Files
fs2open.github.com/code/executor/CombinedExecutionContext.cpp
asarium 8fcb05bfd0 Add scripting API for custom execution context
This allows a script to create its own execution context so that it can
control when a coroutine is valid to play based on custom data.

Also adds a function which causes a coroutine to end in an error.
2020-08-11 09:38:39 +02:00

35 lines
1.0 KiB
C++

#include "CombinedExecutionContext.h"
namespace executor {
CombinedExecutionContext::CombinedExecutionContext(SCP_vector<std::shared_ptr<IExecutionContext>> contexts)
: m_contexts(std::move(contexts))
{
}
IExecutionContext::State CombinedExecutionContext::determineContextState() const
{
bool suspended_context = false;
bool invalid_context = false;
for (const auto& context : m_contexts) {
const auto state = context->determineContextState();
if (state == IExecutionContext::State::Suspended) {
suspended_context = true;
} else if (state == IExecutionContext::State::Invalid) {
invalid_context = true;
}
}
// If there is an invalid context then the combined state is invalid
// If there is not but there is a suspended one, then the state is suspended
if (invalid_context) {
return IExecutionContext::State::Invalid;
} else if (suspended_context) {
return IExecutionContext::State::Suspended;
} else {
return IExecutionContext::State::Valid;
}
}
CombinedExecutionContext::~CombinedExecutionContext() = default;
} // namespace executor