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Some experimentation resulted in a lot of const-cascading. This PR applies `const` to a large number of functions.
57 lines
1.4 KiB
C++
57 lines
1.4 KiB
C++
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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#ifndef _MULTIPLAYER_RESPAWN_HEADER_FILE
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#define _MULTIPLAYER_RESPAWN_HEADER_FILE
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// ---------------------------------------------------------------------------------------
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// MULTI RESPAWN DEFINES/VARS
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//
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#include "globalincs/pstypes.h"
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class object;
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struct header;
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struct net_player;
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// ---------------------------------------------------------------------------------------
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// MULTI RESPAWN FUNCTIONS
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//
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// check to see if a net player needs to be respawned
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void multi_respawn_check(const object *objp);
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// respawn normally
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void multi_respawn_normal();
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// respawn as an observer
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void multi_respawn_observer();
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// server should check to see if any respawned players have run out of their invulnerability
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void multi_respawn_handle_invul_players();
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// build a list of base respawn points on the server, for this level
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void multi_respawn_build_points();
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void multi_respawn_init();
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void multi_respawn_check_ai();
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// notify of a player leaving
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void multi_respawn_player_leave(net_player *pl);
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// ---------------------------------------------------------------------------------------
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// MULTI RESPAWN PACKET HANDLERS
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//
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void multi_respawn_process_packet(ubyte *data, header *hinfo);
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#endif
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