mirror of
https://github.com/scp-fs2open/fs2open.github.com.git
synced 2026-11-08 17:48:46 -10:00
83 lines
3.2 KiB
C++
83 lines
3.2 KiB
C++
/*
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* Created by Hassan "Karajorma" Kazmi for the FreeSpace2 Source Code Project.
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* You may not sell or otherwise commercially exploit the source or things you
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* create based on the source.
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*/
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#include "globalincs/globals.h"
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#include "globalincs/pstypes.h"
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#include "globalincs/systemvars.h"
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#include "graphics/2d.h"
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extern int Directive_wait_time;
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extern bool True_loop_argument_sexps;
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extern bool Fixed_turret_collisions;
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extern bool Damage_impacted_subsystem_first;
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extern bool Cutscene_camera_displays_hud;
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extern bool Alternate_chaining_behavior;
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extern int Default_ship_select_effect;
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extern int Default_weapon_select_effect;
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extern int Default_fiction_viewer_ui;
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extern bool Enable_external_shaders;
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extern bool Enable_external_default_scripts;
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extern int Default_detail_level;
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extern bool Full_color_head_anis;
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extern bool Weapons_inherit_parent_collision_group;
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extern bool Flight_controls_follow_eyepoint_orientation;
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extern int FS2NetD_port;
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extern float Briefing_window_FOV;
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extern bool Disable_hc_message_ani;
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extern bool Red_alert_applies_to_delayed_ships;
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extern bool Beams_use_damage_factors;
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extern float Generic_pain_flash_factor;
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extern float Shield_pain_flash_factor;
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extern SCP_string Window_title;
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extern bool Unicode_text_mode;
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extern bool Use_tabled_strings_for_default_language;
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extern SCP_string Movie_subtitle_font;
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extern bool Enable_scripts_in_fred;
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extern SCP_string Window_icon_path;
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extern bool Disable_built_in_translations;
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extern bool Weapon_shockwaves_respect_huge;
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extern bool Using_in_game_options;
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extern float Dinky_shockwave_default_multiplier;
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extern bool Shockwaves_always_damage_bombs;
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extern bool Shockwaves_damage_all_obj_types_once;
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extern std::tuple<ubyte, ubyte, ubyte> Arc_color_damage_p1;
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extern std::tuple<ubyte, ubyte, ubyte> Arc_color_damage_p2;
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extern std::tuple<ubyte, ubyte, ubyte> Arc_color_damage_s1;
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extern std::tuple<ubyte, ubyte, ubyte> Arc_color_emp_p1;
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extern std::tuple<ubyte, ubyte, ubyte> Arc_color_emp_p2;
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extern std::tuple<ubyte, ubyte, ubyte> Arc_color_emp_s1;
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extern bool Use_engine_wash_intensity;
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extern bool Swarmers_lead_targets;
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extern SCP_vector<gr_capability> Required_render_ext;
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extern float Weapon_SS_Threshold_Turret_Inaccuracy;
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extern bool Framerate_independent_turning;
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extern bool Ai_respect_tabled_turntime_rotdamp;
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extern bool Render_player_mflash;
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void mod_table_init();
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/**
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* @brief Resets the mod values back to their default values
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*
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* This is mostly useful for the unit tests where mod value changes can interfere with other tests
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*/
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void mod_table_reset();
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/**
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* @brief Checks if the mod specified support for the given engine version
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*
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* This is the function for implementing backwards-incompatible changes while not actually breaking backwards
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* compatibility. If you want to introduce a change that may impact compatibility with an earlier version (e.g. retail)
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* then you can use this function to check if the current mod targets a recent enough version.
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*
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* @param major The major version to check support for
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* @param minor The minor version to check support for
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* @param build The build version to check support for
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* @return @c true if the mod specified support for this or a later version, @c false otherwise
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*/
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bool mod_supports_version(int major, int minor, int build);
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