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- Move the overlay option strings to XSTR 1940 and 1941. The touch overlay on master uses 1936 to 1939. - Give FrameProfiler the main thread ID when it is made. Before, it used the thread of the first event, which was a race. - Let mouse motion go to the game while the pointer is over the overlay, so that mouse flight does not stop there. - Find the dynamic bindings of the PerDraw key with dynamic_offset_slot(), as the other call sites do. - Make disable_inside_open_scope count the GPU timestamp queries, so that it fails if end() does not close the GPU event. - Make the copy test copy the category, not bind a reference. Co-Authored-By: Claude Opus 5.5 <[email protected]>