge.", "boolean",
|
|
"true on success, false otherwise")
|
|
{
|
|
HudGauge* gauge;
|
|
texture_h* texture = nullptr;
|
|
float x1 = 0;
|
|
float y1 = 0;
|
|
|
|
if (!ade_get_args(L, "oo|ff", l_HudGaugeDrawFuncs.Get(&gauge), l_Texture.GetPtr(&texture), &x1, &y1)) {
|
|
return ADE_RETURN_FALSE;
|
|
}
|
|
if (!texture->isValid()) {
|
|
return ADE_RETURN_FALSE;
|
|
}
|
|
|
|
int gauge_x, gauge_y;
|
|
gauge->getPosition(&gauge_x, &gauge_y);
|
|
|
|
gauge->renderBitmapColor(texture->handle, fl2i(gauge_x + x1), fl2i(gauge_y + y1));
|
|
|
|
return ADE_RETURN_TRUE;
|
|
}
|
|
|
|
}
|
|
}
|