Files
fs2open.github.com/code/decals/decals.h
BMagnu 856e676e79 Add render path to dispatch Particles as Decals (#7507)
* Add path to dispatch particles as decals

* Testing and bugfixing

* Address feedback

* Fix Typo

* Fix obj attachment
2026-07-17 13:38:45 +09:00

174 lines
4.7 KiB
C++

#pragma once
#include "globalincs/pstypes.h"
#include "object/object.h"
#include "utils/RandomRange.h"
#include "utils/reset_on_move.h"
namespace decals {
class DecalDefinition {
SCP_string _name;
SCP_string _diffuseFilename;
bool _loopDiffuse = true;
SCP_string _glowFilename;
bool _loopGlow = true;
SCP_string _normalMapFilename;
bool _loopNormal = true;
// reset_on_move so that the defaulted move operations below transfer the
// handles; the destructor bm_release()s them, so a moved-from element must
// not keep aliasing live handles
util::reset_on_move<int, -1> _diffuseBitmap;
util::reset_on_move<int, -1> _glowBitmap;
util::reset_on_move<int, -1> _normalBitmap;
public:
explicit DecalDefinition(SCP_string name);
~DecalDefinition();
// Disallow copying
DecalDefinition(const DecalDefinition&) = delete;
DecalDefinition& operator=(const DecalDefinition&) = delete;
// Move constructor and operator
DecalDefinition(DecalDefinition&& other) noexcept = default;
DecalDefinition& operator=(DecalDefinition&& other) noexcept = default;
void parse();
void loadBitmaps();
void pageIn();
bool bitmapsLoaded();
const SCP_string& getName() const;
int getDiffuseBitmap() const;
int getGlowBitmap() const;
int getNormalBitmap() const;
bool isDiffuseLooping() const;
bool isGlowLooping() const;
bool isNormalLooping() const;
};
struct Decal {
//DecalDefinition idx vs immediate diffuse/glow/normal
std::variant<int, std::tuple<int, int, int>> definition_handle = -1;
object_h object;
int orig_obj_type = OBJ_NONE;
int submodel = -1;
float creation_time = -1.0f; //!< The mission time at which this decal was created
float lifetime = -1.0f; //!< The time this decal is active. When negative it never expires
vec3d position = vmd_zero_vector;
vec3d scale;
matrix orientation = vmd_identity_matrix;
Decal();
void markForDeletion();
bool isValid() const;
};
extern SCP_vector<DecalDefinition> DecalDefinitions;
extern bool Decal_system_active;
extern bool Decal_option_active;
/**
* @brief A reference to a decal definition
*/
typedef int DecalReference;
/**
* @brief A structure containing all information for creating a decal
*/
struct creation_info {
DecalReference definition_handle = -1;
util::ParsedRandomFloatRange radius = ::util::UniformFloatRange(-1.0f);
float width = -1.0f;
float height = -1.0f;
util::ParsedRandomFloatRange lifetime = ::util::UniformFloatRange(-1.0f);
bool random_rotation = false;
};
/**
* @brief Initializes the global state of the decal system. Call once at game init.
*/
void initialize();
/**
* Returns the index of this decal, or -1 if not found
*/
int findDecalDefinition(const SCP_string& name);
/**
* @brief Parses the information for a decal reference
*
* @details This function expects that the initial token has already been consumed by the parse system.
*
* @param dest_info The creation information struct to parse the information into
* @param is_new_entry Set to @c false if the currently parsed object used +nocreate
*/
void parseDecalReference(creation_info& dest_info, bool is_new_entry = true);
/**
* @brief Loads the bitmaps specified by the creation info into texture memory
*
* This should be called when the bitmaps of the object using this decal are loaded.
*
* @param info The creation information containing the decal definition handle
*/
void loadBitmaps(const creation_info& info);
/**
* @brief Page in the bitmap data of the specified creation information. Needs to be called after loadBitmaps
* @param info The information to page in
*/
void pageInDecal(const creation_info& info);
bool decalSystemActive();
/**
* @brief Shut down the decal system. Must be called from game_shutdown
*/
void shutdown();
/**
* @brief Initialize the decal system for the mission. Must be called before every mission is started
*/
void initializeMission();
/**
* @brief Renders all currently active decals and removes invalid decals from the active list.
*/
void renderAll();
/**
* @brief Creates a new decal on the specified object at the specified location
*
* @param info The decal to create
* @param host The object host on which to create this decal. Must be a ship.
* @param submodel The submodel of the object model on which to create the decal.
* @param local_pos The position in the frame of reference of the submodel at which the decal should be created.
* @param local_orient The orientation of the decal in the frame of reference of the submodel. The forward vector of the
* orientation should look along the direction
*/
void addDecal(creation_info& info,
const object* host,
int submodel,
const vec3d& local_pos,
const matrix& local_orient);
void addSingleFrameDecal(Decal&& info);
void invalidateForShip(const ship* shipp);
}