Files
asarium f25d98cebd Add AA bitmap support for standard gr.drawImage
Since that function already has full support for UV scaling it makes
sense to unify the behavior in one function instead of having a separate
monochrome function that does weird things.

Also deprecates that function since all its use cases are now covered by
drawImage.
2020-12-21 12:48:58 +01:00

2868 lines
76 KiB
C++

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#ifdef _WIN32
#include <windows.h>
#include <windowsx.h>
#endif
#include "globalincs/alphacolors.h"
#include "globalincs/systemvars.h"
#include "2d.h"
#include "grinternal.h"
#include "grstub.h"
#include "light.h"
#include "material.h"
#include "matrix.h"
#include "cmdline/cmdline.h"
#include "debugconsole/console.h"
#include "executor/global_executors.h"
#include "graphics/paths/PathRenderer.h"
#include "graphics/post_processing.h"
#include "graphics/util/GPUMemoryHeap.h"
#include "graphics/util/UniformBuffer.h"
#include "graphics/util/UniformBufferManager.h"
#include "io/mouse.h"
#include "libs/jansson.h"
#include "options/Option.h"
#include "osapi/osapi.h"
#include "parse/parselo.h"
#include "popup/popup.h"
#include "render/3d.h"
#include "scripting/hook_api.h"
#include "scripting/scripting.h"
#include "tracing/tracing.h"
#include "utils/boost/hash_combine.h"
#ifdef WITH_OPENGL
#include "graphics/opengl/gropengl.h"
#endif
#ifdef WITH_VULKAN
#include "graphics/vulkan/gr_vulkan.h"
#endif
#include <SDL_surface.h>
#include <algorithm>
#include <climits>
#if (SDL_VERSION_ATLEAST(1, 2, 7))
#include "SDL_cpuinfo.h"
#endif
const char* Resolution_prefixes[GR_NUM_RESOLUTIONS] = {"", "2_"};
screen gr_screen;
color_gun Gr_red, Gr_green, Gr_blue, Gr_alpha;
color_gun Gr_t_red, Gr_t_green, Gr_t_blue, Gr_t_alpha;
color_gun Gr_ta_red, Gr_ta_green, Gr_ta_blue, Gr_ta_alpha;
color_gun *Gr_current_red, *Gr_current_green, *Gr_current_blue, *Gr_current_alpha;
ubyte Gr_original_palette[768]; // The palette
ubyte Gr_current_palette[768];
char Gr_current_palette_name[128] = NOX("none");
// cursor stuff
io::mouse::Cursor* Web_cursor = NULL;
int Gr_inited = 0;
uint Gr_signature = 0;
float Gr_gamma = 1.0f;
static SCP_vector<float> gamma_value_enumerator()
{
SCP_vector<float> vals;
// We want to divide the possible values into increments of 0.05
constexpr auto UPPER_LIMIT = (int)(5.0 / 0.05);
for (int i = 2; i <= UPPER_LIMIT; ++i) {
vals.push_back(0.05f * i);
}
return vals;
}
static SCP_string gamma_display(float value)
{
SCP_string out;
sprintf(out, "%.2f", value);
return out;
}
static bool gamma_change_listener(float new_val, bool initial)
{
if (!initial) {
// This is not valid for the initial config load since that happens before the graphics system is initialized
gr_set_gamma(new_val);
} else {
Gr_gamma = new_val;
}
return true;
}
static auto GammaOption =
options::OptionBuilder<float>("Graphics.Gamma", "Brightness", "The brighness value used for the game window")
.category("Graphics")
.default_val(1.0f)
.enumerator(gamma_value_enumerator)
.display(gamma_display)
.change_listener(gamma_change_listener)
.finish();
const SCP_vector<std::pair<int, SCP_string>> DetailLevelValues = {{ 0, "Minimum" },
{ 1, "Low" },
{ 2, "Medium" },
{ 3, "High" },
{ 4, "Ultra" }, };
const auto LightingOption = options::OptionBuilder<int>("Graphics.Lighting", "Lighting", "Level of detail of the lighting")
.importance(1)
.category("Graphics")
.values(DetailLevelValues)
.default_val(MAX_DETAIL_LEVEL)
.change_listener([](int val, bool initial) {
Detail.lighting = val;
if (!initial) {
gr_recompile_all_shaders(nullptr);
}
return true;
})
.finish();
os::ViewportState Gr_configured_window_state = os::ViewportState::Windowed;
static bool mode_change_func(os::ViewportState state, bool initial)
{
Gr_configured_window_state = state;
if (initial) {
return false;
}
auto window = os::getMainViewport();
if (window == nullptr) {
return false;
}
window->setState(state);
return true;
}
static auto WindowModeOption = options::OptionBuilder<os::ViewportState>("Graphics.WindowMode", "Window Mode",
"Controls how the game window is created.")
.category("Graphics")
.level(options::ExpertLevel::Beginner)
.values({{os::ViewportState::Fullscreen, "Fullscreen"},
{os::ViewportState::Borderless, "Borderless"},
{os::ViewportState::Windowed, "Windowed"}})
.importance(98)
.default_val(os::ViewportState::Fullscreen)
.change_listener(mode_change_func)
.finish();
const std::shared_ptr<scripting::OverridableHook> OnFrameHook = scripting::OverridableHook::Factory(
"On Frame", "Called every frame as the last action before showing the frame result to the user.", {}, CHA_ONFRAME);
// z-buffer stuff
int gr_zbuffering = 0;
int gr_zbuffering_mode = 0;
int gr_global_zbuffering = 0;
// stencil buffer stuff
int gr_stencil_mode = 0;
// Default clipping distances
const float Default_min_draw_distance = 1.0f;
const float Default_max_draw_distance = 1e10;
float Min_draw_distance = Default_min_draw_distance;
float Max_draw_distance = Default_max_draw_distance;
// Pre-computed screen resize vars
static float Gr_full_resize_X = 1.0f, Gr_full_resize_Y = 1.0f;
static float Gr_full_center_resize_X = 1.0f, Gr_full_center_resize_Y = 1.0f;
static float Gr_resize_X = 1.0f, Gr_resize_Y = 1.0f;
static float Gr_menu_offset_X = 0.0f, Gr_menu_offset_Y = 0.0f;
static float Gr_menu_zoomed_offset_X = 0.0f, Gr_menu_zoomed_offset_Y = 0.0f;
float Gr_save_full_resize_X = 1.0f, Gr_save_full_resize_Y = 1.0f;
float Gr_save_full_center_resize_X = 1.0f, Gr_save_full_center_resize_Y = 1.0f;
float Gr_save_resize_X = 1.0f, Gr_save_resize_Y = 1.0f;
float Gr_save_menu_offset_X = 0.0f, Gr_save_menu_offset_Y = 0.0f;
float Gr_save_menu_zoomed_offset_X = 0.0f, Gr_save_menu_zoomed_offset_Y = 0.0f;
bool Save_custom_screen_size;
bool Deferred_lighting = false;
bool High_dynamic_range = false;
static ushort* Gr_original_gamma_ramp = nullptr;
static int videodisplay_deserializer(const json_t* value)
{
int id;
json_error_t err;
if (json_unpack_ex((json_t*)value, &err, 0, "i", &id) != 0) {
throw json_exception(err);
}
return id;
}
static json_t* videodisplay_serializer(int value) { return json_pack("i", value); }
static SCP_vector<int> videodisplay_enumerator()
{
SCP_vector<int> vals;
for (int i = 0; i < SDL_GetNumVideoDisplays(); ++i) {
vals.push_back(i);
}
return vals;
}
static SCP_string videodisplay_display(int id)
{
SCP_string out;
sprintf(out, "(%d) %s", id + 1, SDL_GetDisplayName(id));
return out;
}
static bool videodisplay_change(int display, bool initial)
{
if (initial) {
return false;
}
auto window = os::getSDLMainWindow();
if (window == nullptr) {
return false;
}
SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED_DISPLAY(display), SDL_WINDOWPOS_CENTERED_DISPLAY(display));
return true;
}
static auto VideoDisplayOption =
options::OptionBuilder<int>("Graphics.Display", "Primary display", "The display used for rendering.")
.category("Graphics")
.level(options::ExpertLevel::Beginner)
.deserializer(videodisplay_deserializer)
.serializer(videodisplay_serializer)
.enumerator(videodisplay_enumerator)
.display(videodisplay_display)
.default_val(0)
.change_listener(videodisplay_change)
.importance(99)
.finish();
struct ResolutionInfo {
uint32_t width = 0;
uint32_t height = 0;
ResolutionInfo(uint32_t _width, uint32_t _height) : width(_width), height(_height) {}
ResolutionInfo() = default;
friend bool operator==(const ResolutionInfo& lhs, const ResolutionInfo& rhs)
{
return lhs.width == rhs.width && lhs.height == rhs.height;
}
friend bool operator!=(const ResolutionInfo& lhs, const ResolutionInfo& rhs) { return !(rhs == lhs); }
};
static ResolutionInfo resolution_deserializer(const json_t* el)
{
int width;
int height;
json_error_t err;
if (json_unpack_ex((json_t*)el, &err, 0, "{s:i, s:i}", "width", &width, "height", &height) != 0) {
throw json_exception(err);
}
return {(uint32_t)width, (uint32_t)height};
}
static json_t* resolution_serializer(const ResolutionInfo& value)
{
return json_pack("{s:i, s:i}", "width", value.width, "height", value.height);
}
static SCP_vector<ResolutionInfo> resolution_enumerator()
{
SCP_vector<ResolutionInfo> out;
auto display = VideoDisplayOption->getValue();
for (auto i = 0; i < SDL_GetNumDisplayModes(display); ++i) {
SDL_DisplayMode mode;
if (SDL_GetDisplayMode(display, i, &mode) != 0) {
continue;
}
auto res = ResolutionInfo(mode.w, mode.h);
if (std::find(out.begin(), out.end(), res) == out.end()) {
out.push_back(res);
}
}
return out;
}
static SCP_string resolution_display(const ResolutionInfo& info)
{
SCP_string str;
sprintf(str, "%dx%d", info.width, info.height);
return str;
}
static ResolutionInfo resolution_default()
{
SDL_DisplayMode mode;
if (SDL_GetDesktopDisplayMode(VideoDisplayOption->getValue(), &mode) != 0) {
return {};
}
return {(uint32_t)mode.w, (uint32_t)mode.h};
}
static bool resolution_change(const ResolutionInfo& /*info*/, bool initial)
{
if (initial) {
return false;
}
return false;
// The following code should change the size of the window properly but FSO currently can't handle that
/*
auto window = os::getSDLMainWindow();
if (window == nullptr) {
return;
}
auto display = VideoDisplayOption->getValue();
if (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN) {
SDL_DisplayMode target;
target.w = info.width;
target.h = info.height;
target.format = 0; // don't care
target.refresh_rate = 0; // don't care
target.driverdata = 0; // initialize to 0
SDL_DisplayMode closest;
if (SDL_GetClosestDisplayMode(display, &target, &closest) == nullptr) {
return;
}
SDL_SetWindowDisplayMode(window, &closest);
} else {
SDL_SetWindowSize(window, info.width, info.height);
// Recenter the window
SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED_DISPLAY(display), SDL_WINDOWPOS_CENTERED_DISPLAY(display));
}
*/
}
static auto ResolutionOption =
options::OptionBuilder<ResolutionInfo>("Graphics.Resolution", "Resolution", "The rendering resolution.")
.category("Graphics")
.level(options::ExpertLevel::Beginner)
.deserializer(resolution_deserializer)
.serializer(resolution_serializer)
.enumerator(resolution_enumerator)
.display(resolution_display)
.default_func(resolution_default)
.change_listener(resolution_change)
.importance(100)
.finish();
bool Gr_enable_soft_particles = false;
static auto SoftParticlesOption = options::OptionBuilder<bool>("Graphics.SoftParticles", "Soft Particles",
"Enable or disable soft particle rendering.")
.category("Graphics")
.level(options::ExpertLevel::Advanced)
.default_val(true)
.bind_to_once(&Gr_enable_soft_particles)
.importance(68)
.finish();
flagset<FramebufferEffects> Gr_framebuffer_effects;
static auto FramebufferEffectsOption =
options::OptionBuilder<flagset<FramebufferEffects>>(
"Graphics.FramebufferEffects", "Framebuffer effects",
"Controls which framebuffer effects will be applied to the scene.")
.category("Graphics")
.level(options::ExpertLevel::Advanced)
.values({{{}, "None"},
{{FramebufferEffects::Shockwaves}, "Shockwaves"},
{{FramebufferEffects::Thrusters}, "Thrusters"},
{{FramebufferEffects::Shockwaves, FramebufferEffects::Thrusters}, "All"}})
.default_val({FramebufferEffects::Shockwaves, FramebufferEffects::Thrusters})
.bind_to_once(&Gr_framebuffer_effects)
.importance(77)
.finish();
AntiAliasMode Gr_aa_mode = AntiAliasMode::None;
AntiAliasMode Gr_aa_mode_last_frame = AntiAliasMode::None;
static auto AAOption = options::OptionBuilder<AntiAliasMode>("Graphics.AAMode", "Anti Aliasing",
"Controls the anti aliasing mode of the engine.")
.category("Graphics")
.level(options::ExpertLevel::Advanced)
.values({{AntiAliasMode::None, "None"},
{AntiAliasMode::FXAA_Low, "FXAA Low"},
{AntiAliasMode::FXAA_Medium, "FXAA Medium"},
{AntiAliasMode::FXAA_High, "FXAA High"},
{AntiAliasMode::SMAA_Low, "SMAA Low"},
{AntiAliasMode::SMAA_Medium, "SMAA Medium"},
{AntiAliasMode::SMAA_High, "SMAA High"},
{AntiAliasMode::SMAA_Ultra, "SMAA Ultra"}})
.default_val(AntiAliasMode::None)
.bind_to(&Gr_aa_mode)
.importance(79)
.finish();
bool gr_is_fxaa_mode(AntiAliasMode mode)
{
return mode == AntiAliasMode::FXAA_Low || mode == AntiAliasMode::FXAA_Medium || mode == AntiAliasMode::FXAA_High;
}
bool gr_is_smaa_mode(AntiAliasMode mode) {
return mode == AntiAliasMode::SMAA_Low || mode == AntiAliasMode::SMAA_Medium || mode == AntiAliasMode::SMAA_High || mode == AntiAliasMode::SMAA_Ultra;
}
bool Gr_post_processing_enabled = true;
static auto PostProcessOption =
options::OptionBuilder<bool>("Graphis.PostProcessing", "Post processing",
"Controls whether post processing is enabled in the engine")
.category("Graphics")
.level(options::ExpertLevel::Advanced)
.default_val(false)
.bind_to_once(&Gr_post_processing_enabled)
.importance(69)
.finish();
bool Gr_enable_vsync = true;
static auto VSyncOption = options::OptionBuilder<bool>("Graphis.VSync", "Vertical Sync",
"Controls how the engine does vertical synchronization")
.category("Graphics")
.level(options::ExpertLevel::Advanced)
.default_val(true)
.bind_to_once(&Gr_enable_vsync)
.importance(70)
.finish();
static std::unique_ptr<graphics::util::UniformBufferManager> UniformBufferManager;
// Forward definitions
static void uniform_buffer_managers_init();
static void uniform_buffer_managers_deinit();
static void uniform_buffer_managers_retire_buffers();
static void gpu_heap_init();
static void gpu_heap_deinit();
void gr_set_screen_scale(int w, int h, int zoom_w, int zoom_h, int max_w, int max_h, int center_w, int center_h,
bool force_stretch)
{
bool do_zoom = zoom_w > 0 && zoom_h > 0 && (zoom_w != w || zoom_h != h);
Gr_full_resize_X = (float)max_w / (float)w;
Gr_full_resize_Y = (float)max_h / (float)h;
Gr_full_center_resize_X = (float)center_w / (float)w;
Gr_full_center_resize_Y = (float)center_h / (float)h;
if (do_zoom) {
float aspect_quotient = ((float)center_w / (float)center_h) / ((float)zoom_w / (float)zoom_h);
Gr_resize_X = (float)center_w / (float)zoom_w / ((aspect_quotient > 1.0f) ? aspect_quotient : 1.0f);
Gr_resize_Y = (float)center_h / (float)zoom_h * ((aspect_quotient < 1.0f) ? aspect_quotient : 1.0f);
Gr_menu_offset_X = ((center_w - w * Gr_resize_X) / 2.0f) + gr_screen.center_offset_x;
Gr_menu_offset_Y = ((center_h - h * Gr_resize_Y) / 2.0f) + gr_screen.center_offset_y;
Gr_menu_zoomed_offset_X = (Gr_menu_offset_X >= 0.0f) ? Gr_menu_offset_X : gr_screen.center_offset_x;
Gr_menu_zoomed_offset_Y = (Gr_menu_offset_Y >= 0.0f) ? Gr_menu_offset_Y : gr_screen.center_offset_y;
if (force_stretch || Cmdline_stretch_menu) {
if (Gr_menu_offset_X > (float)gr_screen.center_offset_x) {
Gr_resize_X = Gr_full_center_resize_X;
Gr_menu_offset_X = Gr_menu_zoomed_offset_X = (float)gr_screen.center_offset_x;
}
if (Gr_menu_offset_Y > (float)gr_screen.center_offset_y) {
Gr_resize_Y = Gr_full_center_resize_Y;
Gr_menu_offset_Y = Gr_menu_zoomed_offset_Y = (float)gr_screen.center_offset_y;
}
}
} else {
if (force_stretch || Cmdline_stretch_menu) {
Gr_resize_X = Gr_full_center_resize_X;
Gr_resize_Y = Gr_full_center_resize_Y;
Gr_menu_offset_X = Gr_menu_zoomed_offset_X = (float)gr_screen.center_offset_x;
Gr_menu_offset_Y = Gr_menu_zoomed_offset_Y = (float)gr_screen.center_offset_y;
} else {
float aspect_quotient = ((float)center_w / (float)center_h) / ((float)w / (float)h);
Gr_resize_X = Gr_full_center_resize_X / ((aspect_quotient > 1.0f) ? aspect_quotient : 1.0f);
Gr_resize_Y = Gr_full_center_resize_Y * ((aspect_quotient < 1.0f) ? aspect_quotient : 1.0f);
Gr_menu_offset_X = Gr_menu_zoomed_offset_X = ((aspect_quotient > 1.0f) ? ((center_w - w * Gr_resize_X) / 2.0f) : 0.0f) + gr_screen.center_offset_x;
Gr_menu_offset_Y = Gr_menu_zoomed_offset_Y = ((aspect_quotient < 1.0f) ? ((center_h - h * Gr_resize_Y) / 2.0f) : 0.0f) + gr_screen.center_offset_y;
}
}
gr_screen.custom_size = (w != max_w || w != center_w || h != max_h || h != center_h);
if (gr_screen.rendering_to_texture == -1) {
gr_screen.max_w_unscaled = w;
gr_screen.max_h_unscaled = h;
if (do_zoom) {
gr_screen.max_w_unscaled_zoomed = gr_screen.max_w_unscaled + fl2i(Gr_menu_offset_X * 2.0f / Gr_resize_X);
gr_screen.max_h_unscaled_zoomed = gr_screen.max_h_unscaled + fl2i(Gr_menu_offset_Y * 2.0f / Gr_resize_Y);
if (gr_screen.max_w_unscaled_zoomed > gr_screen.max_w_unscaled) {
gr_screen.max_w_unscaled_zoomed = gr_screen.max_w_unscaled;
}
if (gr_screen.max_h_unscaled_zoomed > gr_screen.max_h_unscaled) {
gr_screen.max_h_unscaled_zoomed = gr_screen.max_h_unscaled;
}
} else {
gr_screen.max_w_unscaled_zoomed = gr_screen.max_w_unscaled;
gr_screen.max_h_unscaled_zoomed = gr_screen.max_h_unscaled;
}
}
}
void gr_reset_screen_scale()
{
Gr_full_resize_X = Gr_save_full_resize_X;
Gr_full_resize_Y = Gr_save_full_resize_Y;
Gr_full_center_resize_X = Gr_save_full_center_resize_X;
Gr_full_center_resize_Y = Gr_save_full_center_resize_Y;
Gr_resize_X = Gr_save_resize_X;
Gr_resize_Y = Gr_save_resize_Y;
Gr_menu_offset_X = Gr_save_menu_offset_X;
Gr_menu_offset_Y = Gr_save_menu_offset_Y;
Gr_menu_zoomed_offset_X = Gr_save_menu_zoomed_offset_X;
Gr_menu_zoomed_offset_Y = Gr_save_menu_zoomed_offset_Y;
gr_screen.custom_size = Save_custom_screen_size;
if (gr_screen.rendering_to_texture == -1) {
gr_screen.max_w_unscaled = gr_screen.max_w_unscaled_zoomed = (gr_screen.res == GR_1024) ? 1024 : 640;
gr_screen.max_h_unscaled = gr_screen.max_h_unscaled_zoomed = (gr_screen.res == GR_1024) ? 768 : 480;
}
}
/**
* This function is to be called if you wish to scale GR_1024 or GR_640 x and y positions or
* lengths in order to keep the correctly scaled to nonstandard resolutions
*
* @param x X value, can be NULL
* @param y Y value, can be NULL
* @param w width, can be NULL
* @param h height, can be NULL
* @param resize_mode
* @return always true unless error
*/
bool gr_resize_screen_pos(int *x, int *y, int *w, int *h, int resize_mode)
{
if ( resize_mode == GR_RESIZE_NONE || (!gr_screen.custom_size && (gr_screen.rendering_to_texture == -1)) ) {
return false;
}
float xy_tmp = 0.0f;
if ( x ) {
switch (resize_mode) {
case GR_RESIZE_FULL:
xy_tmp = (*x) * Gr_full_resize_X;
break;
case GR_RESIZE_FULL_CENTER:
xy_tmp = (*x) * Gr_full_center_resize_X + (float)gr_screen.center_offset_x;
break;
case GR_RESIZE_MENU:
xy_tmp = (*x) * Gr_resize_X + Gr_menu_offset_X;
break;
case GR_RESIZE_MENU_ZOOMED:
xy_tmp = (*x) * Gr_resize_X + Gr_menu_zoomed_offset_X;
break;
case GR_RESIZE_MENU_NO_OFFSET:
xy_tmp = (*x) * Gr_resize_X;
break;
}
(*x) = fl2ir(xy_tmp);
}
if ( y ) {
switch (resize_mode) {
case GR_RESIZE_FULL:
xy_tmp = (*y) * Gr_full_resize_Y;
break;
case GR_RESIZE_FULL_CENTER:
xy_tmp = (*y) * Gr_full_center_resize_Y + (float)gr_screen.center_offset_y;
break;
case GR_RESIZE_MENU:
xy_tmp = (*y) * Gr_resize_Y + Gr_menu_offset_Y;
break;
case GR_RESIZE_MENU_ZOOMED:
xy_tmp = (*y) * Gr_resize_Y + Gr_menu_zoomed_offset_Y;
break;
case GR_RESIZE_MENU_NO_OFFSET:
xy_tmp = (*y) * Gr_resize_Y;
break;
}
(*y) = fl2ir(xy_tmp);
}
if ( w ) {
switch (resize_mode) {
case GR_RESIZE_FULL:
xy_tmp = (*w) * Gr_full_resize_X;
break;
case GR_RESIZE_FULL_CENTER:
xy_tmp = (*w) * Gr_full_center_resize_X;
break;
case GR_RESIZE_MENU:
case GR_RESIZE_MENU_ZOOMED:
case GR_RESIZE_MENU_NO_OFFSET:
xy_tmp = (*w) * Gr_resize_X;
break;
}
(*w) = fl2ir(xy_tmp);
}
if ( h ) {
switch (resize_mode) {
case GR_RESIZE_FULL:
xy_tmp = (*h) * Gr_full_resize_Y;
break;
case GR_RESIZE_FULL_CENTER:
xy_tmp = (*h) * Gr_full_center_resize_Y;
break;
case GR_RESIZE_MENU:
case GR_RESIZE_MENU_ZOOMED:
case GR_RESIZE_MENU_NO_OFFSET:
xy_tmp = (*h) * Gr_resize_Y;
break;
}
(*h) = fl2ir(xy_tmp);
}
return true;
}
/**
*
* @param x X value, can be NULL
* @param y Y value, can be NULL
* @param w width, can be NULL
* @param h height, can be NULL
* @param resize_mode
* @return always true unless error
*/
bool gr_unsize_screen_pos(int *x, int *y, int *w, int *h, int resize_mode)
{
if ( resize_mode == GR_RESIZE_NONE || (!gr_screen.custom_size && (gr_screen.rendering_to_texture == -1)) ) {
return false;
}
float xy_tmp = 0.0f;
if ( x ) {
switch (resize_mode) {
case GR_RESIZE_FULL:
xy_tmp = (*x) / Gr_full_resize_X;
break;
case GR_RESIZE_FULL_CENTER:
xy_tmp = ((*x) - (float)gr_screen.center_offset_x) / Gr_full_center_resize_X;
break;
case GR_RESIZE_MENU:
xy_tmp = ((*x) - Gr_menu_offset_X) / Gr_resize_X;
break;
case GR_RESIZE_MENU_ZOOMED:
xy_tmp = ((*x) - Gr_menu_zoomed_offset_X) / Gr_resize_X;
break;
case GR_RESIZE_MENU_NO_OFFSET:
xy_tmp = (*x) / Gr_resize_X;
break;
}
(*x) = fl2ir(xy_tmp);
}
if ( y ) {
switch (resize_mode) {
case GR_RESIZE_FULL:
xy_tmp = (*y) / Gr_full_resize_Y;
break;
case GR_RESIZE_FULL_CENTER:
xy_tmp = ((*y) - (float)gr_screen.center_offset_y) / Gr_full_center_resize_Y;
break;
case GR_RESIZE_MENU:
xy_tmp = ((*y) - Gr_menu_offset_Y) / Gr_resize_Y;
break;
case GR_RESIZE_MENU_ZOOMED:
xy_tmp = ((*y) - Gr_menu_zoomed_offset_Y) / Gr_resize_Y;
break;
case GR_RESIZE_MENU_NO_OFFSET:
xy_tmp = (*y) / Gr_resize_Y;
break;
}
(*y) = fl2ir(xy_tmp);
}
if ( w ) {
switch (resize_mode) {
case GR_RESIZE_FULL:
xy_tmp = (*w) / Gr_full_resize_X;
break;
case GR_RESIZE_FULL_CENTER:
xy_tmp = (*w) / Gr_full_center_resize_X;
break;
case GR_RESIZE_MENU:
case GR_RESIZE_MENU_ZOOMED:
case GR_RESIZE_MENU_NO_OFFSET:
xy_tmp = (*w) / Gr_resize_X;
break;
}
(*w) = fl2ir(xy_tmp);
}
if ( h ) {
switch (resize_mode) {
case GR_RESIZE_FULL:
xy_tmp = (*h) / Gr_full_resize_Y;
break;
case GR_RESIZE_FULL_CENTER:
xy_tmp = (*h) / Gr_full_center_resize_Y;
break;
case GR_RESIZE_MENU:
case GR_RESIZE_MENU_ZOOMED:
case GR_RESIZE_MENU_NO_OFFSET:
xy_tmp = (*h) / Gr_resize_Y;
break;
}
(*h) = fl2ir(xy_tmp);
}
return true;
}
/**
* This function is to be called if you wish to scale GR_1024 or GR_640 x and y positions or
* lengths in order to keep the correctly scaled to nonstandard resolutions
*
* @param x X value, can be NULL
* @param y Y value, can be NULL
* @param w width, can be NULL
* @param h height, can be NULL
* @param resize_mode
* @return always true unless error
*/
bool gr_resize_screen_posf(float *x, float *y, float *w, float *h, int resize_mode)
{
if ( resize_mode == GR_RESIZE_NONE || (!gr_screen.custom_size && (gr_screen.rendering_to_texture == -1)) ) {
return false;
}
float xy_tmp = 0.0f;
if ( x ) {
switch (resize_mode) {
case GR_RESIZE_FULL:
xy_tmp = (*x) * Gr_full_resize_X;
break;
case GR_RESIZE_FULL_CENTER:
xy_tmp = (*x) * Gr_full_center_resize_X + (float)gr_screen.center_offset_x;
break;
case GR_RESIZE_MENU:
xy_tmp = (*x) * Gr_resize_X + Gr_menu_offset_X;
break;
case GR_RESIZE_MENU_ZOOMED:
xy_tmp = (*x) * Gr_resize_X + Gr_menu_zoomed_offset_X;
break;
case GR_RESIZE_MENU_NO_OFFSET:
xy_tmp = (*x) * Gr_resize_X;
break;
}
(*x) = xy_tmp;
}
if ( y ) {
switch (resize_mode) {
case GR_RESIZE_FULL:
xy_tmp = (*y) * Gr_full_resize_Y;
break;
case GR_RESIZE_FULL_CENTER:
xy_tmp = (*y) * Gr_full_center_resize_Y + (float)gr_screen.center_offset_y;
break;
case GR_RESIZE_MENU:
xy_tmp = (*y) * Gr_resize_Y + Gr_menu_offset_Y;
break;
case GR_RESIZE_MENU_ZOOMED:
xy_tmp = (*y) * Gr_resize_Y + Gr_menu_zoomed_offset_Y;
break;
case GR_RESIZE_MENU_NO_OFFSET:
xy_tmp = (*y) * Gr_resize_Y;
break;
}
(*y) = xy_tmp;
}
if ( w ) {
switch (resize_mode) {
case GR_RESIZE_FULL:
xy_tmp = (*w) * Gr_full_resize_X;
break;
case GR_RESIZE_FULL_CENTER:
xy_tmp = (*w) * Gr_full_center_resize_X;
break;
case GR_RESIZE_MENU:
case GR_RESIZE_MENU_ZOOMED:
case GR_RESIZE_MENU_NO_OFFSET:
xy_tmp = (*w) * Gr_resize_X;
break;
}
(*w) = xy_tmp;
}
if ( h ) {
switch (resize_mode) {
case GR_RESIZE_FULL:
xy_tmp = (*h) * Gr_full_resize_Y;
break;
case GR_RESIZE_FULL_CENTER:
xy_tmp = (*h) * Gr_full_center_resize_Y;
break;
case GR_RESIZE_MENU:
case GR_RESIZE_MENU_ZOOMED:
case GR_RESIZE_MENU_NO_OFFSET:
xy_tmp = (*h) * Gr_resize_Y;
break;
}
(*h) = xy_tmp;
}
return true;
}
/**
*
* @param x X value, can be NULL
* @param y Y value, can be NULL
* @param w width, can be NULL
* @param h height, can be NULL
* @param resize_mode
* @return always true unless error
*/
bool gr_unsize_screen_posf(float *x, float *y, float *w, float *h, int resize_mode)
{
if ( resize_mode == GR_RESIZE_NONE || (!gr_screen.custom_size && (gr_screen.rendering_to_texture == -1)) ) {
return false;
}
float xy_tmp = 0.0f;
if ( x ) {
switch (resize_mode) {
case GR_RESIZE_FULL:
xy_tmp = (*x) / Gr_full_resize_X;
break;
case GR_RESIZE_FULL_CENTER:
xy_tmp = ((*x) - (float)gr_screen.center_offset_x) / Gr_full_center_resize_X;
break;
case GR_RESIZE_MENU:
xy_tmp = ((*x) - Gr_menu_offset_X) / Gr_resize_X;
break;
case GR_RESIZE_MENU_ZOOMED:
xy_tmp = ((*x) - Gr_menu_zoomed_offset_X) / Gr_resize_X;
break;
case GR_RESIZE_MENU_NO_OFFSET:
xy_tmp = (*x) / Gr_resize_X;
break;
}
(*x) = xy_tmp;
}
if ( y ) {
switch (resize_mode) {
case GR_RESIZE_FULL:
xy_tmp = (*y) / Gr_full_resize_Y;
break;
case GR_RESIZE_FULL_CENTER:
xy_tmp = ((*y) - (float)gr_screen.center_offset_y) / Gr_full_center_resize_Y;
break;
case GR_RESIZE_MENU:
xy_tmp = ((*y) - Gr_menu_offset_Y) / Gr_resize_Y;
break;
case GR_RESIZE_MENU_ZOOMED:
xy_tmp = ((*y) - Gr_menu_zoomed_offset_Y) / Gr_resize_Y;
break;
case GR_RESIZE_MENU_NO_OFFSET:
xy_tmp = (*y) / Gr_resize_Y;
break;
}
(*y) = xy_tmp;
}
if ( w ) {
switch (resize_mode) {
case GR_RESIZE_FULL:
xy_tmp = (*w) / Gr_full_resize_X;
break;
case GR_RESIZE_FULL_CENTER:
xy_tmp = (*w) / Gr_full_center_resize_X;
break;
case GR_RESIZE_MENU:
case GR_RESIZE_MENU_ZOOMED:
case GR_RESIZE_MENU_NO_OFFSET:
xy_tmp = (*w) / Gr_resize_X;
break;
}
(*w) = xy_tmp;
}
if ( h ) {
switch (resize_mode) {
case GR_RESIZE_FULL:
xy_tmp = (*h) / Gr_full_resize_Y;
break;
case GR_RESIZE_FULL_CENTER:
xy_tmp = (*h) / Gr_full_center_resize_Y;
break;
case GR_RESIZE_MENU:
case GR_RESIZE_MENU_ZOOMED:
case GR_RESIZE_MENU_NO_OFFSET:
xy_tmp = (*h) / Gr_resize_Y;
break;
}
(*h) = xy_tmp;
}
return true;
}
void gr_close()
{
if ( !Gr_inited ) {
return;
}
if (Gr_original_gamma_ramp != nullptr && os::getSDLMainWindow() != nullptr) {
SDL_SetWindowGammaRamp(os::getSDLMainWindow(), Gr_original_gamma_ramp, (Gr_original_gamma_ramp + 256),
(Gr_original_gamma_ramp + 512));
}
// This is valid even if Gr_original_gamma_ramp is nullptr
vm_free(Gr_original_gamma_ramp);
Gr_original_gamma_ramp = nullptr;
gpu_heap_deinit();
// Cleanup uniform buffer managers
uniform_buffer_managers_deinit();
font::close();
gr_light_shutdown();
graphics::paths::PathRenderer::shutdown();
switch (gr_screen.mode) {
case GR_OPENGL:
#ifdef WITH_OPENGL
gr_opengl_cleanup(true);
#endif
break;
case GR_VULKAN:
#ifdef WITH_VULKAN
graphics::vulkan::cleanup();
#endif
break;
case GR_STUB:
break;
default:
Int3(); // Invalid graphics mode
}
bm_close();
Gr_inited = 0;
}
/**
* Set screen clear color
*/
DCF(clear_color, "set clear color r, g, b")
{
ubyte r, g, b;
dc_stuff_ubyte(&r);
dc_stuff_ubyte(&g);
dc_stuff_ubyte(&b);
// set the color
gr_set_clear_color(r, g, b);
}
void gr_set_palette_internal( const char * /*name*/, ubyte * palette, int /*restrict_font_to_128*/ )
{
if ( palette == NULL ) {
// Create a default palette
int r,g,b,i;
i = 0;
for (r=0; r<6; r++ )
for (g=0; g<6; g++ )
for (b=0; b<6; b++ ) {
Gr_current_palette[i*3+0] = (unsigned char)(r*51);
Gr_current_palette[i*3+1] = (unsigned char)(g*51);
Gr_current_palette[i*3+2] = (unsigned char)(b*51);
i++;
}
for ( i=216;i<256; i++ ) {
Gr_current_palette[i*3+0] = (unsigned char)((i-216)*6);
Gr_current_palette[i*3+1] = (unsigned char)((i-216)*6);
Gr_current_palette[i*3+2] = (unsigned char)((i-216)*6);
}
memmove( Gr_original_palette, Gr_current_palette, 768 );
} else {
memmove( Gr_original_palette, palette, 768 );
memmove( Gr_current_palette, palette, 768 );
}
if ( Gr_inited ) {
// Since the palette set code might shuffle the palette,
// reload it into the source palette
if (palette) {
memmove(palette, Gr_current_palette, 768);
}
}
}
void gr_screen_resize(int width, int height)
{
gr_screen.save_center_w = gr_screen.center_w = gr_screen.save_max_w = gr_screen.max_w = gr_screen.max_w_unscaled = gr_screen.max_w_unscaled_zoomed = width;
gr_screen.save_center_h = gr_screen.center_h = gr_screen.save_max_h = gr_screen.max_h = gr_screen.max_h_unscaled = gr_screen.max_h_unscaled_zoomed = height;
gr_screen.offset_x = gr_screen.offset_x_unscaled = 0;
gr_screen.offset_y = gr_screen.offset_y_unscaled = 0;
gr_screen.clip_left = gr_screen.clip_left_unscaled = 0;
gr_screen.clip_top = gr_screen.clip_top_unscaled = 0;
gr_screen.clip_right = gr_screen.clip_right_unscaled = gr_screen.max_w - 1;
gr_screen.clip_bottom = gr_screen.clip_bottom_unscaled = gr_screen.max_h - 1;
gr_screen.clip_width = gr_screen.clip_width_unscaled = gr_screen.max_w;
gr_screen.clip_height = gr_screen.clip_height_unscaled = gr_screen.max_h;
gr_screen.clip_aspect = i2fl(gr_screen.clip_width) / i2fl(gr_screen.clip_height);
if (gr_screen.custom_size) {
gr_unsize_screen_pos( &gr_screen.max_w_unscaled, &gr_screen.max_h_unscaled );
gr_unsize_screen_pos( &gr_screen.max_w_unscaled_zoomed, &gr_screen.max_h_unscaled_zoomed );
gr_unsize_screen_pos( &gr_screen.clip_right_unscaled, &gr_screen.clip_bottom_unscaled );
gr_unsize_screen_pos( &gr_screen.clip_width_unscaled, &gr_screen.clip_height_unscaled );
}
gr_screen.save_max_w_unscaled = gr_screen.max_w_unscaled;
gr_screen.save_max_h_unscaled = gr_screen.max_h_unscaled;
gr_screen.save_max_w_unscaled_zoomed = gr_screen.max_w_unscaled_zoomed;
gr_screen.save_max_h_unscaled_zoomed = gr_screen.max_h_unscaled_zoomed;
gr_setup_viewport();
}
int gr_get_resolution_class(int width, int height)
{
if ((width >= GR_1024_THRESHOLD_WIDTH) && (height >= GR_1024_THRESHOLD_HEIGHT)) {
return GR_1024;
} else {
return GR_640;
}
}
static void init_colors()
{
int bpp = gr_screen.bits_per_pixel;
Assertion((bpp == 16) || (bpp == 32), "Invalid bits-per-pixel value %d!", bpp);
// screen format
switch (bpp) {
case 16: {
Gr_red.bits = 5;
Gr_red.shift = 11;
Gr_red.scale = 8;
Gr_red.mask = 0xF800;
Gr_green.bits = 6;
Gr_green.shift = 5;
Gr_green.scale = 4;
Gr_green.mask = 0x7E0;
Gr_blue.bits = 5;
Gr_blue.shift = 0;
Gr_blue.scale = 8;
Gr_blue.mask = 0x1F;
break;
}
case 32: {
Gr_red.bits = 8;
Gr_red.shift = 16;
Gr_red.scale = 1;
Gr_red.mask = 0xff0000;
Gr_green.bits = 8;
Gr_green.shift = 8;
Gr_green.scale = 1;
Gr_green.mask = 0x00ff00;
Gr_blue.bits = 8;
Gr_blue.shift = 0;
Gr_blue.scale = 1;
Gr_blue.mask = 0x0000ff;
Gr_alpha.bits = 8;
Gr_alpha.shift = 24;
Gr_alpha.mask = 0xff000000;
Gr_alpha.scale = 1;
break;
}
}
// texture format
Gr_t_red.bits = 5;
Gr_t_red.mask = 0x7c00;
Gr_t_red.shift = 10;
Gr_t_red.scale = 8;
Gr_t_green.bits = 5;
Gr_t_green.mask = 0x03e0;
Gr_t_green.shift = 5;
Gr_t_green.scale = 8;
Gr_t_blue.bits = 5;
Gr_t_blue.mask = 0x001f;
Gr_t_blue.shift = 0;
Gr_t_blue.scale = 8;
Gr_t_alpha.bits = 1;
Gr_t_alpha.mask = 0x8000;
Gr_t_alpha.scale = 255;
Gr_t_alpha.shift = 15;
// alpha-texture format
Gr_ta_red.bits = 4;
Gr_ta_red.mask = 0x0f00;
Gr_ta_red.shift = 8;
Gr_ta_red.scale = 17;
Gr_ta_green.bits = 4;
Gr_ta_green.mask = 0x00f0;
Gr_ta_green.shift = 4;
Gr_ta_green.scale = 17;
Gr_ta_blue.bits = 4;
Gr_ta_blue.mask = 0x000f;
Gr_ta_blue.shift = 0;
Gr_ta_blue.scale = 17;
Gr_ta_alpha.bits = 4;
Gr_ta_alpha.mask = 0xf000;
Gr_ta_alpha.shift = 12;
Gr_ta_alpha.scale = 17;
}
static bool gr_init_sub(std::unique_ptr<os::GraphicsOperations>&& graphicsOps, int mode, int width, int height,
int depth, float center_aspect_ratio)
{
int res = GR_1024;
bool rc = false;
gr_screen = {};
float aspect_ratio = (float)width / (float)height;
if ( (((width == 640) && (height == 480)) || ((width == 1024) && (height == 768))) && (aspect_ratio == center_aspect_ratio) ) {
gr_screen.custom_size = false;
} else {
gr_screen.custom_size = true;
}
gr_screen.save_max_w = gr_screen.max_w = gr_screen.max_w_unscaled = gr_screen.max_w_unscaled_zoomed = width;
gr_screen.save_max_h = gr_screen.max_h = gr_screen.max_h_unscaled = gr_screen.max_h_unscaled_zoomed = height;
if (aspect_ratio > center_aspect_ratio) {
gr_screen.save_center_w = gr_screen.center_w = fl2ir(height * center_aspect_ratio);
gr_screen.save_center_h = gr_screen.center_h = height;
} else if (aspect_ratio < center_aspect_ratio) {
gr_screen.save_center_w = gr_screen.center_w = width;
gr_screen.save_center_h = gr_screen.center_h = fl2ir(width / center_aspect_ratio);
} else {
gr_screen.save_center_w = gr_screen.center_w = width;
gr_screen.save_center_h = gr_screen.center_h = height;
}
gr_screen.save_center_offset_x = gr_screen.center_offset_x = (width - gr_screen.center_w) / 2;
gr_screen.save_center_offset_y = gr_screen.center_offset_y = (height - gr_screen.center_h) / 2;
res = gr_get_resolution_class(gr_screen.center_w, gr_screen.center_h);
if (Fred_running) {
gr_screen.custom_size = false;
res = GR_640;
mode = GR_OPENGL;
}
Save_custom_screen_size = gr_screen.custom_size;
Gr_save_full_resize_X = Gr_full_resize_X = (float)width / ((res == GR_1024) ? 1024.0f : 640.0f);
Gr_save_full_resize_Y = Gr_full_resize_Y = (float)height / ((res == GR_1024) ? 768.0f : 480.0f);
Gr_save_full_center_resize_X = Gr_full_center_resize_X = (float)gr_screen.center_w / ((res == GR_1024) ? 1024.0f : 640.0f);
Gr_save_full_center_resize_Y = Gr_full_center_resize_Y = (float)gr_screen.center_h / ((res == GR_1024) ? 768.0f : 480.0f);
if (gr_screen.custom_size && !Cmdline_stretch_menu) {
float aspect_quotient = center_aspect_ratio / (4.0f / 3.0f);
Gr_save_resize_X = Gr_resize_X = Gr_full_center_resize_X / ((aspect_quotient > 1.0f) ? aspect_quotient : 1.0f);
Gr_save_resize_Y = Gr_resize_Y = Gr_full_center_resize_Y * ((aspect_quotient < 1.0f) ? aspect_quotient : 1.0f);
Gr_save_menu_offset_X = Gr_menu_offset_X = ((aspect_quotient > 1.0f) ? ((gr_screen.center_w - gr_screen.center_w / aspect_quotient) / 2.0f) : 0.0f) + gr_screen.center_offset_x;
Gr_save_menu_offset_Y = Gr_menu_offset_Y = ((aspect_quotient < 1.0f) ? ((gr_screen.center_h - gr_screen.center_h * aspect_quotient) / 2.0f) : 0.0f) + gr_screen.center_offset_y;
} else {
Gr_save_resize_X = Gr_resize_X = Gr_full_center_resize_X;
Gr_save_resize_Y = Gr_resize_Y = Gr_full_center_resize_Y;
Gr_save_menu_offset_X = Gr_menu_offset_X = (float)gr_screen.center_offset_x;
Gr_save_menu_offset_Y = Gr_menu_offset_Y = (float)gr_screen.center_offset_y;
}
Gr_save_menu_zoomed_offset_X = Gr_menu_zoomed_offset_X = Gr_menu_offset_X;
Gr_save_menu_zoomed_offset_Y = Gr_menu_zoomed_offset_Y = Gr_menu_offset_Y;
gr_screen.signature = Gr_signature++;
gr_screen.bits_per_pixel = depth;
gr_screen.bytes_per_pixel= depth / 8;
gr_screen.rendering_to_texture = -1;
gr_screen.envmap_render_target = -1;
gr_screen.line_width = 1.0f;
gr_screen.mode = mode;
gr_screen.res = res;
gr_screen.aspect = 1.0f; // Normal PC screen
gr_screen.offset_x = gr_screen.offset_x_unscaled = 0;
gr_screen.offset_y = gr_screen.offset_y_unscaled = 0;
gr_screen.clip_left = gr_screen.clip_left_unscaled = 0;
gr_screen.clip_top = gr_screen.clip_top_unscaled = 0;
gr_screen.clip_right = gr_screen.clip_right_unscaled = gr_screen.max_w - 1;
gr_screen.clip_bottom = gr_screen.clip_bottom_unscaled = gr_screen.max_h - 1;
gr_screen.clip_width = gr_screen.clip_width_unscaled = gr_screen.max_w;
gr_screen.clip_height = gr_screen.clip_height_unscaled = gr_screen.max_h;
gr_screen.clip_aspect = i2fl(gr_screen.clip_width) / i2fl(gr_screen.clip_height);
gr_screen.clip_center_x = (gr_screen.clip_left + gr_screen.clip_right) * 0.5f;
gr_screen.clip_center_y = (gr_screen.clip_top + gr_screen.clip_bottom) * 0.5f;
if (gr_screen.custom_size) {
gr_unsize_screen_pos(&gr_screen.max_w_unscaled, &gr_screen.max_h_unscaled);
gr_unsize_screen_pos(&gr_screen.max_w_unscaled_zoomed, &gr_screen.max_h_unscaled_zoomed);
gr_unsize_screen_pos(&gr_screen.clip_right_unscaled, &gr_screen.clip_bottom_unscaled);
gr_unsize_screen_pos(&gr_screen.clip_width_unscaled, &gr_screen.clip_height_unscaled);
}
gr_screen.save_max_w_unscaled = gr_screen.max_w_unscaled;
gr_screen.save_max_h_unscaled = gr_screen.max_h_unscaled;
gr_screen.save_max_w_unscaled_zoomed = gr_screen.max_w_unscaled_zoomed;
gr_screen.save_max_h_unscaled_zoomed = gr_screen.max_h_unscaled_zoomed;
init_colors();
switch (mode) {
case GR_OPENGL:
#ifdef WITH_OPENGL
rc = gr_opengl_init(std::move(graphicsOps));
#else
Error(LOCATION, "OpenGL renderer was requested but that was not compiled into this build.");
rc = false;
#endif
break;
case GR_VULKAN:
#ifdef WITH_VULKAN
rc = graphics::vulkan::initialize(std::move(graphicsOps));
#else
Error(LOCATION, "Vulkan renderer was requested but that was not compiled into this build.");
rc = false;
#endif
break;
case GR_STUB:
SCP_UNUSED(graphicsOps);
rc = gr_stub_init();
break;
default:
Int3(); // Invalid graphics mode
}
return rc != 0;
}
static void init_window_icon() {
auto view = os::getMainViewport();
if (view == nullptr) {
// Graphics backend has no viewport
return;
}
auto sdl_wnd = view->toSDLWindow();
if (sdl_wnd == nullptr) {
// No support for changing the icon
return;
}
auto icon_handle = bm_load(Window_icon_path);
if (icon_handle < 0) {
Warning(LOCATION, "Failed to load window icon '%s'!", Window_icon_path.c_str());
return;
}
auto surface = bm_to_sdl_surface(icon_handle);
if (surface == nullptr) {
Warning(LOCATION, "Convert icon '%s' to a SDL surface!", Window_icon_path.c_str());
bm_release(icon_handle);
return;
}
SDL_SetWindowIcon(sdl_wnd, surface);
SDL_FreeSurface(surface);
bm_release(icon_handle);
}
SCP_string gr_capability_to_string(gr_capability capability)
{
switch (capability) {
case CAPABILITY_BPTC:
return "BPTC Texture Compression";
default:
return "Invalid Capability";
}
}
bool gr_init(std::unique_ptr<os::GraphicsOperations>&& graphicsOps, int d_mode, int d_width, int d_height, int d_depth)
{
int width = 1024, height = 768, depth = 32, mode = GR_OPENGL;
float center_aspect_ratio = -1.0f;
const char *ptr = NULL;
// If already inited, shutdown the previous graphics
if (Gr_inited) {
switch (gr_screen.mode) {
case GR_OPENGL:
#ifdef WITH_OPENGL
gr_opengl_cleanup(false);
#endif
break;
case GR_STUB:
break;
default:
Int3(); // Invalid graphics mode
}
}
if (Using_in_game_options) {
auto res = ResolutionOption->getValue();
width = res.width;
height = res.height;
} else {
// We cannot continue without this, quit, but try to help the user out first
ptr = os_config_read_string(nullptr, NOX("VideocardFs2open"), nullptr);
// if we don't have a config string then construct one, using OpenGL 1024x768 32-bit as the default
if (ptr == nullptr) {
// If we don't have a display mode, use SDL to get default settings
// We need to initialize SDL to do this
if (SDL_InitSubSystem(SDL_INIT_VIDEO) == 0)
{
auto display = static_cast<int>(os_config_read_uint("Video", "Display", 0));
SDL_DisplayMode displayMode;
if (SDL_GetDesktopDisplayMode(display, &displayMode) == 0)
{
width = displayMode.w;
height = displayMode.h;
int sdlBits = SDL_BITSPERPIXEL(displayMode.format);
if (SDL_ISPIXELFORMAT_ALPHA(displayMode.format))
{
depth = sdlBits;
}
else
{
// Fix a few values
if (sdlBits == 24)
{
depth = 32;
}
else if (sdlBits == 15)
{
depth = 16;
}
else
{
depth = sdlBits;
}
}
SCP_string videomode;
sprintf(videomode, "OGL -(%dx%d)x%d bit", width, height, depth);
os_config_write_string(nullptr, NOX("VideocardFs2open"), videomode.c_str());
}
}
} else {
Assert(ptr != nullptr);
// NOTE: The "ptr+5" is to skip over the initial "????-" in the video string.
// If the format of that string changes you'll have to change this too!!!
if (sscanf(ptr + 5, "(%dx%d)x%d ", &width, &height, &depth) != 3) {
Error(LOCATION, "Can't understand 'VideocardFs2open' config entry!");
}
// Get the first 4 characters of the video string which is the chosen API
SCP_string videoApi(ptr, ptr + 4);
if (videoApi == "OGL ") {
d_mode = GR_OPENGL; // GR_OPENGL;
} else if (videoApi == "VK ") {
d_mode = GR_VULKAN;
} else {
ReleaseWarning(LOCATION, "Unknown video API '%s'", videoApi.c_str());
}
}
if (Cmdline_res != nullptr) {
int tmp_width = 0;
int tmp_height = 0;
if ( sscanf(Cmdline_res, "%dx%d", &tmp_width, &tmp_height) == 2 ) {
width = tmp_width;
height = tmp_height;
}
}
Gr_enable_soft_particles = Cmdline_softparticles != 0;
}
if (Cmdline_center_res != NULL) {
int tmp_center_width = 0;
int tmp_center_height = 0;
if ( (sscanf(Cmdline_center_res, "%dx%d", &tmp_center_width, &tmp_center_height) == 2) && (tmp_center_width > 0) && (tmp_center_height > 0) ) {
center_aspect_ratio = (float)tmp_center_width / (float)tmp_center_height;
}
}
if (d_mode == GR_DEFAULT) {
// OpenGL should be default
mode = GR_OPENGL;
} else {
mode = d_mode;
}
// see if we passed good values, and use those instead of the config settings
if ( (d_width != GR_DEFAULT) && (d_height != GR_DEFAULT) ) {
width = d_width;
height = d_height;
}
if (d_depth != GR_DEFAULT) {
depth = d_depth;
}
if (gr_get_resolution_class(width, height) != GR_640) {
// check for hi-res interface files so that we can verify our width/height is correct
// if we don't have it then fall back to 640x480 mode instead
if ( !cf_exists_full("2_ChoosePilot-m.pcx", CF_TYPE_ANY)) {
if ( (width == 1024) && (height == 768) ) {
width = 640;
height = 480;
center_aspect_ratio = -1.0f;
} else {
width = 800;
height = 600;
center_aspect_ratio = -1.0f;
}
}
}
// if we are in standalone mode then just use special defaults
if (Is_standalone) {
mode = GR_STUB;
width = 640;
height = 480;
depth = 16;
center_aspect_ratio = -1.0f;
}
// These compiler macros will force windowed mode at the specified resolution if
// built in debug mode. This helps if you run with the debugger active as the
// game won't be switching from fullscreen to minimized every time you hit a breakpoint or
// warning message.
#ifdef _DEBUG
#ifdef _FORCE_DEBUG_WIDESCREEN
width = 1280;
height = 800;
depth = 32;
center_aspect_ratio = -1.0f;
Cmdline_window = 1;
#elif defined(_FORCE_DEBUG_1024)
width = 1024;
height = 768;
depth = 32;
center_aspect_ratio = -1.0f;
Cmdline_window = 1;
#elif defined(_FORCE_DEBUG_640)
width = 640;
height = 480;
depth = 32;
center_aspect_ratio = -1.0f;
Cmdline_window = 1;
#endif
#endif
if (center_aspect_ratio <= 0.0f) {
float aspect_ratio = (float)width / (float)height;
if (aspect_ratio > 3.5f) {
center_aspect_ratio = aspect_ratio * 0.3f;
} else {
center_aspect_ratio = aspect_ratio;
}
}
// now try to actually init everything...
if ( gr_init_sub(std::move(graphicsOps), mode, width, height, depth, center_aspect_ratio) == false ) {
return false;
}
gr_light_init();
gr_set_palette_internal(Gr_current_palette_name, NULL, 0);
bm_init();
init_window_icon();
io::mouse::CursorManager::init();
mprintf(("Initializing path renderer...\n"));
graphics::paths::PathRenderer::init();
// Initialize uniform buffer managers
uniform_buffer_managers_init();
gpu_heap_init();
mprintf(("Checking graphics capabilities:\n"));
mprintf((" Persistent buffer mapping: %s\n",
gr_is_capable(CAPABILITY_PERSISTENT_BUFFER_MAPPING) ? "Enabled" : "Disabled"));
mprintf(("Checking mod required rendering features...\n"));
for (gr_capability ext : Required_render_ext) {
if (!gr_is_capable(ext)) {
Error(LOCATION, "Feature %s required by mod not supported by system.\n", gr_capability_to_string(ext).c_str());
}
}
mprintf((" All required features are supported.\n"));
bool missing_installation = false;
if (!running_unittests && Web_cursor == nullptr) {
if (Is_standalone) {
// Cursors don't work in standalone mode, just check if the animation exists.
auto handle = bm_load_animation("cursorweb");
if (handle < 0) {
missing_installation = true;
} else {
bm_release(handle);
}
} else {
Web_cursor = io::mouse::CursorManager::get()->loadCursor("cursorweb", true);
missing_installation = Web_cursor == nullptr;
}
}
if (missing_installation) {
Error(LOCATION, "\nWeb cursor bitmap not found. This is most likely due to one of three reasons:\n"
" 1) You're running FreeSpace Open from somewhere other than your FreeSpace 2 folder;\n"
" 2) You've somehow corrupted your FreeSpace 2 installation, e.g. by modifying or removing the retail VP files;\n"
" 3) You haven't installed FreeSpace 2 at all. (Note that installing FreeSpace Open does NOT remove the need for a FreeSpace 2 installation.)\n"
"Number 1 can be fixed by simply moving the FreeSpace Open executable file to the FreeSpace 2 folder. Numbers 2 and 3 can be fixed by installing or reinstalling FreeSpace 2.\n");
}
mprintf(("GRAPHICS: Initializing default colors...\n"));
gr_set_color(0,0,0);
gr_set_clear_color(0, 0, 0);
gr_set_shader(NULL);
if (!Is_standalone) {
if (Using_in_game_options) {
// The value should have been loaded into the variable already so we can use that here
gr_set_gamma(Gr_gamma);
} else {
// D3D's gamma system now works differently. 1.0 is the default value
ptr = os_config_read_string(nullptr, NOX("GammaD3D"), NOX("1.0"));
gr_set_gamma((float)atof(ptr));
}
}
Gr_inited = 1;
return true;
}
void gr_force_windowed()
{
if ( !Gr_inited ) {
return;
}
if ( Os_debugger_running ) {
os_sleep(1000);
}
}
int gr_activated = 0;
void gr_activate(int active)
{
if (gr_activated == active) {
return;
}
gr_activated = active;
if ( !Gr_inited || os::getMainViewport() == nullptr) {
return;
}
if (active) {
if (Cmdline_fullscreen_window || Cmdline_window) {
os::getMainViewport()->restore();
} else {
os::getMainViewport()->setState(os::ViewportState::Fullscreen);
}
} else {
os::getMainViewport()->minimize();
}
if (active) {
if (!Cmdline_fullscreen_window && !Cmdline_window) {
gr_set_gamma(Gr_gamma);
}
}
}
// color stuff
void gr_get_color( int *r, int *g, int *b )
{
if (r) *r = gr_screen.current_color.red;
if (g) *g = gr_screen.current_color.green;
if (b) *b = gr_screen.current_color.blue;
}
void gr_init_color(color *c, int r, int g, int b)
{
CAP(r, 0, 255);
CAP(g, 0, 255);
CAP(b, 0, 255);
c->screen_sig = gr_screen.signature;
c->red = (ubyte)r;
c->green = (ubyte)g;
c->blue = (ubyte)b;
c->alpha = 255;
c->ac_type = AC_TYPE_NONE;
c->alphacolor = -1;
c->is_alphacolor = 0;
c->magic = 0xAC01;
c->raw8 = 0;
}
void gr_init_alphacolor( color *clr, int r, int g, int b, int alpha, int type )
{
CAP(r, 0, 255);
CAP(g, 0, 255);
CAP(b, 0, 255);
CAP(alpha, 0, 255);
gr_init_color( clr, r, g, b );
clr->alpha = (ubyte)alpha;
clr->ac_type = (ubyte)type;
clr->alphacolor = -1;
clr->is_alphacolor = 1;
}
void gr_set_color( int r, int g, int b )
{
Assert((r >= 0) && (r < 256));
Assert((g >= 0) && (g < 256));
Assert((b >= 0) && (b < 256));
gr_init_color( &gr_screen.current_color, r, g, b );
}
void gr_set_color_fast(color *dst)
{
if ( dst->screen_sig != gr_screen.signature ) {
if (dst->is_alphacolor) {
gr_init_alphacolor( dst, dst->red, dst->green, dst->blue, dst->alpha, dst->ac_type );
} else {
gr_init_color( dst, dst->red, dst->green, dst->blue );
}
}
gr_screen.current_color = *dst;
}
// shader functions
void gr_create_shader(shader *shade, ubyte r, ubyte g, ubyte b, ubyte c )
{
shade->screen_sig = gr_screen.signature;
shade->r = r;
shade->g = g;
shade->b = b;
shade->c = c;
}
void gr_set_shader(shader *shade)
{
if (shade) {
if (shade->screen_sig != gr_screen.signature) {
gr_create_shader( shade, shade->r, shade->g, shade->b, shade->c );
}
gr_screen.current_shader = *shade;
} else {
gr_create_shader( &gr_screen.current_shader, 0, 0, 0, 0 );
}
}
// new bitmap functions
void gr_bitmap(int _x, int _y, int resize_mode)
{
GR_DEBUG_SCOPE("2D Bitmap");
int _w, _h;
float x, y, w, h;
vertex verts[4];
if (gr_screen.mode == GR_STUB) {
return;
}
bm_get_info(gr_screen.current_bitmap, &_w, &_h, NULL, NULL, NULL);
x = i2fl(_x);
y = i2fl(_y);
w = i2fl(_w);
h = i2fl(_h);
auto do_resize = gr_resize_screen_posf(&x, &y, &w, &h, resize_mode);
x += ((do_resize) ? gr_screen.offset_x : gr_screen.offset_x_unscaled);
y += ((do_resize) ? gr_screen.offset_y : gr_screen.offset_y_unscaled);
memset(verts, 0, sizeof(verts));
verts[0].screen.xyw.x = x;
verts[0].screen.xyw.y = y;
verts[0].texture_position.u = 0.0f;
verts[0].texture_position.v = 0.0f;
verts[1].screen.xyw.x = x + w;
verts[1].screen.xyw.y = y;
verts[1].texture_position.u = 1.0f;
verts[1].texture_position.v = 0.0f;
verts[2].screen.xyw.x = x + w;
verts[2].screen.xyw.y = y + h;
verts[2].texture_position.u = 1.0f;
verts[2].texture_position.v = 1.0f;
verts[3].screen.xyw.x = x;
verts[3].screen.xyw.y = y + h;
verts[3].texture_position.u = 0.0f;
verts[3].texture_position.v = 1.0f;
// turn off zbuffering
//int saved_zbuffer_mode = gr_zbuffer_get();
//gr_zbuffer_set(GR_ZBUFF_NONE);
material mat_params;
material_set_interface(
&mat_params,
gr_screen.current_bitmap,
gr_screen.current_alphablend_mode == GR_ALPHABLEND_FILTER ? true : false,
gr_screen.current_alpha
);
g3_render_primitives_textured(&mat_params, verts, 4, PRIM_TYPE_TRIFAN, true);
//gr_zbuffer_set(saved_zbuffer_mode);
}
void gr_bitmap_uv(int _x, int _y, int _w, int _h, float _u0, float _v0, float _u1, float _v1, int resize_mode)
{
GR_DEBUG_SCOPE("2D Bitmap UV");
float x, y, w, h;
vertex verts[4];
x = i2fl(_x);
y = i2fl(_y);
w = i2fl(_w);
h = i2fl(_h);
// I will tidy this up later - RT
if ( resize_mode != GR_RESIZE_NONE && (gr_screen.custom_size || (gr_screen.rendering_to_texture != -1)) ) {
gr_resize_screen_posf(&x, &y, &w, &h, resize_mode);
}
memset(verts, 0, sizeof(verts));
verts[0].screen.xyw.x = x;
verts[0].screen.xyw.y = y;
verts[0].texture_position.u = _u0;
verts[0].texture_position.v = _v0;
verts[1].screen.xyw.x = x + w;
verts[1].screen.xyw.y = y;
verts[1].texture_position.u = _u1;
verts[1].texture_position.v = _v0;
verts[2].screen.xyw.x = x + w;
verts[2].screen.xyw.y = y + h;
verts[2].texture_position.u = _u1;
verts[2].texture_position.v = _v1;
verts[3].screen.xyw.x = x;
verts[3].screen.xyw.y = y + h;
verts[3].texture_position.u = _u0;
verts[3].texture_position.v = _v1;
material material_params;
material_set_interface(
&material_params,
gr_screen.current_bitmap,
gr_screen.current_alphablend_mode == GR_ALPHABLEND_FILTER ? true : false,
gr_screen.current_alpha
);
g3_render_primitives_textured(&material_params, verts, 4, PRIM_TYPE_TRIFAN, true);
}
/**
* Given endpoints, and thickness, calculate coords of the endpoint
* Adapted from gr_pline_helper()
*/
void gr_pline_helper(vec3d *out, vec3d *in1, vec3d *in2, int thickness)
{
vec3d slope;
// slope of the line
if ( vm_vec_same(in1, in2) ) {
slope = vmd_zero_vector;
} else {
vm_vec_sub(&slope, in2, in1);
float temp = -slope.xyz.x;
slope.xyz.x = slope.xyz.y;
slope.xyz.y = temp;
vm_vec_normalize(&slope);
}
// get the points
vm_vec_scale_add(out, in1, &slope, (float)thickness);
}
/**
* Special function for drawing polylines.
*
* This function is specifically intended for polylines where each section
* is no more than 90 degrees away from a previous section.
* Moreover, it is _really_ intended for use with 45 degree angles.
* Adapted from gr_pline_special()
*/
void gr_pline_special(SCP_vector<vec3d> *pts, int thickness, int resize_mode)
{
vec3d s1, s2, e1, e2, dir;
vec3d last_e1, last_e2;
vertex v[4];
int started_frame = 0;
size_t num_pts = pts->size();
// if we have less than 2 pts, bail
if ( num_pts < 2 ) {
return;
}
extern int G3_count;
if ( G3_count == 0 ) {
g3_start_frame(1);
started_frame = 1;
}
float sw = 0.1f;
color clr = gr_screen.current_color;
material material_def;
material_def.set_depth_mode(ZBUFFER_TYPE_NONE);
material_def.set_blend_mode(ALPHA_BLEND_ALPHA_BLEND_ALPHA);
material_def.set_cull_mode(false);
// draw each section
last_e1 = vmd_zero_vector;
last_e2 = vmd_zero_vector;
int j;
for(size_t idx=0; idx<num_pts-1; idx++) {
// get the start and endpoints
s1 = pts->at(idx); // start 1 (on the line)
e1 = pts->at(idx + 1); // end 1 (on the line)
gr_pline_helper(&s2, &s1, &e1, thickness); // start 2
vm_vec_sub(&dir, &e1, &s1);
vm_vec_add(&e2, &s2, &dir); // end 2
// stuff coords
v[0].screen.xyw.x = (float)ceil(s1.xyz.x);
v[0].screen.xyw.y = (float)ceil(s1.xyz.y);
v[0].screen.xyw.w = sw;
v[0].texture_position.u = 0.5f;
v[0].texture_position.v = 0.5f;
v[0].flags = PF_PROJECTED;
v[0].codes = 0;
v[0].r = clr.red;
v[0].g = clr.green;
v[0].b = clr.blue;
v[0].a = clr.alpha;
v[1].screen.xyw.x = (float)ceil(s2.xyz.x);
v[1].screen.xyw.y = (float)ceil(s2.xyz.y);
v[1].screen.xyw.w = sw;
v[1].texture_position.u = 0.5f;
v[1].texture_position.v = 0.5f;
v[1].flags = PF_PROJECTED;
v[1].codes = 0;
v[1].r = clr.red;
v[1].g = clr.green;
v[1].b = clr.blue;
v[1].a = clr.alpha;
v[2].screen.xyw.x = (float)ceil(e2.xyz.x);
v[2].screen.xyw.y = (float)ceil(e2.xyz.y);
v[2].screen.xyw.w = sw;
v[2].texture_position.u = 0.5f;
v[2].texture_position.v = 0.5f;
v[2].flags = PF_PROJECTED;
v[2].codes = 0;
v[2].r = clr.red;
v[2].g = clr.green;
v[2].b = clr.blue;
v[2].a = clr.alpha;
v[3].screen.xyw.x = (float)ceil(e1.xyz.x);
v[3].screen.xyw.y = (float)ceil(e1.xyz.y);
v[3].screen.xyw.w = sw;
v[3].texture_position.u = 0.5f;
v[3].texture_position.v = 0.5f;
v[3].flags = PF_PROJECTED;
v[3].codes = 0;
v[3].r = clr.red;
v[3].g = clr.green;
v[3].b = clr.blue;
v[3].a = clr.alpha;
//We could really do this better...but oh well. _WMC
if ( resize_mode != GR_RESIZE_NONE ) {
for ( j = 0; j<4; j++ ) {
gr_resize_screen_posf(&v[j].screen.xyw.x, &v[j].screen.xyw.y, NULL, NULL, resize_mode);
}
}
// draw the polys
//g3_draw_poly_constant_sw(4, verts, TMAP_FLAG_GOURAUD | TMAP_FLAG_RGB, 0.1f);
g3_render_primitives_colored(&material_def, v, 4, PRIM_TYPE_TRIFAN, true);
// if we're past the first section, draw a "patch" triangle to fill any gaps
if ( idx > 0 ) {
// stuff coords
v[0].screen.xyw.x = (float)ceil(s1.xyz.x);
v[0].screen.xyw.y = (float)ceil(s1.xyz.y);
v[0].screen.xyw.w = sw;
v[0].texture_position.u = 0.5f;
v[0].texture_position.v = 0.5f;
v[0].flags = PF_PROJECTED;
v[0].codes = 0;
v[0].r = clr.red;
v[0].g = clr.green;
v[0].b = clr.blue;
v[0].a = clr.alpha;
v[1].screen.xyw.x = (float)ceil(s2.xyz.x);
v[1].screen.xyw.y = (float)ceil(s2.xyz.y);
v[1].screen.xyw.w = sw;
v[1].texture_position.u = 0.5f;
v[1].texture_position.v = 0.5f;
v[1].flags = PF_PROJECTED;
v[1].codes = 0;
v[1].r = clr.red;
v[1].g = clr.green;
v[1].b = clr.blue;
v[1].a = clr.alpha;
v[2].screen.xyw.x = (float)ceil(last_e2.xyz.x);
v[2].screen.xyw.y = (float)ceil(last_e2.xyz.y);
v[2].screen.xyw.w = sw;
v[2].texture_position.u = 0.5f;
v[2].texture_position.v = 0.5f;
v[2].flags = PF_PROJECTED;
v[2].codes = 0;
v[2].r = clr.red;
v[2].g = clr.green;
v[2].b = clr.blue;
v[2].a = clr.alpha;
//Inefficiency or flexibility? you be the judge -WMC
if ( resize_mode != GR_RESIZE_NONE ) {
for ( j = 0; j<3; j++ ) {
gr_resize_screen_posf(&v[j].screen.xyw.x, &v[j].screen.xyw.y, NULL, NULL, resize_mode);
}
}
g3_render_primitives_colored(&material_def, v, 3, PRIM_TYPE_TRIFAN, true);
}
// store our endpoints
last_e1 = e1;
last_e2 = e2;
}
if ( started_frame ) {
g3_end_frame();
}
}
int poly_list::find_first_vertex(int idx)
{
vec3d *o_norm = &norm[idx];
vertex *o_vert = &vert[idx];
vec3d *p_norm = &norm[0];
vertex *p_vert = &vert[0];
// we should always equal ourselves, so just use that as the stopping point
for (int i = 0; i < idx; i++) {
if ( (*p_norm == *o_norm)
&& (p_vert->world == o_vert->world)
&& (p_vert->texture_position == o_vert->texture_position) )
{
return i;
}
++p_norm;
++p_vert;
}
return idx;
}
int poly_list::find_first_vertex_fast(int idx)
{
uint* first_idx = std::lower_bound(sorted_indices, sorted_indices + n_verts, idx, finder(this, NULL, NULL));
if ( first_idx == sorted_indices + n_verts ) {
// if this happens then idx was never in the index list to begin with which is not good
mprintf(("Sorted index list missing index %d!\n", idx));
Int3();
return idx;
}
return *first_idx;
}
/**
* Given a list (plist) find the index within the indexed list that the vert at position idx within list is at
*/
int poly_list::find_index(poly_list *plist, int idx)
{
vec3d *o_norm = &plist->norm[idx];
vertex *o_vert = &plist->vert[idx];
vec3d *p_norm = &norm[0];
vertex *p_vert = &vert[0];
for (int i = 0; i < n_verts; i++) {
if ( (*p_norm == *o_norm)
&& (p_vert->world == o_vert->world)
&& (p_vert->texture_position == o_vert->texture_position))
{
return i;
}
++p_vert;
++p_norm;
}
return -1;
}
int poly_list::find_index_fast(poly_list *plist, int idx)
{
// searching for an out of bounds index using the finder means we're trying to find the vert and norm we're passing into the finder instance
uint* first_idx = std::lower_bound(sorted_indices, sorted_indices + n_verts, n_verts, finder(this, &plist->vert[idx], &plist->norm[idx]));
if (first_idx == sorted_indices + n_verts) {
return -1;
}
return *first_idx;
}
void poly_list::allocate(int _verts)
{
if (_verts <= currently_allocated)
return;
if (vert != NULL) {
vm_free(vert);
vert = NULL;
}
if (norm != NULL) {
vm_free(norm);
norm = NULL;
}
if (tsb != NULL) {
vm_free(tsb);
tsb = NULL;
}
if ( submodels != NULL ) {
vm_free(submodels);
submodels = NULL;
}
if ( sorted_indices != NULL ) {
vm_free(sorted_indices);
sorted_indices = NULL;
}
if (_verts) {
vert = (vertex*)vm_malloc(sizeof(vertex) * _verts);
norm = (vec3d*)vm_malloc(sizeof(vec3d) * _verts);
if (Cmdline_normal) {
tsb = (tsb_t*)vm_malloc(sizeof(tsb_t) * _verts);
}
submodels = (int*)vm_malloc(sizeof(int) * _verts);
sorted_indices = (uint*)vm_malloc(sizeof(uint) * _verts);
}
n_verts = 0;
currently_allocated = _verts;
}
poly_list::~poly_list()
{
if (vert != NULL) {
vm_free(vert);
vert = NULL;
}
if (norm != NULL) {
vm_free(norm);
norm = NULL;
}
if (tsb != NULL) {
vm_free(tsb);
tsb = NULL;
}
if ( submodels != NULL ) {
vm_free(submodels);
submodels = NULL;
}
if (sorted_indices != NULL) {
vm_free(sorted_indices);
sorted_indices = NULL;
}
}
void poly_list::calculate_tangent()
{
vertex *v0, *v1, *v2;
vec3d *t0, *t1, *t2;
vec3d side0, side1;
vec3d vt0, vt1;
float deltaU0, deltaV0, deltaU1, deltaV1;
vec3d tangent, binormal, cross;
float magg, scale;
if ( !Cmdline_normal ) {
return;
}
Assert( !(n_verts % 3) );
for (int i = 0; i < n_verts; i += 3) {
// vertex (reading)
v0 = &vert[i];
v1 = &vert[i+1];
v2 = &vert[i+2];
// tangents (writing)
t0 = &tsb[i].tangent;
t1 = &tsb[i+1].tangent;
t2 = &tsb[i+2].tangent;
deltaU0 = v1->texture_position.u - v0->texture_position.u;
deltaV0 = v1->texture_position.v - v0->texture_position.v;
deltaU1 = v2->texture_position.u - v0->texture_position.u;
deltaV1 = v2->texture_position.v - v0->texture_position.v;
// quick short circuit for NULL case
float n = (deltaU0 * deltaV1) - (deltaU1 * deltaV0);
if (n == 0.0f) {
// hit NULL, so just set identity
tangent = vmd_x_vector;
binormal = vmd_y_vector;
} else {
float blah = 1.0f / n;
vm_vec_sub(&side0, &v1->world, &v0->world);
vm_vec_sub(&side1, &v2->world, &v0->world);
// tangent
vm_vec_copy_scale(&vt0, &side0, deltaV1);
vm_vec_copy_scale(&vt1, &side1, deltaV0);
vm_vec_sub(&tangent, &vt0, &vt1);
vm_vec_scale(&tangent, blah);
// binormal
vm_vec_copy_scale(&vt0, &side0, deltaU1);
vm_vec_copy_scale(&vt1, &side1, deltaU0);
vm_vec_sub(&binormal, &vt0, &vt1);
vm_vec_scale(&binormal, blah);
}
// orthogonalize tangent (for all 3 verts)
magg = vm_vec_dot(&norm[i], &tangent);
vm_vec_scale_sub(t0, &tangent, &norm[i], magg);
vm_vec_normalize_safe(t0);
magg = vm_vec_dot(&norm[i+1], &tangent);
vm_vec_scale_sub(t1, &tangent, &norm[i+1], magg);
vm_vec_normalize_safe(t1);
magg = vm_vec_dot(&norm[i+2], &tangent);
vm_vec_scale_sub(t2, &tangent, &norm[i+2], magg);
vm_vec_normalize_safe(t2);
// compute handedness (for all 3 verts)
vm_vec_cross(&cross, &norm[i], &tangent);
scale = vm_vec_dot(&cross, &binormal);
tsb[i].scaler = (scale < 0.0f) ? -1.0f : 1.0f;
vm_vec_cross(&cross, &norm[i+1], &tangent);
scale = vm_vec_dot(&cross, &binormal);
tsb[i+1].scaler = (scale < 0.0f) ? -1.0f : 1.0f;
vm_vec_cross(&cross, &norm[i+2], &tangent);
scale = vm_vec_dot(&cross, &binormal);
tsb[i+2].scaler = (scale < 0.0f) ? -1.0f : 1.0f;
}
}
static poly_list buffer_list_internal;
void poly_list::make_index_buffer(SCP_vector<int> &vertex_list)
{
int nverts = 0;
int j, z = 0;
ubyte *nverts_good = NULL;
// calculate tangent space data (must be done early)
calculate_tangent();
// using vm_malloc() here rather than 'new' so we get the extra out-of-memory check
nverts_good = (ubyte *) vm_malloc(n_verts);
Assert( nverts_good != NULL );
if ( nverts_good == NULL )
return;
memset( nverts_good, 0, n_verts );
vertex_list.reserve(n_verts);
generate_sorted_index_list();
for (j = 0; j < n_verts; j++) {
if (find_first_vertex_fast(j) == j) {
nverts++;
nverts_good[j] = 1;
vertex_list.push_back(j);
}
}
// if there is nothig to change then bail
if (n_verts == nverts) {
if (nverts_good != NULL) {
vm_free(nverts_good);
}
return;
}
buffer_list_internal.n_verts = 0;
buffer_list_internal.allocate(nverts);
for (j = 0; j < n_verts; j++) {
if ( !nverts_good[j] ) {
continue;
}
buffer_list_internal.vert[z] = vert[j];
buffer_list_internal.norm[z] = norm[j];
if (Cmdline_normal) {
buffer_list_internal.tsb[z] = tsb[j];
}
buffer_list_internal.submodels[z] = submodels[j];
buffer_list_internal.n_verts++;
z++;
}
Assert(nverts == buffer_list_internal.n_verts);
if (nverts_good != NULL) {
vm_free(nverts_good);
}
buffer_list_internal.generate_sorted_index_list();
(*this) = buffer_list_internal;
}
poly_list& poly_list::operator = (const poly_list &other_list)
{
allocate(other_list.n_verts);
memcpy(norm, other_list.norm, sizeof(vec3d) * other_list.n_verts);
memcpy(vert, other_list.vert, sizeof(vertex) * other_list.n_verts);
if (Cmdline_normal) {
memcpy(tsb, other_list.tsb, sizeof(tsb_t) * other_list.n_verts);
}
memcpy(submodels, other_list.submodels, sizeof(int) * other_list.n_verts);
memcpy(sorted_indices, other_list.sorted_indices, sizeof(uint) * other_list.n_verts);
n_verts = other_list.n_verts;
return *this;
}
void poly_list::generate_sorted_index_list()
{
for ( int j = 0; j < n_verts; ++j) {
sorted_indices[j] = j;
}
std::sort(sorted_indices, sorted_indices + n_verts, finder(this));
}
bool poly_list::finder::operator()(const uint a, const uint b)
{
vertex *vert_a;
vertex *vert_b;
vec3d *norm_a;
vec3d *norm_b;
Assert(search_list != NULL);
if ( a == (uint)search_list->n_verts ) {
Assert(vert_to_find != NULL);
Assert(norm_to_find != NULL);
Assert(a != b);
vert_a = vert_to_find;
norm_a = norm_to_find;
} else {
vert_a = &search_list->vert[a];
norm_a = &search_list->norm[a];
}
if ( b == (uint)search_list->n_verts ) {
Assert(vert_to_find != NULL);
Assert(norm_to_find != NULL);
Assert(a != b);
vert_b = vert_to_find;
norm_b = norm_to_find;
} else {
vert_b = &search_list->vert[b];
norm_b = &search_list->norm[b];
}
if (norm_a->xyz.x != norm_b->xyz.x) {
return norm_a->xyz.x < norm_b->xyz.x;
}
if (norm_a->xyz.y != norm_b->xyz.y) {
return norm_a->xyz.y < norm_b->xyz.y;
}
if (norm_a->xyz.z != norm_b->xyz.z) {
return norm_a->xyz.z < norm_b->xyz.z;
}
if (vert_a->world.xyz.x != vert_b->world.xyz.x) {
return vert_a->world.xyz.x < vert_b->world.xyz.x;
}
if (vert_a->world.xyz.y != vert_b->world.xyz.y) {
return vert_a->world.xyz.y < vert_b->world.xyz.y;
}
if (vert_a->world.xyz.z != vert_b->world.xyz.z) {
return vert_a->world.xyz.z < vert_b->world.xyz.z;
}
if (vert_a->texture_position.u != vert_b->texture_position.u) {
return vert_a->texture_position.u < vert_b->texture_position.u;
}
if ( vert_a->texture_position.v != vert_b->texture_position.v ) {
return vert_a->texture_position.v < vert_b->texture_position.v;
}
if ( !compare_indices ) {
return vert_a->texture_position.v < vert_b->texture_position.v;
} else {
return a < b;
}
}
void gr_set_bitmap(int bitmap_num, int alphablend_mode, int bitblt_mode, float alpha)
{
gr_screen.current_alpha = alpha;
gr_screen.current_alphablend_mode = alphablend_mode;
gr_screen.current_bitblt_mode = bitblt_mode;
gr_screen.current_bitmap = bitmap_num;
}
static void output_uniform_debug_data()
{
int line_height = gr_get_font_height() + 1;
gr_set_color_fast(&Color_bright_white);
gr_printf_no_resize(gr_screen.center_offset_x + 20, gr_screen.center_offset_y + 160,
"Uniform buffer size: " SIZE_T_ARG, UniformBufferManager->getBufferSize());
gr_printf_no_resize(gr_screen.center_offset_x + 20, gr_screen.center_offset_y + 160 + line_height,
"Currently used data: " SIZE_T_ARG, UniformBufferManager->getCurrentlyUsedSize());
}
void gr_flip(bool execute_scripting)
{
// Execute external "On Frame" work items
executor::OnFrameExecutor->process();
// m!m avoid running CHA_ONFRAME when the "Quit mission" popup is shown. See mantis 2446 for reference
if (execute_scripting && !popup_active()) {
TRACE_SCOPE(tracing::LuaOnFrame);
// WMC - Do conditional hooks. Yippee!
OnFrameHook->run();
// WMC - Do scripting reset stuff
Script_system.EndFrame();
}
gr_reset_immediate_buffer();
// Do per frame operations on the matrix state
gr_matrix_on_frame();
gr_reset_clip();
mouse_reset_deltas();
if (Cmdline_graphics_debug_output) {
output_uniform_debug_data();
}
// Use this opportunity for retiring the uniform buffers
uniform_buffer_managers_retire_buffers();
TRACE_SCOPE(tracing::PageFlip);
gr_screen.gf_flip();
}
void gr_print_timestamp(int x, int y, fix timestamp, int resize_mode)
{
int seconds = fl2i(f2fl(timestamp));
// format the time information into strings
SCP_string time;
sprintf(time, "%.1d:%.2d:%.2d", (seconds / 3600) % 10, (seconds / 60) % 60, seconds % 60);
gr_string(x, y, time.c_str(), resize_mode);
}
static void uniform_buffer_managers_init() { UniformBufferManager.reset(new graphics::util::UniformBufferManager()); }
static void uniform_buffer_managers_deinit() { UniformBufferManager.reset(); }
static void uniform_buffer_managers_retire_buffers() { UniformBufferManager->onFrameEnd(); }
graphics::util::UniformBuffer gr_get_uniform_buffer(uniform_block_type type, size_t num_elements, size_t element_size_override)
{
return UniformBufferManager->getUniformBuffer(type, num_elements, element_size_override);
}
SCP_vector<DisplayData> gr_enumerate_displays()
{
// It seems that linux cannot handle having the video subsystem inited
// too late
if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
return SCP_vector<DisplayData>();
}
SCP_vector<DisplayData> data;
auto num_displays = SDL_GetNumVideoDisplays();
for (auto i = 0; i < num_displays; ++i) {
DisplayData display;
display.index = i;
SDL_Rect bounds;
if (SDL_GetDisplayBounds(i, &bounds) == 0) {
display.x = bounds.x;
display.y = bounds.y;
display.width = bounds.w;
display.height = bounds.h;
}
auto name = SDL_GetDisplayName(i);
if (name != nullptr) {
display.name = name;
}
auto num_mods = SDL_GetNumDisplayModes(i);
for (auto j = 0; j < num_mods; ++j) {
SDL_DisplayMode mode;
if (SDL_GetDisplayMode(i, j, &mode) != 0) {
continue;
}
VideoModeData videoMode;
videoMode.width = mode.w;
videoMode.height = mode.h;
int sdlBits = SDL_BITSPERPIXEL(mode.format);
if (SDL_ISPIXELFORMAT_ALPHA(mode.format)) {
videoMode.bit_depth = sdlBits;
} else {
// Fix a few values
if (sdlBits == 24) {
videoMode.bit_depth = 32;
} else if (sdlBits == 15) {
videoMode.bit_depth = 16;
} else {
videoMode.bit_depth = sdlBits;
}
}
display.video_modes.push_back(videoMode);
}
data.push_back(display);
}
SDL_QuitSubSystem(SDL_INIT_VIDEO);
return data;
}
namespace std {
size_t hash<vertex_format_data>::operator()(const vertex_format_data& data) const {
size_t seed = 0;
boost::hash_combine(seed, (size_t)data.format_type);
boost::hash_combine(seed, data.offset);
boost::hash_combine(seed, data.stride);
return seed;
}
size_t hash<vertex_layout>::operator()(const vertex_layout& data) const {
return data.hash();
}
}
bool vertex_layout::resident_vertex_format(vertex_format_data::vertex_format format_type) const {
return ( Vertex_mask & vertex_format_data::mask(format_type) ) ? true : false;
}
void vertex_layout::add_vertex_component(vertex_format_data::vertex_format format_type, size_t stride, size_t offset) {
// A stride value of 0 is not handled consistently by the graphics API so we must enforce that that does not happen
Assertion(stride != 0, "The stride of a vertex component may not be zero!");
if ( resident_vertex_format(format_type) ) {
// we already have a vertex component of this format type
return;
}
if (Vertex_mask == 0) {
// This is the first element so we need to initialize the global stride here
Vertex_stride = stride;
}
Assertion(Vertex_stride == stride, "The strides of all elements must be the same in a vertex layout!");
Vertex_mask |= (1 << format_type);
Vertex_components.push_back(vertex_format_data(format_type, stride, offset));
}
bool vertex_layout::operator==(const vertex_layout& other) const {
if (Vertex_mask != other.Vertex_mask) {
return false;
}
if (Vertex_components.size() != other.Vertex_components.size()) {
return false;
}
return std::equal(Vertex_components.cbegin(),
Vertex_components.cend(),
other.Vertex_components.cbegin());
}
size_t vertex_layout::hash() const {
size_t seed = 0;
boost::hash_combine(seed, Vertex_mask);
for (auto& comp : Vertex_components) {
boost::hash_combine(seed, comp);
}
return seed;
}
static std::unique_ptr<graphics::util::GPUMemoryHeap> gpu_heaps [static_cast<size_t>(GpuHeap::NUM_VALUES)];
static void gpu_heap_init() {
for (size_t i = 0; i < static_cast<size_t>(GpuHeap::NUM_VALUES); ++i) {
auto enumVal = static_cast<GpuHeap>(i);
gpu_heaps[i].reset(new graphics::util::GPUMemoryHeap(enumVal));
}
}
static void gpu_heap_deinit() {
for (auto& heap : gpu_heaps) {
heap.reset();
}
}
static graphics::util::GPUMemoryHeap* get_gpu_heap(GpuHeap heap_type) {
Assertion(heap_type != GpuHeap::NUM_VALUES, "Invalid heap type value detected.");
return gpu_heaps[static_cast<size_t>(heap_type)].get();
}
void gr_heap_allocate(GpuHeap heap_type, size_t size, void* data, size_t& offset_out, gr_buffer_handle& handle_out) {
TRACE_SCOPE(tracing::GpuHeapAllocate);
auto gpuHeap = get_gpu_heap(heap_type);
offset_out = gpuHeap->allocateGpuData(size, data);
handle_out = gpuHeap->bufferHandle();
}
void gr_heap_deallocate(GpuHeap heap_type, size_t data_offset)
{
TRACE_SCOPE(tracing::GpuHeapDeallocate);
auto gpuHeap = get_gpu_heap(heap_type);
gpuHeap->freeGpuData(data_offset);
}
// I feel dirty...
static void make_gamma_ramp(float gamma, ushort* ramp)
{
ushort x, y;
ushort base_ramp[256];
Assert(ramp != nullptr);
// generate the base ramp values first off
// if no gamma set then just do this quickly
if (gamma <= 0.0f) {
memset(ramp, 0, 3 * 256 * sizeof(ushort));
return;
}
// identity gamma, avoid all of the math
else if (gamma == 1.0f || Gr_original_gamma_ramp == nullptr) {
if (Gr_original_gamma_ramp != nullptr) {
memcpy(ramp, Gr_original_gamma_ramp, 3 * 256 * sizeof(ushort));
}
// set identity if no original ramp
else {
for (x = 0; x < 256; x++) {
ramp[x] = (x << 8) | x;
ramp[x + 256] = (x << 8) | x;
ramp[x + 512] = (x << 8) | x;
}
}
return;
}
// for everything else we need to actually figure it up
else {
double g = 1.0 / (double)gamma;
double val;
Assert(Gr_original_gamma_ramp != nullptr);
for (x = 0; x < 256; x++) {
val = (pow(x / 255.0, g) * 65535.0 + 0.5);
CLAMP(val, 0, 65535);
base_ramp[x] = (ushort)val;
}
for (y = 0; y < 3; y++) {
for (x = 0; x < 256; x++) {
val = (base_ramp[x] * 2) - Gr_original_gamma_ramp[x + y * 256];
CLAMP(val, 0, 65535);
ramp[x + y * 256] = (ushort)val;
}
}
}
}
void gr_set_gamma(float gamma)
{
Gr_gamma = gamma;
// new way - but not while running FRED
if (!Fred_running && !Cmdline_no_set_gamma && os::getSDLMainWindow() != nullptr) {
if (Gr_original_gamma_ramp == nullptr) {
// First time we are here so get the current (original) gamma ramp here so we can reset it later
Gr_original_gamma_ramp = (ushort*)vm_malloc(3 * 256 * sizeof(ushort), memory::quiet_alloc);
if (Gr_original_gamma_ramp == nullptr) {
mprintf((" Unable to allocate memory for gamma ramp! Disabling...\n"));
Cmdline_no_set_gamma = 1;
} else {
SDL_GetWindowGammaRamp(os::getSDLMainWindow(), Gr_original_gamma_ramp, (Gr_original_gamma_ramp + 256),
(Gr_original_gamma_ramp + 512));
}
}
auto gamma_ramp = (ushort*)vm_malloc(3 * 256 * sizeof(ushort), memory::quiet_alloc);
if (gamma_ramp == nullptr) {
Int3();
return;
}
memset(gamma_ramp, 0, 3 * 256 * sizeof(ushort));
// Create the Gamma lookup table
make_gamma_ramp(gamma, gamma_ramp);
SDL_SetWindowGammaRamp(os::getSDLMainWindow(), gamma_ramp, (gamma_ramp + 256), (gamma_ramp + 512));
vm_free(gamma_ramp);
}
}
void gr_get_post_process_effect_names(SCP_vector<SCP_string>& names)
{
if (graphics::Post_processing_manager == nullptr) {
names.clear();
return;
}
const auto& effects = graphics::Post_processing_manager->getPostEffects();
for (const auto& eff : effects) {
names.push_back(eff.name);
}
}