Files
asarium 4a0a8463ee Add first basic rendering with Vulkan
This is basically the tutorial from vulkan-tutorial.com adapted to using
VulkanHpp and with some refactorings that extract some locigally
self-contained code.

Currently only draws a simple colored triangle.
2020-10-14 22:21:45 +02:00

22 lines
420 B
GLSL

#version 450
#extension GL_ARB_separate_shader_objects : enable
layout(location = 0) out vec3 fragColor;
vec2 positions[3] = vec2[](
vec2(0.0, -0.5),
vec2(0.5, 0.5),
vec2(-0.5, 0.5)
);
vec3 colors[3] = vec3[](
vec3(1.0, 0.0, 0.0),
vec3(0.0, 1.0, 0.0),
vec3(0.0, 0.0, 1.0)
);
void main() {
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
fragColor = colors[gl_VertexIndex];
}