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qtfred-post-processing
fs2open.github.com/code/render
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Goober5000andClaude Fable 5.1 b519bc8945 Set both flags when g3_project_vertex hits a vertex at zero depth
The expression used & instead of |, so neither PF_OVERFLOW nor
PF_PROJECTED was ever set on that path.

Co-Authored-By: Claude Fable 5.1 <[email protected]>
2026-09-17 23:15:11 -04:00
..
3d.h
memory safety for model parsing
2025-07-10 15:10:19 -04:00
3dclipper.cpp
remove unused functions in render code.
2018-12-29 16:45:47 +01:00
3ddraw.cpp
Add Vulkan rendering backend, with HDR10 output and raytraced shadows (#7554)
2026-07-21 16:58:21 +00:00
3dinternal.h
Allow an asymmetric FOV / Frustrum (#5657)
2023-10-15 05:39:24 +09:00
3dlaser.cpp
Removed a bunch of unused rendering code.
2016-08-28 18:47:34 -07:00
3dmath.cpp
Set both flags when g3_project_vertex hits a vertex at zero depth
2026-09-17 23:15:11 -04:00
3dsetup.cpp
add a few eye virtvars
2025-04-23 21:25:07 -04:00
batching.cpp
Adds const to a couple batching matrices.
2024-08-23 17:59:15 -07:00
batching.h
Adds const to a couple batching matrices.
2024-08-23 17:59:15 -07:00
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