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If we specify an XSTR index, we want the internal control lookup to happen regardless of whether the game is running in untranslated mode or not.
2437 lines
64 KiB
C++
2437 lines
64 KiB
C++
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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#include "controlconfig/controlsconfig.h"
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#include "debugconsole/console.h"
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#include "freespace.h"
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#include "gamehelp/contexthelp.h"
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#include "gamesequence/gamesequence.h"
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#include "gamesnd/gamesnd.h"
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#include "globalincs/alphacolors.h"
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#include "graphics/font.h"
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#include "hud/hudsquadmsg.h"
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#include "io/joy.h"
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#include "io/key.h"
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#include "io/timer.h"
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#include "missionui/missionscreencommon.h"
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#include "network/multi_pmsg.h"
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#include "network/multiutil.h"
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#include "scripting/scripting.h"
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#include "pilotfile/pilotfile.h"
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#include "popup/popup.h"
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#include "ui/ui.h"
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#include "ui/uidefs.h"
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#ifndef NDEBUG
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#include "hud/hud.h"
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#endif
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#define NUM_BUTTONS 19
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#define NUM_TABS 4
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// coordinate indicies
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#define CONTROL_X_COORD 0
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#define CONTROL_Y_COORD 1
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#define CONTROL_W_COORD 2
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#define CONTROL_H_COORD 3
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const char* Conflict_background_bitmap_fname[GR_NUM_RESOLUTIONS] = {
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"ControlConfig", // GR_640
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"2_ControlConfig" // GR_1024
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};
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const char* Conflict_background_bitmap_mask_fname[GR_NUM_RESOLUTIONS] = {
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"ControlConfig-m", // GR_640
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"2_ControlConfig-m" // GR_1024
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};
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// control list area
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int Control_list_coords[GR_NUM_RESOLUTIONS][4] = {
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{
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32, 58, 198, 259 // GR_640
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},
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{
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32, 94, 904, 424 // GR_1024
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}
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};
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// width of the control name section of the list
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int Control_list_ctrl_w[GR_NUM_RESOLUTIONS] = {
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350, // GR_640
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600 // GR_1024
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};
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// x start position of the binding area section of the list
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int Control_list_key_x[GR_NUM_RESOLUTIONS] = {
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397, // GR_640
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712 // GR_1024
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};
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// width of the binding area section of the list
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int Control_list_key_w[GR_NUM_RESOLUTIONS] = {
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198, // GR_640
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230 // GR_1024
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};
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// display the "more..." text under the control list
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int Control_more_coords[GR_NUM_RESOLUTIONS][2] = {
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{
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320, 326 // GR_640
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},
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{
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500, 542 // GR_1024
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}
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};
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// area to display "conflicts with..." text
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int Conflict_wnd_coords[GR_NUM_RESOLUTIONS][4] = {
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{
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32, 313, 250, 32 // GR_640
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},
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{
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48, 508, 354, 46 // GR_1024
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}
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};
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// conflict warning anim coords
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int Conflict_warning_coords[GR_NUM_RESOLUTIONS][2] = {
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{
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-1, 420 // GR_640
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},
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{
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-1, 669 // GR_1024
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}
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};
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// for flashing the conflict text
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#define CONFLICT_FLASH_TIME 250
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int Conflict_stamp = -1;
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int Conflict_bright = 0;
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#define LIST_BUTTONS_MAX 42
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#define JOY_AXIS 0x80000
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static int Num_cc_lines;
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static struct {
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const char *label;
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int cc_index; // index into Control_config of item
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int y; // Y coordinate of line
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int kx, kw, jx, jw; // x start and width of keyboard and joystick bound text
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} Cc_lines[CCFG_MAX];
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// struct to hold backup config_item elements so we can undo them
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struct config_item_undo {
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int size;
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int *index; // array (size) of Control_config indices of replaced elements
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config_item *list; // array (size) of original elements
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int reset_to_preset; // if >=0, then we ignore the above list and simply reset to the given preset instead
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config_item_undo *next;
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};
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config_item Control_config_backup[CCFG_MAX];
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int Axis_map_to[] = { JOY_X_AXIS, JOY_Y_AXIS, JOY_RX_AXIS, -1, -1 };
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int Axis_map_to_defaults[] = { JOY_X_AXIS, JOY_Y_AXIS, JOY_RX_AXIS, -1, -1 };
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// all this stuff is localized/externalized
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#define NUM_AXIS_TEXT 6
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#define NUM_MOUSE_TEXT 5
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#define NUM_MOUSE_AXIS_TEXT 2
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#define NUM_INVERT_TEXT 2
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char *Joy_axis_action_text[NUM_JOY_AXIS_ACTIONS];
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char *Joy_axis_text[NUM_AXIS_TEXT];
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char *Mouse_button_text[NUM_MOUSE_TEXT];
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char *Mouse_axis_text[NUM_MOUSE_AXIS_TEXT];
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char *Invert_text[NUM_INVERT_TEXT];
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int Control_check_count = 0;
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static int Tab; // which tab we are currently in
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static int Binding_mode = 0; // are we waiting for a key to bind it?
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static int Bind_time = 0;
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static int Search_mode = 0; // are we waiting for a key to bind it?
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static int Last_key = -1;
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static int Selected_line = 0; // line that is currently selected for binding
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static int Selected_item = -1; // -1 = none, 0 = key, 1 = button
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static int Scroll_offset;
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static int Axis_override = -1;
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static int Background_bitmap;
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static int Conflicts_tabs[NUM_TABS];
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static UI_BUTTON List_buttons[LIST_BUTTONS_MAX]; // buttons for each line of text in list
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static UI_WINDOW Ui_window;
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static unsigned int Defaults_cycle_pos; // the controls preset that was last selected
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int Control_config_overlay_id;
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static struct {
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int key; // index of other control in conflict with this one
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int joy; // index of other control in conflict with this one
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} Conflicts[CCFG_MAX];
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int Conflicts_axes[NUM_JOY_AXIS_ACTIONS];
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#define TARGET_TAB 0
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#define SHIP_TAB 1
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#define WEAPON_TAB 2
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#define COMPUTER_TAB 3
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#define SCROLL_UP_BUTTON 4
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#define SCROLL_DOWN_BUTTON 5
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#define ALT_TOGGLE 6
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#define SHIFT_TOGGLE 7
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#define INVERT_AXIS 8
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#define CANCEL_BUTTON 9
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#define UNDO_BUTTON 10
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#define RESET_BUTTON 11
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#define SEARCH_MODE 12
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#define BIND_BUTTON 13
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#define HELP_BUTTON 14
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#define ACCEPT_BUTTON 15
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#define CLEAR_OTHER_BUTTON 16
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#define CLEAR_ALL_BUTTON 17
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#define CLEAR_BUTTON 18
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ui_button_info CC_Buttons[GR_NUM_RESOLUTIONS][NUM_BUTTONS] = {
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{ // GR_640
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ui_button_info("CCB_00", 32, 348, 17, 384, 0), // target tab
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ui_button_info("CCB_01", 101, 348, 103, 384, 1), // ship tab
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ui_button_info("CCB_02", 173, 352, 154, 384, 2), // weapon tab
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ui_button_info("CCB_03", 242, 347, 244, 384, 3), // computer/misc tab
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ui_button_info("CCB_04", 614, 73, -1, -1, 4), // scroll up
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ui_button_info("CCB_05", 614, 296, -1, -1, 5), // scroll down
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ui_button_info("CCB_06", 17, 452, 12, 440, 6), // alt toggle
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ui_button_info("CCB_07", 56, 452, 50, 440, 7), // shift toggle
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ui_button_info("CCB_09", 162, 452, 155, 440, 9), // invert
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ui_button_info("CCB_10", 404, 1, 397, 45, 10), // cancel
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ui_button_info("CCB_11", 582, 347, 586, 386, 11), // undo
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ui_button_info("CCB_12", 576, 1, 578, 45, 12), // default
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ui_button_info("CCB_13", 457, 4, 453, 45, 13), // search
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ui_button_info("CCB_14", 516, 4, 519, 45, 14), // bind
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ui_button_info("CCB_15", 540, 428, 500, 440, 15), // help
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ui_button_info("CCB_16", 574, 432, 571, 412, 16), // accept
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ui_button_info("CCB_18", 420, 346, 417, 386, 18), // clear other
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ui_button_info("CCB_19", 476, 346, 474, 386, 19), // clear all
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ui_button_info("CCB_20", 524, 346, 529, 386, 20), // clear button
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},
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{ // GR_1024
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ui_button_info("2_CCB_00", 51, 557, 27, 615, 0), // target tab
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ui_button_info("2_CCB_01", 162, 557, 166, 615, 1), // ship tab
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ui_button_info("2_CCB_02", 277, 563, 246, 615, 2), // weapon tab
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ui_button_info("2_CCB_03", 388, 555, 391, 615, 3), // computer/misc tab
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ui_button_info("2_CCB_04", 982, 117, -1, -1, 4), // scroll up
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ui_button_info("2_CCB_05", 982, 474, -1, -1, 5), // scroll down
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ui_button_info("2_CCB_06", 28, 723, 24, 704, 6), // alt toggle
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ui_button_info("2_CCB_07", 89, 723, 80, 704, 7), // shift toggle
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ui_button_info("2_CCB_09", 260, 723, 249, 704, 9), // invert
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ui_button_info("2_CCB_10", 646, 2, 635, 71, 10), // cancel
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ui_button_info("2_CCB_11", 932, 555, 938, 619, 11), // undo
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ui_button_info("2_CCB_12", 921, 1, 923, 71, 12), // default
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ui_button_info("2_CCB_13", 732, 6, 726, 71, 13), // search
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ui_button_info("2_CCB_14", 825, 6, 831, 71, 14), // bind
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ui_button_info("2_CCB_15", 864, 685, 800, 704, 15), // help
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ui_button_info("2_CCB_16", 919, 692, 914, 660, 16), // accept
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ui_button_info("2_CCB_18", 672, 553, 668, 619, 18), // clear other
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ui_button_info("2_CCB_19", 761, 553, 749, 619, 19), // clear all
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ui_button_info("2_CCB_20", 838, 553, 846, 619, 20), // clear button
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}
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};
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// strings
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#define CC_NUM_TEXT 20
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UI_XSTR CC_text[GR_NUM_RESOLUTIONS][CC_NUM_TEXT] = {
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{ // GR_640
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{ "Targeting", 1340, 17, 384, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[0][TARGET_TAB].button },
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{ "Ship", 1341, 103, 384, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[0][SHIP_TAB].button },
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{ "Weapons", 1065, 154, 384, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[0][WEAPON_TAB].button },
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{ "Misc", 1411, 244, 384, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[0][COMPUTER_TAB].button },
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{ "Alt", 1510, 12, 440, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[0][ALT_TOGGLE].button },
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{ "Shift", 1511, 50, 440, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[0][SHIFT_TOGGLE].button },
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{ "Invert", 1342, 155, 440, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[0][INVERT_AXIS].button },
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{ "Cancel", 641, 397, 45, UI_XSTR_COLOR_PINK, -1, &CC_Buttons[0][CANCEL_BUTTON].button },
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{ "Undo", 1343, 586, 386, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[0][UNDO_BUTTON].button },
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{ "Defaults", 1344, 568, 45, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[0][RESET_BUTTON].button },
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{ "Search", 1345, 453, 45, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[0][SEARCH_MODE].button },
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{ "Bind", 1346, 519, 45, UI_XSTR_COLOR_PINK, -1, &CC_Buttons[0][BIND_BUTTON].button },
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{ "Help", 928, 500, 440, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[0][HELP_BUTTON].button },
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{ "Accept", 1035, 571, 412, UI_XSTR_COLOR_PINK, -1, &CC_Buttons[0][ACCEPT_BUTTON].button },
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{ "Clear", 1347, 417, 386, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[0][CLEAR_OTHER_BUTTON].button },
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{ "Conflict", 1348, 406, 396, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[0][CLEAR_OTHER_BUTTON].button },
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{ "Clear", 1413, 474, 386, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[0][CLEAR_ALL_BUTTON].button },
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{ "All", 1349, 483, 396, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[0][CLEAR_ALL_BUTTON].button },
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{ "Clear", 1414, 529, 388, UI_XSTR_COLOR_PINK, -1, &CC_Buttons[0][CLEAR_BUTTON].button },
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{ "Selected", 1350, 517, 396, UI_XSTR_COLOR_PINK, -1, &CC_Buttons[0][CLEAR_BUTTON].button },
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},
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{ // GR_1024
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{ "Targeting", 1340, 47, 615, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[1][TARGET_TAB].button },
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{ "Ship", 1341, 176, 615, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[1][SHIP_TAB].button },
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{ "Weapons", 1065, 266, 615, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[1][WEAPON_TAB].button },
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{ "Misc", 1411, 401, 615, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[1][COMPUTER_TAB].button },
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{ "Alt", 1510, 29, 704, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[1][ALT_TOGGLE].button },
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{ "Shift", 1511, 85, 704, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[1][SHIFT_TOGGLE].button },
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{ "Invert", 1342, 254, 704, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[1][INVERT_AXIS].button },
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{ "Cancel", 641, 655, 71, UI_XSTR_COLOR_PINK, -1, &CC_Buttons[1][CANCEL_BUTTON].button },
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{ "Undo", 1343, 938, 619, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[1][UNDO_BUTTON].button },
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{ "Defaults", 1344, 923, 71, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[1][RESET_BUTTON].button },
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{ "Search", 1345, 746, 71, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[1][SEARCH_MODE].button },
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{ "Bind", 1346, 846, 71, UI_XSTR_COLOR_PINK, -1, &CC_Buttons[1][BIND_BUTTON].button },
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{ "Help", 928, 800, 704, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[1][HELP_BUTTON].button },
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{ "Accept", 1035, 914, 660, UI_XSTR_COLOR_PINK, -1, &CC_Buttons[1][ACCEPT_BUTTON].button },
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{ "Clear", 1347, 683, 619, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[1][CLEAR_OTHER_BUTTON].button },
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{ "Conflict", 1348, 666, 634, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[1][CLEAR_OTHER_BUTTON].button },
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{ "Clear", 1413, 759, 619, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[1][CLEAR_ALL_BUTTON].button },
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{ "All", 1349, 772, 634, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[1][CLEAR_ALL_BUTTON].button },
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{ "Clear", 1414, 871, 619, UI_XSTR_COLOR_PINK, -1, &CC_Buttons[1][CLEAR_BUTTON].button },
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{ "Selected", 1350, 852, 634, UI_XSTR_COLOR_PINK, -1, &CC_Buttons[1][CLEAR_BUTTON].button },
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}
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};
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// linked list head of undo items
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config_item_undo *Config_item_undo;
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// same indices as Scan_code_text[]. Indicates if a scancode is allowed to be bound.
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int Config_allowed[] = {
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0, 0, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1,
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1, 0, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 1, 1, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 1, 0, 0,
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1, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 1,
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1, 1, 0, 1, 0, 1, 0, 1,
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1, 1, 1, 1, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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};
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#ifndef NDEBUG
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int Show_controls_info = 0;
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DCF_BOOL(show_controls_info, Show_controls_info);
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#endif
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static int Axes_origin[JOY_NUM_AXES];
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static int joy_get_unscaled_reading(int raw)
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{
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int rng;
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rng = JOY_AXIS_MAX - JOY_AXIS_MIN;
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raw -= JOY_AXIS_MIN; // adjust for linear range starting at 0
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// cap at limits
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if (raw < 0)
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raw = 0;
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if (raw > rng)
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raw = rng;
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return (int) ((std::uint64_t) raw * (std::uint64_t) F1_0 / (std::uint64_t) rng); // convert to 0 - F1_0 range, 64bit ints used to avoid uint overflow
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}
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int joy_get_scaled_reading(int raw)
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{
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int x, d, dead_zone, rng;
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float percent, sensitivity_percent, non_sensitivity_percent;
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raw -= JOY_AXIS_CENTER;
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|
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dead_zone = (JOY_AXIS_MAX - JOY_AXIS_MIN) * Joy_dead_zone_size / 100;
|
|
|
|
if (raw < -dead_zone) {
|
|
rng = JOY_AXIS_CENTER - JOY_AXIS_MIN - dead_zone;
|
|
d = -raw - dead_zone;
|
|
} else if (raw > dead_zone) {
|
|
rng = JOY_AXIS_MAX - JOY_AXIS_CENTER - dead_zone;
|
|
d = raw - dead_zone;
|
|
} else
|
|
return 0;
|
|
|
|
if (d > rng)
|
|
d = rng;
|
|
|
|
Assert(Joy_sensitivity >= 0 && Joy_sensitivity <= 9);
|
|
|
|
// compute percentages as a range between 0 and 1
|
|
sensitivity_percent = (float) Joy_sensitivity / 9.0f;
|
|
non_sensitivity_percent = (float) (9 - Joy_sensitivity) / 9.0f;
|
|
|
|
// find percent of max axis is at
|
|
percent = (float) d / (float) rng;
|
|
|
|
// work sensitivity on axis value
|
|
percent = (percent * sensitivity_percent + percent * percent * percent * percent * percent * non_sensitivity_percent);
|
|
|
|
x = (int) ((float) F1_0 * percent);
|
|
|
|
//nprintf(("AI", "d=%6i, sens=%3i, percent=%6.3f, val=%6i, ratio=%6.3f\n", d, Joy_sensitivity, percent, (raw<0) ? -x : x, (float) d/x));
|
|
|
|
if (raw < 0)
|
|
return -x;
|
|
|
|
return x;
|
|
}
|
|
|
|
void control_config_detect_axis_reset()
|
|
{
|
|
joystick_read_raw_axis(JOY_NUM_AXES, Axes_origin);
|
|
}
|
|
|
|
int control_config_detect_axis()
|
|
{
|
|
int i, d, axis = -1, delta = 16384;
|
|
int axes_values[JOY_NUM_AXES];
|
|
int dx, dy, dz, fudge = 7;
|
|
|
|
joystick_read_raw_axis(JOY_NUM_AXES, axes_values);
|
|
for (i=0; i<JOY_NUM_AXES; i++) {
|
|
d = abs(axes_values[i] - Axes_origin[i]);
|
|
if (d > delta) {
|
|
axis = i;
|
|
delta = d;
|
|
}
|
|
}
|
|
|
|
if ( (axis == -1) && Use_mouse_to_fly ) {
|
|
mouse_get_delta( &dx, &dy, &dz );
|
|
|
|
if ( (dx > fudge) || (dx < -fudge) ) {
|
|
axis = 0;
|
|
} else if ( (dy > fudge) || (dy < -fudge) ) {
|
|
axis = 1;
|
|
} else if ( (dz > fudge) || (dz < -fudge) ) {
|
|
axis = 2;
|
|
}
|
|
}
|
|
|
|
return axis;
|
|
}
|
|
|
|
void control_config_conflict_check()
|
|
{
|
|
int i, j;
|
|
|
|
for (i=0; i<CCFG_MAX; i++) {
|
|
Conflicts[i].key = Conflicts[i].joy = -1;
|
|
}
|
|
|
|
for (i=0; i<NUM_TABS; i++) {
|
|
Conflicts_tabs[i] = 0;
|
|
}
|
|
|
|
for (i=0; i<CCFG_MAX-1; i++) {
|
|
for (j=i+1; j<CCFG_MAX; j++) {
|
|
if ((Control_config[i].key_id >= 0) && (Control_config[i].key_id == Control_config[j].key_id)) {
|
|
// If one of the conflicting keys is disabled, then this silently clears
|
|
// the disabled key to prevent the conflict; a conflict is recorded only
|
|
// if both keys are enabled
|
|
|
|
if (Control_config[i].disabled)
|
|
Control_config[i].key_id = (short) -1;
|
|
else if (Control_config[j].disabled)
|
|
Control_config[j].key_id = (short) -1;
|
|
else {
|
|
Conflicts[i].key = j;
|
|
Conflicts[j].key = i;
|
|
Conflicts_tabs[ Control_config[i].tab ] = 1;
|
|
Conflicts_tabs[ Control_config[j].tab ] = 1;
|
|
}
|
|
}
|
|
|
|
if ((Control_config[i].joy_id >= 0) && (Control_config[i].joy_id == Control_config[j].joy_id)) {
|
|
// Same as above
|
|
|
|
if (Control_config[i].disabled)
|
|
Control_config[i].joy_id = (short) -1;
|
|
else if (Control_config[j].disabled)
|
|
Control_config[j].joy_id = (short) -1;
|
|
else {
|
|
Conflicts[i].joy = j;
|
|
Conflicts[j].joy = i;
|
|
Conflicts_tabs[ Control_config[i].tab ] = 1;
|
|
Conflicts_tabs[ Control_config[j].tab ] = 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (i=0; i<NUM_JOY_AXIS_ACTIONS; i++) {
|
|
Conflicts_axes[i] = -1;
|
|
}
|
|
|
|
for (i=0; i<NUM_JOY_AXIS_ACTIONS-1; i++) {
|
|
for (j=i+1; j<NUM_JOY_AXIS_ACTIONS; j++) {
|
|
if ((Axis_map_to[i] >= 0) && (Axis_map_to[i] == Axis_map_to[j])) {
|
|
Conflicts_axes[i] = j;
|
|
Conflicts_axes[j] = i;
|
|
Conflicts_tabs[SHIP_TAB] = 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// do list setup required prior to rendering and checking for the controls listing. Called when list changes
|
|
void control_config_list_prepare()
|
|
{
|
|
int j, y, z;
|
|
int font_height = gr_get_font_height();
|
|
|
|
Num_cc_lines = y = z = 0;
|
|
while (z < CCFG_MAX) {
|
|
if (Control_config[z].tab == Tab && !Control_config[z].disabled) {
|
|
if (Control_config[z].indexXSTR > 1) {
|
|
Cc_lines[Num_cc_lines].label = XSTR(Control_config[z].text, Control_config[z].indexXSTR, true);
|
|
} else if (Control_config[z].indexXSTR == 1) {
|
|
Cc_lines[Num_cc_lines].label = XSTR(Control_config[z].text, CONTROL_CONFIG_XSTR + z, true);
|
|
} else {
|
|
Cc_lines[Num_cc_lines].label = Control_config[z].text;
|
|
}
|
|
|
|
Cc_lines[Num_cc_lines].cc_index = z;
|
|
Cc_lines[Num_cc_lines++].y = y;
|
|
y += font_height + 2;
|
|
}
|
|
|
|
z++;
|
|
}
|
|
|
|
if (Tab == SHIP_TAB) {
|
|
for (j=0; j<NUM_JOY_AXIS_ACTIONS; j++) {
|
|
Cc_lines[Num_cc_lines].label = Joy_axis_action_text[j];
|
|
Cc_lines[Num_cc_lines].cc_index = j | JOY_AXIS;
|
|
Cc_lines[Num_cc_lines++].y = y;
|
|
y += font_height + 2;
|
|
}
|
|
}
|
|
}
|
|
|
|
int cc_line_query_visible(int n)
|
|
{
|
|
int y;
|
|
|
|
if ((n < 0) || (n >= Num_cc_lines)) {
|
|
return 0;
|
|
}
|
|
|
|
y = Cc_lines[n].y - Cc_lines[Scroll_offset].y;
|
|
if ((y < 0) || (y + gr_get_font_height() > Control_list_coords[gr_screen.res][CONTROL_H_COORD])){
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
// allocates the required space for one undo block and put it in the beginning of the linked list (top of a stack).
|
|
// Returns a pointer to this newly allocated block
|
|
config_item_undo *get_undo_block(int size)
|
|
{
|
|
config_item_undo *ptr;
|
|
|
|
ptr = (config_item_undo *) vm_malloc( sizeof(config_item_undo) );
|
|
Assert(ptr);
|
|
ptr->next = Config_item_undo;
|
|
Config_item_undo = ptr;
|
|
|
|
ptr->size = size;
|
|
if (size) {
|
|
ptr->index = (int *) vm_malloc( sizeof(int) * size );
|
|
Assert(ptr->index);
|
|
ptr->list = (config_item *) vm_malloc( sizeof(config_item) * size );
|
|
Assert(ptr->list);
|
|
|
|
} else {
|
|
ptr->index = NULL;
|
|
ptr->list = NULL;
|
|
}
|
|
|
|
ptr->reset_to_preset = -1;
|
|
|
|
return ptr;
|
|
}
|
|
|
|
// frees one undo block. The first one in the list (top of the stack) to be precise.
|
|
void free_undo_block()
|
|
{
|
|
config_item_undo *ptr;
|
|
|
|
ptr = Config_item_undo;
|
|
if (!ptr) {
|
|
return;
|
|
}
|
|
|
|
Config_item_undo = ptr->next;
|
|
if (ptr->size) {
|
|
vm_free(ptr->list);
|
|
vm_free(ptr->index);
|
|
}
|
|
|
|
vm_free(ptr);
|
|
}
|
|
|
|
// undo the most recent binding changes
|
|
int control_config_undo_last()
|
|
{
|
|
int i, z, tab;
|
|
|
|
if (!Config_item_undo) {
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
return -1;
|
|
}
|
|
|
|
if (Config_item_undo->reset_to_preset > -1) {
|
|
control_config_reset_defaults(Config_item_undo->reset_to_preset);
|
|
} else {
|
|
if (Config_item_undo->index[0] & JOY_AXIS) {
|
|
tab = SHIP_TAB;
|
|
} else {
|
|
tab = Control_config[Config_item_undo->index[0]].tab;
|
|
}
|
|
|
|
for (i=1; i<Config_item_undo->size; i++) {
|
|
if (Config_item_undo->index[i] & JOY_AXIS) {
|
|
if (tab != SHIP_TAB) {
|
|
tab = -1;
|
|
}
|
|
|
|
} else {
|
|
if (Control_config[Config_item_undo->index[i]].tab != tab) {
|
|
tab = -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (tab >= 0) {
|
|
Tab = tab;
|
|
}
|
|
|
|
for (i=0; i<Config_item_undo->size; i++) {
|
|
z = Config_item_undo->index[i];
|
|
if (z & JOY_AXIS) {
|
|
config_item *ptr;
|
|
|
|
z &= ~JOY_AXIS;
|
|
ptr = &Config_item_undo->list[i];
|
|
Axis_map_to[z] = ptr->joy_id;
|
|
Invert_axis[z] = ptr->used;
|
|
|
|
} else {
|
|
Control_config[z] = Config_item_undo->list[i];
|
|
}
|
|
}
|
|
}
|
|
|
|
free_undo_block();
|
|
control_config_conflict_check();
|
|
control_config_list_prepare();
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
return 0;
|
|
}
|
|
|
|
void control_config_save_axis_undo(int axis)
|
|
{
|
|
config_item_undo *ptr;
|
|
config_item item;
|
|
|
|
memset( &item, 0, sizeof(config_item) );
|
|
|
|
item.joy_id = (short) Axis_map_to[axis];
|
|
item.used = Invert_axis[axis];
|
|
|
|
ptr = get_undo_block(1);
|
|
ptr->index[0] = axis | JOY_AXIS;
|
|
ptr->list[0] = item;
|
|
}
|
|
|
|
void control_config_bind_key(int i, int key)
|
|
{
|
|
config_item_undo *ptr;
|
|
|
|
ptr = get_undo_block(1);
|
|
ptr->index[0] = i;
|
|
ptr->list[0] = Control_config[i];
|
|
Control_config[i].key_id = (short) key;
|
|
}
|
|
|
|
void control_config_bind_joy(int i, int joy)
|
|
{
|
|
config_item_undo *ptr;
|
|
|
|
ptr = get_undo_block(1);
|
|
ptr->index[0] = i;
|
|
ptr->list[0] = Control_config[i];
|
|
Control_config[i].joy_id = (short) joy;
|
|
}
|
|
|
|
void control_config_bind_axis(int i, int axis)
|
|
{
|
|
control_config_save_axis_undo(i);
|
|
Axis_map_to[i] = axis;
|
|
}
|
|
|
|
int control_config_remove_binding()
|
|
{
|
|
int z;
|
|
config_item_undo *ptr;
|
|
|
|
if (Selected_line < 0) {
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
return -1;
|
|
}
|
|
|
|
z = Cc_lines[Selected_line].cc_index;
|
|
if (z & JOY_AXIS) {
|
|
z &= ~JOY_AXIS;
|
|
if (Axis_map_to[z] < 0) {
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
return -1;
|
|
}
|
|
|
|
control_config_save_axis_undo(z);
|
|
Axis_map_to[z] = -1;
|
|
control_config_conflict_check();
|
|
control_config_list_prepare();
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
Selected_item = -1;
|
|
return 0;
|
|
}
|
|
|
|
if ((Control_config[z].joy_id < 0) && (Control_config[z].key_id < 0)) {
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
return -1;
|
|
}
|
|
|
|
ptr = get_undo_block(1);
|
|
ptr->index[0] = z;
|
|
ptr->list[0] = Control_config[z];
|
|
|
|
if (Selected_item && (Control_config[z].joy_id >= 0)) { // if not just key selected (which would be 0)
|
|
Control_config[z].joy_id = (short) -1;
|
|
}
|
|
|
|
if ((Selected_item != 1) && (Control_config[z].key_id >= 0)) { // if not just joy button selected (1)
|
|
Control_config[z].key_id = (short) -1;
|
|
}
|
|
|
|
control_config_conflict_check();
|
|
control_config_list_prepare();
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
Selected_item = -1;
|
|
return 0;
|
|
}
|
|
|
|
int control_config_clear_other()
|
|
{
|
|
int z, i, j, total = 0;
|
|
config_item_undo *ptr;
|
|
|
|
if (Selected_line < 0) {
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
return -1;
|
|
}
|
|
|
|
z = Cc_lines[Selected_line].cc_index;
|
|
if (z & JOY_AXIS) {
|
|
config_item item;
|
|
|
|
z &= ~JOY_AXIS;
|
|
if (Axis_map_to[z] < 0) {
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
return -1;
|
|
}
|
|
|
|
for (i=0; i<NUM_JOY_AXIS_ACTIONS; i++) {
|
|
if ((Axis_map_to[i] == Axis_map_to[z]) && (i != z)) {
|
|
total++;
|
|
}
|
|
}
|
|
|
|
if (!total) {
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
return -1;
|
|
}
|
|
|
|
ptr = get_undo_block(total);
|
|
for (i=j=0; i<NUM_JOY_AXIS_ACTIONS; i++) {
|
|
if ((Axis_map_to[i] == Axis_map_to[z]) && (i != z)) {
|
|
memset( &item, 0, sizeof(config_item) );
|
|
|
|
item.joy_id = (short) Axis_map_to[i];
|
|
item.used = Invert_axis[i];
|
|
|
|
ptr->index[j] = i | JOY_AXIS;
|
|
ptr->list[j] = item;
|
|
j++;
|
|
|
|
Axis_map_to[i] = -1;
|
|
}
|
|
}
|
|
control_config_conflict_check();
|
|
control_config_list_prepare();
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
return 0;
|
|
}
|
|
|
|
for (i=0; i<CCFG_MAX; i++) {
|
|
if ( (Control_config[i].key_id == Control_config[z].key_id) || (Control_config[i].joy_id == Control_config[z].joy_id) ) {
|
|
if (i != z) {
|
|
total++;
|
|
}
|
|
}
|
|
}
|
|
if (!total) {
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
return -1;
|
|
}
|
|
|
|
if ((Control_config[z].joy_id < 0) && (Control_config[z].key_id < 0)) {
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
return -1;
|
|
}
|
|
|
|
// now, back up the old bindings so we can undo if we want to
|
|
ptr = get_undo_block(total);
|
|
for (i=j=0; i<CCFG_MAX; i++) {
|
|
if ( (Control_config[i].key_id == Control_config[z].key_id) || (Control_config[i].joy_id == Control_config[z].joy_id) ) {
|
|
if (i != z) {
|
|
ptr->index[j] = i;
|
|
ptr->list[j] = Control_config[i];
|
|
j++;
|
|
|
|
if (Control_config[i].key_id == Control_config[z].key_id) {
|
|
Control_config[i].key_id = (short) -1;
|
|
}
|
|
|
|
if (Control_config[i].joy_id == Control_config[z].joy_id) {
|
|
Control_config[i].joy_id = (short) -1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
control_config_conflict_check();
|
|
control_config_list_prepare();
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
return 0;
|
|
}
|
|
|
|
int control_config_clear_all()
|
|
{
|
|
int i, j, total = 0;
|
|
config_item_undo *ptr;
|
|
|
|
// first, determine how many bindings need to be changed
|
|
for (i=0; i<CCFG_MAX; i++) {
|
|
if ((Control_config[i].key_id >= 0) || (Control_config[i].joy_id >= 0)) {
|
|
total++;
|
|
}
|
|
}
|
|
|
|
if (!total) {
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
return -1;
|
|
}
|
|
|
|
// now, back up the old bindings so we can undo if we want to
|
|
ptr = get_undo_block(total);
|
|
for (i=j=0; i<CCFG_MAX; i++) {
|
|
if ((Control_config[i].key_id >= 0) || (Control_config[i].joy_id >= 0)) {
|
|
ptr->index[j] = i;
|
|
ptr->list[j] = Control_config[i];
|
|
j++;
|
|
}
|
|
}
|
|
|
|
Assert(j == total);
|
|
for (i=0; i<CCFG_MAX; i++) {
|
|
Control_config[i].key_id = Control_config[i].joy_id = -1;
|
|
}
|
|
|
|
control_config_conflict_check();
|
|
control_config_list_prepare();
|
|
gamesnd_play_iface(InterfaceSounds::RESET_PRESSED);
|
|
return 0;
|
|
}
|
|
|
|
int control_config_axis_default(int axis)
|
|
{
|
|
Assert(axis >= 0);
|
|
|
|
if ( axis > 1 ) {
|
|
if (Axis_map_to_defaults[axis] < 0) {
|
|
return -1;
|
|
}
|
|
|
|
auto joystick = io::joystick::getCurrentJoystick();
|
|
if (joystick == nullptr || Axis_map_to_defaults[axis] >= joystick->numAxes()) {
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
return Axis_map_to_defaults[axis];
|
|
}
|
|
|
|
int control_config_do_reset()
|
|
{
|
|
int i, j, total = 0;
|
|
config_item_undo *ptr;
|
|
config_item item;
|
|
config_item *preset;
|
|
bool cycling_presets = false;
|
|
|
|
// If there are presets, then we'll cycle to the next preset and reset to that
|
|
if (!Control_config_presets.empty()) {
|
|
cycling_presets = true;
|
|
|
|
if (++Defaults_cycle_pos >= Control_config_presets.size())
|
|
Defaults_cycle_pos = 0;
|
|
|
|
preset = Control_config_presets[Defaults_cycle_pos];
|
|
} else {
|
|
// If there are no presets, then we'll always reset to the hardcoded defaults
|
|
preset = Control_config;
|
|
}
|
|
|
|
// first, determine how many bindings need to be changed
|
|
for (i=0; i<CCFG_MAX; i++) {
|
|
if ((Control_config[i].key_id != preset[i].key_default) || (Control_config[i].joy_id != preset[i].joy_default)) {
|
|
total++;
|
|
}
|
|
}
|
|
|
|
for (i=0; i<NUM_JOY_AXIS_ACTIONS; i++) {
|
|
if ((Axis_map_to[i] != control_config_axis_default(i)) || (Invert_axis[i] != Invert_axis_defaults[i])) {
|
|
total++;
|
|
}
|
|
}
|
|
|
|
if (!total && !cycling_presets) {
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
return -1;
|
|
}
|
|
|
|
// now, back up the old bindings so we can undo if we want to
|
|
ptr = get_undo_block(total);
|
|
for (i=j=0; i<CCFG_MAX; i++) {
|
|
if ((Control_config[i].key_id != preset[i].key_default) || (Control_config[i].joy_id != preset[i].joy_default)) {
|
|
ptr->index[j] = i;
|
|
ptr->list[j] = Control_config[i];
|
|
j++;
|
|
}
|
|
}
|
|
|
|
for (i=0; i<NUM_JOY_AXIS_ACTIONS; i++) {
|
|
if ((Axis_map_to[i] != control_config_axis_default(i)) || (Invert_axis[i] != Invert_axis_defaults[i])) {
|
|
memset( &item, 0, sizeof(config_item) );
|
|
|
|
item.joy_id = (short) Axis_map_to[i];
|
|
item.used = Invert_axis[i];
|
|
|
|
ptr->index[j] = i | JOY_AXIS;
|
|
ptr->list[j] = item;
|
|
j++;
|
|
}
|
|
}
|
|
|
|
Assert(j == total);
|
|
|
|
if (cycling_presets)
|
|
control_config_reset_defaults(Defaults_cycle_pos);
|
|
else
|
|
control_config_reset_defaults();
|
|
|
|
control_config_conflict_check();
|
|
control_config_list_prepare();
|
|
gamesnd_play_iface(InterfaceSounds::RESET_PRESSED);
|
|
return 0;
|
|
}
|
|
|
|
// This sets all the controls to the default values in the given preset
|
|
// If no preset is given, the hardcoded defaults of Control_config are used
|
|
void control_config_reset_defaults(int presetnum)
|
|
{
|
|
int i;
|
|
config_item *preset;
|
|
|
|
if (presetnum >= 0)
|
|
preset = Control_config_presets[presetnum];
|
|
else
|
|
preset = Control_config;
|
|
|
|
// Reset keyboard defaults
|
|
for (i=0; i<CCFG_MAX; i++) {
|
|
// Note that key_default and joy_default are NOT overwritten here;
|
|
// they should retain the values of the first preset because
|
|
// for example the key-pressed SEXP works off the defaults of the first preset
|
|
Control_config[i].key_id = preset[i].key_default;
|
|
Control_config[i].joy_id = preset[i].joy_default;
|
|
Control_config[i].tab = preset[i].tab;
|
|
Control_config[i].indexXSTR = preset[i].indexXSTR;
|
|
Control_config[i].type = preset[i].type;
|
|
Control_config[i].disabled = preset[i].disabled;
|
|
}
|
|
|
|
for (i=0; i<NUM_JOY_AXIS_ACTIONS; i++) {
|
|
Axis_map_to[i] = control_config_axis_default(i);
|
|
Invert_axis[i] = Invert_axis_defaults[i];
|
|
}
|
|
}
|
|
|
|
void control_config_scroll_screen_up()
|
|
{
|
|
if (Scroll_offset) {
|
|
Scroll_offset--;
|
|
Assert(Selected_line > Scroll_offset);
|
|
while (!cc_line_query_visible(Selected_line)) {
|
|
Selected_line--;
|
|
}
|
|
|
|
Selected_item = -1;
|
|
gamesnd_play_iface(InterfaceSounds::SCROLL);
|
|
|
|
} else {
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
}
|
|
}
|
|
|
|
void control_config_scroll_line_up()
|
|
{
|
|
if (Selected_line) {
|
|
Selected_line--;
|
|
if (Selected_line < Scroll_offset) {
|
|
Scroll_offset = Selected_line;
|
|
}
|
|
|
|
Selected_item = -1;
|
|
gamesnd_play_iface(InterfaceSounds::SCROLL);
|
|
|
|
} else {
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
}
|
|
}
|
|
|
|
void control_config_scroll_screen_down()
|
|
{
|
|
if (Cc_lines[Num_cc_lines - 1].y + gr_get_font_height() > Cc_lines[Scroll_offset].y + Control_list_coords[gr_screen.res][CONTROL_H_COORD]) {
|
|
Scroll_offset++;
|
|
while (!cc_line_query_visible(Selected_line)) {
|
|
Selected_line++;
|
|
Assert(Selected_line < Num_cc_lines);
|
|
}
|
|
|
|
Selected_item = -1;
|
|
gamesnd_play_iface(InterfaceSounds::SCROLL);
|
|
|
|
} else {
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
}
|
|
}
|
|
|
|
void control_config_scroll_line_down()
|
|
{
|
|
if (Selected_line < Num_cc_lines - 1) {
|
|
Selected_line++;
|
|
Assert(Selected_line > Scroll_offset);
|
|
while (!cc_line_query_visible(Selected_line)) {
|
|
Scroll_offset++;
|
|
}
|
|
|
|
Selected_item = -1;
|
|
gamesnd_play_iface(InterfaceSounds::SCROLL);
|
|
|
|
} else {
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
}
|
|
}
|
|
|
|
void control_config_toggle_modifier(int bit)
|
|
{
|
|
int k, z;
|
|
|
|
z = Cc_lines[Selected_line].cc_index;
|
|
Assert(!(z & JOY_AXIS));
|
|
k = Control_config[z].key_id;
|
|
if (k < 0) {
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
return;
|
|
}
|
|
|
|
control_config_bind_key(z, k ^ bit);
|
|
control_config_conflict_check();
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
}
|
|
|
|
void control_config_toggle_invert()
|
|
{
|
|
int z;
|
|
|
|
z = Cc_lines[Selected_line].cc_index;
|
|
Assert(z & JOY_AXIS);
|
|
z &= ~JOY_AXIS;
|
|
control_config_save_axis_undo(z);
|
|
Invert_axis[z] = !Invert_axis[z];
|
|
}
|
|
|
|
void control_config_do_bind()
|
|
{
|
|
int i;
|
|
|
|
game_flush();
|
|
// if ((Selected_line < 0) || (Cc_lines[Selected_line].cc_index & JOY_AXIS)) {
|
|
if (Selected_line < 0) {
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
return;
|
|
}
|
|
|
|
for (i=0; i<NUM_BUTTONS; i++) {
|
|
if (i != CANCEL_BUTTON) {
|
|
CC_Buttons[gr_screen.res][i].button.reset_status();
|
|
CC_Buttons[gr_screen.res][i].button.disable();
|
|
}
|
|
}
|
|
CC_Buttons[gr_screen.res][CANCEL_BUTTON].button.enable();
|
|
CC_Buttons[gr_screen.res][CANCEL_BUTTON].button.set_hotkey(KEY_ESC);
|
|
|
|
for (i=0; i<JOY_TOTAL_BUTTONS; i++){
|
|
joy_down_count(i, 1); // clear checking status of all joystick buttons
|
|
}
|
|
|
|
control_config_detect_axis_reset();
|
|
|
|
Binding_mode = 1;
|
|
Bind_time = timer_get_milliseconds();
|
|
Search_mode = 0;
|
|
Last_key = -1;
|
|
Axis_override = -1;
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
}
|
|
|
|
void control_config_do_search()
|
|
{
|
|
int i;
|
|
|
|
for (i=0; i<NUM_BUTTONS; i++){
|
|
if (i != CANCEL_BUTTON) {
|
|
CC_Buttons[gr_screen.res][i].button.reset_status();
|
|
CC_Buttons[gr_screen.res][i].button.disable();
|
|
}
|
|
}
|
|
|
|
CC_Buttons[gr_screen.res][CANCEL_BUTTON].button.enable();
|
|
CC_Buttons[gr_screen.res][CANCEL_BUTTON].button.set_hotkey(KEY_ESC);
|
|
|
|
for (i=0; i<JOY_TOTAL_BUTTONS; i++){
|
|
joy_down_count(i, 1); // clear checking status of all joystick buttons
|
|
}
|
|
|
|
Binding_mode = 0;
|
|
Search_mode = 1;
|
|
Last_key = -1;
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
}
|
|
|
|
void control_config_do_cancel(int fail = 0)
|
|
{
|
|
int i;
|
|
|
|
game_flush();
|
|
|
|
for (i=0; i<NUM_BUTTONS; i++){
|
|
if ( (i != CANCEL_BUTTON) && (i != INVERT_AXIS) ){
|
|
CC_Buttons[gr_screen.res][i].button.enable();
|
|
}
|
|
}
|
|
|
|
CC_Buttons[gr_screen.res][CANCEL_BUTTON].button.reset_status();
|
|
CC_Buttons[gr_screen.res][CANCEL_BUTTON].button.disable();
|
|
CC_Buttons[gr_screen.res][CANCEL_BUTTON].button.set_hotkey(-1);
|
|
CC_Buttons[gr_screen.res][BIND_BUTTON].button.reset_status();
|
|
CC_Buttons[gr_screen.res][SEARCH_MODE].button.reset_status();
|
|
|
|
Binding_mode = Search_mode = 0;
|
|
if (fail){
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
} else {
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
}
|
|
}
|
|
|
|
int control_config_accept()
|
|
{
|
|
int i;
|
|
|
|
for (i=0; i<NUM_TABS; i++) {
|
|
if (Conflicts_tabs[i]) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i < NUM_TABS) {
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
return -1;
|
|
}
|
|
|
|
hud_squadmsg_save_keys(); // rebuild map for saving/restoring keys in squadmsg mode
|
|
gameseq_post_event(GS_EVENT_PREVIOUS_STATE);
|
|
gamesnd_play_iface(InterfaceSounds::COMMIT_PRESSED);
|
|
return 0;
|
|
}
|
|
|
|
void control_config_cancel_exit()
|
|
{
|
|
int i;
|
|
|
|
for (i=0; i<CCFG_MAX; i++) {
|
|
Control_config[i] = Control_config_backup[i];
|
|
}
|
|
|
|
gameseq_post_event(GS_EVENT_PREVIOUS_STATE);
|
|
}
|
|
|
|
void control_config_button_pressed(int n)
|
|
{
|
|
switch (n) {
|
|
case TARGET_TAB:
|
|
case SHIP_TAB:
|
|
case WEAPON_TAB:
|
|
case COMPUTER_TAB:
|
|
Tab = n;
|
|
Scroll_offset = Selected_line = 0;
|
|
control_config_list_prepare();
|
|
gamesnd_play_iface(InterfaceSounds::SCREEN_MODE_PRESSED);
|
|
break;
|
|
|
|
case BIND_BUTTON:
|
|
control_config_do_bind();
|
|
break;
|
|
|
|
case SEARCH_MODE:
|
|
control_config_do_search();
|
|
break;
|
|
|
|
case SHIFT_TOGGLE:
|
|
control_config_toggle_modifier(KEY_SHIFTED);
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
break;
|
|
|
|
case ALT_TOGGLE:
|
|
control_config_toggle_modifier(KEY_ALTED);
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
break;
|
|
|
|
case INVERT_AXIS:
|
|
control_config_toggle_invert();
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
break;
|
|
|
|
case SCROLL_UP_BUTTON:
|
|
control_config_scroll_screen_up();
|
|
break;
|
|
|
|
case SCROLL_DOWN_BUTTON:
|
|
control_config_scroll_screen_down();
|
|
break;
|
|
|
|
case ACCEPT_BUTTON:
|
|
control_config_accept();
|
|
break;
|
|
|
|
case CLEAR_BUTTON:
|
|
control_config_remove_binding();
|
|
break;
|
|
|
|
case HELP_BUTTON:
|
|
launch_context_help();
|
|
gamesnd_play_iface(InterfaceSounds::HELP_PRESSED);
|
|
break;
|
|
|
|
case RESET_BUTTON:
|
|
control_config_do_reset();
|
|
break;
|
|
|
|
case UNDO_BUTTON:
|
|
control_config_undo_last();
|
|
break;
|
|
|
|
case CANCEL_BUTTON:
|
|
control_config_do_cancel();
|
|
break;
|
|
|
|
case CLEAR_OTHER_BUTTON:
|
|
control_config_clear_other();
|
|
break;
|
|
|
|
case CLEAR_ALL_BUTTON:
|
|
control_config_clear_all();
|
|
break;
|
|
}
|
|
}
|
|
|
|
const char *control_config_tooltip_handler(const char *str)
|
|
{
|
|
int i;
|
|
|
|
if (!stricmp(str, NOX("@conflict"))) {
|
|
for (i=0; i<NUM_TABS; i++) {
|
|
if (Conflicts_tabs[i]) {
|
|
return XSTR( "Conflict!", 205);
|
|
}
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void control_config_init()
|
|
{
|
|
int i;
|
|
ui_button_info *b;
|
|
|
|
// make backup of all controls
|
|
for (i=0; i<CCFG_MAX; i++) {
|
|
Control_config_backup[i] = Control_config[i];
|
|
}
|
|
|
|
Defaults_cycle_pos = 0;
|
|
|
|
common_set_interface_palette(NOX("ControlConfigPalette")); // set the interface palette
|
|
Ui_window.create(0, 0, gr_screen.max_w_unscaled, gr_screen.max_h_unscaled, 0);
|
|
Ui_window.set_mask_bmap(Conflict_background_bitmap_mask_fname[gr_screen.res]);
|
|
Ui_window.tooltip_handler = control_config_tooltip_handler;
|
|
|
|
// load in help overlay bitmap
|
|
Control_config_overlay_id = help_overlay_get_index(CONTROL_CONFIG_OVERLAY);
|
|
help_overlay_set_state(Control_config_overlay_id,gr_screen.res,0);
|
|
|
|
// reset conflict flashing
|
|
Conflict_stamp = -1;
|
|
|
|
for (i=0; i<NUM_BUTTONS; i++) {
|
|
b = &CC_Buttons[gr_screen.res][i];
|
|
|
|
if (b->hotspot < 0) { // temporary
|
|
b->button.create(&Ui_window, NOX("Clear other"), b->x, b->y, 150, 30, 0, 1); // temporary
|
|
b->button.set_highlight_action(common_play_highlight_sound);
|
|
continue;
|
|
}
|
|
|
|
b->button.create(&Ui_window, "", b->x, b->y, 60, 30, ((i == SCROLL_UP_BUTTON) || (i == SCROLL_DOWN_BUTTON)), 1);
|
|
|
|
// set up callback for when a mouse first goes over a button
|
|
b->button.set_highlight_action(common_play_highlight_sound);
|
|
if (i<4) {
|
|
b->button.set_bmaps(b->filename, 5, 1); // a bit of a hack here, but buttons 0-3 need 4 frames loaded
|
|
} else {
|
|
b->button.set_bmaps(b->filename);
|
|
}
|
|
b->button.link_hotspot(b->hotspot);
|
|
}
|
|
|
|
// create all text
|
|
for(i=0; i<CC_NUM_TEXT; i++){
|
|
Ui_window.add_XSTR(&CC_text[gr_screen.res][i]);
|
|
}
|
|
|
|
for (i=0; i<LIST_BUTTONS_MAX; i++) {
|
|
List_buttons[i].create(&Ui_window, "", 0, 0, 60, 30, 0, 1);
|
|
List_buttons[i].hide();
|
|
List_buttons[i].disable();
|
|
}
|
|
|
|
// set up hotkeys for buttons so we draw the correct animation frame when a key is pressed
|
|
CC_Buttons[gr_screen.res][SCROLL_UP_BUTTON].button.set_hotkey(KEY_PAGEUP);
|
|
CC_Buttons[gr_screen.res][SCROLL_DOWN_BUTTON].button.set_hotkey(KEY_PAGEDOWN);
|
|
CC_Buttons[gr_screen.res][BIND_BUTTON].button.set_hotkey(KEY_ENTER);
|
|
CC_Buttons[gr_screen.res][CLEAR_OTHER_BUTTON].button.set_hotkey(KEY_CTRLED | KEY_DELETE);
|
|
CC_Buttons[gr_screen.res][UNDO_BUTTON].button.set_hotkey(KEY_CTRLED | KEY_Z);
|
|
CC_Buttons[gr_screen.res][CLEAR_BUTTON].button.set_hotkey(KEY_DELETE);
|
|
CC_Buttons[gr_screen.res][ACCEPT_BUTTON].button.set_hotkey(KEY_CTRLED | KEY_ENTER);
|
|
CC_Buttons[gr_screen.res][HELP_BUTTON].button.set_hotkey(KEY_F1);
|
|
CC_Buttons[gr_screen.res][RESET_BUTTON].button.set_hotkey(KEY_CTRLED | KEY_R);
|
|
CC_Buttons[gr_screen.res][INVERT_AXIS].button.set_hotkey(KEY_I);
|
|
|
|
CC_Buttons[gr_screen.res][CANCEL_BUTTON].button.disable();
|
|
CC_Buttons[gr_screen.res][CLEAR_OTHER_BUTTON].button.disable();
|
|
|
|
Background_bitmap = bm_load(Conflict_background_bitmap_fname[gr_screen.res]);
|
|
|
|
Scroll_offset = Selected_line = 0;
|
|
Config_item_undo = NULL;
|
|
control_config_conflict_check();
|
|
|
|
// setup strings
|
|
Joy_axis_action_text[0] = vm_strdup(XSTR("Turn (Yaw) Axis", 1016));
|
|
Joy_axis_action_text[1] = vm_strdup(XSTR("Pitch Axis", 1017));
|
|
Joy_axis_action_text[2] = vm_strdup(XSTR("Bank Axis", 1018));
|
|
Joy_axis_action_text[3] = vm_strdup(XSTR("Absolute Throttle Axis", 1019));
|
|
Joy_axis_action_text[4] = vm_strdup(XSTR("Relative Throttle Axis", 1020));
|
|
Joy_axis_text[0] = vm_strdup(XSTR("Joystick/Mouse X Axis", 1021));
|
|
Joy_axis_text[1] = vm_strdup(XSTR("Joystick/Mouse Y Axis", 1022));
|
|
Joy_axis_text[2] = vm_strdup(XSTR("Joystick Z Axis", 1023));
|
|
Joy_axis_text[3] = vm_strdup(XSTR("Joystick rX Axis", 1024));
|
|
Joy_axis_text[4] = vm_strdup(XSTR("Joystick rY Axis", 1025));
|
|
Joy_axis_text[5] = vm_strdup(XSTR("Joystick rZ Axis", 1026));
|
|
Mouse_button_text[0] = vm_strdup("");
|
|
Mouse_button_text[1] = vm_strdup(XSTR("Left Button", 1027));
|
|
Mouse_button_text[2] = vm_strdup(XSTR("Right Button", 1028));
|
|
Mouse_button_text[3] = vm_strdup(XSTR("Mid Button", 1029));
|
|
Mouse_button_text[4] = vm_strdup("");
|
|
Mouse_axis_text[0] = vm_strdup(XSTR("L/R", 1030));
|
|
Mouse_axis_text[1] = vm_strdup(XSTR("U/B", 1031));
|
|
Invert_text[0] = vm_strdup(XSTR("N", 1032));
|
|
Invert_text[1] = vm_strdup(XSTR("Y", 1033));
|
|
|
|
control_config_list_prepare();
|
|
}
|
|
|
|
void control_config_close()
|
|
{
|
|
int idx;
|
|
|
|
while (Config_item_undo){
|
|
free_undo_block();
|
|
}
|
|
|
|
if (Background_bitmap){
|
|
bm_release(Background_bitmap);
|
|
}
|
|
|
|
Ui_window.destroy();
|
|
common_free_interface_palette(); // restore game palette
|
|
hud_squadmsg_save_keys(); // rebuild map for saving/restoring keys in squadmsg mode
|
|
game_flush();
|
|
|
|
if (Game_mode & GM_MULTIPLAYER) {
|
|
Pilot.save_player();
|
|
} else {
|
|
Pilot.save_savefile();
|
|
}
|
|
|
|
// free strings
|
|
for(idx=0; idx<NUM_JOY_AXIS_ACTIONS; idx++){
|
|
if(Joy_axis_action_text[idx] != NULL){
|
|
vm_free(Joy_axis_action_text[idx]);
|
|
Joy_axis_action_text[idx] = NULL;
|
|
}
|
|
}
|
|
for(idx=0; idx<NUM_AXIS_TEXT; idx++){
|
|
if(Joy_axis_text[idx] != NULL){
|
|
vm_free(Joy_axis_text[idx]);
|
|
Joy_axis_text[idx] = NULL;
|
|
}
|
|
}
|
|
for(idx=0; idx<NUM_MOUSE_TEXT; idx++){
|
|
if(Mouse_button_text[idx] != NULL){
|
|
vm_free(Mouse_button_text[idx]);
|
|
Mouse_button_text[idx] = NULL;
|
|
}
|
|
}
|
|
for(idx=0; idx<NUM_MOUSE_AXIS_TEXT; idx++){
|
|
if(Mouse_axis_text[idx] != NULL){
|
|
vm_free(Mouse_axis_text[idx]);
|
|
Mouse_axis_text[idx] = NULL;
|
|
}
|
|
}
|
|
for(idx=0; idx<NUM_INVERT_TEXT; idx++){
|
|
if(Invert_text[idx] != NULL){
|
|
vm_free(Invert_text[idx]);
|
|
Invert_text[idx] = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
void control_config_do_frame(float frametime)
|
|
{
|
|
const char *str;
|
|
char buf[256];
|
|
int i, j, k, w, x, y, z, line, conflict;
|
|
int font_height = gr_get_font_height();
|
|
int select_tease_line = -1; // line mouse is down on, but won't be selected until button released
|
|
static float timer = 0.0f;
|
|
color *c;
|
|
static int bound_timestamp = 0;
|
|
static char bound_string[40];
|
|
|
|
timer += frametime;
|
|
|
|
if (Binding_mode) {
|
|
if (Cc_lines[Selected_line].cc_index & JOY_AXIS) {
|
|
int bind = 0;
|
|
|
|
z = Cc_lines[Selected_line].cc_index & ~JOY_AXIS;
|
|
i = control_config_detect_axis();
|
|
if (i >= 0) {
|
|
Axis_override = i;
|
|
bind = 1;
|
|
}
|
|
|
|
k = game_poll();
|
|
Ui_window.use_hack_to_get_around_stupid_problem_flag = 1;
|
|
Ui_window.process(0);
|
|
|
|
if (k == KEY_ESC) {
|
|
strcpy_s(bound_string, XSTR( "Canceled", 206));
|
|
bound_timestamp = timestamp(2500);
|
|
control_config_do_cancel();
|
|
|
|
} else {
|
|
if (k == KEY_ENTER) {
|
|
bind = 1;
|
|
}
|
|
|
|
for (i=0; i<JOY_TOTAL_BUTTONS; i++) {
|
|
if (joy_down_count(i, 1)) {
|
|
bind = 1;
|
|
}
|
|
}
|
|
|
|
if (bind) {
|
|
if (Axis_override >= 0) {
|
|
control_config_bind_axis(z, Axis_override);
|
|
strcpy_s(bound_string, Joy_axis_text[Axis_override]);
|
|
font::force_fit_string(bound_string, 39, Conflict_wnd_coords[gr_screen.res][CONTROL_W_COORD]);
|
|
bound_timestamp = timestamp(2500);
|
|
control_config_conflict_check();
|
|
control_config_list_prepare();
|
|
control_config_do_cancel();
|
|
|
|
} else {
|
|
control_config_do_cancel(1);
|
|
}
|
|
}
|
|
}
|
|
|
|
} else {
|
|
if (help_overlay_active(Control_config_overlay_id)) {
|
|
CC_Buttons[gr_screen.res][HELP_BUTTON].button.reset_status();
|
|
Ui_window.set_ignore_gadgets(1);
|
|
}
|
|
|
|
k = game_poll();
|
|
Ui_window.use_hack_to_get_around_stupid_problem_flag = 1;
|
|
Ui_window.process(0);
|
|
|
|
if ( (k > 0) || B1_JUST_RELEASED ) {
|
|
if (help_overlay_active(Control_config_overlay_id)) {
|
|
help_overlay_set_state(Control_config_overlay_id, gr_screen.res, 0);
|
|
Ui_window.set_ignore_gadgets(0);
|
|
k = 0;
|
|
}
|
|
}
|
|
|
|
if ( !help_overlay_active(Control_config_overlay_id) ) {
|
|
Ui_window.set_ignore_gadgets(0);
|
|
}
|
|
|
|
if (k == KEY_ESC) {
|
|
strcpy_s(bound_string, XSTR( "Canceled", 206));
|
|
bound_timestamp = timestamp(2500);
|
|
control_config_do_cancel();
|
|
|
|
} else {
|
|
switch (k & KEY_MASK) {
|
|
case KEY_LSHIFT:
|
|
case KEY_RSHIFT:
|
|
case KEY_LALT:
|
|
case KEY_RALT:
|
|
Last_key = k & KEY_MASK;
|
|
k = 0;
|
|
break;
|
|
}
|
|
|
|
if (Cc_lines[Selected_line].cc_index == BANK_WHEN_PRESSED || Cc_lines[Selected_line].cc_index == GLIDE_WHEN_PRESSED) {
|
|
if ( (Last_key >= 0) && (k <= 0) && !keyd_pressed[Last_key] ) {
|
|
k = Last_key;
|
|
}
|
|
}
|
|
|
|
if ((k > 0) && !Config_allowed[k & KEY_MASK]) {
|
|
popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, XSTR( "That is a non-bindable key. Please try again.", 207));
|
|
k = 0;
|
|
}
|
|
|
|
k &= (KEY_MASK | KEY_SHIFTED | KEY_ALTED);
|
|
if (k > 0) {
|
|
z = Cc_lines[Selected_line].cc_index;
|
|
Assert(!(z & JOY_AXIS));
|
|
control_config_bind_key(z, k);
|
|
|
|
strcpy_s(bound_string, textify_scancode(k));
|
|
font::force_fit_string(bound_string, 39, Conflict_wnd_coords[gr_screen.res][CONTROL_W_COORD]);
|
|
bound_timestamp = timestamp(2500);
|
|
control_config_conflict_check();
|
|
control_config_list_prepare();
|
|
control_config_do_cancel();
|
|
}
|
|
|
|
for (i=0; i<JOY_TOTAL_BUTTONS; i++) {
|
|
if (joy_down_count(i, 1)) {
|
|
z = Cc_lines[Selected_line].cc_index;
|
|
Assert(!(z & JOY_AXIS));
|
|
control_config_bind_joy(z, i);
|
|
|
|
strcpy_s(bound_string, Joy_button_text[i]);
|
|
font::force_fit_string(bound_string, 39, Conflict_wnd_coords[gr_screen.res][CONTROL_W_COORD]);
|
|
bound_timestamp = timestamp(2500);
|
|
control_config_conflict_check();
|
|
control_config_list_prepare();
|
|
control_config_do_cancel();
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (Bind_time + 375 < timer_get_milliseconds()) {
|
|
for (i=0; i<NUM_BUTTONS; i++){
|
|
if ( (CC_Buttons[gr_screen.res][i].button.is_mouse_on()) && (CC_Buttons[gr_screen.res][i].button.enabled()) ){
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i == NUM_BUTTONS) { // no buttons pressed
|
|
for (i=0; i<MOUSE_NUM_BUTTONS; i++) {
|
|
if (mouse_down(1 << i)) {
|
|
z = Cc_lines[Selected_line].cc_index;
|
|
Assert(!(z & JOY_AXIS));
|
|
control_config_bind_joy(z, i);
|
|
|
|
strcpy_s(bound_string, Joy_button_text[i]);
|
|
font::force_fit_string(bound_string, 39, Conflict_wnd_coords[gr_screen.res][CONTROL_W_COORD]);
|
|
bound_timestamp = timestamp(2500);
|
|
control_config_conflict_check();
|
|
control_config_list_prepare();
|
|
control_config_do_cancel();
|
|
for (j=0; j<NUM_BUTTONS; j++){
|
|
CC_Buttons[gr_screen.res][j].button.reset();
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
} else if (Search_mode) {
|
|
if (help_overlay_active(Control_config_overlay_id)) {
|
|
CC_Buttons[gr_screen.res][HELP_BUTTON].button.reset_status();
|
|
Ui_window.set_ignore_gadgets(1);
|
|
}
|
|
|
|
k = game_poll();
|
|
Ui_window.use_hack_to_get_around_stupid_problem_flag = 1;
|
|
Ui_window.process(0);
|
|
|
|
if ( (k > 0) || B1_JUST_RELEASED ) {
|
|
if ( help_overlay_active(Control_config_overlay_id) ) {
|
|
help_overlay_set_state(Control_config_overlay_id, gr_screen.res, 0);
|
|
Ui_window.set_ignore_gadgets(0);
|
|
k = 0;
|
|
}
|
|
}
|
|
|
|
if ( !help_overlay_active(Control_config_overlay_id) ) {
|
|
Ui_window.set_ignore_gadgets(0);
|
|
}
|
|
|
|
if (k == KEY_ESC) {
|
|
control_config_do_cancel();
|
|
|
|
} else {
|
|
if ((k > 0) && !Config_allowed[k & KEY_MASK]) {
|
|
k = 0;
|
|
}
|
|
|
|
k &= (KEY_MASK | KEY_SHIFTED | KEY_ALTED);
|
|
z = -1;
|
|
if (k > 0) {
|
|
for (i=0; i<CCFG_MAX; i++) {
|
|
if (Control_config[i].key_id == k) {
|
|
z = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (i=0; i<JOY_TOTAL_BUTTONS; i++) {
|
|
if (joy_down_count(i, 1)) {
|
|
j = i;
|
|
for (i=0; i<CCFG_MAX; i++) { //-V535
|
|
if (Control_config[i].joy_id == j) {
|
|
z = i;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
// check if not on enabled button
|
|
for (j=0; j<NUM_BUTTONS; j++){
|
|
if ( (CC_Buttons[gr_screen.res][j].button.is_mouse_on()) && (CC_Buttons[gr_screen.res][j].button.enabled()) ){
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (j == NUM_BUTTONS) { // no buttons pressed
|
|
for (j=0; j<MOUSE_NUM_BUTTONS; j++) {
|
|
if (mouse_down(1 << j)) {
|
|
for (i=0; i<CCFG_MAX; i++) {
|
|
if (Control_config[i].joy_id == j) {
|
|
z = i;
|
|
for (size_t buttonid=0; buttonid<NUM_BUTTONS; buttonid++){
|
|
CC_Buttons[gr_screen.res][buttonid].button.reset();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (z >= 0) {
|
|
Tab = Control_config[z].tab;
|
|
control_config_list_prepare();
|
|
Selected_line = Scroll_offset = 0;
|
|
for (i=0; i<Num_cc_lines; i++) {
|
|
if (Cc_lines[i].cc_index == z) {
|
|
Selected_line = i;
|
|
break;
|
|
}
|
|
}
|
|
while (!cc_line_query_visible(Selected_line)) {
|
|
Scroll_offset++;
|
|
Assert(Scroll_offset < Num_cc_lines);
|
|
}
|
|
}
|
|
}
|
|
|
|
} else {
|
|
z = Cc_lines[Selected_line].cc_index & JOY_AXIS;
|
|
CC_Buttons[gr_screen.res][ALT_TOGGLE].button.enable(!z);
|
|
CC_Buttons[gr_screen.res][SHIFT_TOGGLE].button.enable(!z);
|
|
CC_Buttons[gr_screen.res][INVERT_AXIS].button.enable(z);
|
|
|
|
if (!z) {
|
|
z = Cc_lines[Selected_line].cc_index;
|
|
k = Control_config[z].key_id;
|
|
if ( (k == KEY_LALT) || (k == KEY_RALT) || (k == KEY_LSHIFT) || (k == KEY_RSHIFT) ) {
|
|
CC_Buttons[gr_screen.res][ALT_TOGGLE].button.enable(0);
|
|
CC_Buttons[gr_screen.res][SHIFT_TOGGLE].button.enable(0);
|
|
}
|
|
}
|
|
|
|
CC_Buttons[gr_screen.res][UNDO_BUTTON].button.enable(Config_item_undo != NULL);
|
|
|
|
if ( help_overlay_active(Control_config_overlay_id) ) {
|
|
CC_Buttons[gr_screen.res][HELP_BUTTON].button.reset_status();
|
|
Ui_window.set_ignore_gadgets(1);
|
|
}
|
|
|
|
k = Ui_window.process();
|
|
|
|
if ( (k > 0) || B1_JUST_RELEASED ) {
|
|
if ( help_overlay_active(Control_config_overlay_id) ) {
|
|
help_overlay_set_state(Control_config_overlay_id, gr_screen.res, 0);
|
|
Ui_window.set_ignore_gadgets(0);
|
|
k = 0;
|
|
}
|
|
}
|
|
|
|
if ( !help_overlay_active(Control_config_overlay_id) ) {
|
|
Ui_window.set_ignore_gadgets(0);
|
|
}
|
|
|
|
switch (k) {
|
|
case KEY_DOWN: // select next line
|
|
control_config_scroll_line_down();
|
|
break;
|
|
|
|
case KEY_UP: // select previous line
|
|
control_config_scroll_line_up();
|
|
break;
|
|
|
|
case KEY_SHIFTED | KEY_TAB: // activate previous tab
|
|
Tab--;
|
|
if (Tab < 0) {
|
|
Tab = NUM_TABS - 1;
|
|
}
|
|
|
|
Scroll_offset = Selected_line = 0;
|
|
control_config_list_prepare();
|
|
gamesnd_play_iface(InterfaceSounds::SCREEN_MODE_PRESSED);
|
|
break;
|
|
|
|
case KEY_TAB: // activate next tab
|
|
Tab++;
|
|
if (Tab >= NUM_TABS) {
|
|
Tab = 0;
|
|
}
|
|
|
|
Scroll_offset = Selected_line = 0;
|
|
control_config_list_prepare();
|
|
gamesnd_play_iface(InterfaceSounds::SCREEN_MODE_PRESSED);
|
|
break;
|
|
|
|
case KEY_LEFT:
|
|
Selected_item--;
|
|
if (Selected_item == -2) {
|
|
Selected_item = 1;
|
|
if (Cc_lines[Selected_line].jw < 1) {
|
|
Selected_item = 0;
|
|
if (Cc_lines[Selected_line].kw < 1) {
|
|
Selected_item = -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
gamesnd_play_iface(InterfaceSounds::SCROLL);
|
|
break;
|
|
|
|
case KEY_RIGHT:
|
|
Selected_item++;
|
|
if ((Selected_item == 1) && (Cc_lines[Selected_line].jw < 1)) {
|
|
Selected_item = -1;
|
|
} else if (!Selected_item && (Cc_lines[Selected_line].kw < 1)) {
|
|
Selected_item = -1;
|
|
} else if (Selected_item > 1) {
|
|
Selected_item = -1;
|
|
}
|
|
gamesnd_play_iface(InterfaceSounds::SCROLL);
|
|
break;
|
|
|
|
case KEY_BACKSP: // undo
|
|
control_config_undo_last();
|
|
break;
|
|
|
|
case KEY_ESC:
|
|
control_config_cancel_exit();
|
|
break;
|
|
} // end switch
|
|
}
|
|
|
|
for (i=0; i<NUM_BUTTONS; i++){
|
|
if (CC_Buttons[gr_screen.res][i].button.pressed()){
|
|
control_config_button_pressed(i);
|
|
}
|
|
}
|
|
|
|
for (i=0; i<LIST_BUTTONS_MAX; i++) {
|
|
if (List_buttons[i].is_mouse_on()) {
|
|
select_tease_line = i + Scroll_offset;
|
|
}
|
|
|
|
if (List_buttons[i].pressed()) {
|
|
Selected_line = i + Scroll_offset;
|
|
Selected_item = -1;
|
|
List_buttons[i].get_mouse_pos(&x, &y);
|
|
if ((x >= Cc_lines[Selected_line].kx) && (x < Cc_lines[Selected_line].kx + Cc_lines[Selected_line].kw)) {
|
|
Selected_item = 0;
|
|
}
|
|
|
|
if ((x >= Cc_lines[Selected_line].jx) && (x < Cc_lines[Selected_line].jx + Cc_lines[Selected_line].jw)) {
|
|
Selected_item = 1;
|
|
}
|
|
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
}
|
|
|
|
if (List_buttons[i].double_clicked()) {
|
|
control_config_do_bind();
|
|
}
|
|
}
|
|
|
|
GR_MAYBE_CLEAR_RES(Background_bitmap);
|
|
if (Background_bitmap >= 0) {
|
|
gr_set_bitmap(Background_bitmap);
|
|
gr_bitmap(0, 0, GR_RESIZE_MENU);
|
|
}
|
|
|
|
// highlight tab with conflict
|
|
Ui_window.draw();
|
|
for (i=z=0; i<NUM_TABS; i++) {
|
|
if (Conflicts_tabs[i]) {
|
|
CC_Buttons[gr_screen.res][i].button.draw_forced(4);
|
|
z++;
|
|
}
|
|
}
|
|
|
|
if (z) {
|
|
// maybe switch from bright to normal
|
|
if((Conflict_stamp == -1) || timestamp_elapsed(Conflict_stamp)){
|
|
Conflict_bright = !Conflict_bright;
|
|
|
|
Conflict_stamp = timestamp(CONFLICT_FLASH_TIME);
|
|
}
|
|
|
|
// set color and font
|
|
font::set_font(font::FONT2);
|
|
if(Conflict_bright){
|
|
gr_set_color_fast(&Color_bright_red);
|
|
} else {
|
|
gr_set_color_fast(&Color_red);
|
|
}
|
|
|
|
// setup the conflict string
|
|
char conflict_str[512] = "";
|
|
strncpy(conflict_str, XSTR("Conflict!", 205), 511);
|
|
int sw, sh;
|
|
gr_get_string_size(&sw, &sh, conflict_str);
|
|
|
|
gr_string((gr_screen.max_w / 2) - (sw / 2), Conflict_warning_coords[gr_screen.res][1], conflict_str, GR_RESIZE_MENU);
|
|
|
|
font::set_font(font::FONT1);
|
|
} else {
|
|
// might as well always reset the conflict stamp
|
|
Conflict_stamp = -1;
|
|
}
|
|
|
|
for (i=0; i<NUM_TABS; i++) {
|
|
if (CC_Buttons[gr_screen.res][i].button.button_down()) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i == NUM_TABS) {
|
|
CC_Buttons[gr_screen.res][Tab].button.draw_forced(2);
|
|
}
|
|
|
|
if (Search_mode) {
|
|
CC_Buttons[gr_screen.res][SEARCH_MODE].button.draw_forced(2);
|
|
}
|
|
|
|
if (Selected_line >= 0) {
|
|
z = Cc_lines[Selected_line].cc_index;
|
|
if (z & JOY_AXIS) {
|
|
if (Invert_axis[z & ~JOY_AXIS]) {
|
|
CC_Buttons[gr_screen.res][INVERT_AXIS].button.draw_forced(2);
|
|
}
|
|
|
|
} else {
|
|
z = Control_config[z].key_id;
|
|
if (z >= 0) {
|
|
if (z & KEY_SHIFTED) {
|
|
CC_Buttons[gr_screen.res][SHIFT_TOGGLE].button.draw_forced(2);
|
|
}
|
|
if (z & KEY_ALTED) {
|
|
CC_Buttons[gr_screen.res][ALT_TOGGLE].button.draw_forced(2);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Binding_mode) {
|
|
CC_Buttons[gr_screen.res][BIND_BUTTON].button.draw_forced(2);
|
|
}
|
|
|
|
z = Cc_lines[Selected_line].cc_index;
|
|
x = Conflict_wnd_coords[gr_screen.res][CONTROL_X_COORD] + Conflict_wnd_coords[gr_screen.res][CONTROL_W_COORD] / 2;
|
|
y = Conflict_wnd_coords[gr_screen.res][CONTROL_Y_COORD] + Conflict_wnd_coords[gr_screen.res][CONTROL_H_COORD] / 2;
|
|
if (Binding_mode) {
|
|
int t;
|
|
|
|
t = (int) (timer * 3);
|
|
if (t % 2) {
|
|
gr_set_color_fast(&Color_text_normal);
|
|
gr_get_string_size(&w, NULL, XSTR( "?", 208));
|
|
gr_printf_menu(x - w / 2, y - font_height / 2, "%s", XSTR( "?", 208));
|
|
}
|
|
|
|
} else if (!(z & JOY_AXIS) && ((Conflicts[z].key >= 0) || (Conflicts[z].joy >= 0))) {
|
|
i = Conflicts[z].key;
|
|
if (i < 0) {
|
|
i = Conflicts[z].joy;
|
|
}
|
|
|
|
gr_set_color_fast(&Color_text_normal);
|
|
str = XSTR( "Control conflicts with:", 209);
|
|
gr_get_string_size(&w, NULL, str);
|
|
gr_printf_menu(x - w / 2, y - font_height, "%s", str);
|
|
|
|
if (Control_config[i].indexXSTR > 1) {
|
|
strcpy_s(buf, XSTR(Control_config[i].text, Control_config[i].indexXSTR, true));
|
|
} else if (Control_config[i].indexXSTR == 1) {
|
|
strcpy_s(buf, XSTR(Control_config[i].text, CONTROL_CONFIG_XSTR + i, true));
|
|
} else {
|
|
strcpy_s(buf, Control_config[i].text);
|
|
}
|
|
|
|
font::force_fit_string(buf, 255, Conflict_wnd_coords[gr_screen.res][CONTROL_W_COORD]);
|
|
gr_get_string_size(&w, NULL, buf);
|
|
gr_printf_menu(x - w / 2, y, "%s", buf);
|
|
|
|
} else if (*bound_string) {
|
|
gr_set_color_fast(&Color_text_normal);
|
|
gr_get_string_size(&w, NULL, bound_string);
|
|
gr_printf_menu(x - w / 2, y - font_height / 2, "%s", bound_string);
|
|
if (timestamp_elapsed(bound_timestamp)) {
|
|
*bound_string = 0;
|
|
}
|
|
}
|
|
|
|
if (Cc_lines[Num_cc_lines - 1].y + font_height > Cc_lines[Scroll_offset].y + Control_list_coords[gr_screen.res][CONTROL_H_COORD]) {
|
|
gr_set_color_fast(&Color_white);
|
|
gr_printf_menu(Control_more_coords[gr_screen.res][CONTROL_X_COORD], Control_more_coords[gr_screen.res][CONTROL_Y_COORD], "%s", XSTR( "More...", 210));
|
|
}
|
|
|
|
conflict = 0;
|
|
line = Scroll_offset;
|
|
while (cc_line_query_visible(line)) {
|
|
z = Cc_lines[line].cc_index;
|
|
y = Control_list_coords[gr_screen.res][CONTROL_Y_COORD] + Cc_lines[line].y - Cc_lines[Scroll_offset].y;
|
|
|
|
List_buttons[line - Scroll_offset].update_dimensions(Control_list_coords[gr_screen.res][CONTROL_X_COORD], y, Control_list_coords[gr_screen.res][CONTROL_W_COORD], font_height);
|
|
List_buttons[line - Scroll_offset].enable(!Binding_mode);
|
|
|
|
Cc_lines[line].kw = Cc_lines[line].jw = 0;
|
|
|
|
if (line == Selected_line){
|
|
c = &Color_text_selected;
|
|
} else if (line == select_tease_line) {
|
|
c = &Color_text_subselected;
|
|
} else {
|
|
c = &Color_text_normal;
|
|
}
|
|
|
|
gr_set_color_fast(c);
|
|
if (Cc_lines[line].label) {
|
|
strcpy_s(buf, Cc_lines[line].label);
|
|
font::force_fit_string(buf, 255, Control_list_ctrl_w[gr_screen.res]);
|
|
gr_printf_menu(Control_list_coords[gr_screen.res][CONTROL_X_COORD], y, "%s", buf);
|
|
}
|
|
|
|
if (!(z & JOY_AXIS)) {
|
|
k = Control_config[z].key_id;
|
|
j = Control_config[z].joy_id;
|
|
x = Control_list_key_x[gr_screen.res];
|
|
*buf = 0;
|
|
|
|
if ((k < 0) && (j < 0)) {
|
|
gr_set_color_fast(&Color_grey);
|
|
gr_printf_menu(x, y, "%s", XSTR( "None", 211));
|
|
|
|
} else {
|
|
if (k >= 0) {
|
|
strcpy_s(buf, textify_scancode(k));
|
|
if (Conflicts[z].key >= 0) {
|
|
if (c == &Color_text_normal)
|
|
gr_set_color_fast(&Color_text_error);
|
|
else {
|
|
gr_set_color_fast(&Color_text_error_hi);
|
|
conflict++;
|
|
}
|
|
|
|
} else if (Selected_item == 1) {
|
|
gr_set_color_fast(&Color_text_normal);
|
|
|
|
} else {
|
|
gr_set_color_fast(c);
|
|
}
|
|
|
|
gr_printf_menu(x, y, "%s", buf);
|
|
|
|
Cc_lines[line].kx = x - Control_list_coords[gr_screen.res][CONTROL_X_COORD];
|
|
gr_get_string_size(&w, NULL, buf);
|
|
Cc_lines[line].kw = w;
|
|
x += w;
|
|
|
|
if (j >= 0) {
|
|
gr_set_color_fast(&Color_text_normal);
|
|
gr_printf_menu(x, y, "%s", XSTR( ", ", 212));
|
|
gr_get_string_size(&w, NULL, XSTR( ", ", 212));
|
|
x += w;
|
|
}
|
|
}
|
|
|
|
if (j >= 0) {
|
|
strcpy_s(buf, Joy_button_text[j]);
|
|
if (Conflicts[z].joy >= 0) {
|
|
if (c == &Color_text_normal) {
|
|
gr_set_color_fast(&Color_text_error);
|
|
} else {
|
|
gr_set_color_fast(&Color_text_error_hi);
|
|
conflict++;
|
|
}
|
|
|
|
} else if (!Selected_item) {
|
|
gr_set_color_fast(&Color_text_normal);
|
|
|
|
} else {
|
|
gr_set_color_fast(c);
|
|
}
|
|
|
|
font::force_fit_string(buf, 255, Control_list_key_w[gr_screen.res] + Control_list_key_x[gr_screen.res] - x);
|
|
gr_printf_menu(x, y, "%s", buf);
|
|
|
|
Cc_lines[line].jx = x - Control_list_coords[gr_screen.res][CONTROL_X_COORD];
|
|
gr_get_string_size(&Cc_lines[line].jw, NULL, buf);
|
|
}
|
|
}
|
|
|
|
} else {
|
|
x = Control_list_key_x[gr_screen.res];
|
|
j = Axis_map_to[z & ~JOY_AXIS];
|
|
if (Binding_mode && (line == Selected_line)) {
|
|
j = Axis_override;
|
|
}
|
|
|
|
if (j < 0) {
|
|
gr_set_color_fast(&Color_grey);
|
|
gr_printf_menu(x, y, "%s", XSTR( "None", 211));
|
|
|
|
} else {
|
|
if (Conflicts_axes[z & ~JOY_AXIS] >= 0) {
|
|
if (c == &Color_text_normal) {
|
|
gr_set_color_fast(&Color_text_error);
|
|
|
|
} else {
|
|
gr_set_color_fast(&Color_text_error_hi);
|
|
conflict++;
|
|
}
|
|
|
|
} else if (!Selected_item) {
|
|
gr_set_color_fast(&Color_text_normal);
|
|
|
|
} else {
|
|
gr_set_color_fast(c);
|
|
}
|
|
|
|
gr_string(x, y, Joy_axis_text[j], GR_RESIZE_MENU);
|
|
}
|
|
}
|
|
|
|
line++;
|
|
}
|
|
|
|
CC_Buttons[gr_screen.res][CLEAR_OTHER_BUTTON].button.enable(conflict);
|
|
|
|
i = line - Scroll_offset;
|
|
while (i < LIST_BUTTONS_MAX) {
|
|
List_buttons[i++].disable();
|
|
}
|
|
|
|
// If multiple controls presets are provided, display which one is in use
|
|
if (Control_config_presets.size() > 1) {
|
|
SCP_string preset_str;
|
|
int matching_preset = -1;
|
|
|
|
for (i=0; i<(int)Control_config_presets.size(); i++) {
|
|
bool this_preset_matches = true;
|
|
config_item *this_preset = Control_config_presets[i];
|
|
|
|
for (j=0; j<CCFG_MAX; j++) {
|
|
if (!Control_config[j].disabled && Control_config[j].key_id != this_preset[j].key_default) {
|
|
this_preset_matches = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (this_preset_matches) {
|
|
matching_preset = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (matching_preset >= 0) {
|
|
sprintf(preset_str, "Controls: %s", Control_config_preset_names[matching_preset].c_str());
|
|
} else {
|
|
sprintf(preset_str, "Controls: custom");
|
|
|
|
}
|
|
|
|
gr_get_string_size(&w, NULL, preset_str.c_str());
|
|
gr_set_color_fast(&Color_text_normal);
|
|
|
|
if (gr_screen.res == GR_640) {
|
|
gr_string(16, (24 - font_height) / 2, preset_str.c_str(), GR_RESIZE_MENU);
|
|
} else {
|
|
gr_string(24, (40 - font_height) / 2, preset_str.c_str(), GR_RESIZE_MENU);
|
|
}
|
|
}
|
|
|
|
// blit help overlay if active
|
|
help_overlay_maybe_blit(Control_config_overlay_id, gr_screen.res);
|
|
|
|
gr_flip();
|
|
}
|
|
|
|
float check_control_timef(int id)
|
|
{
|
|
float t1, t2;
|
|
|
|
// if type isn't continuous, we shouldn't be using this function, cause it won't work.
|
|
Assert(Control_config[id].type == CC_TYPE_CONTINUOUS);
|
|
|
|
// first, see if control actually used (makes sure modifiers match as well)
|
|
if (!check_control(id)) {
|
|
Control_config[id].continuous_ongoing = false;
|
|
|
|
return 0.0f;
|
|
}
|
|
|
|
t1 = key_down_timef(Control_config[id].key_id);
|
|
if (t1) {
|
|
control_used(id);
|
|
}
|
|
|
|
t2 = joy_down_time(Control_config[id].joy_id);
|
|
if (t2) {
|
|
control_used(id);
|
|
}
|
|
|
|
if (t1 + t2) {
|
|
// We want to set this to true only after visiting control_used() (above)
|
|
// to allow it to tell the difference between an ongoing continuous action
|
|
// started before and a continuous action being started right now.
|
|
Control_config[id].continuous_ongoing = true;
|
|
|
|
return t1 + t2;
|
|
}
|
|
|
|
return 1.0f;
|
|
}
|
|
|
|
void control_check_indicate()
|
|
{
|
|
#ifndef NDEBUG
|
|
if (Show_controls_info) {
|
|
gr_set_color_fast(&HUD_color_debug);
|
|
gr_printf_no_resize(gr_screen.center_offset_x + gr_screen.center_w - 154, gr_screen.center_offset_y + 5, NOX("Ctrls checked: %d"), Control_check_count);
|
|
}
|
|
#endif
|
|
|
|
Control_check_count = 0;
|
|
}
|
|
|
|
int check_control_used(int id, int key)
|
|
{
|
|
int z, mask;
|
|
static int last_key = 0;
|
|
|
|
Control_check_count++;
|
|
if (key < 0) {
|
|
key = last_key;
|
|
}
|
|
|
|
last_key = key;
|
|
|
|
// if we're in multiplayer text enter (for chat) mode, check to see if we should ignore controls
|
|
if ((Game_mode & GM_MULTIPLAYER) && multi_ignore_controls()){
|
|
return 0;
|
|
}
|
|
|
|
if (Control_config[id].disabled)
|
|
return 0;
|
|
|
|
if (Control_config[id].type == CC_TYPE_CONTINUOUS) {
|
|
if (joy_down(Control_config[id].joy_id) || joy_down_count(Control_config[id].joy_id, 1)) {
|
|
control_used(id);
|
|
return 1;
|
|
}
|
|
|
|
if ((Control_config[id].joy_id >= 0) && (Control_config[id].joy_id < MOUSE_NUM_BUTTONS)) {
|
|
if (mouse_down(1 << Control_config[id].joy_id) || mouse_down_count(1 << Control_config[id].joy_id)) {
|
|
control_used(id);
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
// check what current modifiers are pressed
|
|
mask = 0;
|
|
if (keyd_pressed[KEY_LSHIFT] || key_down_count(KEY_LSHIFT) || keyd_pressed[KEY_RSHIFT] || key_down_count(KEY_RSHIFT)) {
|
|
mask |= KEY_SHIFTED;
|
|
}
|
|
|
|
if (keyd_pressed[KEY_LALT] || key_down_count(KEY_LALT) || keyd_pressed[KEY_RALT] || key_down_count(KEY_RALT)) {
|
|
mask |= KEY_ALTED;
|
|
}
|
|
|
|
z = Control_config[id].key_id;
|
|
if (z >= 0) {
|
|
if ( (z != KEY_LALT) && (z != KEY_RALT) && (z != KEY_LSHIFT) && (z != KEY_RSHIFT) ) {
|
|
// if current modifiers don't match action's modifiers, don't register control active.
|
|
if ((z & (KEY_SHIFTED | KEY_ALTED)) != mask) {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
z &= KEY_MASK;
|
|
|
|
if (keyd_pressed[z] || key_down_count(z)) {
|
|
control_used(id);
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
if ((Control_config[id].key_id == key) || joy_down_count(Control_config[id].joy_id, 1) ||
|
|
((Control_config[id].joy_id >= 0) && (Control_config[id].joy_id < MOUSE_NUM_BUTTONS) && mouse_down_count(1 << Control_config[id].joy_id))) {
|
|
//mprintf(("Key used %d\n", key));
|
|
control_used(id);
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Wrapper for check_control_used. Allows the game to ignore the key if told to do so by the ignore-key SEXP.
|
|
*/
|
|
int check_control(int id, int key)
|
|
{
|
|
if (check_control_used(id, key)) {
|
|
if (Ignored_keys[id]) {
|
|
if (Ignored_keys[id] > 0) {
|
|
Ignored_keys[id]--;
|
|
}
|
|
return 0;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
if (Control_config[id].continuous_ongoing) {
|
|
// If we reach this point, then it means this is a continuous control
|
|
// which has just been released
|
|
|
|
Script_system.SetHookVar("Action", 's', Control_config[id].text);
|
|
Script_system.RunCondition(CHA_ONACTIONSTOPPED, nullptr, id);
|
|
Script_system.RemHookVar("Action");
|
|
|
|
Control_config[id].continuous_ongoing = false;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// get heading, pitch, bank, throttle abs. and throttle rel. values.
|
|
void control_get_axes_readings(int *h, int *p, int *b, int *ta, int *tr)
|
|
{
|
|
int axes_values[JOY_NUM_AXES];
|
|
|
|
joystick_read_raw_axis(JOY_NUM_AXES, axes_values);
|
|
|
|
// joy_get_scaled_reading will return a value represents the joystick pos from -1 to +1 (fixed point)
|
|
*h = 0;
|
|
if (Axis_map_to[0] >= 0) {
|
|
*h = joy_get_scaled_reading(axes_values[Axis_map_to[0]]);
|
|
}
|
|
|
|
*p = 0;
|
|
if (Axis_map_to[1] >= 0) {
|
|
*p = joy_get_scaled_reading(axes_values[Axis_map_to[1]]);
|
|
}
|
|
|
|
*b = 0;
|
|
if (Axis_map_to[2] >= 0) {
|
|
*b = joy_get_scaled_reading(axes_values[Axis_map_to[2]]);
|
|
}
|
|
|
|
*ta = 0;
|
|
if (Axis_map_to[3] >= 0) {
|
|
*ta = joy_get_unscaled_reading(axes_values[Axis_map_to[3]]);
|
|
}
|
|
|
|
*tr = 0;
|
|
if (Axis_map_to[4] >= 0) {
|
|
*tr = joy_get_scaled_reading(axes_values[Axis_map_to[4]]);
|
|
}
|
|
|
|
if (Invert_axis[0]) {
|
|
*h = -(*h);
|
|
}
|
|
if (Invert_axis[1]) {
|
|
*p = -(*p);
|
|
}
|
|
if (Invert_axis[2]) {
|
|
*b = -(*b);
|
|
}
|
|
if (Invert_axis[3]) {
|
|
*ta = F1_0 - *ta;
|
|
}
|
|
if (Invert_axis[4]) {
|
|
*tr = -(*tr);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
int Last_frame_timestamp;
|
|
void control_used(int id)
|
|
{
|
|
// if we have set this key to be ignored, ignore it
|
|
if (Ignored_keys[id]) {
|
|
return;
|
|
}
|
|
|
|
// This check needs to be done because the control code might call this function more than once per frame,
|
|
// and we don't want to run the hooks more than once per frame
|
|
if (Control_config[id].used < Last_frame_timestamp) {
|
|
if (!Control_config[id].continuous_ongoing) {
|
|
Script_system.SetHookVar("Action", 's', Control_config[id].text);
|
|
Script_system.RunCondition(CHA_ONACTION, nullptr, id);
|
|
Script_system.RemHookVar("Action");
|
|
|
|
if (Control_config[id].type == CC_TYPE_CONTINUOUS)
|
|
Control_config[id].continuous_ongoing = true;
|
|
}
|
|
|
|
Control_config[id].used = timestamp();
|
|
}
|
|
}
|
|
|
|
void control_config_clear_used_status()
|
|
{
|
|
int i;
|
|
|
|
for (i=0; i<CCFG_MAX; i++) {
|
|
Control_config[i].used = 0;
|
|
}
|
|
}
|
|
|
|
void control_config_clear()
|
|
{
|
|
int i;
|
|
|
|
// Reset keyboard defaults
|
|
for (i=0; i<CCFG_MAX; i++) {
|
|
Control_config[i].key_id = Control_config[i].joy_id = -1;
|
|
}
|
|
} |