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https://github.com/scp-fs2open/fs2open.github.com.git
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* Object Update Refactor
1. Keeps the object update packet aligned, even if the ship is dying or has not yet arrived on the client.
2. Properly handles model point shields (yes, that's what was causing multi to crash the most!)
3. Reworks positional interpolation timing and adds rotational interpolation, by sending timing information with every object update packet in a header shared between objects.
4. Saves a lot of bandwidth by only sending data that is changing. (no more sending all subsystems once per second!)
5. Better handles out of order packets (but can still use their information if recent enough!)
6. Builds the basis for Rollback by beginning to record the positions and orientations and velocities of ships for the last 30 frames.
7. Adds subsystem rotation -- Yeah, you saw that right, subsystems will now spin in multi.
8. Waypoint movement is now enabled via sexp, and time to arrival of waypoints is updated on the target info gauge.
* Fix edge case crash and Incorporate feedback
* Clean Up Interpolate Angles Quick
* Restrain the client
* How was this still here???
* Make sure every part of OO uses OOC_INDEX_NULLPTR_SUBSYSTEM define
* Fix Way to Store Return Values
* Ok travis, we get it
* Ok travis.........
230 lines
4.9 KiB
C++
230 lines
4.9 KiB
C++
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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#include "globalincs/pstypes.h"
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#include "io/timer.h"
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#include "graphics/2d.h"
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#include "globalincs/alphacolors.h"
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#include "osapi/osapi.h" // for multi-thread macros
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#include <SDL_timer.h>
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#include <climits>
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static Uint64 Timer_perf_counter_freq = 0; // perf counter frequency - number of ticks per second
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static Uint64 Timer_base_value;
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static int Timer_inited = 0;
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#define MICROSECONDS_PER_SECOND 1000000
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#define NANOSECONDS_PER_SECOND 1000000000
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static long double Timer_to_microseconds;
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static long double Timer_to_nanoseconds;
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static uint64_t get_performance_counter()
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{
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Assertion(Timer_inited, "This function can only be used when the timer system is initialized!");
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auto counter = SDL_GetPerformanceCounter();
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return counter - Timer_base_value;
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}
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void timer_close()
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{
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if ( Timer_inited ) {
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Timer_inited = 0;
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}
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}
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void timer_init()
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{
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if ( !Timer_inited ) {
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Timer_perf_counter_freq = SDL_GetPerformanceFrequency();
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Timer_base_value = SDL_GetPerformanceCounter();
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Timer_to_nanoseconds = (long double) NANOSECONDS_PER_SECOND / (long double) Timer_perf_counter_freq;
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Timer_to_microseconds = (long double) MICROSECONDS_PER_SECOND / (long double) Timer_perf_counter_freq;
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Timer_inited = 1;
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atexit(timer_close);
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}
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}
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fix timer_get_fixed_seconds()
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{
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if (!Timer_inited) {
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Int3(); // Make sure you call timer_init before anything that uses timer functions!
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return 0;
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}
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auto time = timer_get_microseconds();
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time *= 65536;
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return (fix)(time / MICROSECONDS_PER_SECOND);
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}
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fix timer_get_approx_seconds()
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{
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return timer_get_fixed_seconds();
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}
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int timer_get_seconds()
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{
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if (!Timer_inited) {
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Int3();
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return 0;
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}
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return (int) (timer_get_microseconds() / MICROSECONDS_PER_SECOND);
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}
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int timer_get_milliseconds()
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{
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if (!Timer_inited) {
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Int3(); // Make sure you call timer_init before anything that uses timer functions!
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return 0;
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}
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return (int) (timer_get_microseconds() / 1000);
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}
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std::uint64_t timer_get_microseconds()
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{
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auto time = get_performance_counter();
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return (uint64_t) (time * Timer_to_microseconds);
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}
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std::uint64_t timer_get_nanoseconds()
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{
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auto time = get_performance_counter();
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return (uint64_t) (time * Timer_to_nanoseconds);
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}
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// 0 means invalid,
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// 1 means always return true
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// 2 and above actually check the time
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std::uint64_t timestamp_ticker = 2;
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void timestamp_reset()
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{
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timestamp_ticker = 2;
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}
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// Restrict all time values between 0 and MAX_TIME
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// so we don't have to use UINTs to calculate rollover.
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// For debugging & testing, you could set this to
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// something like 1 minute (6000).
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extern const std::uint32_t MAX_TIME = INT_MAX / 2;
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static int timestamp_ms() {
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if (timestamp_ticker <= 2) {
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// These are special values, don't adjust them
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return (int)timestamp_ticker;
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}
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return (int)(timestamp_ticker / 1000);
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}
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void timestamp_inc(fix frametime)
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{
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// Compute the microseconds, assumes that a fix uses the lower 16 bit for storing the fractional part
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auto delta = (std::uint64_t)frametime;
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delta = delta * (MICROSECONDS_PER_SECOND / 65536);
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timestamp_ticker += delta;
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if ( timestamp_ms() > (int)MAX_TIME ) {
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timestamp_ticker = 2; // Roll!
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}
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if (timestamp_ticker < 2 ) {
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mprintf(("Whoa!!! timestamp_ticker < 2 -- resetting to 2!!!\n"));
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timestamp_ticker = 2;
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}
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}
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int timestamp(int delta_ms ) {
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int t2;
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if (delta_ms < 0 ) return 0;
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if (delta_ms == 0 ) return 1;
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t2 = timestamp_ms() + delta_ms;
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if ( t2 > (int)MAX_TIME ) {
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// wrap!!!
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t2 = delta_ms - (MAX_TIME-timestamp_ms());
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}
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if (t2 < 2 ) t2 = 2; // hack??
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return t2;
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}
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// Returns milliseconds until timestamp will elapse.
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// Negative value gives milliseconds ago that timestamp elapsed.
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int timestamp_until(int stamp) {
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// JAS: FIX
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// HACK!! This doesn't handle rollover!
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// (Will it ever happen?)
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return stamp - timestamp_ms();
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/*
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uint delta;
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delta = stamp - timestamp_ticker;
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if (delta > UINT_MAX/2)
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delta = UINT_MAX - delta + 1;
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else if (delta < - ( (int) (UINT_MAX/2)))
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delta = UINT_MAX + delta + 1;
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return delta;
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*/
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}
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// alternate timestamp functions. The way these work is you call xtimestamp() to get the
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// current counter value, and then call
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int timestamp() {
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return timestamp_ms();
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}
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int timestamp_has_time_elapsed(int stamp, int time) {
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int t;
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if (time <= 0)
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return 1;
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t = stamp + time;
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if (t <= timestamp_ms())
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return 1; // if we are unlucky enough to have it wrap on us, this will assume time has elapsed.
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return 0;
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}
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bool timestamp_elapsed(int stamp) {
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if (stamp == 0) {
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return false;
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}
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return timestamp_ms() >= stamp;
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}
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bool timestamp_elapsed_safe(int a, int b) {
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if (a == 0) {
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return true;
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}
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return timestamp_ms() >= a || timestamp_ms() < (a - b + 100);
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}
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void timestamp_set_value(int value) {
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timestamp_ticker = (std::uint64_t) value * 1000;
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}
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