Files
asarium cf4fe8accc Add Lua API for serializing values
This can be used by script code for reliably storing Lua values without
having to build a custom serialization format.

The C++ code can also be used by other code modules that want to
serialize data. The new classes simply return a byte array with an
unspecified format.

At the moment this uses a plain JSON encoding but could be extended in
the future to include either compression or BSON encoding if necessary.
The format is future compatible by using a simple header to identify
different kinds of formats.
2020-09-12 14:28:16 +02:00

22 lines
346 B
C++

#pragma once
#include "scripting/ade_api.h"
namespace scripting {
namespace api {
struct bytearray_h {
SCP_vector<uint8_t> m_data;
public:
bytearray_h();
explicit bytearray_h(SCP_vector<uint8_t> data);
const SCP_vector<uint8_t>& data() const;
};
DECLARE_ADE_OBJ(l_Bytearray, bytearray_h);
} // namespace api
} // namespace scripting