mirror of
https://github.com/scp-fs2open/fs2open.github.com.git
synced 2026-11-08 17:48:46 -10:00
This is basically the tutorial from vulkan-tutorial.com adapted to using VulkanHpp and with some refactorings that extract some locigally self-contained code. Currently only draws a simple colored triangle.
22 lines
420 B
GLSL
22 lines
420 B
GLSL
#version 450
|
|
#extension GL_ARB_separate_shader_objects : enable
|
|
|
|
layout(location = 0) out vec3 fragColor;
|
|
|
|
vec2 positions[3] = vec2[](
|
|
vec2(0.0, -0.5),
|
|
vec2(0.5, 0.5),
|
|
vec2(-0.5, 0.5)
|
|
);
|
|
|
|
vec3 colors[3] = vec3[](
|
|
vec3(1.0, 0.0, 0.0),
|
|
vec3(0.0, 1.0, 0.0),
|
|
vec3(0.0, 0.0, 1.0)
|
|
);
|
|
|
|
void main() {
|
|
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
|
|
fragColor = colors[gl_VertexIndex];
|
|
}
|