mirror of
https://github.com/scp-fs2open/fs2open.github.com.git
synced 2026-11-09 13:01:29 -10:00
724 lines
16 KiB
C++
724 lines
16 KiB
C++
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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#ifdef _WIN32
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#include <windows.h>
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#include <windowsx.h>
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#endif
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#include "controlconfig/controlsconfig.h"
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#include "graphics/2d.h"
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#include "io/mouse.h"
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#include "options/Option.h"
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#include "scripting/scripting.h"
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#include "scripting/global_hooks.h"
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#include "scripting/hook_api.h"
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#define THREADED // to use the proper set of macros
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#include "osapi/osapi.h"
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#include "cmdline/cmdline.h"
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#include "gamesequence/gamesequence.h"
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int mouse_inited = 0;
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LOCAL int Mouse_x;
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LOCAL int Mouse_y;
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LOCAL int Mouse_wheel_x;
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LOCAL int Mouse_wheel_y;
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SDL_Mutex* mouse_lock;
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int mouse_flags;
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int mouse_left_pressed = 0;
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int mouse_right_pressed = 0;
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int mouse_middle_pressed = 0;
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int mouse_x1_pressed = 0;
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int mouse_x2_pressed = 0;
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int mouse_left_up = 0;
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int mouse_right_up = 0;
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int mouse_middle_up = 0;
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int mouse_x1_up = 0;
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int mouse_x2_up = 0;
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int Mouse_dx = 0;
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int Mouse_dy = 0;
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int Mouse_dz = 0;
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// Mouse wheel delta tracking movement not position. Resets every frame.
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int Mouse_wheel_dx = 0;
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int Mouse_wheel_dy = 0;
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int Mouse_sensitivity = 4;
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// coverity[GLOBAL_INIT_ORDER] -- safe; OptionBuilder::finish() uses Meyers singleton
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static auto MouseSensitivityOption __UNUSED = options::OptionBuilder<int>("Input.MouseSensitivity",
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std::pair<const char*, int>{"Sensitivity", 1374},
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std::pair<const char*, int>{"The sensitivity of the mouse input", 1747})
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.category(std::make_pair("Input", 1827))
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.range(0, 9)
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.level(options::ExpertLevel::Beginner)
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.default_val(4)
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.bind_to(&Mouse_sensitivity)
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.importance(0)
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.flags({options::OptionFlags::RetailBuiltinOption})
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.finish();
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bool Use_mouse_to_fly = false;
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static SCP_string mouse_mode_display(bool mode) { return mode ? XSTR("Joy-0", 1699) : XSTR("Mouse", 1373); }
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// coverity[GLOBAL_INIT_ORDER] -- safe; OptionBuilder::finish() uses Meyers singleton
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static auto UseMouseOption __UNUSED = options::OptionBuilder<bool>("Input.UseMouse",
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std::pair<const char*, int>{"Mouse", 1373},
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std::pair<const char*, int>{"Whether or not to use the mouse for flying", 1765})
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.category(std::make_pair("Input", 1827))
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.display(mouse_mode_display)
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.level(options::ExpertLevel::Beginner)
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.default_val(false)
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.bind_to(&Use_mouse_to_fly)
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.importance(1)
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.flags({options::OptionFlags::RetailBuiltinOption})
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.finish();
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const std::shared_ptr<scripting::Hook<>> OnMouseWheelHook = scripting::Hook<>::Factory(
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"On Mouse Wheel", "Called when the mouse wheel is moved in any direction.",
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{
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{"MouseWheelY", "number", "Positive if moved up, negative if moved down."},
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{"MouseWheelX", "number", "Positive if moved right, negative if moved left."},
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});
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namespace
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{
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bool mouse_key_event_handler(const SDL_Event& e)
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{
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if (!os::events::isWindowEvent(e, os::getSDLMainWindow())) {
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return false;
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}
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switch (e.button.button) {
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case SDL_BUTTON_LEFT:
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mouse_mark_button(MOUSE_LEFT_BUTTON, e.button.down);
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break;
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case SDL_BUTTON_RIGHT:
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mouse_mark_button(MOUSE_RIGHT_BUTTON, e.button.down);
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break;
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case SDL_BUTTON_MIDDLE:
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mouse_mark_button(MOUSE_MIDDLE_BUTTON, e.button.down);
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break;
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case SDL_BUTTON_X1:
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mouse_mark_button(MOUSE_X1_BUTTON, e.button.down);
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break;
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case SDL_BUTTON_X2:
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mouse_mark_button(MOUSE_X2_BUTTON, e.button.down);
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break;
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default:
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// SDL gave us an unknown button. Just log it
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mprintf(("Unknown SDL button %i\n", e.button.button));
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}
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return true;
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}
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bool mouse_motion_event_handler(const SDL_Event& e)
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{
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if (!os::events::isWindowEvent(e, os::getSDLMainWindow())) {
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return false;
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}
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// SDL reports these in window pixels, the rest of the engine works in render pixels
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float x = e.motion.x;
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float y = e.motion.y;
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gr_window_to_render_pos(x, y);
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float dx = e.motion.xrel;
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float dy = e.motion.yrel;
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gr_window_to_render_pos(dx, dy);
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mouse_event(x, y, dx, dy);
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return true;
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}
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bool mouse_wheel_event_handler(const SDL_Event& e)
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{
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if (!os::events::isWindowEvent(e, os::getSDLMainWindow())) {
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return false;
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}
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mousewheel_motion(e.wheel.x, e.wheel.y, e.wheel.direction == SDL_MOUSEWHEEL_FLIPPED);
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return true;
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}
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}
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/**
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* @brief Decays the mousewheel position back to 0 and clears the appropriate flags when nuetral
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* @param[in] btn The button (wheel direction) to check against
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*/
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void mousewheel_decay(int btn);
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static bool Mouse_in_focus = true;
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void mouse_close()
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{
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if (!mouse_inited)
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return;
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mouse_inited = 0;
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SDL_DestroyMutex( mouse_lock );
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}
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void mouse_init()
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{
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// Initialize queue
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if ( mouse_inited ) return;
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mouse_inited = 1;
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mouse_lock = SDL_CreateMutex();
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SDL_LockMutex( mouse_lock );
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mouse_flags = 0;
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Mouse_x = gr_screen.max_w / 2;
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Mouse_y = gr_screen.max_h / 2;
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Mouse_wheel_x = 0;
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Mouse_wheel_y = 0;
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// we do want to make sure that button presses go through event polling though
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// (should be on by default already, just here as a reminder)
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SDL_SetEventEnabled( SDL_EVENT_MOUSE_BUTTON_DOWN, true );
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SDL_SetEventEnabled( SDL_EVENT_MOUSE_BUTTON_UP, true );
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SDL_SetEventEnabled( SDL_EVENT_MOUSE_WHEEL, true );
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SDL_UnlockMutex( mouse_lock );
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os::events::addEventListener(SDL_EVENT_MOUSE_BUTTON_DOWN, os::events::DEFAULT_LISTENER_WEIGHT, mouse_key_event_handler);
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os::events::addEventListener(SDL_EVENT_MOUSE_BUTTON_UP, os::events::DEFAULT_LISTENER_WEIGHT, mouse_key_event_handler);
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os::events::addEventListener(SDL_EVENT_MOUSE_MOTION, os::events::DEFAULT_LISTENER_WEIGHT, mouse_motion_event_handler);
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os::events::addEventListener(SDL_EVENT_MOUSE_WHEEL, os::events::DEFAULT_LISTENER_WEIGHT, mouse_wheel_event_handler);
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atexit( mouse_close );
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}
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/******************************************************************************
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* @brief Marks a mouse button as up or down
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*
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* @param[in] flags Which button(s) are pressed/released
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* @param[in] set Direction of the button(s). 1 = pressed, 0 = released
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*
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* @note This function is extern'ed by osapi.cpp and freespace.cpp
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*/
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void mouse_mark_button( uint flags, int set)
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{
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if ( !mouse_inited ) return;
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SDL_LockMutex( mouse_lock );
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if ( !(mouse_flags & MOUSE_LEFT_BUTTON) ) {
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if ( (flags & MOUSE_LEFT_BUTTON) && (set == 1) ) {
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mouse_left_pressed++;
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}
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}
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else {
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if ( (flags & MOUSE_LEFT_BUTTON) && (set == 0) ){
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mouse_left_up++;
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}
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}
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if ( !(mouse_flags & MOUSE_RIGHT_BUTTON) ) {
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if ( (flags & MOUSE_RIGHT_BUTTON) && (set == 1) ){
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mouse_right_pressed++;
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}
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}
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else {
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if ( (flags & MOUSE_RIGHT_BUTTON) && (set == 0) ){
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mouse_right_up++;
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}
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}
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if ( !(mouse_flags & MOUSE_MIDDLE_BUTTON) ) {
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if ( (flags & MOUSE_MIDDLE_BUTTON) && (set == 1) ){
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mouse_middle_pressed++;
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}
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}
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else {
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if ( (flags & MOUSE_MIDDLE_BUTTON) && (set == 0) ){
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mouse_middle_up++;
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}
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}
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if (!(mouse_flags & MOUSE_X1_BUTTON)) {
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if ((flags & MOUSE_X1_BUTTON) && (set == 1)) {
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mouse_x1_pressed++;
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}
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} else {
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if ((flags & MOUSE_X1_BUTTON) && (set == 0)) {
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mouse_x1_up++;
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}
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}
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if (!(mouse_flags & MOUSE_X2_BUTTON)) {
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if ((flags & MOUSE_X2_BUTTON) && (set == 1)) {
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mouse_x2_pressed++;
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}
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} else {
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if ((flags & MOUSE_X2_BUTTON) && (set == 0)) {
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mouse_x2_up++;
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}
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}
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if ( set ){
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mouse_flags |= flags;
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} else {
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mouse_flags &= ~flags;
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}
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SDL_UnlockMutex( mouse_lock );
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Script_system.SetHookVar("MouseButton", 'i', flags);
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if (scripting::hooks::OnMousePressed->isActive() || scripting::hooks::OnMouseReleased->isActive()) {
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//WMC - On Mouse Pressed and On Mouse Released hooks
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if (set == 1) {
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scripting::hooks::OnMousePressed->run();
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} else if (set == 0) {
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scripting::hooks::OnMouseReleased->run();
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}
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}
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Script_system.RemHookVar("MouseButton");
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}
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void mouse_flush()
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{
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if (!mouse_inited)
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return;
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mouse_reset_deltas();
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Mouse_dx = Mouse_dy = Mouse_dz = 0;
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Mouse_wheel_x = Mouse_wheel_y = 0;
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SDL_LockMutex( mouse_lock );
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mouse_left_pressed = 0;
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mouse_right_pressed = 0;
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mouse_middle_pressed = 0;
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mouse_x1_pressed = 0;
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mouse_x2_pressed = 0;
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mouse_flags = 0;
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SDL_UnlockMutex( mouse_lock );
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}
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int mouse_down_count(const CC_bind &bind, int reset_count)
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{
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// Bail if the incoming bind is not the right CID according to mouse-fly mode
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auto CID = bind.get_cid();
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if (Use_mouse_to_fly) {
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// Mouse is Joy0 in this mode
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if (CID != CID_JOY0) {
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return 0;
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}
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} else {
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// Mouse is Mouse in this mode
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if (CID != CID_MOUSE) {
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return 0;
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}
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}
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int btn = bind.get_btn();
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if (btn > MOUSE_NUM_BUTTONS) {
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return 0;
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}
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btn = 1 << btn;
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return mouse_down_count(btn, reset_count);
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}
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int mouse_down_count(int n, int reset_count) {
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int tmp = 0;
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if ( !mouse_inited ) return 0;
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if ( (n < LOWEST_MOUSE_BUTTON) || (n > HIGHEST_MOUSE_BUTTON)) return 0;
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SDL_LockMutex( mouse_lock );
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switch (n) {
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case MOUSE_LEFT_BUTTON:
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tmp = mouse_left_pressed;
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if ( reset_count ) {
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mouse_left_pressed = 0;
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}
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break;
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case MOUSE_RIGHT_BUTTON:
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tmp = mouse_right_pressed;
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if ( reset_count ) {
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mouse_right_pressed = 0;
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}
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break;
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case MOUSE_MIDDLE_BUTTON:
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tmp = mouse_middle_pressed;
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if ( reset_count ) {
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mouse_middle_pressed = 0;
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}
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break;
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case MOUSE_X1_BUTTON:
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tmp = mouse_x1_pressed;
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if (reset_count) {
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mouse_x1_pressed = 0;
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}
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break;
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case MOUSE_X2_BUTTON:
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tmp = mouse_x2_pressed;
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if (reset_count) {
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mouse_x2_pressed = 0;
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}
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break;
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} // end switch
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SDL_UnlockMutex( mouse_lock );
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return tmp;
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}
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// mouse_up_count() returns the number of times button n has gone from down to up
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// since the last call
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//
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// parameters: n - button of mouse (see #define's in mouse.h)
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//
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int mouse_up_count(const CC_bind &bind)
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{
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if (bind.get_cid() != CID_MOUSE) {
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return 0;
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}
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int n = 1 << bind.get_btn();
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return mouse_up_count(n);
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}
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int mouse_up_count(int n) {
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int tmp = 0;
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if ( !mouse_inited ) return 0;
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if ( (n < LOWEST_MOUSE_BUTTON) || (n > HIGHEST_MOUSE_BUTTON)) return 0;
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SDL_LockMutex( mouse_lock );
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switch (n) {
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case MOUSE_LEFT_BUTTON:
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tmp = mouse_left_up;
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mouse_left_up = 0;
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break;
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case MOUSE_RIGHT_BUTTON:
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tmp = mouse_right_up;
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mouse_right_up = 0;
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break;
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case MOUSE_MIDDLE_BUTTON:
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tmp = mouse_middle_up;
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mouse_middle_up = 0;
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break;
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case MOUSE_X1_BUTTON:
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tmp = mouse_x1_up;
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mouse_x1_up = 0;
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break;
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case MOUSE_X2_BUTTON:
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tmp = mouse_x2_up;
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mouse_x2_up = 0;
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break;
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default:
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Assert(0); // can't happen
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break;
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} // end switch
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SDL_UnlockMutex( mouse_lock );
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return tmp;
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}
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// returns 1 if mouse button btn is down, 0 otherwise
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int mouse_down(const CC_bind &bind, bool must_be_wheel)
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{
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// Bail if the incoming bind is not the right CID according to mouse-fly mode
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auto CID = bind.get_cid();
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if (Use_mouse_to_fly) {
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// Mouse is Joy0 in this mode
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if (CID != CID_JOY0) {
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return 0;
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}
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} else {
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// Mouse is Mouse in this mode
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if (CID != CID_MOUSE) {
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return 0;
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}
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}
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int btn = bind.get_btn();
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if (btn >= MOUSE_NUM_BUTTONS) {
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return 0;
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}
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btn = 1 << btn;
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return mouse_down(btn, must_be_wheel);
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}
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int mouse_down(int btn, bool must_be_wheel) {
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if ( !mouse_inited ) return 0;
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// Bail if not a button or wheel direction
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if ((btn < LOWEST_MOUSE_BUTTON) || (btn > HIGHEST_MOUSE_WHEEL)) return 0;
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// Bail if needs to be a mouse wheel and is not --wookieejedi
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if (must_be_wheel && (btn < LOWEST_MOUSE_WHEEL || btn > HIGHEST_MOUSE_WHEEL)) return 0;
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SDL_LockMutex( mouse_lock );
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int tmp;
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if (mouse_flags & btn) {
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tmp = 1;
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if ((btn >= LOWEST_MOUSE_WHEEL) && (btn <= HIGHEST_MOUSE_WHEEL)) {
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mousewheel_decay(btn);
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}
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} else {
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tmp = 0;
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}
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SDL_UnlockMutex( mouse_lock );
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return tmp;
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}
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void mouse_get_delta(int *dx, int *dy, int *dz)
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{
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if (dx)
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*dx = Mouse_dx;
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if (dy)
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*dy = Mouse_dy;
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if (dz)
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*dz = Mouse_dz;
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}
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void mouse_get_wheel_delta(int* dx, int* dy)
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{
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if (dx)
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*dx = Mouse_wheel_dx;
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if (dy)
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*dy = Mouse_wheel_dy;
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}
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// Forces the actual windows cursor to be at (x,y). This may be independent of our tracked (x,y) mouse pos.
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void mouse_force_pos(float x, float y)
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{
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if (os_foreground()) { // only mess with windows's mouse if we are in control of it
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gr_render_to_window_pos(x, y);
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SDL_WarpMouseInWindow(os::getSDLMainWindow(), x, y);
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}
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}
|
|
|
|
// Reset deltas so we don't have duplicate mouse deltas
|
|
void mouse_reset_deltas()
|
|
{
|
|
Mouse_dx = Mouse_dy = Mouse_dz = 0;
|
|
Mouse_wheel_dx = Mouse_wheel_dy = 0;
|
|
}
|
|
|
|
void mouse_event(float x, float y, float dx, float dy)
|
|
{
|
|
Mouse_x = fl2i(x);
|
|
Mouse_y = fl2i(y);
|
|
|
|
// Add up these delta values so we don't overwrite previous events,
|
|
// should be reset in gr_flip my mouse_reset_deltas()
|
|
Mouse_dx += fl2i(dx);
|
|
Mouse_dy += fl2i(dy);
|
|
|
|
if ((Mouse_dx != 0 || Mouse_dy != 0) && scripting::hooks::OnMouseMoved->isActive())
|
|
{
|
|
scripting::hooks::OnMouseMoved->run();
|
|
}
|
|
}
|
|
|
|
int mouse_get_pos(int *xpos, int *ypos)
|
|
{
|
|
int flags;
|
|
|
|
if (!Mouse_in_focus)
|
|
{
|
|
if (xpos)
|
|
*xpos = Mouse_x;
|
|
|
|
if (ypos)
|
|
*ypos = Mouse_y;
|
|
|
|
return 0;
|
|
}
|
|
|
|
if (!mouse_inited) {
|
|
*xpos = *ypos = 0;
|
|
return 0;
|
|
}
|
|
|
|
flags = mouse_flags;
|
|
|
|
if (Mouse_x < 0){
|
|
Mouse_x = 0;
|
|
}
|
|
|
|
if (Mouse_y < 0){
|
|
Mouse_y = 0;
|
|
}
|
|
|
|
if (Mouse_x >= gr_screen.max_w){
|
|
Mouse_x = gr_screen.max_w - 1;
|
|
}
|
|
|
|
if (Mouse_y >= gr_screen.max_h){
|
|
Mouse_y = gr_screen.max_h - 1;
|
|
}
|
|
|
|
if (xpos){
|
|
*xpos = Mouse_x;
|
|
}
|
|
|
|
if (ypos){
|
|
*ypos = Mouse_y;
|
|
}
|
|
|
|
return flags;
|
|
}
|
|
|
|
int mouse_get_pos_unscaled( int *xpos, int *ypos )
|
|
{
|
|
int flags = mouse_get_pos( xpos, ypos );
|
|
|
|
gr_unsize_screen_pos( (xpos) ? xpos : NULL, (ypos) ? ypos : NULL, NULL, NULL, GR_RESIZE_MENU );
|
|
|
|
return flags;
|
|
}
|
|
|
|
void mouse_get_real_pos(int *mx, int *my)
|
|
{
|
|
float fx, fy;
|
|
SDL_GetMouseState(&fx, &fy);
|
|
|
|
gr_window_to_render_pos(fx, fy);
|
|
|
|
if (mx) *mx = fl2i(fx);
|
|
if (my) *my = fl2i(fy);
|
|
}
|
|
|
|
void mouse_set_pos(int xpos, int ypos)
|
|
{
|
|
mouse_force_pos(i2fl(xpos), i2fl(ypos));
|
|
}
|
|
|
|
void mousewheel_motion(float x, float y, bool reversed) {
|
|
if (reversed) {
|
|
x = -x;
|
|
y = -y;
|
|
}
|
|
|
|
Mouse_wheel_x += fl2i(x);
|
|
Mouse_wheel_y += fl2i(y);
|
|
// Used for tracking the actual movement of the wheel, not just the current position
|
|
Mouse_wheel_dx += fl2i(x);
|
|
Mouse_wheel_dy += fl2i(y);
|
|
|
|
// These nested if's should take care of all edge cases.
|
|
// Since x and y's magnitudes can be larger than 1, it is possible to ignore the idle state
|
|
if (Mouse_wheel_y > 0) {
|
|
// UP
|
|
mouse_flags |= MOUSE_WHEEL_UP;
|
|
mouse_flags &= ~MOUSE_WHEEL_DOWN;
|
|
} else if (Mouse_wheel_y < 0) {
|
|
// DOWN
|
|
mouse_flags |= MOUSE_WHEEL_DOWN;
|
|
mouse_flags &= ~MOUSE_WHEEL_UP;
|
|
} else {
|
|
mouse_flags &= ~(MOUSE_WHEEL_UP | MOUSE_WHEEL_DOWN);
|
|
}
|
|
|
|
if (Mouse_wheel_x > 0) {
|
|
// RIGHT
|
|
mouse_flags |= MOUSE_WHEEL_RIGHT;
|
|
mouse_flags &= ~MOUSE_WHEEL_LEFT;
|
|
} else if (Mouse_wheel_x < 0) {
|
|
// LEFT
|
|
mouse_flags |= MOUSE_WHEEL_LEFT;
|
|
mouse_flags &= ~MOUSE_WHEEL_RIGHT;
|
|
} else {
|
|
mouse_flags &= ~(MOUSE_WHEEL_RIGHT | MOUSE_WHEEL_LEFT);
|
|
}
|
|
|
|
OnMouseWheelHook->run(scripting::hook_param_list(scripting::hook_param("MouseWheelY", 'i', static_cast<int>(y)), scripting::hook_param("MouseWheelX", 'i', static_cast<int>(x))));
|
|
}
|
|
|
|
void mousewheel_decay(int btn) {
|
|
if (btn & MOUSE_WHEEL_UP) {
|
|
Mouse_wheel_y -= 1;
|
|
}
|
|
if (btn & MOUSE_WHEEL_DOWN) {
|
|
Mouse_wheel_y += 1;
|
|
}
|
|
if (btn & MOUSE_WHEEL_LEFT) {
|
|
Mouse_wheel_x -= 1;
|
|
}
|
|
if (btn & MOUSE_WHEEL_RIGHT) {
|
|
Mouse_wheel_x += 1;
|
|
}
|
|
|
|
if (Mouse_wheel_x == 0) {
|
|
mouse_flags &= ~(MOUSE_WHEEL_UP | MOUSE_WHEEL_DOWN);
|
|
}
|
|
if (Mouse_wheel_y == 0) {
|
|
mouse_flags &= ~(MOUSE_WHEEL_RIGHT | MOUSE_WHEEL_LEFT);
|
|
}
|
|
}
|
|
|
|
short bit_distance(short x) {
|
|
short i;
|
|
const short max_dist = sizeof(short) * 8;
|
|
|
|
for (i = 0; i < max_dist; ++i, x >>= 1) {
|
|
if (x & 0x01) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i >= max_dist) {
|
|
return -1;
|
|
}
|
|
|
|
return i;
|
|
}
|